The driver forgets to call component_del in remove to match component_add
in probe.
Add the missed call to fix it.
Signed-off-by: Chuhong Yuan <hslester96@gmail.com>
Signed-off-by: Inki Dae <inki.dae@samsung.net>
v1: skip gating in serveral called functions by power gating and clock gating
v2: from suggestion, skip setting gate in both set function, which is where
it being called.
Signed-off-by: Jane Jian <Jane.Jian@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Previously there is no VCN1 type ID in psp gfx interface. Also add VCN ip
block type unless the reinit after FLR for sriov would fail.
Signed-off-by: Jane Jian <Jane.Jian@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use MMSCH V1 to finish Memory Controller
programming as well as start MMSCH to do
VCN2.5 initialization.
Signed-off-by: Jane Jian <Jane.Jian@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use MMSCH to do the initialization since MMSCH
manages VCN2.5 instances and its world switch.
Signed-off-by: Jane Jian <Jane.Jian@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
this set adds support for removal of gpu drm dead code.
patch3 is similar with patch 1:
`num` is a data of u8 type and ATOM_MAX_HW_I2C_READ == 255,
so there is a impossible condition '(num > 255) => (0-255 > 255)'.
Signed-off-by: Pan Zhang <zhangpan26@huawei.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add a safety check to runtime suspend to make sure all outstanding
fences have signaled before we suspend. Doesn't fix any known issue.
We already do this via the fence driver suspend function, but we
just force completion rather than bailing. This bails on runtime
suspend so we can try again later once the fences are signaled to
avoid missing any outstanding work.
Reviewed-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This is to avoid queueing jobs to same CPU during XGMI hive reset
because there is a strict timeline for when the reset commands
must reach all the GPUs in the hive.
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Le Ma <Le.Ma@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use task barrier in XGMI hive to synchronize ASIC resets
across devices in XGMI hive.
v2: Return right away with a warning if no xgmi hive, update doc.
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Le Ma <Le.Ma@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
issues:
MEC is ruined by the amdkfd_pre_reset after VF FLR done
fix:
amdkfd_pre_reset() would ruin MEC after hypervisor finished the VF FLR,
the correct sequence is do amdkfd_pre_reset before VF FLR but there is
a limitation to block this sequence:
if we do pre_reset() before VF FLR, it would go KIQ way to do register
access and stuck there, because KIQ probably won't work by that time
(e.g. you already made GFX hang)
so the best way right now is to simply remove it.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Emily Deng <Emily.Deng@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
issues:
gpu_recover() is re-entered by the mailbox interrupt
handler mxgpu_nv.c
fix:
we need to bypass the gpu_recover() invoke in mailbox
interrupt as long as the timeout is not infinite (thus the TDR
will be triggered automatically after time out, no need to invoke
gpu_recover() through mailbox interrupt.
Signed-off-by: Monk Liu <Monk.Liu@amd.com>
Reviewed-by: Emily Deng <Emily.Deng@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Under sriov pp one vf mode, there is no need to set
soc clk under pp one vf because smu firmware will depend
on the mclk to set the appropriate soc clk for it.
Signed-off-by: Yintian Tao <yttao@amd.com>
Reviewed-by : Monk Liu <monk.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This sched array can be passed on to entity creation routine
instead of manually creating such sched array on every context creation.
v2: squash in missing break fix
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
drm_sched_entity_init() takes drm gpu scheduler list instead of
drm_sched_rq list. This makes conversion of drm_sched_rq list
to drm gpu scheduler list unnecessary
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Entity currently keeps a copy of run_queue list and modify it in
drm_sched_entity_set_priority(). Entities shouldn't modify run_queue
list. Use drm_gpu_scheduler list instead of drm_sched_rq list
in drm_sched_entity struct. In this way we can select a runqueue based
on entity/ctx's priority for a drm scheduler.
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Increment the usage count in emit fence, and decrement in
process fence to make sure the GPU is always considered in
use while there are fences outstanding. We always wait for
the engines to drain in runtime suspend, but in practice
that only covers short lived jobs for gfx. This should
cover us for longer lived fences.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[Why]
SMU watermark table (WMTABLE) validity check is missing on Renoir.
This validity check is very useful for checking whether
WMTABLE is updated successfully.
[How]
Add SMU watermark validity check.
Signed-off-by: Zhan Liu <zhan.liu@amd.com>
Reviewed-by: Hersen Wu <hersenxs.wu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[why]
It's required for debug purposes.
[how]
Add a dsc_bpp_increment_div debug option that overrides DPCD
BITS_PER_PIXEL_INCREMENT value. The value dsc_bpp_increment_div should
be set to is the one after parsing, i.e. it could be 1, 2, 4, 8 or 16
(meaning 1pix, 1/2pix, ..., 1/16pix).
Signed-off-by: Nikola Cornij <nikola.cornij@amd.com>
Reviewed-by: Tony Cheng <Tony.Cheng@amd.com>
Acked-by: Rodrigo Siqueira <Rodrigo.Siqueira@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[Why]
eDP is internal link and link loss is unexpected.
It is typically going to be PSR related errors, which is
handled separately.
[How]
Check for eDP and skip check for link loss
Signed-off-by: Anthony Koo <Anthony.Koo@amd.com>
Reviewed-by: Aric Cyr <Aric.Cyr@amd.com>
Acked-by: Rodrigo Siqueira <Rodrigo.Siqueira@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[Why]
Cursor disappears for some SLS displays that are rotated 180
and 270 degrees. This occurs when there is no pipe split being
done ( ex. 3 or more displays ). The cursor calculations assume
pipe splitting is done so when it calculates the new cursor
position in hwss.set_cursor_position(), it is out-of-bounds so
it disables the cursor in hubp.set_cursor_position().
[How]
In non pipe split cases, calculate cursor using viewport size
( width or height ) instead of viewport size * 2 ( the two
because pipe splitting divides the rectangle into two ).
Signed-off-by: Samson Tam <Samson.Tam@amd.com>
Reviewed-by: Jun Lei <Jun.Lei@amd.com>
Acked-by: Rodrigo Siqueira <Rodrigo.Siqueira@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
[Why]
A corner case currently exists where DPP DTO is lowered before
pipes are updated to a higher viewport. This causes underflow
as the DPPCLK is too low for the current viewport.
[How]
Only lower DPP DTO when it is safe to lower, or if
the newer clocks are higher than the current ones.
Signed-off-by: Sung Lee <sung.lee@amd.com>
Reviewed-by: Dmytro Laktyushkin <Dmytro.Laktyushkin@amd.com>
Reviewed-by: Tony Cheng <Tony.Cheng@amd.com>
Acked-by: Rodrigo Siqueira <Rodrigo.Siqueira@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>