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69 lines
1.5 KiB
Markdown
69 lines
1.5 KiB
Markdown
% Trait Objects
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<small>There is a new edition of the book and this is an old link.</small>
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> Trait objects combine the data made up of the pointer to a concrete object with the behavior of the methods defined in the trait.
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> A trait defines behavior that we need in a given situation.
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> We can then use a trait as a trait object in places where we would use a concrete type or a generic type.
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```rust,ignore
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pub struct InputBox {
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pub label: String,
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}
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impl Draw for InputBox {
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fn draw(&self) {
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// Code to actually draw an input box
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}
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}
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pub struct Button {
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pub label: String,
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}
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impl Draw for Button {
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fn draw(&self) {
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// Code to actually draw a button
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}
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}
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pub struct Screen<T: Draw> {
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pub components: Vec<T>,
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}
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impl<T> Screen<T>
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where T: Draw {
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pub fn run(&self) {
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for component in self.components.iter() {
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component.draw();
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}
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}
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}
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fn main() {
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let screen = Screen {
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components: vec![
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Box::new(InputBox {
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label: String::from("OK"),
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}),
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Box::new(Button {
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label: String::from("OK"),
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}),
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],
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};
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screen.run();
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}
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```
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---
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Here are the relevant sections in the new and old books:
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* **[in the current edition: Ch 17.02 — Trait Objects][2]**
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* <small>[In the first edition: Ch 3.22 — Trait Objects][1]</small>
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[1]: https://doc.rust-lang.org/1.30.0/book/first-edition/trait-objects.html
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[2]: ch18-02-trait-objects.html
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