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Carol (Nichols || Goulding)
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@@ -1,14 +1,15 @@
# More about Cargo and Crates.io
# More About Cargo and Crates.io
So far weve used only the most basic features of Cargo to build, run, and test
our code, but it can do a lot more. Here well go over some of its other, more
advanced features to show you how to:
our code, but it can do a lot more. In this chapter, well discuss some of its
other, more advanced features to show you how to:
* Customize your build through release profiles
* Publish libraries on crates.io
* Organize larger projects with workspaces
* Install binaries from crates.io
* Extend Cargo with your own custom commands
* Publish libraries on [crates.io](https://crates.io)<!-- ignore -->
* Organize large projects with workspaces
* Install binaries from [crates.io](https://crates.io)<!-- ignore -->
* Extend Cargo using custom commands
Cargo can do even more than what we can cover in this chapter too, so for a
full explanation, see [its documentation](https://doc.rust-lang.org/cargo/).
Cargo can do even more than what we cover in this chapter, so for a full
explanation of all its features, see [its
documentation](https://doc.rust-lang.org/cargo/).

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## Customizing Builds with Release Profiles
In Rust *release profiles* are pre-defined, and customizable, profiles with
different configurations, to allow the programmer more control over various
options for compiling your code. Each profile is configured independently of
In Rust, *release profiles* are predefined and customizable profiles with
different configurations that allow a programmer to have more control over
various options for compiling code. Each profile is configured independently of
the others.
Cargo has two main profiles you should know about: the `dev` profile Cargo uses
when you run `cargo build`, and the `release` profile Cargo uses when you run
`cargo build --release`. The `dev` profile is defined with good defaults for
developing, and likewise the `release` profile has good defaults for release
builds.
Cargo has two main profiles: the `dev` profile Cargo uses when you run `cargo
build` and the `release` profile Cargo uses when you run `cargo build
--release`. The `dev` profile is defined with good defaults for developing, and
the `release` profile has good defaults for release builds.
These names may be familiar from the output of your builds, which shows the
profile used in the build:
These profile names might be familiar from the output of your builds, which
shows the profile used in the build:
```text
$ cargo build
@@ -21,16 +20,14 @@ $ cargo build --release
Finished release [optimized] target(s) in 0.0 secs
```
The dev and release” notifications here indicate that the compiler is using
different profiles.
### Customizing Release Profiles
The `dev` and `release` shown in this build output indicate that the compiler
is using different profiles.
Cargo has default settings for each of the profiles that apply when there
arent any `[profile.*]` sections in the projects *Cargo.toml* file. By adding
`[profile.*]` sections for any profile we want to customize, we can choose to
override any subset of the default settings. For example, here are the default
values for the `opt-level` setting for the `dev` and `release` profiles:
`[profile.*]` sections for any profile we want to customize, we can override
any subset of the default settings. For example, here are the default values
for the `opt-level` setting for the `dev` and `release` profiles:
<span class="filename">Filename: Cargo.toml</span>
@@ -42,20 +39,20 @@ opt-level = 0
opt-level = 3
```
The `opt-level` setting controls how many optimizations Rust will apply to your
code, with a range of zero to three. Applying more optimizations makes
compilation take longer, so if youre in development and compiling very often,
youd want compiling to be fast at the expense of the resulting code running
slower. Thats why the default `opt-level` for `dev` is `0`. When youre ready
to release, its better to spend more time compiling. Youll only be compiling
in release mode once, and running the compiled program many times, so release
mode trades longer compile time for code that runs faster. Thats why the
default `opt-level` for the `release` profile is `3`.
The `opt-level` setting controls the number of optimizations Rust will apply to
your code with a range of zero to three. Applying more optimizations extends
compiling time, so if youre in development and compiling your code often, you
want faster compiling even at the expense of the resulting code running slower.
That is the reason the default `opt-level` for `dev` is `0`. When youre ready
to release your code, its best to spend more time compiling. Youll only
compile in release mode once and run the compiled program many times, so
release mode trades longer compile time for code that runs faster. That is the
reason the default `opt-level` for the `release` profile is `3`.
We can choose to override any default setting by adding a different value for
them in *Cargo.toml*. If we wanted to use optimization level 1 in the
development profile, for example, we can add these two lines to our projects
*Cargo.toml*:
We can override any default setting by adding a different value for it in
*Cargo.toml*. For example, if we want to use optimization level 1 in the
development profile, we can add these two lines to our projects *Cargo.toml*
file:
<span class="filename">Filename: Cargo.toml</span>
@@ -64,10 +61,10 @@ development profile, for example, we can add these two lines to our projects
opt-level = 1
```
This overrides the default setting of `0`. Now when we run `cargo build`, Cargo
will use the defaults for the `dev` profile plus our customization to
`opt-level`. Because we set `opt-level` to `1`, Cargo will apply more
optimizations than the default, but not as many as a release build.
This code overrides the default setting of `0`. Now when we run `cargo`
`build`, Cargo will use the defaults for the `dev` profile plus our
customization to `opt-level`. Because we set `opt-level` to `1`, Cargo will
apply more optimizations than the default, but not as many as a release build.
For the full list of configuration options and defaults for each profile, see
[Cargos documentation](https://doc.rust-lang.org/cargo/).

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@@ -1,29 +1,30 @@
## Publishing a Crate to Crates.io
Weve used packages from crates.io as dependencies of our project, but you can
also share your code for other people to use by publishing your own packages.
Crates.io distributes the source code of your packages, so it primarily hosts
code thats open source.
Weve used packages from [crates.io](https://crates.io)<!-- ignore --> as
dependencies of our project, but you can also share your code for other people
to use by publishing your own packages. The crate registry at
[crates.io](https://crates.io)<!-- ignore --> distributes the source code of
your packages, so it primarily hosts code that is open source.
Rust and Cargo have features that help make your published package easier for
people to find and use. Well talk about some of those features, then cover how
to publish a package.
people to use and to find in the first place. Well talk about some of these
features next, and then explain how to publish a package.
### Making Useful Documentation Comments
Accurately documenting your packages will help other users know how and when to
use them, so its worth spending some time to write documentation. In Chapter
3, we discussed how to comment Rust code with `//`. Rust also has particular
kind of comment for documentation, known conveniently as *documentation
use them, so its worth spending time writing documentation. In Chapter 3, we
discussed how to comment Rust code using `//`. Rust also has a particular kind
of comment for documentation, which is known conveniently as *documentation
comments*, that will generate HTML documentation. The HTML displays the
contents of documentation comments for public API items, intended for
programmers interested in knowing how to *use* your crate, as opposed to how
contents of documentation comments for public API items intended for
programmers interested in knowing how to *use* your crate as opposed to how
your crate is *implemented*.
Documentation comments use `///` instead of `//` and support Markdown notation
for formatting the text if youd like. You place documentation comments just
before the item they are documenting. Listing 14-1 shows documentation comments
for an `add_one` function in a crate named `my_crate`:
for formatting the text if you want to use it. You place documentation comments
just before the item theyre documenting. Listing 14-1 shows documentation
comments for an `add_one` function in a crate named `my_crate`:
<span class="filename">Filename: src/lib.rs</span>
@@ -45,18 +46,18 @@ pub fn add_one(x: i32) -> i32 {
<span class="caption">Listing 14-1: A documentation comment for a
function</span>
Here, we give a description of what the `add_one` function does, then start a
section with the heading Examples, and code that demonstrates how to use the
`add_one` function. We can generate the HTML documentation from this
documentation comment by running `cargo doc`. This command runs the `rustdoc`
tool distributed with Rust and puts the generated HTML documentation in the
*target/doc* directory.
Here, we give a description of what the `add_one` function does, start a
section with the heading `Examples`, and then provide code that demonstrates
how to use the `add_one` function. We can generate the HTML documentation from
this documentation comment by running `cargo doc`. This command runs the
`rustdoc` tool distributed with Rust and puts the generated HTML documentation
in the *target/doc* directory.
For convenience, running `cargo doc --open` will build the HTML for your
current crates documentation (as well as the documentation for all of your
crates dependencies) and open the result in a web browser. Navigate to the
`add_one` function and youll see how the text in the documentation comments
gets rendered, shown here in Figure 14-1:
`add_one` function and youll see how the text in the documentation comments is
rendered, as shown in Figure 14-1:
<img alt="Rendered HTML documentation for the `add_one` function of `my_crate`" src="img/trpl14-01.png" class="center" />
@@ -65,35 +66,35 @@ function</span>
#### Commonly Used Sections
We used the `# Examples` markdown heading in Listing 14-1 to create a section
in the HTML with the title “Examples”. Some other sections that crate authors
We used the `# Examples` Markdown heading in Listing 14-1 to create a section
in the HTML with the title “Examples.” Some other sections that crate authors
commonly use in their documentation include:
* **Panics**: The scenarios in which this function could `panic!`. Callers of
this function who dont want their programs to panic should make sure that
they dont call this function in these situations.
* **Errors**: If this function returns a `Result`, describing the kinds of
* **Panics**: The scenarios in which the function being documented could
`panic!`. Callers of the function who dont want their programs to panic
should make sure they dont call the function in these situations.
* **Errors**: If the function returns a `Result`, describing the kinds of
errors that might occur and what conditions might cause those errors to be
returned can be helpful to callers so that they can write code to handle the
returned can be helpful to callers so they can write code to handle the
different kinds of errors in different ways.
* **Safety**: If this function is `unsafe` to call (we will discuss unsafety in
* **Safety**: If the function is `unsafe` to call (we discuss unsafety in
Chapter 19), there should be a section explaining why the function is unsafe
and covering the invariants that this function expects callers to uphold.
and covering the invariants that the function expects callers to uphold.
Most documentation comment sections dont need all of these sections, but this
is a good list to check to remind you of the kinds of things that people
Most documentation comment sections dont need all of these sections, but its
a good list to check to remind you of the aspects of your code that people
calling your code will be interested in knowing about.
#### Documentation Comments as Tests
Adding examples in code blocks in your documentation comments is a way to
clearly demonstrate how to use your library, but it has an additional bonus:
running `cargo test` will run the code examples in your documentation as tests!
Nothing is better than documentation with examples. Nothing is worse than
examples that dont actually work because the code has changed since the
documentation has been written. Try running `cargo test` with the documentation
for the `add_one` function like in Listing 14-1; you should see a section in
the test results like this:
Adding examples in code blocks in your documentation comments can clearly
demonstrate how to use your library, and doing so has an additional bonus:
running `cargo test` will run the code examples in your documentation as
tests! Nothing is better than documentation with examples. But nothing is worse
than examples that dont work because the code has changed since the
documentation was written. Run `cargo test` with the documentation for the
`add_one` function from Listing 14-1; you should see a section in the test
results like this:
```text
Doc-tests my_crate
@@ -101,25 +102,25 @@ the test results like this:
running 1 test
test src/lib.rs - add_one (line 5) ... ok
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
```
Now try changing either the function or the example so that the `assert_eq!` in
the example will panic. Run `cargo test` again, and youll see that the doc
tests catch that the example and the code are out of sync from one another!
Now change either the function or the example so the `assert_eq!` in the
example panics. Run `cargo test` again; youll see that the doc tests catch
that the example and the code are out of sync from one another!
#### Commenting Contained Items
Theres another style of doc comment, `//!`, that adds documentation to the
item that contains the comments, rather than adding documentation to the items
following the comments. These are typically used inside the crate root file
Another style of doc comment, `//!`, adds documentation to the item that
contains the comments rather than adding documentation to the items following
the comments. We typically use these doc comments inside the crate root file
(*src/lib.rs* by convention) or inside a module to document the crate or the
module as a whole.
For example, if we wanted to add documentation that described the purpose of
the `my_crate` crate that contains the `add_one` function, we can add
documentation comments that start with `//!` to the beginning of *src/lib.rs*
as shown in Listing 14-2:
For example, if we want to add documentation that describes the purpose of the
`my_crate` crate that contains the `add_one` function, we can add documentation
comments that start with `//!` to the beginning of the *src/lib.rs* file, as
shown in Listing 14-2:
<span class="filename">Filename: src/lib.rs</span>
@@ -142,7 +143,7 @@ that contains this comment rather than an item that follows this comment. In
this case, the item that contains this comment is the *src/lib.rs* file, which
is the crate root. These comments describe the entire crate.
If we run `cargo doc --open`, well see these comments displayed on the front
When we run `cargo doc --open`, these comments will display on the front
page of the documentation for `my_crate` above the list of public items in the
crate, as shown in Figure 14-2:
@@ -152,38 +153,38 @@ crate, as shown in Figure 14-2:
including the comment describing the crate as a whole</span>
Documentation comments within items are useful for describing crates and
modules especially. Use them to talk about the purpose of the container overall
to help users of your crate understand your organization.
modules especially. Use them to explain the purpose of the container overall to
help your crate users understand your organization.
#### Exporting a Convenient Public API with `pub use`
### Exporting a Convenient Public API with `pub use`
In Chapter 7, we covered how to organize our code into modules with the `mod`
keyword, how to make items public with the `pub` keyword, and how to bring
items into a scope with the `use` keyword. The structure that makes sense to
you while youre developing a crate may not be very convenient for your users,
however. You may wish to organize your structs in a hierarchy containing
multiple levels, but people that want to use a type youve defined deep in the
In Chapter 7, we covered how to organize our code into modules using the `mod`
keyword, how to make items public using the `pub` keyword, and how to bring
items into a scope with the `use` keyword. However, the structure that makes
sense to you while youre developing a crate might not be very convenient for
your users. You might want to organize your structs in a hierarchy containing
multiple levels, but people who want to use a type youve defined deep in the
hierarchy might have trouble finding out that those types exist. They might
also be annoyed at having to type `use
my_crate::some_module::another_module::UsefulType;` rather than `use
my_crate::UsefulType;`.
also be annoyed at having to enter `use`
`my_crate::some_module::another_module::UsefulType;` rather than `use`
`my_crate::UsefulType;`.
The structure of your public API is a major consideration when publishing a
crate. People who use your crate are less familiar with the structure than you
are, and might have trouble finding the pieces they want to use if the module
hierarchy is large.
are and might have difficulty finding the pieces they want to use if your crate
has a large module hierarchy.
The good news is that, if the structure *isnt* convenient for others to use
The good news is that if the structure *isnt* convenient for others to use
from another library, you dont have to rearrange your internal organization:
you can choose to re-export items to make a public structure thats different
to your private structure, using `pub use`. Re-exporting takes a public item in
one location and makes it public in another location as if it was defined in
the other location instead.
instead, you can re-export items to make a public structure thats different
than your private structure by using `pub use`. Re-exporting takes a public
item in one location and makes it public in another location, as if it was
defined in the other location instead.
For example, say we made a library named `art` for modeling artistic concepts.
Within this library is a `kinds` module containing two enums named
`PrimaryColor` and `SecondaryColor` and a `utils` module containing a function
named `mix` as shown in Listing 14-3:
Within this library are two modules: a `kinds` module containing two enums
named `PrimaryColor` and `SecondaryColor`, and a `utils` module containing a
function named `mix`, as shown in Listing 14-3:
<span class="filename">Filename: src/lib.rs</span>
@@ -222,8 +223,8 @@ pub mod utils {
<span class="caption">Listing 14-3: An `art` library with items organized into
`kinds` and `utils` modules</span>
The front page of the documentation for this crate generated by `cargo doc`
would look like Figure 14-3:
Figure 14-3 shows what the front page of the documentation for this crate
generated by `cargo doc` would look like:
<img alt="Rendered documentation for the `art` crate that lists the `kinds` and `utils` modules" src="img/trpl14-03.png" class="center" />
@@ -231,13 +232,13 @@ would look like Figure 14-3:
that lists the `kinds` and `utils` modules</span>
Note that the `PrimaryColor` and `SecondaryColor` types arent listed on the
front page, nor is the `mix` function. We have to click on `kinds` and `utils`
in order to see them.
front page, nor is the `mix` function. We have to click `kinds` and `utils` to
see them.
Another crate depending on this library would need `use` statements that import
the items from `art` including specifying the module structure thats currently
defined. Listing 14-4 shows an example of a crate that uses the `PrimaryColor`
and `mix` items from the `art` crate:
Another crate that depends on this library would need `use` statements that
import the items from `art`, including specifying the module structure thats
currently defined. Listing 14-4 shows an example of a crate that uses the
`PrimaryColor` and `mix` items from the `art` crate:
<span class="filename">Filename: src/main.rs</span>
@@ -257,18 +258,19 @@ fn main() {
<span class="caption">Listing 14-4: A crate using the `art` crates items with
its internal structure exported</span>
The author of the code in Listing 14-4 that uses the `art` crate had to figure
out that `PrimaryColor` is in the `kinds` module and `mix` is in the `utils`
module. The module structure of the `art` crate is more relevant to developers
working on the `art` crate than developers using the `art` crate. The internal
structure that organizes parts of the crate into the `kinds` module and the
`utils` module doesnt add any useful information to someone trying to
understand how to use the `art` crate. The `art` crates module structure adds
confusion in having to figure out where to look and inconvenience in having to
The author of the code in Listing 14-4, which uses the `art` crate, had to
figure out that `PrimaryColor` is in the `kinds` module and `mix` is in the
`utils` module. The module structure of the `art` crate is more relevant to
developers working on the `art` crate than developers using the `art` crate.
The internal structure that organizes parts of the crate into the `kinds`
module and the `utils` module doesnt contain any useful information for
someone trying to understand how to use the `art` crate. Instead, the `art`
crates module structure causes confusion because developers have to figure out
where to look, and the structure is inconvenient because developers must
specify the module names in the `use` statements.
To remove the internal organization from the public API, we can take the `art`
crate code from Listing 14-3 and add `pub use` statements to re-export the
To remove the internal organization from the public API, we can modify the
`art` crate code in Listing 14-3 to add `pub use` statements to re-export the
items at the top level, as shown in Listing 14-5:
<span class="filename">Filename: src/lib.rs</span>
@@ -294,18 +296,18 @@ pub mod utils {
<span class="caption">Listing 14-5: Adding `pub use` statements to re-export
items</span>
The API documentation generated with `cargo doc` for this crate will now list
and link re-exports on the front page as shown in Figure 14-4, which makes
these types easier to find.
The API documentation that `cargo doc` generates for this crate will now list
and link re-exports on the front page, as shown in Figure 14-4, which makes the
`PrimaryColor` and `SecondaryColor` types and the `mix` function easier to find:
<img alt="Rendered documentation for the `art` crate with the re-exports on the front page" src="img/trpl14-04.png" class="center" />
<span class="caption">Figure 14-4: Front page of the documentation for `art`
that lists the re-exports</span>
Users of the `art` crate can still see and choose to use the internal structure
as in Listing 14-3, or they can use the more convenient structure from Listing
14-5, as shown in Listing 14-6:
The `art` crate users can still see and use the internal structure from Listing
14-3 as demonstrated in Listing 14-4, or they can use the more convenient
structure in Listing 14-5, as shown in Listing 14-6:
<span class="filename">Filename: src/main.rs</span>
@@ -324,48 +326,50 @@ fn main() {
the `art` crate</span>
In cases where there are many nested modules, re-exporting the types at the top
level with `pub use` can make a big difference in the experience of people who
use the crate.
level with `pub use` can make a significant difference in the experience of
people who use the crate.
Creating a useful public API structure is more of an art than a science, and
you can iterate to find the API that works best for your users. Choosing `pub
use` gives you flexibility in how you structure your crate internally, and
decouples that internal structure with what you present to your users. Take a
look at some of the code of crates youve installed to see if their internal
structure differs from their public API.
you can iterate to find the API that works best for your users. Choosing `pub`
`use` gives you flexibility in how you structure your crate internally and
decouples that internal structure with what you present to your users. Look at
some of the code of crates youve installed to see if their internal structure
differs from their public API.
### Setting up a Crates.io Account
### Setting Up a Crates.io Account
Before you can publish any crates, you need to create an account on crates.io
and get an API token. To do so, visit the home page at *https://crates.io* and
log in via a GitHub account—the GitHub account is a requirement for now, but
the site may support other ways of creating an account in the future. Once
youre logged in, visit your account settings at *https://crates.io/me* and
retrieve your API key. Then run the `cargo login` command with your API key,
like this:
Before you can publish any crates, you need to create an account on
[crates.io](https://crates.io)<!-- ignore --> and get an API token. To do so,
visit the home page at [crates.io](https://crates.io)<!-- ignore --> and log in
via a GitHub account: the GitHub account is currently a requirement, but the
site might support other ways of creating an account in the future. Once youre
logged in, visit your account settings at
[https://crates.io/me/](https://crates.io/me/)<!-- ignore --> and retrieve your
API key. Then run the `cargo` `login` command with your API key, like this:
```text
$ cargo login abcdefghijklmnopqrstuvwxyz012345
```
This command will inform Cargo of your API token and store it locally in
*~/.cargo/credentials*. Note that this token is a *secret* and should not be
shared with anyone else. If it is shared with anyone for any reason, you should
revoke it and generate a new token on Crates.io.
*~/.cargo/credentials*. Note that this token is a *secret*: do not share it
with anyone else. If you do share it with anyone for any reason, you should
revoke it and generate a new token on [crates.io](https://crates.io)<!-- ignore
-->.
### Before Publishing a New Crate
Now you have an account, and lets say you already have a crate you want to
publish. Before publishing, youll need to add some metadata to your crate by
adding it to the `[package]` section of the crates *Cargo.toml*.
Now that you have an account, lets say you have a crate you want to publish.
Before publishing, youll need to add some metadata to your crate by adding it
to the `[package]` section of the crates *Cargo.toml* file.
Your crate will first need a unique name. While youre working on a crate
locally, you may name a crate whatever youd like. However, crate names on
Crates.io are allocated on a first-come-first-serve basis. Once a crate name is
taken, no one else may publish a crate with that name. Search for the name
youd like to use on the site to find out if it has been taken. If it hasnt,
edit the name in *Cargo.toml* under `[package]` to have the name you want to
use for publishing like so:
Your crate will need a unique name. While youre working on a crate locally,
you can name a crate whatever youd like. However, crate names on
[crates.io](https://crates.io)<!-- ignore --> are allocated on a first-come,
first-served basis. Once a crate name is taken, no one else can publish a crate
with that name. Search for the name you want to use on the site to find out if
it has been used. If it hasnt, edit the name in the *Cargo.toml* file under
`[package]` to use the name for publishing, like so:
<span class="filename">Filename: Cargo.toml</span>
@@ -374,8 +378,8 @@ use for publishing like so:
name = "guessing_game"
```
Even if youve chosen a unique name, if you try to run `cargo publish` to
publish the crate at this point, youll get a warning and then an error:
Even if youve chosen a unique name, when you run `cargo publish` to publish
the crate at this point, youll get a warning and then an error:
```text
$ cargo publish
@@ -386,17 +390,17 @@ homepage or repository.
error: api errors: missing or empty metadata fields: description, license.
```
This is because were missing some crucial information: a description and
license are required so that people will know what your crate does and under
what terms they may use it. To rectify this error, we need to include this
information in *Cargo.toml*.
The reason is that youre missing some crucial information: a description and
license are required so people will know what your crate does and under what
terms they can use it. To rectify this error, you need to include this
information in the *Cargo.toml* file.
Make a description thats just a sentence or two, as it will appear with your
crate in search results and on your crates page. For the `license` field, you
need to give a *license identifier value*. The Linux Foundations Software
Package Data Exchange (SPDX) at *http://spdx.org/licenses/* lists the
identifiers you can use for this value. For example, to specify that youve
licensed your crate using the MIT License, add the `MIT` identifier:
Add a description that is just a sentence or two, because it will appear with
your crate in search results. For the `license` field, you need to give a
*license identifier value*. The Linux Foundations Software Package Data
Exchange (SPDX) at *http://spdx.org/licenses/* lists the identifiers you can
use for this value. For example, to specify that youve licensed your crate
using the MIT License, add the `MIT` identifier:
<span class="filename">Filename: Cargo.toml</span>
@@ -407,19 +411,19 @@ license = "MIT"
```
If you want to use a license that doesnt appear in the SPDX, you need to place
the text of that license in a file, include the file in your project, then use
`license-file` to specify the name of that file instead of using the `license`
key.
the text of that license in a file, include the file in your project, and then
use `license-file` to specify the name of that file instead of using the
`license` key.
Guidance on which license is right for your project is out of scope for this
book. Many people in the Rust community choose to license their projects in the
same way as Rust itself, with a dual license of `MIT/Apache-2.0`—this
Guidance on which license is appropriate for your project is beyond the scope
of this book. Many people in the Rust community license their projects in the
same way as Rust by using a dual license of `MIT OR Apache-2.0`, which
demonstrates that you can also specify multiple license identifiers separated
by a slash.
by `OR` to have multiple licenses for your project.
So, with a unique name, the version, and author details that `cargo new` added
when you created the crate, your description, and the license you chose added,
the *Cargo.toml* for a project thats ready to publish might look like this:
With a unique name, the version, the author details that `cargo new` added
when you created the crate, your description, and a license added, the
*Cargo.toml* file for a project that is ready to publish might look like this:
<span class="filename">Filename: Cargo.toml</span>
@@ -429,29 +433,31 @@ name = "guessing_game"
version = "0.1.0"
authors = ["Your Name <you@example.com>"]
description = "A fun game where you guess what number the computer has chosen."
license = "MIT/Apache-2.0"
license = "MIT OR Apache-2.0"
[dependencies]
```
[Cargos documentation](https://doc.rust-lang.org/cargo/) describes other
metadata you can specify to ensure your crate can be discovered and used more
metadata you can specify to ensure others can discover and use your crate more
easily!
### Publishing to Crates.io
Now that youve created an account, saved your API token, chosen a name for
your crate, and specified the required metadata, youre ready to publish!
Publishing a crate uploads a specific version to crates.io for others to use.
Publishing a crate uploads a specific version to
[crates.io](https://crates.io)<!-- ignore --> for others to use.
Take care when publishing a crate, because a publish is *permanent*. The
Be careful when publishing a crate because a publish is *permanent*. The
version can never be overwritten, and the code cannot be deleted. One major
goal of Crates.io is to act as a permanent archive of code so that builds of
all projects that depend on crates from Crates.io will continue to work.
Allowing deletion of versions would make fulfilling that goal impossible.
However, there is no limit to the number of versions of a crate you can publish.
goal of [crates.io](https://crates.io)<!-- ignore --> is to act as a permanent
archive of code so that builds of all projects that depend on crates from
[crates.io](https://crates.io)<!-- ignore --> will continue to work. Allowing
version deletions would make fulfilling that goal impossible. However, there is
no limit to the number of crate versions you can publish.
Lets run the `cargo publish` command again. It should succeed now:
Run the `cargo publish` command again. It should succeed now:
```text
$ cargo publish
@@ -470,24 +476,24 @@ anyone can easily add your crate as a dependency of their project.
### Publishing a New Version of an Existing Crate
When youve made changes to your crate and are ready to release a new version,
you change the `version` value specified in your *Cargo.toml* and republish.
Use the [Semantic Versioning rules][semver] to decide what an appropriate next
version number is based on the kinds of changes youve made. Then run `cargo
publish` to upload the new version.
you change the `version` value specified in your *Cargo.toml* file and
republish. Use the [Semantic Versioning rules][semver] to decide what an
appropriate next version number is based on the kinds of changes youve made.
Then run `cargo publish` to upload the new version.
[semver]: http://semver.org/
### Removing Versions from Crates.io with `cargo yank`
While you cant remove previous versions of a crate, you can prevent any future
projects from adding them as a new dependency. This is useful when a version of
a crate ends up being broken for one reason or another. For situations such as
this, Cargo supports *yanking* a version of a crate.
Although you cant remove previous versions of a crate, you can prevent any
future projects from adding them as a new dependency. This is useful when a
crate version is broken for one reason or another. In such situations, Cargo
supports *yanking* a crate version.
Yanking a version prevents new projects from starting to depend on that version
while allowing all existing projects that depend on it to continue to download
and depend on that version. Essentially, a yank means that all projects with a
*Cargo.lock* will not break, while any future *Cargo.lock* files generated will
*Cargo.lock* will not break, and any future *Cargo.lock* files generated will
not use the yanked version.
To yank a version of a crate, run `cargo yank` and specify which version you
@@ -497,13 +503,13 @@ want to yank:
$ cargo yank --vers 1.0.1
```
You can also undo a yank, and allow projects to start depending on a version
again, by adding `--undo` to the command:
By adding `--undo` to the command, you can also undo a yank and allow projects
to start depending on a version again:
```text
$ cargo yank --vers 1.0.1 --undo
```
A yank *does not* delete any code. The yank feature is not intended for
deleting accidentally uploaded secrets, for example. If that happens, you must
A yank *does not* delete any code. For example, the yank feature is not
intended for deleting accidentally uploaded secrets. If that happens, you must
reset those secrets immediately.

View File

@@ -1,19 +1,18 @@
## Cargo Workspaces
In Chapter 12, we built a package that included both a binary crate and a
library crate. You may find, as your project develops, that the library crate
continues to get bigger and you want to split your package up further into
multiple library crates. In this situation, Cargo has a feature called
In Chapter 12, we built a package that included a binary crate and a library
crate. As your project develops, you might find that the library crate
continues to get bigger and you want to split up your package further into
multiple library crates. In this situation, Cargo offers a feature called
*workspaces* that can help manage multiple related packages that are developed
in tandem.
A *workspace* is a set of packages that will all share the same *Cargo.lock*
and output directory. Lets make a project using a workspace, using trivial
code so we can concentrate on the structure of a workspace. Well have a binary
that uses two libraries: one library that will provide an `add_one` function
and a second library that will provide an `add_two` function. These three
crates will all be part of the same workspace. Well start by creating a new
crate for the binary:
A *workspace* is a set of packages that share the same *Cargo.lock* and output
directory. Lets make a project using a workspace and use trivial code so we
can concentrate on the structure of the workspace. Well have a binary that
uses two libraries: one library that provides an `add_one` function and a
second library that provides an `add_two` function. These three crates will be
part of the same workspace. Well start by creating a new crate for the binary:
```text
$ cargo new --bin adder
@@ -21,9 +20,9 @@ $ cargo new --bin adder
$ cd adder
```
We need to modify the binary packages *Cargo.toml* and add a `[workspace]`
section to tell Cargo the `adder` package is a workspace. Add this at the
bottom of the file:
We need to modify the binary packages *Cargo.toml* file and add a
`[workspace]` section to tell Cargo the `adder` package is a workspace. Add the
following to the bottom of the file:
<span class="filename">Filename: Cargo.toml</span>
@@ -31,22 +30,22 @@ bottom of the file:
[workspace]
```
Like many Cargo features, workspaces support convention over configuration: we
dont need to add anything more than this to *Cargo.toml* to define our
workspace as long as we follow the convention.
As with many Cargo features, workspaces support convention over configuration:
we dont need to add anything more than this to the *Cargo.toml* file to define
our workspace as long as we follow the convention.
### Specifying Workspace Dependencies
By default, Cargo will include all transitive path dependencies. A *path
dependency* is when any crate, whether in a workspace or not, specifies that it
has a dependency on a crate in a local directory by using the `path` attribute
on the dependency specification in *Cargo.toml*. If a crate has the
`[workspace]` key, or if the crate is itself part of a workspace, and we
specify path dependencies where the paths are subdirectories of the crates
directory, those dependent crates will be considered part of the workspace.
Lets specify in the *Cargo.toml* for the top-level `adder` crate that it will
have a dependency on an `add-one` crate that will be in the `add-one`
subdirectory, by changing *Cargo.toml* to look like this:
By default, Cargo includes all transitive path dependencies. A *path
dependency* is used when any crate, whether in a workspace or not, specifies
that it has a dependency on a crate in a local directory by using the `path`
attribute on the dependency specification in the *Cargo.toml* file. If a crate
has the `[workspace]` key or if the crate is part of a workspace and we specify
path dependencies where the paths are subdirectories of the crates directory,
those dependent crates will be considered part of the workspace. Lets specify
in the *Cargo.toml* file for the top-level `adder` crate that it will have a
dependency on an `add-one` crate that will be in the `add-one` subdirectory by
changing the *Cargo.toml* file to look like this:
<span class="filename">Filename: Cargo.toml</span>
@@ -55,20 +54,21 @@ subdirectory, by changing *Cargo.toml* to look like this:
add-one = { path = "add-one" }
```
If we add dependencies to *Cargo.toml* that dont have a `path` specified,
those dependencies will be normal dependencies that arent in this workspace
and are assumed to come from Crates.io.
If we add dependencies to the *Cargo.toml* file that dont have a `path`
specified, those dependencies will be normal dependencies that arent in this
workspace and are assumed to come from [crates.io](https://crates.io)<!--
ignore -->.
### Creating the Second Crate in the Workspace
Next, while in the `adder` directory, generate an `add-one` crate:
Next, while in the *adder* directory, generate an `add-one` crate:
```text
$ cargo new add-one
Created library `add-one` project
```
Your `adder` directory should now have these directories and files:
Your *adder* directory should now have these directories and files:
```text
├── Cargo.toml
@@ -80,7 +80,7 @@ Your `adder` directory should now have these directories and files:
└── main.rs
```
In *add-one/src/lib.rs*, lets add an `add_one` function:
In the *add-one/src/lib.rs* file, lets add an `add_one` function:
<span class="filename">Filename: add-one/src/lib.rs</span>
@@ -90,9 +90,9 @@ pub fn add_one(x: i32) -> i32 {
}
```
Open up *src/main.rs* for `adder` and add an `extern crate` line at the top of
the file to bring the new `add-one` library crate into scope. Then change the
`main` function to call the `add_one` function, as in Listing 14-7:
Open the *src/main.rs* file for `adder` and add an `extern crate` line at the
top to bring the new `add-one` library crate into scope. Then change the `main`
function to call the `add_one` function, as in Listing 14-7:
<span class="filename">Filename: src/main.rs</span>
@@ -108,7 +108,8 @@ fn main() {
<span class="caption">Listing 14-7: Using the `add-one` library crate from the
`adder` crate</span>
Lets build the `adder` crate by running `cargo build` in the *adder* directory!
Lets build the `adder` crate by running `cargo build` in the *adder*
directory!
```text
$ cargo build
@@ -117,7 +118,7 @@ $ cargo build
Finished dev [unoptimized + debuginfo] target(s) in 0.68 secs
```
Note that this builds both the `adder` crate and the `add-one` crate in
Note that this builds the `adder` crate and the `add-one` crate in
*adder/add-one*. Now your *adder* directory should have these files:
```text
@@ -132,29 +133,27 @@ Note that this builds both the `adder` crate and the `add-one` crate in
└── target
```
The workspace has one *target* directory at the top level; *add-one* doesnt
have its own *target* directory. Even if we go into the `add-one` directory and
run `cargo build`, the compiled artifacts end up in *adder/target* rather than
*adder/add-one/target*. The crates in a workspace depend on each other. If each
crate had its own *target* directory, each crate in the workspace would have to
recompile each other crate in the workspace in order to have the artifacts in
its own *target* directory. By sharing one *target* directory, the crates in
the workspace can avoid rebuilding the other crates in the workspace more than
necessary.
The workspace has one *target* directory at the top level; the `add-one` crate
doesnt have its own *target* directory. Even if we go into the *add-one*
directory and run `cargo build`, the compiled artifacts end up in
*adder/target* rather than *adder/add-one/target*. The crates in a workspace
depend on each other. If each crate had its own *target* directory, each crate
in the workspace would have to recompile each of the other crates in the
workspace to have the artifacts in its own *target* directory. By sharing one
*target* directory, the crates in the workspace can avoid rebuilding the other
crates in the workspace more than necessary.
#### Depending on an External Crate in a Workspace
Also notice the workspace only has one *Cargo.lock*, rather than having a
Notice that the workspace has only one *Cargo.lock* rather than having a
top-level *Cargo.lock* and *add-one/Cargo.lock*. This ensures that all crates
are using the same version of all dependencies. If we add the `rand` crate to
both *Cargo.toml* and *add-one/Cargo.toml*, Cargo will resolve both of those to
one version of `rand` and record that in the one *Cargo.lock*. Making all
crates in the workspace use the same dependencies means the crates in the
workspace will always be compatible with each other. Lets try this out now.
Lets add the `rand` crate to the `[dependencies]` section in
*add-one/Cargo.toml* in order to be able to use the `rand` crate in the
`add-one` crate:
the *Cargo.toml* and *add-one/Cargo.toml* files, Cargo will resolve both of
those to one version of `rand` and record that in the one *Cargo.lock*. Making
all crates in the workspace use the same dependencies means the crates in the
workspace will always be compatible with each other. Lets add the `rand` crate
to the `[dependencies]` section in the *add-one/Cargo.toml* file to be able to
use the `rand` crate in the `add-one` crate:
<span class="filename">Filename: add-one/Cargo.toml</span>
@@ -164,9 +163,9 @@ Lets add the `rand` crate to the `[dependencies]` section in
rand = "0.3.14"
```
We can now add `extern crate rand;` to *add-one/src/lib.rs*, and building the
whole workspace by running `cargo build` in the *adder* directory will bring in
and compile the `rand` crate:
We can now add `extern crate rand;` to the *add-one/src/lib.rs* file, and
building the whole workspace by running `cargo build` in the *adder*
directory will bring in and compile the `rand` crate:
```text
$ cargo build
@@ -179,11 +178,12 @@ $ cargo build
Finished dev [unoptimized + debuginfo] target(s) in 10.18 secs
```
The top level *Cargo.lock* now contains information about `add-one`s
dependency on `rand`. However, even though `rand` is used somewhere in the
The top-level *Cargo.lock* now contains information about the dependency of
`add-one` on `rand`. However, even though `rand` is used somewhere in the
workspace, we cant use it in other crates in the workspace unless we add
`rand` to their *Cargo.toml* as well. If we add `extern crate rand;` to
*src/main.rs* for the top level `adder` crate, for example, well get an error:
`rand` to their *Cargo.toml* files as well. For example, if we add `extern`
`crate rand;` to the *src/main.rs* file for the top-level `adder` crate,
well get an error:
```text
$ cargo build
@@ -195,13 +195,13 @@ error[E0463]: can't find crate for `rand`
| ^^^^^^^^^^^^^^^^^^^ can't find crate
```
To fix this, edit *Cargo.toml* for the top level `adder` crate and indicate
that `rand` is a dependency for that crate as well. Building the `adder` crate
will add `rand` to the list of dependencies for `adder` in *Cargo.lock*, but no
additional copies of `rand` will be downloaded. Cargo has ensured for us that
any crate in the workspace using the `rand` crate will be using the same
version. Using the same version of `rand` across the workspace saves space
since we wont have multiple copies and ensures that the crates in the
To fix this, edit the *Cargo.toml* file for the top-level `adder` crate and
indicate that `rand` is a dependency for that crate as well. Building the
`adder` crate will add `rand` to the list of dependencies for `adder` in
*Cargo.lock*, but no additional copies of `rand` will be downloaded. Cargo has
ensured that any crate in the workspace using the `rand` crate will be using
the same version. Using the same version of `rand` across the workspace saves
space because we wont have multiple copies and ensures that the crates in the
workspace will be compatible with each other.
#### Adding a Test to a Workspace
@@ -240,9 +240,9 @@ running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured
```
Wait a second, zero tests? We just added one! If we look at the output, we can
see that `cargo test` in a workspace only runs tests for the top level crate.
To run tests for all of the crates in the workspace, we need to pass the
Wait a second, zero tests? We just added one! When we look at the output, we
can see that `cargo test` in a workspace only runs tests for the top-level
crate. To run tests for all the crates in the workspace, we need to pass the
`--all` flag:
```text
@@ -268,10 +268,9 @@ running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
```
When passing `--all`, `cargo test` will run the tests for all of the crates in
the workspace. We can also choose to run tests for one particular crate in a
workspace from the top level directory by using the `-p` flag and specifying
the name of the crate we want to test:
We can also run tests for one particular crate in a workspace from the
top-level directory by using the `-p` flag and specifying the name of the crate
we want to test:
```text
$ cargo test -p add-one
@@ -293,16 +292,16 @@ test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
This output shows `cargo test` only ran the tests for the `add-one` crate and
didnt run the `adder` crate tests.
If you choose to publish the crates in the workspace to crates.io, each crate
in the workspace will get published separately. The `cargo publish` command
does not have an `--all` flag or a `-p` flag, so it is necessary to change to
each crates directory and run `cargo publish` on each crate in the workspace
in order to publish them.
If you publish the crates in the workspace to
[crates.io](https://crates.io)<!-- ignore -->, each crate in the workspace will
need to be published separately. The `cargo` `publish` command does not have an
`--all` flag or a `-p` flag, so you must change to each crates directory and
run `cargo publish` on each crate in the workspace to publish them.
Now try adding an `add-two` crate to this workspace in a similar way as the
`add-one` crate for some more practice!
For additional practice, add an `add-two` crate to this workspace in a similar
way as the `add-one` crate!
As your project grows, consider using a workspace: smaller components are
easier to understand individually than one big blob of code. Keeping the crates
in a workspace can make coordination among them easier if they work together
and are often changed at the same time.
As your project grows, consider using a workspace: its easier to understand
smaller, individual components than one big blob of code. Keeping the crates in
a workspace can make coordination between them easier if they are often changed
at the same time.

View File

@@ -3,21 +3,23 @@
The `cargo install` command allows you to install and use binary crates
locally. This isnt intended to replace system packages; its meant to be a
convenient way for Rust developers to install tools that others have shared on
crates.io. Only packages that have binary targets can be installed. A binary
target is the runnable program that gets created if the crate has a
*src/main.rs* or another file specified as a binary, as opposed to a library
target that isnt runnable on its own but is suitable for including within
other programs. Usually, crates have information in the *README* file about
whether a crate is a library, has a binary target, or both.
[crates.io](https://crates.io)<!-- ignore -->. You can only install packages
that have binary targets. A binary target is the runnable program that is
created if the crate has a *src/main.rs* file or another file specified as a
binary, as opposed to a library target that isnt runnable on its own but is
suitable for including within other programs. Usually, crates have information
in the *README* file about whether a crate is a library, has a binary target,
or both.
All binaries from `cargo install` are put into the installation roots *bin*
folder. If you installed Rust using *rustup.rs* and dont have any custom
configurations, this will be `$HOME/.cargo/bin`. Ensure that directory is in
your `$PATH` to be able to run programs youve gotten through `cargo install`.
All binaries installed with `cargo install` are stored in the installation
roots *bin* folder. If you installed Rust using *rustup.rs* and dont have any
custom configurations, this directory will be *$HOME/.cargo/bin*. Ensure that
directory is in your `$PATH` to be able to run programs youve installed with
`cargo install`.
For example, we mentioned in Chapter 12 that theres a Rust implementation of
the `grep` tool for searching files called `ripgrep`. If we want to install
`ripgrep`, we can run:
For example, in Chapter 12 we mentioned that theres a Rust implementation of
the `grep` tool called `ripgrep` for searching files. If we want to install
`ripgrep`, we can run the following:
```text
$ cargo install ripgrep
@@ -31,5 +33,5 @@ Updating registry `https://github.com/rust-lang/crates.io-index`
The last line of the output shows the location and the name of the installed
binary, which in the case of `ripgrep` is `rg`. As long as the installation
directory is in your `$PATH` as mentioned above, you can then run `rg --help`
and start using a faster, rustier tool for searching files!
directory is in your `$PATH`, as mentioned previously, you can then run `rg`
`--help` and start using a faster, rustier tool for searching files!

View File

@@ -1,16 +1,17 @@
## Extending Cargo with Custom Commands
Cargo is designed so you can extend it with new subcommands without having to
modify Cargo itself. If a binary in your `$PATH` is named `cargo-something`,
you can run it as if it were a Cargo subcommand by running `cargo something`.
Custom commands like this are also listed when you run `cargo --list`. Being
able to `cargo install` extensions and then run them just like the built-in
Cargo tools is a super convenient benefit of Cargos design!
modify Cargo. If a binary in your `$PATH` is named `cargo-something`, you can
run it as if it was a Cargo subcommand by running `cargo something`. Custom
commands like this are also listed when you run `cargo --list`. Being able to
use `cargo install` to install extensions and then run them just like the
built-in Cargo tools is a super convenient benefit of Cargos design!
## Summary
Sharing code with Cargo and crates.io is part of what makes the Rust ecosystem
useful for many different tasks. Rusts standard library is small and stable,
but crates are easy to share, use, and improve on a timeline different from the
language itself. Dont be shy about sharing code thats useful to you on
Crates.io; its likely that it will be useful to someone else as well!
Sharing code with Cargo and [crates.io](https://crates.io)<!-- ignore --> is
part of what makes the Rust ecosystem useful for many different tasks. Rusts
standard library is small and stable, but crates are easy to share, use, and
improve on a timeline different from the language. Dont be shy about sharing
code thats useful to you on [crates.io](https://crates.io)<!-- ignore -->;
its likely that it will be useful to someone else as well!