Taking a snapshot after carol's 2nd page review

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Carol (Nichols || Goulding)
2018-02-27 11:13:25 -05:00
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@@ -6,7 +6,7 @@
This chapter covers concepts that appear in almost every programming language
and how they work in Rust. Many programming languages have much in common at
their core. None of the concepts presented in this chapter are unique to Rust,
but well discuss them in the context of Rust and explain their conventions.
but well discuss them in the context of Rust and explain its conventions.
Specifically, youll learn about variables, basic types, functions, comments,
and control flow. These foundations will be in every Rust program, and learning
@@ -14,8 +14,8 @@ them early will give you a strong core to start from.
> ### Keywords
>
> The Rust language has a set of *keywords* that have been reserved for use by
> the language only, much like other languages do. Keep in mind that you cannot
> The Rust language has a set of *keywords* that are reserved for use by
> the language only, much as in other languages. Keep in mind that you cannot
> use these words as names of variables or functions. Most of the keywords have
> special meanings, and youll be using them to do various tasks in your Rust
> programs; a few have no current functionality associated with them but have
@@ -24,18 +24,19 @@ them early will give you a strong core to start from.
## Variables and Mutability
As mentioned in Chapter 2, by default variables are *immutable*. This is one of
many nudges in Rust that encourages you to write your code in a way that takes
advantage of the safety and easy concurrency that Rust offers. However, you
still have the option to make your variables mutable. Lets explore how and why
Rust encourages you to favor immutability, and why you might want to opt out.
As mentioned in Chapter 2, by default variables are immutable. This is one of
many nudges Rust gives you to write your code in a way that takes advantage of
the safety and easy concurrency that Rust offers. However, you still have the
option to make your variables mutable. Lets explore how and why Rust
encourages you to favor immutability and why sometimes you might want to opt
out.
When a variable is immutable, that means once a value is bound to a name, you
cant change that value. To illustrate, lets generate a new project called
*variables* in your *projects* directory by using `cargo new --bin variables`.
When a variable is immutable, once a value is bound to a name, you cant change
that value. To illustrate this, lets generate a new project called *variables*
in your *projects* directory by using `cargo new --bin variables`.
Then, in your new *variables* directory, open *src/main.rs* and replace its
code with the following:
code with the following code that wont compile just yet:
Filename: src/main.rs
@@ -67,8 +68,8 @@ Even though compiler errors can be frustrating, they only mean your program
isnt safely doing what you want it to do yet; they do *not* mean that youre
not a good programmer! Experienced Rustaceans still get compiler errors.
The error indicates that the cause of the error is that we `cannot assign twice
to immutable variable x`, because we tried to assign a second value to the
The error indicates that the cause of the error is that you `cannot assign twice
to immutable variable x`, because you tried to assign a second value to the
immutable `x` variable.
Its important that we get compile-time errors when we attempt to change a
@@ -76,21 +77,21 @@ value that we previously designated as immutable because this very situation
can lead to bugs. If one part of our code operates on the assumption that a
value will never change and another part of our code changes that value, its
possible that the first part of the code wont do what it was designed to do.
This cause of bugs can be difficult to track down after the fact, especially
when the second piece of code changes the value only *sometimes*.
The cause of this kind of bug can be difficult to track down after the fact,
especially when the second piece of code changes the value only *sometimes*.
In Rust the compiler guarantees that when we state that a value wont change,
In Rust, the compiler guarantees that when you state that a value wont change,
it really wont change. That means that when youre reading and writing code,
you dont have to keep track of how and where a value might change, which can
make code easier to reason about.
you dont have to keep track of how and where a value might change. Your code
is thus easier to reason through.
But mutability can be very useful. Variables are immutable only by default; we
can make them mutable by adding `mut` in front of the variable name. In
addition to allowing this value to change, it conveys intent to future readers
of the code by indicating that other parts of the code will be changing this
variable value.
But mutability can be very useful. Variables are immutable only by default; as
you did in Chapter 2, you can make them mutable by adding `mut` in front of the
variable name. In addition to allowing this value to change, `mut` conveys
intent to future readers of the code by indicating that other parts of the code
will be changing this variable value.
For example, change *src/main.rs* to the following:
For example, lets change *src/main.rs* to the following:
Filename: src/main.rs
@@ -103,7 +104,7 @@ fn main() {
}
```
When we run this program, we get the following:
When we run the program now, we get this:
```
$ cargo run
@@ -114,44 +115,43 @@ The value of x is: 5
The value of x is: 6
```
Using `mut`, were allowed to change the value that `x` binds to from `5` to
`6`. In some cases, youll want to make a variable mutable because it makes the
code more convenient to write than an implementation that only uses immutable
variables.
Were allowed to change the value that `x` binds to from `5` to `6` when `mut`
is used. In some cases, youll want to make a variable mutable because it makes
the code more convenient to write than if it had only immutable variables.
There are multiple trade-offs to consider, in addition to the prevention of
There are multiple trade-offs to consider in addition to the prevention of
bugs. For example, in cases where youre using large data structures, mutating
an instance in place may be faster than copying and returning newly allocated
instances. With smaller data structures, creating new instances and writing in
a more functional programming style may be easier to reason about, so the lower
a more functional programming style may be easier to think through, so lower
performance might be a worthwhile penalty for gaining that clarity.
### Differences Between Variables and Constants
Being unable to change the value of a variable might have reminded you of
another programming concept that most other languages have: *constants*. Like
immutable variables, constants are also values that are bound to a name and
are not allowed to change, but there are a few differences between constants
and variables.
immutable variables, constants are values that are bound to a name and are not
allowed to change, but there are a few differences between constants and
variables.
First, we arent allowed to use `mut` with constants: constants arent only
immutable by default, theyre always immutable.
First, you arent allowed to use `mut` with constants. Constants arent just
immutable by defaulttheyre always immutable.
We declare constants using the `const` keyword instead of the `let` keyword,
You declare constants using the `const` keyword instead of the `let` keyword,
and the type of the value *must* be annotated. Were about to cover types and
type annotations in the next section, “Data Types,” so dont worry about the
details right now, just know that we must always annotate the type.
details right now. Just know that you must always annotate the type.
Constants can be declared in any scope, including the global scope, which makes
them useful for values that many parts of code need to know about.
The last difference is that constants may only be set to a constant expression,
The last difference is that constants may be set only to a constant expression,
not the result of a function call or any other value that could only be
computed at runtime.
Heres an example of a constant declaration where the constants name is
`MAX_POINTS` and its value is set to 100,000. (Rust constant naming convention
is to use all upper case with underscores between words):
`MAX_POINTS` and its value is set to 100,000. (Rusts constant naming
convention is to use all uppercase with underscores between words):
```
const MAX_POINTS: u32 = 100_000;
@@ -170,12 +170,13 @@ hardcoded value needed to be updated in the future.
### Shadowing
As we saw in the guessing game tutorial in Chapter 2, we can declare a new
variable with the same name as a previous variable, and the new variable
*shadows* the previous variable. Rustaceans say that the first variable is
*shadowed* by the second, which means that the second variables value is what
well see when we use the variable. We can shadow a variable by using the same
variables name and repeating the use of the `let` keyword as follows:
As you saw in the “Comparing the Guess to the Secret Number” section in Chapter
2, you can declare a new variable with the same name as a previous variable,
and the new variable shadows the previous variable. Rustaceans say that the
first variable is *shadowed* by the second, which means that the second
variables value is what appears when the variable is used. We can shadow a
variable by using the same variables name and repeating the use of the `let`
keyword as follows:
Filename: src/main.rs
@@ -193,9 +194,9 @@ fn main() {
This program first binds `x` to a value of `5`. Then it shadows `x` by
repeating `let x =`, taking the original value and adding `1` so the value of
`x` is then `6`. The third `let` statement also shadows `x`, taking the
previous value and multiplying it by `2` to give `x` a final value of `12`.
When you run this program, it will output the following:
`x` is then `6`. The third `let` statement also shadows `x`, multiplying the
previous value by `2` to give `x` a final value of `12`. When we run this
program, it will output the following:
```
$ cargo run
@@ -205,14 +206,15 @@ $ cargo run
The value of x is: 12
```
This is different than marking a variable as `mut`, because unless we use the
`let` keyword again, well get a compile-time error if we accidentally try to
reassign to this variable. We can perform a few transformations on a value but
have the variable be immutable after those transformations have been completed.
Shadowing is different than marking a variable as `mut`, because well get a
compile-time error if we accidentally try to reassign to this variable without
using the `let` keyword. By using `let`, we can perform a few transformations
on a value but have the variable be immutable after those transformations have
been completed.
The other difference between `mut` and shadowing is that because were
effectively creating a new variable when we use the `let` keyword again, we can
change the type of the value, but reuse the same name. For example, say our
change the type of the value but reuse the same name. For example, say our
program asks a user to show how many spaces they want between some text by
inputting space characters, but we really want to store that input as a number:
@@ -221,10 +223,10 @@ let spaces = " ";
let spaces = spaces.len();
```
This construct is allowed because the first `spaces` variable is a string type,
This construct is allowed because the first `spaces` variable is a string type
and the second `spaces` variable, which is a brand-new variable that happens to
have the same name as the first one, is a number type. Shadowing thus spares us
from having to come up with different names, like `spaces_str` and
from having to come up with different names, such as `spaces_str` and
`spaces_num`; instead, we can reuse the simpler `spaces` name. However, if we
try to use `mut` for this, as shown here, well get a compile-time error:
@@ -251,17 +253,16 @@ can have.
## Data Types
Every value in Rust is of a certain *type*, which tells Rust what kind of data
is being specified so it knows how to work with that data. In this section,
well look at a number of types that are built into the language. We split the
types into two subsets: scalar and compound.
Every value in Rust is of a certain *data type*, which tells Rust what kind of
data is being specified so it knows how to work with that data. Well look at
two data type subsets: scalar and compound.
Throughout this section, keep in mind that Rust is a *statically typed*
language, which means that it must know the types of all variables at compile
time. The compiler can usually infer what type we want to use based on the
value and how we use it. In cases when many types are possible, such as when we
converted a `String` to a numeric type using `parse` in Chapter 2, we must add
a type annotation, like this:
Keep in mind that Rust is a *statically typed* language, which means that it
must know the types of all variables at compile time. The compiler can usually
infer what type we want to use based on the value and how we use it. In cases
when many types are possible, such as when we converted a `String` to a numeric
type using `parse` in the “Comparing the Guess to the Secret Number” section in
Chapter 2, we must add a type annotation, like this:
```
let guess: u32 = "42".parse().expect("Not a number!");
@@ -269,7 +270,7 @@ let guess: u32 = "42".parse().expect("Not a number!");
If we dont add the type annotation here, Rust will display the following
error, which means the compiler needs more information from us to know which
possible type we want to use:
type we want to use:
```
error[E0282]: type annotations needed
@@ -282,38 +283,37 @@ error[E0282]: type annotations needed
| consider giving `guess` a type
```
Youll see different type annotations as we discuss the various data types.
Youll see different type annotations for other data types.
### Scalar Types
A *scalar* type represents a single value. Rust has four primary scalar types:
integers, floating-point numbers, Booleans, and characters. Youll likely
recognize these from other programming languages, but lets jump into how they
work in Rust.
integers, floating-point numbers, Booleans, and characters. You may recognize
these from other programming languages. Lets jump into how they work in Rust.
#### Integer Types
An *integer* is a number without a fractional component. We used one integer
type earlier in this chapter, the `u32` type. This type declaration indicates
that the value its associated with should be an unsigned integer (signed
integer types start with `i` instead of `u`) that takes up 32 bits of space.
Table 3-1 shows the built-in integer types in Rust. Each variant in the Signed
and Unsigned columns (for example, *i16*) can be used to declare the type of an
integer value.
type in Chapter 2, the `u32` type. This type declaration indicates that the
value its associated with should be an unsigned integer (signed integer types
start with `i`, instead of `u`) that takes up 32 bits of space. Table 3-1 shows
the built-in integer types in Rust. Each variant in the Signed and Unsigned
columns (for example, `i16`) can be used to declare the type of an integer
value.
Table 3-1: Integer Types in Rust
| Length | Signed | Unsigned |
|--------|--------|----------|
| 8-bit | i8 | u8 |
| 16-bit | i16 | u16 |
| 32-bit | i32 | u32 |
| 64-bit | i64 | u64 |
| arch | isize | usize |
| Length | Signed | Unsigned |
|--------|---------|----------|
| 8-bit | `i8` | `u8` |
| 16-bit | `i16` | `u16` |
| 32-bit | `i32` | `u32` |
| 64-bit | `i64` | `u64` |
| arch | `isize` | `usize` |
Each variant can be either signed or unsigned and has an explicit size.
Signed and unsigned refers to whether its possible for the number to be
negative or positive; in other words, whether the number needs to have a sign
*Signed* and *unsigned* refer to whether its possible for the number to be
negative or positivein other words, whether the number needs to have a sign
with it (signed) or whether it will only ever be positive and can therefore be
represented without a sign (unsigned). Its like writing numbers on paper: when
the sign matters, a number is shown with a plus sign or a minus sign; however,
@@ -323,13 +323,13 @@ unsure what this is, you can search for it online; an explanation is outside
the scope of this book).
Each signed variant can store numbers from -(2<sup>n - 1</sup>) to 2<sup>n -
1</sup> - 1 inclusive, where `n` is the number of bits that variant uses. So an
1</sup> - 1 inclusive, where *n* is the number of bits that variant uses. So an
`i8` can store numbers from -(2<sup>7</sup>) to 2<sup>7</sup> - 1, which equals
-128 to 127. Unsigned variants can store numbers from 0 to 2<sup>n</sup> - 1,
so a `u8` can store numbers from 0 to 2<sup>8</sup> - 1, which equals 0 to 255.
Additionally, the `isize` and `usize` types depend on the kind of computer your
program is running on: 64-bits if youre on a 64-bit architecture and 32-bits
program is running on: 64 bits if youre on a 64-bit architecture and 32 bits
if youre on a 32-bit architecture.
You can write integer literals in any of the forms shown in Table 3-2. Note
@@ -347,9 +347,9 @@ Table 3-2: Integer Literals in Rust
| Byte (`u8` only) | `b'A'` |
So how do you know which type of integer to use? If youre unsure, Rusts
defaults are generally good choices, and integer types default to `i32`: its
generally the fastest, even on 64-bit systems. The primary situation in which
youd use `isize` or `usize` is when indexing some sort of collection.
defaults are generally good choices, and integer types default to `i32`: this
type is generally the fastest, even on 64-bit systems. The primary situation in
which youd use `isize` or `usize` is when indexing some sort of collection.
#### Floating-Point Types
@@ -376,7 +376,7 @@ Floating-point numbers are represented according to the IEEE-754 standard. The
#### Numeric Operations
Rust supports the usual basic mathematical operations youd expect for all of the
Rust supports the basic mathematical operations youd expect for all of the
number types: addition, subtraction, multiplication, division, and remainder.
The following code shows how youd use each one in a `let` statement:
@@ -427,10 +427,10 @@ section.
#### The Character Type
So far weve only worked with numbers, but Rust supports letters too. Rusts
So far weve worked only with numbers, but Rust supports letters too. Rusts
`char` type is the languages most primitive alphabetic type, and the following
code shows one way to use it. Note that the `char` type is specified with
single quotes, as opposed to strings that use double quotes:
code shows one way to use it. (Note that the `char` type is specified with
single quotes, as opposed to strings, which use double quotes.)
Filename: src/main.rs
@@ -443,20 +443,19 @@ fn main() {
```
Rusts `char` type represents a Unicode Scalar Value, which means it can
represent a lot more than just ASCII. Accented letters, Chinese/Japanese/Korean
ideographs, emoji, and zero width spaces are all valid `char` types in Rust.
Unicode Scalar Values range from `U+0000` to `U+D7FF` and `U+E000` to
represent a lot more than just ASCII. Accented letters; Chinese, Japanese, and
Korean ideographs; emoji; and zero-width spaces are all valid `char` types in
Rust. Unicode Scalar Values range from `U+0000` to `U+D7FF` and `U+E000` to
`U+10FFFF` inclusive. However, a “character” isnt really a concept in Unicode,
so your human intuition for what a “character” is may not match up with what a
`char` is in Rust. Well discuss this topic in detail in the “Strings” section
in Chapter 8.
`char` is in Rust. Well discuss this topic in detail in “Strings” in Chapter 8.
### Compound Types
*Compound types* can group multiple values of other types into one type. Rust
has two primitive compound types: tuples and arrays.
*Compound types* can group multiple values into one type. Rust has two
primitive compound types: tuples and arrays.
#### Grouping Values into Tuples
#### The Tuple Type
A tuple is a general way of grouping together some number of other values with
a variety of types into one compound type.
@@ -474,7 +473,7 @@ fn main() {
}
```
The variable `tup` binds to the entire tuple, since a tuple is considered a
The variable `tup` binds to the entire tuple, because a tuple is considered a
single compound element. To get the individual values out of a tuple, we can
use pattern matching to destructure a tuple value, like this:
@@ -496,9 +495,9 @@ variables, `x`, `y`, and `z`. This is called *destructuring*, because it breaks
the single tuple into three parts. Finally, the program prints the value of
`y`, which is `6.4`.
In addition to destructuring through pattern matching, we can also access a
tuple element directly by using a period (`.`) followed by the index of the
value we want to access. For example:
In addition to destructuring through pattern matching, we can access a tuple
element directly by using a period (`.`) followed by the index of the value we
want to access. For example:
Filename: src/main.rs
@@ -518,11 +517,11 @@ This program creates a tuple, `x`, and then makes new variables for each
element by using their index. As with most programming languages, the first
index in a tuple is 0.
#### Arrays
#### The Array Type
Another way to have a collection of multiple values is with an *array*. Unlike
a tuple, every element of an array must have the same type. Arrays in Rust are
different than arrays in some other languages because arrays in Rust have a
different from arrays in some other languages because arrays in Rust have a
fixed length: once declared, they cannot grow or shrink in size.
In Rust, the values going into an array are written as a comma-separated list
@@ -538,11 +537,11 @@ fn main() {
Arrays are useful when you want your data allocated on the stack rather than
the heap (we will discuss the stack and the heap more in Chapter 4), or when
you want to ensure you always have a fixed number of elements. They arent as
flexible as the vector type, though. The vector type is a similar collection
type provided by the standard library that *is* allowed to grow or shrink in
size. If youre unsure whether to use an array or a vector, you should probably
use a vector: Chapter 8 discusses vectors in more detail.
you want to ensure you always have a fixed number of elements. An array isnt
as flexible as the vector type, though. A vector is a similar collection type
provided by the standard library that *is* allowed to grow or shrink in size.
If youre unsure whether to use an array or a vector, you should probably use a
vector. Chapter 8 discusses vectors in more detail.
An example of when you might want to use an array rather than a vector is in a
program that needs to know the names of the months of the year. Its very
@@ -556,7 +555,7 @@ let months = ["January", "February", "March", "April", "May", "June", "July",
##### Accessing Array Elements
An array is a single chunk of memory allocated on the stack. We can access
An array is a single chunk of memory allocated on the stack. You can access
elements of an array using indexing, like this:
Filename: src/main.rs
@@ -605,7 +604,7 @@ thread '<main>' panicked at 'index out of bounds: the len is 5 but the index is
note: Run with `RUST_BACKTRACE=1` for a backtrace.
```
The compilation didnt produce any errors, but the program results in a
The compilation didnt produce any errors, but the program resulted in a
*runtime* error and didnt exit successfully. When you attempt to access an
element using indexing, Rust will check that the index youve specified is less
than the array length. If the index is greater than the length, Rust will
@@ -617,7 +616,7 @@ incorrect index, invalid memory can be accessed. Rust protects you against this
kind of error by immediately exiting instead of allowing the memory access and
continuing. Chapter 9 discusses more of Rusts error handling.
## How Functions Work
## Functions
Functions are pervasive in Rust code. Youve already seen one of the most
important functions in the language: the `main` function, which is the entry
@@ -673,12 +672,12 @@ called and its message is printed.
### Function Parameters
Functions can also be defined to have *parameters*, which are special variables
that are part of a functions signature. When a function has parameters, we can
provide it with concrete values for those parameters. Technically, the concrete
values are called *arguments*, but in casual conversation people tend to use
the words parameter and argument interchangeably for either the variables
in a functions definition or the concrete values passed in when you call a
function.
that are part of a functions signature. When a function has parameters, you
can provide it with concrete values for those parameters. Technically, the
concrete values are called *arguments*, but in casual conversation, people tend
to use the words *parameter* and *argument* interchangeably for either the
variables in a functions definition or the concrete values passed in when you
call a function.
The following rewritten version of `another_function` shows what parameters
look like in Rust:
@@ -732,13 +731,13 @@ fn another_function(x: i32, y: i32) {
```
This example creates a function with two parameters, both of which are `i32`
types. The function then prints out the values in both of its parameters. Note
that function parameters dont all need to be the same type, they just happen
to be in this example.
types. The function then prints the values in both of its parameters. Note that
function parameters dont all need to be the same type, they just happen to be
in this example.
Lets try running this code. Replace the program currently in your *functions*
projects *src/main.rs* file with the preceding example, and run it using
`cargo run`:
projects *src/main.rs* file with the preceding example and run it using `cargo
run`:
```
$ cargo run
@@ -756,7 +755,7 @@ as the value for `y`, the two strings are printed with these values.
Function bodies are made up of a series of statements optionally ending in an
expression. So far, weve only covered functions without an ending expression,
but we have seen expressions as parts of statements. Because Rust is an
but you have seen an expression as part of statements. Because Rust is an
expression-based language, this is an important distinction to understand.
Other languages dont have the same distinctions, so lets look at what
statements and expressions are and how their differences affect the bodies of
@@ -779,7 +778,7 @@ fn main() {
}
```
Listing 3-1: A `main` function declaration containing one statement.
Listing 3-1: A `main` function declaration containing one statement
Function definitions are also statements; the entire preceding example is a
statement in itself.
@@ -810,15 +809,15 @@ error: expected expression, found statement (`let`)
```
The `let y = 6` statement does not return a value, so there isnt anything for
`x` to bind to. This is different than in other languages, such as C and Ruby,
where the assignment returns the value of the assignment. In those languages,
you can write `x = y = 6` and have both `x` and `y` have the value `6`; that is
not the case in Rust.
`x` to bind to. This is different from what happens in other languages, such as
C and Ruby, where the assignment returns the value of the assignment. In those
languages, you can write `x = y = 6` and have both `x` and `y` have the value
`6`; that is not the case in Rust.
Expressions evaluate to something and make up most of the rest of the code that
youll write in Rust. Consider a simple math operation, such as `5 + 6`, which
is an expression that evaluates to the value `11`. Expressions can be part of
statements: in Listing 3-1 that had the statement `let y = 6;`, `6` is an
statements: in Listing 3-1, the `6` in the statement `let y = 6;` is an
expression that evaluates to the value `6`. Calling a function is an
expression. Calling a macro is an expression. The block that we use to create
new scopes, `{}`, is an expression, for example:
@@ -849,10 +848,10 @@ This expression:
is a block that, in this case, evaluates to `4`. That value gets bound to `y`
as part of the `let` statement. Note the `x + 1` line without a semicolon at
the end, unlike most of the lines youve seen so far. Expressions do not
include ending semicolons. If you add a semicolon to the end of an expression,
you turn it into a statement, which will then not return a value. Keep this in
mind as you explore function return values and expressions next.
the end, which is unlike most of the lines youve seen so far. Expressions do
not include ending semicolons. If you add a semicolon to the end of an
expression, you turn it into a statement, which will then not return a value.
Keep this in mind as you explore function return values and expressions next.
### Functions with Return Values
@@ -903,8 +902,9 @@ let x = 5;
Second, the `five` function has no parameters and defines the type of the
return value, but the body of the function is a lonely `5` with no semicolon
because its an expression whose value we want to return. Lets look at another
example:
because its an expression whose value we want to return.
Lets look at another example:
Filename: src/main.rs
@@ -920,9 +920,9 @@ fn plus_one(x: i32) -> i32 {
}
```
Running this code will print `The value of x is: 6`. What happens if we place a
Running this code will print `The value of x is: 6`. But if we place a
semicolon at the end of the line containing `x + 1`, changing it from an
expression to a statement? Well get an error:
expression to a statement, well get an error.
Filename: src/main.rs
@@ -1013,15 +1013,15 @@ discuss in Chapter 14.
## Control Flow
Deciding whether or not to run some code depending on if a condition is true or
deciding to run some code repeatedly while a condition is true are basic
Deciding whether or not to run some code depending on if a condition is true
and deciding to run some code repeatedly while a condition is true are basic
building blocks in most programming languages. The most common constructs that
let you control the flow of execution of Rust code are `if` expressions and
loops.
### `if` Expressions
An `if` expression allows us to branch our code depending on conditions. We
An `if` expression allows you to branch your code depending on conditions. You
provide a condition and then state, “If this condition is met, run this block
of code. If the condition is not met, do not run this block of code.”
@@ -1051,7 +1051,9 @@ condition is true is placed immediately after the condition inside curly
brackets. Blocks of code associated with the conditions in `if` expressions are
sometimes called *arms*, just like the arms in `match` expressions that we
discussed in the “Comparing the Guess to the Secret Number” section of
Chapter 2. Optionally, we can also include an `else` expression, which we chose
Chapter 2.
Optionally, we can also include an `else` expression, which we chose
to do here, to give the program an alternative block of code to execute should
the condition evaluate to false. If you dont provide an `else` expression and
the condition is false, the program will just skip the `if` block and move on
@@ -1085,8 +1087,7 @@ condition was false
```
Its also worth noting that the condition in this code *must* be a `bool`. If
the condition isnt a `bool`, well get an error. For example, try running the
following code:
the condition isnt a `bool`, well get an error. For example:
Filename: src/main.rs
@@ -1114,9 +1115,9 @@ error[E0308]: mismatched types
found type `{integer}`
```
The error indicates that Rust expected a `bool` but got an integer. Rust will
not automatically try to convert non-Boolean types to a Boolean, unlike
languages such as Ruby and JavaScript. You must be explicit and always provide
The error indicates that Rust expected a `bool` but got an integer. Unlike
languages such as Ruby and JavaScript, Rust will not automatically try to
convert non-Boolean types to a Boolean. You must be explicit and always provide
`if` with a Boolean as its condition. If we want the `if` code block to run
only when a number is not equal to `0`, for example, we can change the `if`
expression to the following:
@@ -1135,9 +1136,9 @@ fn main() {
Running this code will print `number was something other than zero`.
#### Multiple Conditions with `else if`
#### Handling Multiple Conditions with `else if`
We can have multiple conditions by combining `if` and `else` in an `else if`
You can have multiple conditions by combining `if` and `else` in an `else if`
expression. For example:
Filename: src/main.rs
@@ -1172,18 +1173,18 @@ number is divisible by 3
When this program executes, it checks each `if` expression in turn and executes
the first body for which the condition holds true. Note that even though 6 is
divisible by 2, we dont see the output `number is divisible by 2`, nor do we
see the `number is not divisible by 4, 3, or 2` text from the `else` block. The
reason is that Rust will only execute the block for the first true condition,
and once it finds one, it wont even check the rest.
see the `number is not divisible by 4, 3, or 2` text from the `else` block.
Thats because Rust only executes the block for the first true condition, and
once it finds one, it doesnt even check the rest.
Using too many `else if` expressions can clutter your code, so if you have more
than one, you might want to refactor your code. Chapter 6 describes a powerful
Rust branching construct called `match` for these cases.
#### Using `if` in a `let` statement
#### Using `if` in a `let` Statement
Because `if` is an expression, we can use it on the right side of a `let`
statement, for instance in Listing 3-2:
statement, as in Listing 3-2:
Filename: src/main.rs
@@ -1200,8 +1201,7 @@ fn main() {
}
```
Listing 3-2: Assigning the result of an `if` expression
to a variable
Listing 3-2: Assigning the result of an `if` expression to a variable
The `number` variable will be bound to a value based on the outcome of the `if`
expression. Run this code to see what happens:
@@ -1252,7 +1252,7 @@ error[E0308]: if and else have incompatible types
6 | | } else {
7 | | "six"
8 | | };
| |_____^ expected integral variable, found reference
| |_____^ expected integral variable, found &str
|
= note: expected type `{integer}`
found type `&str`
@@ -1324,15 +1324,15 @@ program when the user won the game by guessing the correct number.
#### Conditional Loops with `while`
Its often useful for a program to evaluate a condition within a loop. While
the condition is true, the loop runs. When the condition ceases to be true, you
call `break`, stopping the loop. This loop type could be implemented using a
combination of `loop`, `if`, `else`, and `break`; you could try that now in a
program, if youd like.
the condition is true, the loop runs. When the condition ceases to be true, the
program calls `break`, stopping the loop. This loop type could be implemented
using a combination of `loop`, `if`, `else`, and `break`; you could try that
now in a program, if youd like.
However, this pattern is so common that Rust has a built-in language construct
for it, and its called a `while` loop. The following example uses `while`: the
program loops three times, counting down each time. Then, after the loop, it
prints another message and exits:
for it, called a `while` loop. Listing 3-3 uses `while`: the program loops
three times, counting down each time, and then, after the loop, it prints
another message and exits.
Filename: src/main.rs
@@ -1350,6 +1350,8 @@ fn main() {
}
```
Listing 3-3: Using a `while` loop to run code while a condition holds true
This construct eliminates a lot of nesting that would be necessary if you used
`loop`, `if`, `else`, and `break`, and its clearer. While a condition holds
true, the code runs; otherwise, it exits the loop.
@@ -1357,7 +1359,7 @@ true, the code runs; otherwise, it exits the loop.
#### Looping Through a Collection with `for`
You could use the `while` construct to loop over the elements of a collection,
such as an array. For example, lets look at Listing 3-3:
such as an array. For example, lets look at Listing 3-4:
Filename: src/main.rs
@@ -1374,13 +1376,12 @@ fn main() {
}
```
Listing 3-3: Looping through each element of a collection
using a `while` loop
Listing 3-4: Looping through each element of a collection using a `while` loop
Here, the code counts up through the elements in the array. It starts at index
`0`, and then loops until it reaches the final index in the array (that is,
when `index < 5` is no longer true). Running this code will print out every
element in the array:
when `index < 5` is no longer true). Running this code will print every element
in the array:
```
$ cargo run
@@ -1404,7 +1405,7 @@ code to perform the conditional check on every element on every iteration
through the loop.
As a more concise alternative, you can use a `for` loop and execute some code
for each item in a collection. A `for` loop looks like this code in Listing 3-4:
for each item in a collection. A `for` loop looks like this code in Listing 3-5:
Filename: src/main.rs
@@ -1418,17 +1419,16 @@ fn main() {
}
```
Listing 3-4: Looping through each element of a collection
using a `for` loop
Listing 3-5: Looping through each element of a collection using a `for` loop
When we run this code, well see the same output as in Listing 3-3. More
When we run this code, well see the same output as in Listing 3-4. More
importantly, weve now increased the safety of the code and eliminated the
chance of bugs that might result from going beyond the end of the array or not
going far enough and missing some items.
For example, in the code in Listing 3-3, if you removed an item from the `a`
For example, in the code in Listing 3-4, if you removed an item from the `a`
array but forgot to update the condition to `while index < 4`, the code would
panic. Using the `for` loop, you dont need to remember to change any other
panic. Using the `for` loop, you wouldnt need to remember to change any other
code if you changed the number of values in the array.
The safety and conciseness of `for` loops make them the most commonly used loop
@@ -1458,8 +1458,9 @@ This code is a bit nicer, isnt it?
## Summary
You made it! That was a sizable chapter: you learned about variables, scalar
and `if` expressions, and loops! If you want to practice with the concepts
discussed in this chapter, try building programs to do the following:
and compound data types, functions, comments, `if` expressions, and loops! If
you want to practice with the concepts discussed in this chapter, try building
programs to do the following:
* Convert temperatures between Fahrenheit and Celsius.
* Generate the nth Fibonacci number.