drm/amdgpu: wait for all rings to drain before runtime suspending

Add a safety check to runtime suspend to make sure all outstanding
fences have signaled before we suspend.  Doesn't fix any known issue.

We already do this via the fence driver suspend function, but we
just force completion rather than bailing.  This bails on runtime
suspend so we can try again later once the fences are signaled to
avoid missing any outstanding work.

Reviewed-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Alex Deucher
2019-12-10 16:21:44 -05:00
parent 19796597d1
commit 719423f670

View File

@@ -1203,13 +1203,23 @@ static int amdgpu_pmops_runtime_suspend(struct device *dev)
struct pci_dev *pdev = to_pci_dev(dev);
struct drm_device *drm_dev = pci_get_drvdata(pdev);
struct amdgpu_device *adev = drm_dev->dev_private;
int ret;
int ret, i;
if (!adev->runpm) {
pm_runtime_forbid(dev);
return -EBUSY;
}
/* wait for all rings to drain before suspending */
for (i = 0; i < AMDGPU_MAX_RINGS; i++) {
struct amdgpu_ring *ring = adev->rings[i];
if (ring && ring->sched.ready) {
ret = amdgpu_fence_wait_empty(ring);
if (ret)
return -EBUSY;
}
}
if (amdgpu_device_supports_boco(drm_dev))
drm_dev->switch_power_state = DRM_SWITCH_POWER_CHANGING;
drm_kms_helper_poll_disable(drm_dev);