Propagate changes to src

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Carol (Nichols || Goulding)
2017-10-09 12:15:53 -04:00
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@@ -2,12 +2,12 @@
Rusts design has taken inspiration from a lot of existing languages and
techniques, and one significant influence is *functional programming*.
Programming in a functional style often includes using functions as values in
arguments or return values of other functions, assigning functions to variables
for later execution, and so forth. We wont debate here the issue of what,
exactly, functional programming is or is not, but will instead show off some
features of Rust that are similar to features in many languages often referred
to as functional.
Programming in a functional style often includes using functions as values, by
passing them in arguments, returning them from other functions, assigning them
to variables for later execution, and so forth. We wont debate here the issue
of what, exactly, functional programming is or is not, but will instead show
off some features of Rust that are similar to features in many languages often
referred to as functional.
More specifically, were going to cover:

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## Closures: Anonymous Functions that can Capture their Environment
Rusts *closures* are anonymous functions that you can save in a variable or
pass as arguments to other functions. You can create the closure in one place,
and then call the closure to evaluate it in a different context. Unlike
functions, closures are allowed to capture values from the scope in which they
are called. Were going to demonstrate how these features of closures allow for
code reuse and customization of behavior.
Rusts *closures* are anonymous functions you can save in a variable or pass as
arguments to other functions. You can create the closure in one place, and then
call the closure to evaluate it in a different context. Unlike functions,
closures are able to capture values from the scope in which they are called.
Were going to demonstrate how these features of closures allow for code reuse
and customization of behavior.
### Creating an Abstraction of Behavior Using a Closure
Lets work on an example that will show a situation where storing a closure to
be executed at a later time is useful. Well talk about the syntax of closures,
type inference, and traits along the way.
Lets work on an example of a situation in which its useful to store a closure
to be executed at a later time. Well talk about the syntax of closures, type
inference, and traits along the way.
The hypothetical situation is this: were working at a startup thats making an
app to generate custom exercise workout plans. The backend is written in Rust,
and the algorithm that generates the workout plan takes into account many
different factors like the app users age, their Body Mass Index, their
preferences, their recent workouts, and an intensity number they specify. The
actual algorithm used isnt important in this example; whats important is that
this calculation takes a few seconds. We only want to call this algorithm if we
need to, and we only want to call it once, so that we arent making the user
wait more than they need to. Were going to simulate calling this hypothetical
algorithm by calling the `simulated_expensive_calculation` function shown in
Listing 13-1 instead, which will print `calculating slowly...`, wait for two
seconds, and then return whatever number we passed in:
The hypothetical situation is this: we work at a startup thats making an app
to generate custom exercise workout plans. The backend is written in Rust, and
the algorithm that generates the workout plan takes into account many different
factors, like the app users age, Body Mass Index, preferences, recent
workouts, and an intensity number they specify. The actual algorithm used isnt
important in this example; whats important is that this calculation takes a
few seconds. We only want to call this algorithm when we need to, and only call
it once, so we arent making the user wait more than necessary.
Well simulate calling this hypothetical algorithm with the
`simulated_expensive_calculation` function shown in Listing 13-1, which will
print `calculating slowly...`, wait for two seconds, and then return whatever
number we passed in:
<span class="filename">Filename: src/main.rs</span>
@@ -39,31 +40,25 @@ fn simulated_expensive_calculation(intensity: i32) -> i32 {
}
```
<span class="caption">Listing 13-1: A function well use to stand in for a
hypothetical calculation that takes about two seconds to run</span>
<span class="caption">Listing 13-1: A function to stand in for a hypothetical
calculation that takes about two seconds to run</span>
Next, we have a `main` function that contains the parts of the workout app that
are important for this example. This represents the code that the app would
call when a user asks for a workout plan. Because the interaction with the
apps frontend isnt relevant to the use of closures, were going to hardcode
values representing inputs to our program and print the outputs.
Next, we have a `main` function that contains the parts of the workout app
important for this example. This represents the code that the app would call
when a user asks for a workout plan. Because the interaction with the apps
frontend isnt relevant to the use of closures, were going to hardcode values
representing inputs to our program and print the outputs.
The inputs to the program are:
The required inputs are:
- An `intensity` number from the user, specified when they request a workout,
so they can indicate whether theyd like a low intensity workout or a high
* **An intensity number from the user**, specified when they request a
workout to indicate whether theyd like a low intensity workout or a high
intensity workout
- A random number that will generate some variety in the workout plans
* **A random number** that will generate some variety in the workout plans
The output the program prints will be the recommended workout plan.
The output will be the recommended workout plan.
Listing 13-2 shows the `main` function were going to use. Weve hardcoded the
variable `simulated_user_specified_value` to 10 and the variable
`simulated_random_number` to 7 for simplicitys sake; in an actual program wed
get the intensity number from the app frontend and wed use the `rand` crate to
generate a random number like we did in the Guessing Game example in Chapter 2.
The `main` function calls a `generate_workout` function with the simulated
input values:
Listing 13-2 shows the `main` function were going to use.
<span class="filename">Filename: src/main.rs</span>
@@ -72,19 +67,28 @@ fn main() {
let simulated_user_specified_value = 10;
let simulated_random_number = 7;
generate_workout(simulated_user_specified_value, simulated_random_number);
generate_workout(
simulated_user_specified_value,
simulated_random_number
);
}
# fn generate_workout(intensity: i32, random_number: i32) {}
```
<span class="caption">Listing 13-2: A `main` function containing hardcoded
values to simulate user input and random number generation inputs to the
`generate_workout` function</span>
<span class="caption">Listing 13-2: A `main` function with hardcoded values to
simulate user input and random number generation</span>
Thats the context of what were working on. The `generate_workout` function in
Listing 13-3 contains the business logic of the app that were most concerned
with in this example. The rest of the code changes in this example will be made
to this function:
Weve hardcoded the variable `simulated_user_specified_value` to 10 and the
variable `simulated_random_number` to 7 for simplicitys sake; in an actual
program wed get the intensity number from the app frontend and wed use the
`rand` crate to generate a random number like we did in the Guessing Game
example in Chapter 2. The `main` function calls a `generate_workout` function
with the simulated input values.
Theres the context, so lets get to the algorithm. The `generate_workout`
function in Listing 13-3 contains the business logic of the app that were most
concerned with in this example. The rest of the code changes in this example
will be made to this function:
<span class="filename">Filename: src/main.rs</span>
@@ -115,46 +119,46 @@ fn generate_workout(intensity: i32, random_number: i32) {
println!(
"Today, run for {} minutes!",
simulated_expensive_calculation(intensity)
)
);
}
}
}
```
<span class="caption">Listing 13-3: The business logic of the program that
prints the workout plans based on the inputs and calls to the
`simulated_expensive_calculation` function</span>
<span class="caption">Listing 13-3: The business logic that prints the workout
plans based on the inputs and calls to the `simulated_expensive_calculation`
function</span>
The code in Listing 13-3 has multiple calls to the slow calculation function.
The first `if` block calls `simulated_expensive_calculation` twice, the `if`
inside the outer `else` doesnt call it at all, and the code inside the `else`
case inside the outer `else` calls it once.
inside the outer `else` doesnt call it at all, and the code inside the
second `else` case calls it once.
The desired behavior of the `generate_workout` function is to first check if
the user wants a low intensity workout (indicated by a number less than 25) or
a high intensity workout (25 or more). Low intensity workout plans will
recommend a number of pushups and situps based on the complex algorithm were
simulating with the `simulated_expensive_calculation` function, which needs the
intensity number as an input.
a high intensity workout (25 or more).
Low intensity workout plans will recommend a number of pushups and situps based
on the complex algorithm were simulating.
If the user wants a high intensity workout, theres some additional logic: if
the value of the random number generated by the app happens to be 3, the app
will recommend a break and hydration instead. If not, the user will get a high
intensity workout of a number of minutes of running that comes from the complex
algorithm.
will recommend a break and hydration. If not, the user will get a number of
minutes of running based on the complex algorithm.
The data science team has let us know that there are going to be some changes
to the way we have to call the algorithm. To simplify the update when those
changes happen, we would like to refactor this code to have only a single call
to the `simulated_expensive_calculation` function. We also want to get rid of
the spot where were currently calling the function twice unnecessarily, and
we dont want to add any other calls to that function in the process. That is,
we dont want to call it if were in the case where the result isnt needed at
all, and we still want to call it only once in the last case.
The data science team has let us know that well have to make some changes to
the way we call the algorithm in the future. To simplify the update when those
changes happen, we want to refactor this code so it only calls the
`simulated_expensive_calculation` function once. We also want to cut the place
where were currently calling the function twice unnecessarily without adding
any other calls to that function in the process. That is, we dont want to call
it if the result isnt needed, and we still want to call it only once.
There are many ways we could restructure this program. The way were going to
try first is extracting the duplicated call to the expensive calculation
function into a variable, as shown in Listing 13-4:
#### Refactoring Using Functions
There are many ways we could restructure this program. First well try
extracting the duplicated call to the expensive calculation function into a
variable, as shown in Listing 13-4:
<span class="filename">Filename: src/main.rs</span>
@@ -188,15 +192,15 @@ fn generate_workout(intensity: i32, random_number: i32) {
println!(
"Today, run for {} minutes!",
expensive_result
)
);
}
}
}
```
<span class="caption">Listing 13-4: Extracting the calls to
`simulated_expensive_calculation` to one place before the `if` blocks and
storing the result in the `expensive_result` variable</span>
`simulated_expensive_calculation` to one place and storing the result in the
`expensive_result` variable</span>
This change unifies all the calls to `simulated_expensive_calculation` and
solves the problem of the first `if` block calling the function twice
@@ -204,15 +208,14 @@ unnecessarily. Unfortunately, were now calling this function and waiting for
the result in all cases, which includes the inner `if` block that doesnt use
the result value at all.
We want to be able to specify some code in one place in our program, but then
only execute that code if we actually need the result in some other place in
our program. This is a use case for closures!
We want to define code in one place in our program, but only *execute* that
code where we actually need the result. This is a use case for closures!
### Closures Store Code to be Executed Later
#### Refactoring with Closures to Store Code for Later Execution
Instead of always calling the `simulated_expensive_calculation` function before
the `if` blocks, we can define a closure and store the closure in a variable
instead of the result as shown in Listing 13-5. We can actually choose to move
the `if` blocks, we can define a closure and store the *closure* in a variable
rather than storing the result, as shown in Listing 13-5. We can actually move
the whole body of `simulated_expensive_calculation` within the closure were
introducing here:
@@ -230,37 +233,34 @@ let expensive_closure = |num| {
# expensive_closure(5);
```
<span class="caption">Listing 13-5: Defining a closure with the body that was
in the expensive function and store the closure in the `expensive_closure`
variable</span>
<span class="caption">Listing 13-5: Defining a closure and storing it in the
`expensive_closure` variable</span>
The closure definition is the part after the `=` that were assigning to the
variable `expensive_closure`. To define a closure, we start with a pair of
vertical pipes (`|`). Inside the pipes is where we specify the parameters to
the closure; this syntax was chosen because of its similarity to closure
definitions in Smalltalk and Ruby. This closure has one parameter named `num`;
if we had more than one parameter, we would separate them with commas, like
`|param1, param2|`.
The closure definition comes after the `=` to assign it to the variable
`expensive_closure`. To define a closure, we start with a pair of vertical
pipes (`|`), inside which we specify the parameters to the closure; this syntax
was chosen because of its similarity to closure definitions in Smalltalk and
Ruby. This closure has one parameter named `num`; if we had more than one
parameter, we would separate them with commas, like `|param1, param2|`.
After the parameters, we put curly braces that hold the body of the closure.
The curly braces are optional if the closure body only has one line. After the
curly braces, we need a semicolon to go with the `let` statement. The value
returned from the last line in the closure body (`num`), since that line
doesnt end in a semicolon, will be the value returned from the closure when
its called, just like in function bodies.
After the parameters, we place curly braces that hold the body of the
closure—these are optional if the closure body is a single expression. The end
of the closure, after the curly braces, needs a semicolon to complete the `let`
statement. The value returned from the last line in the closure body (`num`)
will be the value returned from the closure when its called, since that line
doesnt end in a semicolon; just like in function bodies.
Note that this `let` statement means `expensive_closure` contains the
*definition* of an anonymous function, not the *resulting value* of calling the
anonymous function. Recall the reason were using a closure is because we want
to define the code to call at one point, store that code, and actually call it
at a later point; the code we want to call is now stored in `expensive_closure`.
anonymous function. Recall that were using a closure because we want to define
the code to call at one point, store that code, and actually call it at a later
point; the code we want to call is now stored in `expensive_closure`.
Now that we have the closure defined, we can change the code in the `if` blocks
to call the closure in order to execute the code and get the resulting value.
Calling a closure looks very similar to calling a function; we specify the
variable name that holds the closure definition and follow it with parentheses
containing the argument values we want to use for that call as shown in Listing
13-6:
to call the closure, in order to execute the code and get the resulting value.
We call a closure like we do a function: we specify the variable name that
holds the closure definition and follow it with parentheses containing the
argument values we want to use, as shown in Listing 13-6:
<span class="filename">Filename: src/main.rs</span>
@@ -291,7 +291,7 @@ fn generate_workout(intensity: i32, random_number: i32) {
println!(
"Today, run for {} minutes!",
expensive_closure(intensity)
)
);
}
}
}
@@ -300,42 +300,44 @@ fn generate_workout(intensity: i32, random_number: i32) {
<span class="caption">Listing 13-6: Calling the `expensive_closure` weve
defined</span>
Now weve achieved the goal of unifying where the expensive calculation is
called to one place, and were only executing that code where we need the
results. However, weve reintroduced one of the problems from Listing 13-3:
were still calling the closure twice in the first `if` block, which will call
the expensive code twice and make the user wait twice as long as they need to.
We could fix this problem by creating a variable local to that `if` block to
hold the result of calling the closure, but theres another solution we can use
since we have a closure. Well get back to that solution in a bit; lets first
talk about why there arent type annotations in the closure definition and the
traits involved with closures.
Now the expensive calculation is called in only one place, and were only
executing that code where we need the results.
We have, however, reintroduced one of the problems from Listing 13-3: were
still calling the closure twice in the first `if` block, which will call the
expensive code twice and make the user wait twice as long as they need to. We
could fix this problem by creating a variable local to that `if` block to hold
the result of calling the closure, but closures provide us with another
solution. Well get back to that solution in a bit; lets first talk about why
there arent type annotations in the closure definition and the traits involved
with closures.
### Closure Type Inference and Annotation
Closures differ from functions defined with the `fn` keyword in a few
ways. The first is that closures dont require you to annotate the types of the
Closures differ from functions defined with the `fn` keyword in a few ways. The
first is that closures dont require you to annotate the types of the
parameters or the return value like `fn` functions do.
Type annotations are required on functions because they are part of an
explicit interface exposed to your users. Defining this interface rigidly is
important for ensuring that everyone agrees on what types of values a function
uses and returns. Closures arent used in an exposed interface like this,
though: theyre stored in variables and used without naming them and exposing
them to be invoked by users of our library.
Type annotations are required on functions because they are part of an explicit
interface exposed to your users. Defining this interface rigidly is important
for ensuring that everyone agrees on what types of values a function uses and
returns. Closures arent used in an exposed interface like this, though:
theyre stored in variables and used without naming them and exposing them to
users of our library.
Additionally, closures are usually short and only relevant within a narrow
context rather than in any arbitrary scenario. Within these limited contexts,
the compiler is reliably able to infer the types of the parameters and return
type similarly to how its able to infer the types of most variables. Being
forced to annotate the types in these small, anonymous functions would be
annoying and largely redundant with the information the compiler already has
type, similar to how its able to infer the types of most variables.
Making programmers annotate the types in these small, anonymous functions would
be annoying and largely redundant with the information the compiler already has
available.
Like variables, we can choose to add type annotations if we want to increase
explicitness and clarity in exchange for being more verbose than is strictly
explicitness and clarity at the cost of being more verbose than is strictly
necessary; annotating the types for the closure we defined in Listing 13-4
would look like the definition shown here in Listing 13-7:
would look like the definition shown in Listing 13-7:
<span class="filename">Filename: src/main.rs</span>
@@ -357,8 +359,8 @@ The syntax of closures and functions looks more similar with type annotations.
Heres a vertical comparison of the syntax for the definition of a function
that adds one to its parameter, and a closure that has the same behavior. Weve
added some spaces here to line up the relevant parts). This illustrates how
closure syntax is similar to function syntax except for the use of pipes rather
than parentheses and the amount of syntax that is optional:
closure syntax is similar to function syntax, except for the use of pipes and
the amount of syntax that is optional:
```rust,ignore
fn add_one_v1 (x: i32) -> i32 { x + 1 }
@@ -370,16 +372,18 @@ let add_one_v4 = |x| x + 1 ;
The first line shows a function definition, and the second line shows a fully
annotated closure definition. The third line removes the type annotations from
the closure definition, and the fourth line removes the braces that are
optional since the closure body only has one line. These are all valid
optional, since the closure body only has one expression. These are all valid
definitions that will produce the same behavior when theyre called.
Closure definitions will have one concrete type inferred for each of their
parameters and for their return value. For instance, Listing 13-8 shows the
definition of a short closure that just returns the value it gets as a
parameter. This closure isnt very useful except for the purposes of this
example. Note that we havent added any type annotations to the definition: if
we then try to call the closure twice, using a `String` as an argument the
first time and an `i32` the second time, well get an error:
definition of a short closure that just returns the value it receives as a
parameter.
This closure isnt very useful except for the purposes of this example. Note
that we havent added any type annotations to the definition: if we then try to
call the closure twice, using a `String` as an argument the first time and an
`i32` the second time, well get an error:
<span class="filename">Filename: src/main.rs</span>
@@ -412,29 +416,30 @@ infers the type of `x` and the return type of the closure to be `String`. Those
types are then locked in to the closure in `example_closure`, and we get a type
error if we try to use a different type with the same closure.
### Using Closures with Generic Parameters and the `Fn` Traits
### Storing Closures Using Generic Parameters and the `Fn` Traits
Returning to our workout generation app, in Listing 13-6 we left our code still
calling the expensive calculation closure more times than it needs to. In each
place throughout our code, if we need the results of the expensive closure more
than once, we could save the result in a variable for reuse and use the
variable instead of calling the closure again. This could be a lot of repeated
code saving the results in a variety of places.
calling the expensive calculation closure more times than it needs to. One
option to solve this issue is to save the result of the expensive closure in a
variable for reuse and use the variable instead in each place we need the
result instead of calling the closure again. This method, though, could result
in a lot of repeated code.
However, because we have a closure for the expensive calculation, we have
another solution available to us. We can create a struct that will hold the
closure and the resulting value of calling the closure. The struct will only
execute the closure if we need the resulting value, and it will cache the
resulting value so that the rest of our code doesnt have to be responsible for
saving and reusing the result. You may know this pattern as *memoization* or
*lazy evaluation*.
Because we have a closure for the expensive calculation, we have another
solution available to us. We can create a struct that will hold the closure and
the resulting value of calling the closure. The struct will only execute the
closure if we need the resulting value, and it will cache the resulting value
so that the rest of our code doesnt have to be responsible for saving and
reusing the result. You may know this pattern as *memoization* or *lazy
evaluation*.
In order to make a struct that holds a closure, we need to be able to specify
the type of the closure. Each closure instance has its own unique anonymous
type: that is, even if two closures have the same signature, their types are
still considered to be different. In order to define structs, enums, or
function parameters that use closures, we use generics and trait bounds like we
discussed in Chapter 10.
the type of the closure, because a struct definition needs to know the types of
each of its fields. Each closure instance has its own unique anonymous type:
that is, even if two closures have the same signature, their types are still
considered different. In order to define structs, enums, or function parameters
that use closures, we use generics and trait bounds like we discussed in
Chapter 10.
The `Fn` traits are provided by the standard library. All closures implement
one of the traits `Fn`, `FnMut`, or `FnOnce`. Well discuss the difference
@@ -442,9 +447,9 @@ between these traits in the next section on capturing the environment; in this
example, we can use the `Fn` trait.
We add types to the `Fn` trait bound to represent the types of the parameters
and return values that the closures must have in order to match this trait
bound. In this case, our closure has a parameter of type `i32` and returns an
`i32`, so the trait bound we specify is `Fn(i32) -> i32`.
and return values the closures must have in order to match this trait bound. In
this case, our closure has a parameter of type `i32` and returns an `i32`, so
the trait bound we specify is `Fn(i32) -> i32`.
Listing 13-9 shows the definition of the `Cacher` struct that holds a closure
and an optional result value:
@@ -464,20 +469,20 @@ struct Cacher<T>
closure in `calculation` and an optional result in `value`</span>
The `Cacher` struct has a `calculation` field of the generic type `T`. The
trait bounds on `T` specify that `T` is a closure by using the `Fn` trait. Any
closure we want to store in the `calculation` field of a `Cacher` instance must
have one `i32` parameter (specified within the parentheses after `Fn`) and must
return an `i32` (specified after the `->`).
trait bounds on `T` specify that its a closure by using the `Fn` trait. Any
closure we want to store in the `calculation` field must have one `i32`
parameter (specified within the parentheses after `Fn`) and must return an
`i32` (specified after the `->`).
The `value` field is of type `Option<i32>`. Before we execute the closure,
`value` will be `None`. If the code using a `Cacher` asks for the result of the
closure, well execute the closure at that time and store the result within a
`Some` variant in the `value` field. Then if the code asks for the result of
the closure again, instead of executing the closure again, well return the
result that were holding in the `Some` variant.
`value` will be `None`. When code using a `Cacher` asks for the *result* of the
closure, the `Cacher` will execute the closure at that time and store the
result within a `Some` variant in the `value` field. Then if the code asks for
the result of the closure again, instead of executing the closure again, the
`Cacher` will return the result held in the `Some` variant.
The logic around the `value` field that weve just described is defined in
Listing 13-10:
The logic around the `value` field weve just described is defined in Listing
13-10:
<span class="filename">Filename: src/main.rs</span>
@@ -512,17 +517,17 @@ impl<T> Cacher<T>
}
```
<span class="caption">Listing 13-10: Implementations on `Cacher` of an
associated function named `new` and a method named `value` that manage the
caching logic</span>
<span class="caption">Listing 13-10: The caching logic of `Cacher`</span>
The fields on the `Cacher` struct are private since we want `Cacher` to manage
their values rather than letting the calling code potentially change the values
in these fields directly. The `Cacher::new` function takes a generic parameter
`T`, which weve defined in the context of the `impl` block to have the same
trait bound as the `Cacher` struct. `Cacher::new` returns a `Cacher` instance
that holds the closure specified in the `calculation` field and a `None` value
in the `value` field, since we havent executed the closure yet.
We want `Cacher` to manage the struct fields values, rather than letting the
calling code potentially change the values in these fields directly, so these
fields are private.
The `Cacher::new` function takes a generic parameter `T`, which weve defined
as having the same trait bound as the `Cacher` struct. Then `Cacher::new`
returns a `Cacher` instance that holds the closure specified in the
`calculation` field and a `None` value in the `value` field, since we havent
executed the closure yet.
When the calling code wants the result of evaluating the closure, instead of
calling the closure directly, it will call the `value` method. This method
@@ -594,7 +599,7 @@ fn generate_workout(intensity: i32, random_number: i32) {
println!(
"Today, run for {} minutes!",
expensive_result.value(intensity)
)
);
}
}
}
@@ -607,19 +612,22 @@ Instead of saving the closure in a variable directly, we save a new instance of
`Cacher` that holds the closure. Then, in each place we want the result, we
call the `value` method on the `Cacher` instance. We can call the `value`
method as many times as we want, or not call it at all, and the expensive
calculation will be run a maximum of once. Try running this program with the
`main` function from Listing 13-2, and change the values in the
`simulated_user_specified_value` and `simulated_random_number` variables to
verify that in all of the cases in the various `if` and `else` blocks,
`calculating slowly...` printed by the closure only shows up once and only when
needed.
calculation will be run a maximum of once.
The `Cacher` takes care of the logic necessary to ensure we arent calling the
Try running this program with the `main` function from Listing 13-2. Change the
values in the `simulated_user_specified_value` and `simulated_random_number`
variables to verify that in all of the cases in the various `if` and `else`
blocks, `calculating slowly...` only shows up once and only when needed. The
`Cacher` takes care of the logic necessary to ensure we arent calling the
expensive calculation more than we need to, so that `generate_workout` can
focus on the business logic. Caching values is a more generally useful behavior
that we might want to use in other parts of our code with other closures as
well. However, there are a few problems with the current implementation of
`Cacher` that would make reusing it in different contexts difficult.
focus on the business logic.
### Limitations of the `Cacher` Implementation
Caching values is a generally useful behavior that we might want to use in
other parts of our code with different closures. However, there are a few
problems with the current implementation of `Cacher` that would make reusing it
in different contexts difficult.
The first problem is a `Cacher` instance assumes it will always get the same
value for the parameter `arg` to the `value` method. That is, this test of
@@ -638,9 +646,9 @@ fn call_with_different_values() {
```
This test creates a new `Cacher` instance with a closure that returns the value
passed into it. We call the `value` method on this `Cacher` instance with
an `arg` value of 1 and then an `arg` value of 2, and we expect that the call
to `value` with the `arg` value of 2 returns 2.
passed into it. We call the `value` method on this `Cacher` instance with an
`arg` value of 1 and then an `arg` value of 2, and we expect that the call to
`value` with the `arg` value of 2 should return 2.
Run this with the `Cacher` implementation from Listing 13-9 and Listing 13-10
and the test will fail on the `assert_eq!` with this message:
@@ -651,30 +659,29 @@ thread 'call_with_different_arg_values' panicked at 'assertion failed:
```
The problem is that the first time we called `c.value` with 1, the `Cacher`
instance saved `Some(1)` in `self.value`. After that, no matter what we pass
in to the `value` method, it will always return 1.
instance saved `Some(1)` in `self.value`. After that, no matter what we pass in
to the `value` method, it will always return 1.
Try modifying `Cacher` to hold a hash map rather than a single value. The keys
of the hash map will be the `arg` values that are passed in, and the values of
the hash map will be the result of calling the closure on that key. Instead of
looking at whether `self.value` directly has a `Some` or a `None` value, the
`value` function will look up the `arg` in the hash map and return the value if
its present. If its not present, the `Cacher` will call the closure and save
the resulting value in the hash map associated with its `arg` value.
`value` function will look up the `arg` in the hash map and return the value,
if its present. If its not present, the `Cacher` will call the closure and
save the resulting value in the hash map associated with its `arg` value.
Another problem with the current `Cacher` implementation that restricts its use
is that it only accepts closures that take one parameter of type `i32` and
return an `i32`. We might want to be able to cache the results of closures that
take a string slice as an argument and return `usize` values, for example. Try
introducing more generic parameters to increase the flexibility of the `Cacher`
functionality.
Another problem with the current `Cacher` implementation is that it only
accepts closures that take one parameter of type `i32` and return an `i32`. We
might want to cache the results of closures that take a string slice and return
`usize` values, for example. To fix this issue, try introducing more generic
parameters to increase the flexibility of the `Cacher` functionality.
### Closures Can Capture Their Environment
In the workout generator example, we only used closures as inline anonymous
functions. Closures have an additional ability we can use that functions dont
have, however: they can capture their environment and access variables from the
scope in which theyre defined.
functions. Closures have an additional ability that functions dont have,
however: they can capture their environment and access variables from the scope
in which theyre defined.
Listing 13-12 has an example of a closure stored in the variable `equal_to_x`
that uses the variable `x` from the closures surrounding environment:
@@ -729,39 +736,40 @@ closure form instead
The compiler even reminds us that this only works with closures!
When a closure captures a value from its environment, the closure uses memory
to store the values for use in the closure body. This use of memory is overhead
that we dont want to pay for in the more common case where we want to execute
code that doesnt capture its environment. Because functions are never allowed
to capture their environment, defining and using functions will never incur
this overhead.
When a closure captures a value from its environment, it uses memory to store
the values for use in the closure body. This use of memory is overhead that we
dont want to pay in more common cases, where we want to execute code that
doesnt capture its environment. Because functions are never allowed to capture
their environment, defining and using functions will never incur this overhead.
Closures can capture values from their environment in three ways, which
directly map to the three ways a function can take a parameter: taking
ownership, borrowing immutably, and borrowing mutably. These ways of capturing
values are encoded in the three `Fn` traits as follows:
ownership, borrowing immutably, and borrowing mutably. These are encoded in the
three `Fn` traits as follows:
* `FnOnce` consumes the variables it captures from its enclosing scope (the
enclosing scope is called the closures *environment*). In order to consume
the captured variables, the closure must therefore take ownership of these
variables and moves them into the closure when the closure is defined. The
`Once` part of the name is because the closure cant take ownership of the
same variables more than once, so it can only be called one time.
* `FnOnce` consumes the variables it captures from its enclosing scope, known
as the closures *environment*. In order to consume the captured variables,
the closure must take ownership of these variables and move them into the
closure when it is defined. The `Once` part of the name is because the
closure cant take ownership of the same variables more than once, so it can
only be called one time.
* `Fn` borrows values from the environment immutably.
* `FnMut` can change the environment since it mutably borrows values.
When we create a closure, Rust infers how we want to reference the environment
based on how the closure uses the values from the environment. In Listing
13-12, the `equal_to_x` closure borrows `x` immutably (so `equal_to_x` has the
`Fn` trait) since the body of the closure only needs to read the value in `x`.
When we create a closure, Rust infers which to use based on how the closure
uses the values from the environment. In Listing 13-12, the `equal_to_x`
closure borrows `x` immutably (so `equal_to_x` has the `Fn` trait) since the
body of the closure only needs to read the value in `x`.
If we want to force the closure to take ownership of the values it uses in the
environment, we can use the `move` keyword before the parameter list. This is
mostly useful when passing a closure to a new thread in order to move the data
to be owned by the new thread. Well have more examples of `move` closures in
Chapter 16 when we talk about concurrency, but for now heres the code from
Listing 13-12 with the `move` keyword added to the closure definition and using
vectors instead of integers, since integers can be copied rather than moved:
so that its owned by the new thread.
Well have more examples of `move` closures in Chapter 16 when we talk about
concurrency, but for now heres the code from Listing 13-12 with the `move`
keyword added to the closure definition and using vectors instead of integers,
since integers can be copied rather than moved:
<span class="filename">Filename: src/main.rs</span>
@@ -795,9 +803,10 @@ error[E0382]: use of moved value: `x`
implement the `Copy` trait
```
The `x` value is moved into the closure when the closure is defined because of
the `move` keyword. The closure then has ownership of `x`, and `main` isnt
allowed to use `x` anymore. Removing the `println!` will fix this example.
The `x` value is moved into the closure when the closure is defined, because we
added the `move` keyword. The closure then has ownership of `x`, and `main`
isnt allowed to use `x` anymore in the `println!` statement. Removing
`println!` will fix this example.
Most of the time when specifying one of the `Fn` trait bounds, you can start
with `Fn` and the compiler will tell you if you need `FnMut` or `FnOnce` based

View File

@@ -1,15 +1,15 @@
## Processing a Series of Items with Iterators
The iterator pattern allows you to perform some task on a sequence of items in
turn. An *iterator* is responsible for the logic around iterating over each item
in the sequence and determining when the sequence has finished. When we use
iterators, we dont have to reimplement that logic ourselves.
turn. An *iterator* is responsible for the logic of iterating over each item
and determining when the sequence has finished. When we use iterators, we dont
have to reimplement that logic ourselves.
In Rust, iterators are *lazy*, which means they have no effect until we call
methods on them that consume the iterator to use it up. For example, the code
in Listing 13-13 creates an iterator over the items in the vector `v1` by
calling the `iter` method defined on `Vec`. This code by itself doesnt do
anything useful:
In Rust, iterators are *lazy*, meaning they have no effect until we call
methods that consume the iterator to use it up. For example, the code in
Listing 13-13 creates an iterator over the items in the vector `v1` by calling
the `iter` method defined on `Vec`. This code by itself doesnt do anything
useful:
```rust
let v1 = vec![1, 2, 3];
@@ -19,11 +19,13 @@ let v1_iter = v1.iter();
<span class="caption">Listing 13-13: Creating an iterator</span>
After creating an iterator, we can choose to use it in a variety of ways. In
Listing 3-6, we actually used iterators with `for` loops to execute some code
on each item, though we glossed over what the call to `iter` did until now. The
example in Listing 13-14 separates the creation of the iterator from the use of
the iterator in the `for` loop. The iterator is stored in the `v1_iter`
Once weve created an iterator, we can choose to use it in a variety of ways.
In Listing 3-6 from Chapter 3, we actually used iterators with `for` loops to
execute some code on each item, though we glossed over what the call to `iter`
did until now.
The example in Listing 13-14 separates the creation of the iterator from the
use of the iterator in the `for` loop. The iterator is stored in the `v1_iter`
variable, and no iteration takes place at that time. Once the `for` loop is
called using the iterator in `v1_iter`, then each element in the iterator is
used in one iteration of the loop, which prints out each value:
@@ -44,12 +46,13 @@ loop</span>
In languages that dont have iterators provided by their standard libraries, we
would likely write this same functionality by starting a variable at index 0,
using that variable to index into the vector to get a value, and incrementing
the variable value in a loop until its value gets up to the total number of
items in the vector. Iterators take care of all of that logic for us, which
cuts down on the repetitive code we would have to write and potentially mess up.
In addition, the way iterators are implemented gives us more flexibility to
use the same logic with many different kinds of sequences, not just data
structures that we can index into like vectors. Lets see how iterators do that.
the variable value in a loop until it gets to the total number of items in the
vector.
Iterators take care of all of that logic for us, cutting down on repetitive
code we could potentially mess up. Iterators give us more flexibility to use
the same logic with many different kinds of sequences, not just data structures
we can index into like vectors. Lets see how iterators do that.
### The `Iterator` trait and the `next` method
@@ -69,17 +72,18 @@ trait Iterator {
Youll notice some new syntax that we havent covered yet: `type Item` and
`Self::Item`, which are defining an *associated type* with this trait. Well
talk about associated types in depth in Chapter 19, but for now, all you need
to know is that this code says implementing `Iterator` trait requires that you
also define an `Item` type, and this `Item` type is used in the return type of
the `next` method. In other words, the `Item` type will be the type of element
thats returned from the iterator.
to know is that this code says implementing the `Iterator` trait requires that
you also define an `Item` type, and this `Item` type is used in the return type
of the `next` method. In other words, the `Item` type will be the type returned
from the iterator.
The `next` method is the only method that the `Iterator` trait requires
implementors of the trait to define. `next` returns one item of the iterator
at a time wrapped in `Some`, and when iteration is over, it returns `None`.
We can call the `next` method on iterators directly if wed like; Listing 13-15
has a test that demonstrates the values wed get on repeated calls to `next`
on the iterator created from the vector:
The `Iterator` trait only requires implementors to define one method: the
`next` method, which returns one item of the iterator at a time wrapped in
`Some` and, when iteration is over, it returns `None`.
We can call the `next` method on iterators directly; Listing 13-15 demonstrates
what values are returned from repeated calls to `next` on the iterator created
from the vector:
<span class="filename">Filename: src/lib.rs</span>
@@ -101,15 +105,15 @@ fn iterator_demonstration() {
iterator</span>
Note that we needed to make `v1_iter` mutable: calling the `next` method on an
iterator changes the iterators state that keeps track of where it is in the
sequence. Put another way, this code *consumes*, or uses up, the iterator. Each
call to `next` eats up an item from the iterator. We didnt need to make
`v1_iter` mutable when we used a `for` loop because the `for` loop took
ownership of `v1_iter` and made `v1_iter` mutable behind the scenes.
iterator changes state that keeps track of where it is in the sequence. Put
another way, this code *consumes*, or uses up, the iterator. Each call to
`next` eats up an item from the iterator. We didnt need to make `v1_iter`
mutable when we used a `for` loop because the loop took ownership of `v1_iter`
and made it mutable behind the scenes.
Also note that the values we get from the calls to `next` are immutable
references to the values in the vector. The `iter` method produces an iterator
over immutable references. If we wanted to create an iterator that takes
over immutable references. If we want to create an iterator that takes
ownership of `v1` and returns owned values, we can call `into_iter` instead of
`iter`. Similarly, if we want to iterate over mutable references, we can call
`iter_mut` instead of `iter`.
@@ -123,13 +127,12 @@ the `Iterator` trait. Some of these methods call the `next` method in their
definition, which is why were required to implement the `next` method when
implementing the `Iterator` trait.
The methods that call the `next` method are called *consuming adaptors*, since
calling them uses up the iterator. An example of a consuming adaptor is the
`sum` method. This method takes ownership of the iterator and iterates through
the items by repeatedly calling `next`, thus consuming the iterator. As it
iterates through each item, it adds each item to a running total and returns
the total when iteration has completed. Listing 13-16 has a test illustrating a
use of the `sum` method:
Methods that call `next` are called *consuming adaptors*, because calling them
uses up the iterator. One example is the `sum` method, which takes ownership of
the iterator and iterates through the items by repeatedly calling `next`, thus
consuming the iterator. As it iterates through, it adds each item to a running
total and returns the total when iteration is complete. Listing 13-16 has a
test illustrating a use of the `sum` method:
<span class="filename">Filename: src/lib.rs</span>
@@ -154,14 +157,16 @@ ownership of the iterator we call it on.
### Methods in the `Iterator` Trait that Produce Other Iterators
Another kind of method defined on the `Iterator` trait are methods that produce
other iterators. These methods are called *iterator adaptors* and allow us to
change iterators into different kind of iterators. We can chain multiple calls
to iterator adaptors. Because all iterators are lazy, however, we have to
call one of the consuming adaptor methods in order to get results from calls
to iterator adaptors. Listing 13-17 shows an example of calling the iterator
adaptor method `map`, which takes a closure that `map` will call on each
item in order to produce a new iterator in which each item from the vector has
Other methods defined on the `Iterator` trait, known as *iterator adaptors*,
allow us to change iterators into different kind of iterators. We can chain
multiple calls to iterator adaptors to perform complex actions in a readable
way. Because all iterators are lazy, however, we have to call one of the
consuming adaptor methods in order to get results from calls to iterator
adaptors.
Listing 13-17 shows an example of calling the iterator adaptor method `map`
which takes a closure to call on each item in order to produce a new iterator.
The closure here creates a new iterator in which each item from the vector has
been incremented by 1. This code produces a warning, though:
<span class="filename">Filename: src/main.rs</span>
@@ -190,14 +195,15 @@ nothing unless consumed
The code in Listing 13-17 isnt actually doing anything; the closure weve
specified never gets called. The warning reminds us why: iterator adaptors are
lazy, and we probably meant to consume the iterator here.
lazy, and we need to consume the iterator here.
In order to fix this warning and consume the iterator to get a useful result,
were going to use the `collect` method, which we saw briefly in Chapter 12.
This method consumes the iterator and collects the resulting values into a
data structure. In Listing 13-18, were going to collect the results of
iterating over the iterator returned from the call to `map` into a vector that
will contain each item from the original vector incremented by 1:
To fix this and consume the iterator, were going to use the `collect` method,
which we saw briefly in Chapter 12. This method consumes the iterator and
collects the resulting values into a collection data type.
In Listing 13-18, we collect the results of iterating over the iterator thats
returned from the call to `map` into a vector. This vector will end up
containing each item from the original vector incremented by 1:
<span class="filename">Filename: src/main.rs</span>
@@ -213,10 +219,10 @@ assert_eq!(v2, vec![2, 3, 4]);
iterator, then calling the `collect` method to consume the new iterator and
create a vector</span>
Because `map` takes a closure, we can specify any operation that we want to
perform on each item that we iterate over. This is a great example of how using
closures lets us customize some behavior while reusing the iteration behavior
that the `Iterator` trait provides.
Because `map` takes a closure, we can specify any operation we want to perform
on each item. This is a great example of how closures let us customize some
behavior while reusing the iteration behavior that the `Iterator` trait
provides.
### Using Closures that Capture their Environment with Iterators
@@ -225,10 +231,11 @@ closures that capture their environment by using the `filter` iterator adapter.
The `filter` method on an iterator takes a closure that takes each item from
the iterator and returns a boolean. If the closure returns `true`, the value
will be included in the iterator produced by `filter`. If the closure returns
`false`, the value wont be included in the resulting iterator. Listing 13-19
demonstrates using `filter` with a closure that captures the `shoe_size`
variable from its environment in order to iterate over a collection of `Shoe`
struct instances in order to return only shoes that are the specified size:
`false`, the value wont be included in the resulting iterator.
In Listing 13-19 we use `filter` with a closure that captures the `shoe_size`
variable from its environment, in order to iterate over a collection of `Shoe`
struct instances. It will return only shoes that are the specified size:
<span class="filename">Filename: src/lib.rs</span>
@@ -270,14 +277,17 @@ that captures `shoe_size`</span>
The `shoes_in_my_size` function takes ownership of a vector of shoes and a shoe
size as parameters. It returns a vector containing only shoes of the specified
size. In the body of `shoes_in_my_size`, we call `into_iter` to create an
iterator that takes ownership of the vector. Then we call `filter` to adapt
that iterator into a new iterator that only contains elements for which the
closure returns `true`. The closure weve specified captures the `shoe_size`
parameter from the environment and uses the value to compare with each shoes
size to only keep shoes that are of the size specified. Finally, calling
`collect` gathers the values returned by the adapted iterator into a vector
that the function returns.
size.
In the body of `shoes_in_my_size`, we call `into_iter` to create an iterator
that takes ownership of the vector. Then we call `filter` to adapt that
iterator into a new iterator that only contains elements for which the closure
returns `true`.
The closure captures the `shoe_size` parameter from the environment and
compares the value with each shoes size, keeping only shoes of the size
specified. Finally, calling `collect` gathers the values returned by the
adapted iterator into a vector thats returned by the function.
The test shows that when we call `shoes_in_my_size`, we only get back shoes
that have the same size as the value we specified.
@@ -285,20 +295,17 @@ that have the same size as the value we specified.
### Implementing the `Iterator` Trait to Create Our Own Iterators
Weve shown that we can create an iterator by calling `iter`, `into_iter`, or
`iter_mut` on a vector. We can also create iterators from the other collection
types in the standard library, such as hash map. Additionally, we can implement
the `Iterator` trait in order to create iterators that do anything we want.
As previously mentioned, the only method were required to provide a definition
for is the `next` method. Once weve done that, we can use all the other
methods that have default implementations provided by the `Iterator` trait on
our iterator!
`iter_mut` on a vector. We can create iterators from the other collection types
in the standard library, such as hash map. We can also create iterators that do
anything we want by implementing the `Iterator` trait on our own types. As
previously mentioned, the only method were required to provide a definition
for is the `next` method. Once weve done that, we can use all other methods
that have default implementations provided by the `Iterator` trait!
<!-- NEXT PARAGRAPH WRAPPED WEIRD INTENTIONALLY SEE #199 -->
The iterator were going to create is one that will only ever count from 1
to 5. First, well create a struct to hold on to some values, and then well
make this struct into an iterator by implementing the `Iterator` trait and use
the values in that implementation.
To demonstrate, lets create an iterator that will only ever count from 1 to 5.
First, well create a struct to hold some values, and then well make this
struct into an iterator by implementing the `Iterator` trait and use the values
in that implementation.
Listing 13-20 has the definition of the `Counter` struct and an associated
`new` function to create instances of `Counter`:
@@ -321,14 +328,14 @@ impl Counter {
function that creates instances of `Counter` with an initial value of 0 for
`count`</span>
The `Counter` struct has one field named `count`. This field holds a `u32`
value that will keep track of where we are in the process of iterating from 1
to 5. The `count` field is private since we want the implementation of
`Counter` to manage its value. The `new` function enforces the behavior we want
of always starting new instances with a value of 0 in the `count` field.
The `Counter` struct has one field named `count`. This holds a `u32` value that
will keep track of where we are in the process of iterating from 1 to 5. The
`count` field is private since we want the implementation of `Counter` to
manage its value. The `new` function enforces the behavior of always starting
new instances with a value of 0 in the `count` field.
Next, were going to implement the `Iterator` trait for our `Counter` type by
defining the body of the `next` method to specify what we want to happen when
defining the body of the `next` method, to specify what we want to happen when
this iterator is used, as shown in Listing 13-21:
<span class="filename">Filename: src/lib.rs</span>
@@ -358,18 +365,19 @@ impl Iterator for Counter {
We set the associated `Item` type for our iterator to `u32`, meaning the
iterator will return `u32` values. Again, dont worry about associated types
yet, well be covering them in Chapter 19. We want our iterator to add one to
the current state, which is why we initialized `count` to 0: we want our
iterator to return one first. If the value of `count` is less than six, `next`
will return the current value wrapped in `Some`, but if `count` is six or
higher, our iterator will return `None`.
yet, well be covering them in Chapter 19.
We want our iterator to add one to the current state, so we initialized `count`
to 0 so it would return one first. If the value of `count` is less than six,
`next` will return the current value wrapped in `Some`, but if `count` is six
or higher, our iterator will return `None`.
#### Using Our `Counter` Iterators `next` Method
Once weve implemented the `Iterator` trait, we have an iterator! Listing 13-22
shows a test demonstrating that we can use the iterator functionality our
`Counter` struct now has by calling the `next` method on it directly, just like
we did with the iterator created from a vector in Listing 13-15:
shows a test demonstrating that we can use the iterator functionality of our
`Counter` struct by calling the `next` method on it directly, just like we did
with the iterator created from a vector in Listing 13-15:
<span class="filename">Filename: src/lib.rs</span>
@@ -410,21 +418,19 @@ method implementation</span>
This test creates a new `Counter` instance in the `counter` variable and then
calls `next` repeatedly, verifying that we have implemented the behavior we
want this iterator to have of returning the values from 1 to 5.
want this iterator to have: returning the values from 1 to 5.
#### Using Other `Iterator` Trait Methods on Our Iterator
Because we implemented the `Iterator` trait by defining the `next` method, we
can now use any `Iterator` trait methods default implementations that the
standard library has defined, since they all use the `next` methods
functionality.
can now use any `Iterator` trait methods default implementations as defined in
the standard library, since they all use the `next` methods functionality.
For example, if for some reason we wanted to take the values that an instance
of `Counter` produces, pair those values with values produced by another
`Counter` instance after skipping the first value that instance produces,
multiply each pair together, keep only those results that are divisible by
three, and add all the resulting values together, we could do so as shown in
the test in Listing 13-23:
For example, if for some reason we wanted to take the values produced by an
instance of `Counter`, pair them with values produced by another `Counter`
instance after skipping the first value, multiply each pair together, keep only
those results that are divisible by three, and add all the resulting values
together, we could do so as shown in the test in Listing 13-23:
<span class="filename">Filename: src/lib.rs</span>
@@ -473,6 +479,6 @@ Note that `zip` produces only four pairs; the theoretical fifth pair `(5,
None)` is never produced because `zip` returns `None` when either of its input
iterators return `None`.
All of these method calls are possible because we implemented the `Iterator`
trait by specifying how the `next` method works and the standard library
provides default implementations for other methods that call `next`.
All of these method calls are possible because we specified how the `next`
method works, and the standard library provides default implementations for
other methods that call `next`.

View File

@@ -1,6 +1,6 @@
## Improving our I/O Project
We can improve our implementation of the I/O project in Chapter 12 by using
With this new knowledge, we can improve the I/O project in Chapter 12 by using
iterators to make places in the code clearer and more concise. Lets take a
look at how iterators can improve our implementation of both the `Config::new`
function and the `search` function.
@@ -9,7 +9,7 @@ function and the `search` function.
In Listing 12-6, we added code that took a slice of `String` values and created
an instance of the `Config` struct by indexing into the slice and cloning the
values so that the `Config` struct could own those values. Weve reproduced the
values, allowing the `Config` struct to own those values. Weve reproduced the
implementation of the `Config::new` function as it was at the end of Chapter 12
in Listing 13-24:
@@ -38,27 +38,29 @@ from the end of Chapter 12</span>
At the time, we said not to worry about the inefficient `clone` calls here
because we would remove them in the future. Well, that time is now!
The reason we needed `clone` here in the first place is that we have a slice
with `String` elements in the parameter `args`, but the `new` function does not
own `args`. In order to be able to return ownership of a `Config` instance, we
need to clone the values that we put in the `query` and `filename` fields of
`Config`, so that the `Config` instance can own its values.
We needed `clone` here because we have a slice with `String` elements in the
parameter `args`, but the `new` function doesnt own `args`. In order to be
able to return ownership of a `Config` instance, we had to clone the values
from the `query` and `filename` fields of `Config`, so that the `Config`
instance can own its values.
With our new knowledge about iterators, we can change the `new` function to
take ownership of an iterator as its argument instead of borrowing a slice.
Well use the iterator functionality instead of the code we had that checks the
length of the slice and indexes into specific locations. This will clear up
what the `Config::new` function is doing since the iterator will take care of
accessing the values.
Well use the iterator functionality instead of the code that checks the length
of the slice and indexes into specific locations. This will clear up what the
`Config::new` function is doing since the iterator will take care of accessing
the values.
Once `Config::new` taking ownership of the iterator and not using indexing
Once `Config::new` takes ownership of the iterator and stops using indexing
operations that borrow, we can move the `String` values from the iterator into
`Config` rather than calling `clone` and making a new allocation.
#### Using the Iterator Returned by `env::args` Directly
In your I/O projects *src/main.rs*, lets change the start of the `main`
function from this code that we had at the end of Chapter 12:
Open your I/O projects *src/main.rs*, and well change the start of the `main`
function that we had at the end of Chapter 12:
<span class="filename">Filename: src/main.rs</span>
```rust,ignore
fn main() {
@@ -120,8 +122,8 @@ type `std::env::Args` instead of `&[String]`.
Next, well fix the body of `Config::new`. The standard library documentation
also mentions that `std::env::Args` implements the `Iterator` trait, so we know
we can call the `next` method on it! Listing 13-27 has updated the code
from Listing 12-23 to use the `next` method:
we can call the `next` method on it! Listing 13-27 has updated the code from
Listing 12-23 to use the `next` method:
<span class="filename">Filename: src/lib.rs</span>
@@ -136,7 +138,7 @@ from Listing 12-23 to use the `next` method:
#
impl Config {
pub fn new(mut args: std::env::Args) -> Result<Config, &'static str> {
args.next();
args.next();
let query = match args.next() {
Some(arg) => arg,
@@ -150,9 +152,7 @@ impl Config {
let case_sensitive = env::var("CASE_INSENSITIVE").is_err();
Ok(Config {
query, filename, case_sensitive
})
Ok(Config { query, filename, case_sensitive })
}
}
```
@@ -193,8 +193,8 @@ pub fn search<'a>(query: &str, contents: &'a str) -> Vec<&'a str> {
<span class="caption">Listing 13-28: The implementation of the `search`
function from Chapter 12</span>
We can write this code in a much shorter way by using iterator adaptor methods
instead. This also lets us avoid having a mutable intermediate `results`
We can write this code in a much more concise way using iterator adaptor
methods. This also lets us avoid having a mutable intermediate `results`
vector. The functional programming style prefers to minimize the amount of
mutable state to make code clearer. Removing the mutable state might make it
easier for us to make a future enhancement to make searching happen in
@@ -215,18 +215,18 @@ pub fn search<'a>(query: &str, contents: &'a str) -> Vec<&'a str> {
implementation of the `search` function</span>
Recall that the purpose of the `search` function is to return all lines in
`contents` that contain the `query`. Similarly to the `filter` example in
Listing 13-19, we can use the `filter` adaptor to keep only the lines that
`contents` that contain the `query`. Similar to the `filter` example in Listing
13-19, we can use the `filter` adaptor to keep only the lines that
`line.contains(query)` returns true for. We then collect the matching lines up
into another vector with `collect`. Much simpler! Feel free to make the same
change to use iterator methods in the `search_case_insensitive` function as
well.
The next logical question is which style you should choose in your own code:
the original implementation in Listing 13-28, or the version using iterators in
Listing 13-29. Most Rust programmers prefer to use the iterator style. Its a
bit tougher to get the hang of at first, but once you get a feel for the
various iterator adaptors and what they do, iterators can be easier to
The next logical question is which style you should choose in your own code and
why: the original implementation in Listing 13-28, or the version using
iterators in Listing 13-29. Most Rust programmers prefer to use the iterator
style. Its a bit tougher to get the hang of at first, but once you get a feel
for the various iterator adaptors and what they do, iterators can be easier to
understand. Instead of fiddling with the various bits of looping and building
new vectors, the code focuses on the high-level objective of the loop. This
abstracts away some of the commonplace code so that its easier to see the

View File

@@ -17,14 +17,16 @@ test bench_search_iter ... bench: 19,234,900 ns/iter (+/- 657,200)
The iterator version ended up slightly faster! Were not going to go through
the benchmark code here, as the point is not to prove that theyre exactly
equivalent, but to get a general sense of how these two implementations compare
performance-wise. For a more comprehensive benchmark, youd want to check
various texts of various sizes, different words, words of different lengths,
and all kinds of other variations. The point is this: iterators, while a
high-level abstraction, get compiled down to roughly the same code as if youd
written the lower-level code yourself. Iterators are one of Rusts *zero-cost
abstractions*, by which we mean using the abstraction imposes no additional
runtime overhead in the same way that Bjarne Stroustrup, the original designer
and implementor of C++, defines *zero-overhead*:
performance-wise.
For a more comprehensive benchmark, youd want to check various texts of
various sizes, different words, words of different lengths, and all kinds of
other variations. The point is this: iterators, while a high-level abstraction,
get compiled down to roughly the same code as if youd written the lower-level
code yourself. Iterators are one of Rusts *zero-cost* *abstractions*, by which
we mean using the abstraction imposes no additional runtime overhead, in the
same way that Bjarne Stroustrup, the original designer and implementor of C++,
defines *zero-overhead*:
> In general, C++ implementations obey the zero-overhead principle: What you
> dont use, you dont pay for. And further: What you do use, you couldnt hand
@@ -70,7 +72,7 @@ consuming the value. What assembly code would this Rust code compile to? Well,
as of this writing, it compiles down to the same assembly youd write by hand.
Theres no loop at all corresponding to the iteration over the values in
`coefficients`: Rust knows that there are twelve iterations, so it “unrolls”
the loop. Unrolling is an optimization that removes the overhead of the loop
the loop. *Unrolling* is an optimization that removes the overhead of the loop
controlling code and instead generates repetitive code for each iteration of
the loop.