Edits to edits of chapter 6

This commit is contained in:
Carol (Nichols || Goulding)
2022-01-01 20:38:19 -05:00
committed by Carol (Nichols || Goulding)
parent c99c03c659
commit 40c98a5118
5 changed files with 156 additions and 150 deletions

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@@ -10,25 +10,35 @@ data. Next, well explore a particularly useful enum, called `Option`, which
expresses that a value can be either something or nothing. Then well look at
how pattern matching in the `match` expression makes it easy to run different
code for different values of an enum. Finally, well cover how the `if let`
construct is another convenient and concise idiom available to you to handle
enums in your code.
construct is another convenient and concise idiom available to handle enums in
your code.
Enums are a feature in many languages, but their capabilities differ in each
language. Rusts enums are most similar to *algebraic data types* in functional
languages, such as F#, OCaml, and Haskell.
## Defining an Enum
Lets look at a situation we might want to express in code and see why enums
are useful and more appropriate than structs in this case. Say we need to work
with IP addresses. Currently, two major standards are used for IP addresses:
version four and version six. These are the only possibilities for an IP
address that our program will come across: we can *enumerate* all possible
variants, which is where enumeration gets its name.
<!--- I added this first line, it seems like this is what we're saying? Maybe
summarize what enums are better suited for: when you know all possible outcomes
and that the outcomes must be distinct from each other? I was hoping to
generalize their usage early. Edit: reading on, I can see that might be tricky,
so ignore this if so! /LC --->
<!-- I made a slight edit to the first line here, what do you think? I don't
think "enums are an alternative to structs" was quite right, because that
sounded like in any situation, you could choose either enum or struct according
to your preferences, but what I'd like the reader to come away with is that
some situations are better expressed with enums; others with structs. /Carol -->
Enums are a way of defining custom data types in a different way than you do
with structs. Lets look at a situation we might want to express in code and
see why enums are useful and more appropriate than structs in this case. Say we
need to work with IP addresses. Currently, two major standards are used for IP
addresses: version four and version six. Because these are the only
possibilities for an IP address that our program will come across, we can
*enumerate* all possible variants, which is where enumeration gets its name.
Any IP address can be either a version four or a version six address, but not
both at the same time. That property of IP addresses makes the enum data
structure appropriate, because enum values can only be one of its variants.
structure appropriate, because an enum value can only be one of its variants.
Both version four and version six addresses are still fundamentally IP
addresses, so they should be treated as the same type when the code is handling
situations that apply to any kind of IP address.
@@ -56,10 +66,9 @@ let six = IpAddrKind::V6;
```
Note that the variants of the enum are namespaced under its identifier, and we
use a double colon to separate the two. The reason this is useful is that now
both values `IpAddrKind::V4` and `IpAddrKind::V6` are of the same type:
`IpAddrKind`. We can then, for instance, define a function that takes any
`IpAddrKind`:
use a double colon to separate the two. This is useful because now both values
`IpAddrKind::V4` and `IpAddrKind::V6` are of the same type: `IpAddrKind`. We
can then, for instance, define a function that takes any `IpAddrKind`:
```
fn route(ip_kind: IpAddrKind) {}
@@ -75,7 +84,8 @@ route(IpAddrKind::V6);
Using enums has even more advantages. Thinking more about our IP address type,
at the moment we dont have a way to store the actual IP address *data*; we
only know what *kind* it is. Given that you just learned about structs in
Chapter 5, you might tackle this problem as shown in Listing 6-1.
Chapter 5, you might be tempted to tackle this problem with structs as shown in
Listing 6-1.
```
enum IpAddrKind {
@@ -104,15 +114,15 @@ Listing 6-1: Storing the data and `IpAddrKind` variant of an IP address using a
Here, weve defined a struct `IpAddr` that has two fields: a `kind` field that
is of type `IpAddrKind` (the enum we defined previously) and an `address` field
of type `String`. We have two instances of this struct. The first, `home`, has
the value `IpAddrKind::V4` as its `kind` with associated address data of
`127.0.0.1`. The second instance, `loopback`, has the other variant of
`IpAddrKind` as its `kind` value, `V6`, and has address `::1` associated with
it. Weve used a struct to bundle the `kind` and `address` values together, so
now the variant is associated with the value.
of type `String`. We have two instances of this struct. The first is `home`,
and it has the value `IpAddrKind::V4` as its `kind` with associated address
data of `127.0.0.1`. The second instance is `loopback`. It has the other
variant of `IpAddrKind` as its `kind` value, `V6`, and has address `::1`
associated with it. Weve used a struct to bundle the `kind` and `address`
values together, so now the variant is associated with the value.
We can represent the same concept in a more concise way using just an enum,
rather than an enum inside a struct, by putting data directly into each enum
However, representing the same concept using just an enum is more concise:
rather than an enum inside a struct, we can put data directly into each enum
variant. This new definition of the `IpAddr` enum says that both `V4` and `V6`
variants will have associated `String` values:
@@ -253,15 +263,12 @@ useful: `Option`.
### The `Option` Enum and Its Advantages Over Null Values
In the previous section, we looked at how the `IpAddr` enum let us use Rusts
type system to encode more information than just the data into our program.
This section explores a case study of `Option`, which is another enum defined
by the standard library. The `Option` type is used in many places because it
encodes the very common scenario in which a value could be something or it
could be nothing. Expressing this concept in terms of the type system means the
compiler can check whether youve handled all the cases you should be handling;
this functionality can prevent bugs that are extremely common in other
programming languages.
by the standard library. The `Option` type encodes the very common scenario in
which a value could be something or it could be nothing. Expressing this
concept in terms of the type system means the compiler can check whether youve
handled all the cases you should be handling; this functionality can prevent
bugs that are extremely common in other programming languages.
Programming language design is often thought of in terms of which features you
include, but the features you exclude are important too. Rust doesnt have the
@@ -302,10 +309,10 @@ enum Option<T> {
```
The `Option<T>` enum is so useful that its even included in the prelude; you
dont need to bring it into scope explicitly. In addition, so are its variants:
you can use `Some` and `None` directly without the `Option::` prefix. The
`Option<T>` enum is still just a regular enum, and `Some(T)` and `None` are
still variants of type `Option<T>`.
dont need to bring it into scope explicitly. Its variants are also included in
the prelude: you can use `Some` and `None` directly without the `Option::`
prefix. The `Option<T>` enum is still just a regular enum, and `Some(T)` and
`None` are still variants of type `Option<T>`.
The `<T>` syntax is a feature of Rust we havent talked about yet. Its a
generic type parameter, and well cover generics in more detail in Chapter 10.
@@ -375,7 +382,7 @@ perform `T` operations with it. Generally, this helps catch one of the most
common issues with null: assuming that something isnt null when it actually
is.
Not having to worry about incorrectly assuming a not-null value helps you to be
Eliminating the risk of incorrectly assuming a not-null value helps you to be
more confident in your code. In order to have a value that can possibly be
null, you must explicitly opt in by making the type of that value `Option<T>`.
Then, when you use that value, you are required to explicitly handle the case
@@ -415,13 +422,15 @@ the first hole it encounters that it fits into. In the same way, values go
through each pattern in a `match`, and at the first pattern the value “fits,”
the value falls into the associated code block to be used during execution.
Because we just mentioned coins, lets use them as an example using `match`! We
can write a function that can take an unknown United States coin and, in a
similar way as the counting machine, determine which coin it is and return its
<!--- love this simile /LC --->
Speaking of coins, lets use them as an example using `match`! We
can write a function that takes an unknown United States coin and, in a
similar way as the counting machine, determines which coin it is and return its
value in cents, as shown here in Listing 6-3.
```
enum Coin {
[1]enum Coin {
Penny,
Nickel,
Dime,
@@ -445,8 +454,8 @@ Lets break down the `match` in the `value_in_cents` function. First, we list
the `match` keyword followed by an expression, which in this case is the value
`coin`. This seems very similar to an expression used with `if`, but theres a
big difference: with `if`, the expression needs to return a Boolean value, but
here, it can be any type. The type of `coin` in this example is the `Coin` enum
that we defined on line 1.
here, it can return any type. The type of `coin` in this example is the `Coin`
enum that we defined at [1].
Next are the `match` arms. An arm has two parts: a pattern and some code. The
first arm here has a pattern that is the value `Coin::Penny` and then the `=>`
@@ -463,11 +472,11 @@ The code associated with each arm is an expression, and the resulting value of
the expression in the matching arm is the value that gets returned for the
entire `match` expression.
Curly brackets typically arent used if the match arm code is short, as it is
We don't typically use curly brackets if the match arm code is short, as it is
in Listing 6-3 where each arm just returns a value. If you want to run multiple
lines of code in a match arm, you can use curly brackets. For example, the
following code would print “Lucky penny!” every time the method was called with
a `Coin::Penny` but would still return the last value of the block, `1`:
lines of code in a match arm, you must use curly brackets. For example, the
following code prints “Lucky penny!” every time the method is called with a
`Coin::Penny`, but still returns the last value of the block, `1`:
```
fn value_in_cents(coin: Coin) -> u8 {
@@ -515,10 +524,10 @@ enum Coin {
Listing 6-4: A `Coin` enum in which the `Quarter` variant also holds a
`UsState` value
Lets imagine that a friend of ours is trying to collect all 50 state quarters.
While we sort our loose change by coin type, well also call out the name of
the state associated with each quarter so if its one our friend doesnt have,
they can add it to their collection.
Lets imagine that a friend is trying to collect all 50 state quarters. While
we sort our loose change by coin type, well also call out the name of the
state associated with each quarter so if its one our friend doesnt have, they
can add it to their collection.
In the match expression for this code, we add a variable called `state` to the
pattern that matches values of the variant `Coin::Quarter`. When a
@@ -615,9 +624,11 @@ once you get used to it, youll wish you had it in all languages. Its
consistently a user favorite.
### Matches Are Exhaustive
Theres one other aspect of `match` we need to discuss. Consider this version
of our `plus_one` function that has a bug and wont compile:
<!--- Can you just summarize what the aspect is up front, here? --->
<!-- Done! /Carol -->
Theres one other aspect of `match` we need to discuss: the arms patterns must
cover all possibilities. Consider this version of our `plus_one` function,
which has a bug and wont compile:
```
fn plus_one(x: Option<i32>) -> Option<i32> {
@@ -653,15 +664,15 @@ have null, thus making the billion-dollar mistake discussed earlier impossible.
### Catch-all Patterns and the `_` Placeholder
Lets look at an example where we want to take special actions for a few
particular values, but for all other values take one default action. Imagine
were implementing a game where if you get a value of 3 on a dice roll, your
player doesnt move, but instead gets a new fancy hat. If you roll a 7, your
player loses a fancy hat. For all other values, your player moves that number
of spaces on the game board. Heres a `match` that implements that logic, with
the result of the dice roll hardcoded rather than a random value, and all other
logic represented by functions without bodies because actually implementing
them is out of scope for this example:
Using enums, we can also take special actions for a few particular values, but
for all other values take one default action. Imagine were implementing a game
where, if you roll a 3 on a dice roll, your player doesnt move, but instead
gets a new fancy hat. If you roll a 7, your player loses a fancy hat. For all
other values, your player moves that number of spaces on the game board. Heres
a `match` that implements that logic, with the result of the dice roll
hardcoded rather than a random value, and all other logic represented by
functions without bodies because actually implementing them is out of scope for
this example:
```
let dice_roll = 9;
@@ -685,17 +696,17 @@ This code compiles, even though we havent listed all the possible values a
`u8` can have, because the last pattern will match all values not specifically
listed. This catch-all pattern meets the requirement that `match` must be
exhaustive. Note that we have to put the catch-all arm last because the
patterns are evaluated in order. Rust will warn us if we add arms after a
catch-all because those later arms would never match!
patterns are evaluated in order. If we put the catch-all arm earlier, the other
arms would never run, so Rust will warn us if we add arms after a catch-all!
Rust also has a pattern we can use when we dont want to use the value in the
catch-all pattern: `_`, which is a special pattern that matches any value and
does not bind to that value. This tells Rust we arent going to use the value,
so Rust wont warn us about an unused variable.
Rust also has a pattern we can use when we want a catch-all but dont want to
*use* the value in the catch-all pattern: `_` is a special pattern that matches
any value and does not bind to that value. This tells Rust we arent going to
use the value, so Rust wont warn us about an unused variable.
Lets change the rules of the game to be that if you roll anything other than
a 3 or a 7, you must roll again. We dont need to use the value in that case,
so we can change our code to use `_` instead of the variable named `other`:
Lets change the rules of the game: now, if you roll anything other than a 3 or
a 7, you must roll again. We no longer need to use the catch-all value, so we
can change our code to use `_` instead of the variable named `other`:
```
let dice_roll = 9;
@@ -713,10 +724,10 @@ fn reroll() {}
This example also meets the exhaustiveness requirement because were explicitly
ignoring all other values in the last arm; we havent forgotten anything.
If we change the rules of the game one more time, so that nothing else happens
on your turn if you roll anything other than a 3 or a 7, we can express that by
using the unit value (the empty tuple type we mentioned in “The Tuple Type”
section) as the code that goes with the `_` arm:
Finally, we'll change the rules of the game one more time, so that nothing else
happens on your turn if you roll anything other than a 3 or a 7. We can express
that by using the unit value (the empty tuple type we mentioned in “The Tuple
Type” section) as the code that goes with the `_` arm:
```
let dice_roll = 9;
@@ -756,11 +767,11 @@ match config_max {
Listing 6-6: A `match` that only cares about executing code when the value is
`Some`
If the value is `Some`, we want to print out the value in the `Some` variant,
which we do by binding the value to the variable `max` in the pattern.
We dont want to do anything with the `None` value. To satisfy the `match`
expression, we have to add `_ => ()` after processing just one variant, which
is annoying boilerplate code to add.
If the value is `Some`, we print out the value in the `Some` variant by binding
the value to the variable `max` in the pattern. We dont want to do anything
with the `None` value. To satisfy the `match` expression, we have to add `_ =>
()` after processing just one variant, which is annoying boilerplate code to
add.
Instead, we could write this in a shorter way using `if let`. The following
code behaves the same as the `match` in Listing 6-6:

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@@ -7,8 +7,8 @@ data. Next, well explore a particularly useful enum, called `Option`, which
expresses that a value can be either something or nothing. Then well look at
how pattern matching in the `match` expression makes it easy to run different
code for different values of an enum. Finally, well cover how the `if let`
construct is another convenient and concise idiom available to you to handle
enums in your code.
construct is another convenient and concise idiom available to handle enums in
your code.
Enums are a feature in many languages, but their capabilities differ in each
language. Rusts enums are most similar to *algebraic data types* in functional

View File

@@ -1,15 +1,16 @@
## Defining an Enum
Lets look at a situation we might want to express in code and see why enums
are useful and more appropriate than structs in this case. Say we need to work
with IP addresses. Currently, two major standards are used for IP addresses:
version four and version six. These are the only possibilities for an IP
address that our program will come across: we can *enumerate* all possible
variants, which is where enumeration gets its name.
Enums are a way of defining custom data types in a different way than you do
with structs. Lets look at a situation we might want to express in code and
see why enums are useful and more appropriate than structs in this case. Say we
need to work with IP addresses. Currently, two major standards are used for IP
addresses: version four and version six. Because these are the only
possibilities for an IP address that our program will come across, we can
*enumerate* all possible variants, which is where enumeration gets its name.
Any IP address can be either a version four or a version six address, but not
both at the same time. That property of IP addresses makes the enum data
structure appropriate, because enum values can only be one of its variants.
structure appropriate, because an enum value can only be one of its variants.
Both version four and version six addresses are still fundamentally IP
addresses, so they should be treated as the same type when the code is handling
situations that apply to any kind of IP address.
@@ -33,10 +34,9 @@ We can create instances of each of the two variants of `IpAddrKind` like this:
```
Note that the variants of the enum are namespaced under its identifier, and we
use a double colon to separate the two. The reason this is useful is that now
both values `IpAddrKind::V4` and `IpAddrKind::V6` are of the same type:
`IpAddrKind`. We can then, for instance, define a function that takes any
`IpAddrKind`:
use a double colon to separate the two. This is useful because now both values
`IpAddrKind::V4` and `IpAddrKind::V6` are of the same type: `IpAddrKind`. We
can then, for instance, define a function that takes any `IpAddrKind`:
```rust
{{#rustdoc_include ../listings/ch06-enums-and-pattern-matching/no-listing-01-defining-enums/src/main.rs:fn}}
@@ -51,7 +51,8 @@ And we can call this function with either variant:
Using enums has even more advantages. Thinking more about our IP address type,
at the moment we dont have a way to store the actual IP address *data*; we
only know what *kind* it is. Given that you just learned about structs in
Chapter 5, you might tackle this problem as shown in Listing 6-1.
Chapter 5, you might be tempted to tackle this problem with structs as shown in
Listing 6-1.
```rust
{{#rustdoc_include ../listings/ch06-enums-and-pattern-matching/listing-06-01/src/main.rs:here}}
@@ -62,15 +63,15 @@ an IP address using a `struct`</span>
Here, weve defined a struct `IpAddr` that has two fields: a `kind` field that
is of type `IpAddrKind` (the enum we defined previously) and an `address` field
of type `String`. We have two instances of this struct. The first, `home`, has
the value `IpAddrKind::V4` as its `kind` with associated address data of
`127.0.0.1`. The second instance, `loopback`, has the other variant of
`IpAddrKind` as its `kind` value, `V6`, and has address `::1` associated with
it. Weve used a struct to bundle the `kind` and `address` values together, so
now the variant is associated with the value.
of type `String`. We have two instances of this struct. The first is `home`,
and it has the value `IpAddrKind::V4` as its `kind` with associated address
data of `127.0.0.1`. The second instance is `loopback`. It has the other
variant of `IpAddrKind` as its `kind` value, `V6`, and has address `::1`
associated with it. Weve used a struct to bundle the `kind` and `address`
values together, so now the variant is associated with the value.
We can represent the same concept in a more concise way using just an enum,
rather than an enum inside a struct, by putting data directly into each enum
However, representing the same concept using just an enum is more concise:
rather than an enum inside a struct, we can put data directly into each enum
variant. This new definition of the `IpAddr` enum says that both `V4` and `V6`
variants will have associated `String` values:
@@ -106,8 +107,6 @@ weve defined and used, but it embeds the address data inside the variants in
the form of two different structs, which are defined differently for each
variant:
[IpAddr]: ../std/net/enum.IpAddr.html
```rust
struct Ipv4Addr {
// --snip--
@@ -182,15 +181,12 @@ useful: `Option`.
### The `Option` Enum and Its Advantages Over Null Values
In the previous section, we looked at how the `IpAddr` enum let us use Rusts
type system to encode more information than just the data into our program.
This section explores a case study of `Option`, which is another enum defined
by the standard library. The `Option` type is used in many places because it
encodes the very common scenario in which a value could be something or it
could be nothing. Expressing this concept in terms of the type system means the
compiler can check whether youve handled all the cases you should be handling;
this functionality can prevent bugs that are extremely common in other
programming languages.
by the standard library. The `Option` type encodes the very common scenario in
which a value could be something or it could be nothing. Expressing this
concept in terms of the type system means the compiler can check whether youve
handled all the cases you should be handling; this functionality can prevent
bugs that are extremely common in other programming languages.
Programming language design is often thought of in terms of which features you
include, but the features you exclude are important too. Rust doesnt have the
@@ -223,8 +219,6 @@ that can encode the concept of a value being present or absent. This enum is
`Option<T>`, and it is [defined by the standard library][option]<!-- ignore -->
as follows:
[option]: ../std/option/enum.Option.html
```rust
enum Option<T> {
None,
@@ -233,10 +227,10 @@ enum Option<T> {
```
The `Option<T>` enum is so useful that its even included in the prelude; you
dont need to bring it into scope explicitly. In addition, so are its variants:
you can use `Some` and `None` directly without the `Option::` prefix. The
`Option<T>` enum is still just a regular enum, and `Some(T)` and `None` are
still variants of type `Option<T>`.
dont need to bring it into scope explicitly. Its variants are also included in
the prelude: you can use `Some` and `None` directly without the `Option::`
prefix. The `Option<T>` enum is still just a regular enum, and `Some(T)` and
`None` are still variants of type `Option<T>`.
The `<T>` syntax is a feature of Rust we havent talked about yet. Its a
generic type parameter, and well cover generics in more detail in Chapter 10.
@@ -292,7 +286,7 @@ perform `T` operations with it. Generally, this helps catch one of the most
common issues with null: assuming that something isnt null when it actually
is.
Not having to worry about incorrectly assuming a not-null value helps you to be
Eliminating the risk of incorrectly assuming a not-null value helps you to be
more confident in your code. In order to have a value that can possibly be
null, you must explicitly opt in by making the type of that value `Option<T>`.
Then, when you use that value, you are required to explicitly handle the case
@@ -307,8 +301,6 @@ number of methods that are useful in a variety of situations; you can check
them out in [its documentation][docs]<!-- ignore -->. Becoming familiar with
the methods on `Option<T>` will be extremely useful in your journey with Rust.
[docs]: ../std/option/enum.Option.html
In general, in order to use an `Option<T>` value, you want to have code that
will handle each variant. You want some code that will run only when you have a
`Some(T)` value, and this code is allowed to use the inner `T`. You want some
@@ -317,3 +309,7 @@ value available. The `match` expression is a control flow construct that does
just this when used with enums: it will run different code depending on which
variant of the enum it has, and that code can use the data inside the matching
value.
[IpAddr]: ../std/net/enum.IpAddr.html
[option]: ../std/option/enum.Option.html
[docs]: ../std/option/enum.Option.html

View File

@@ -13,11 +13,10 @@ down a track with variously sized holes along it, and each coin falls through
the first hole it encounters that it fits into. In the same way, values go
through each pattern in a `match`, and at the first pattern the value “fits,”
the value falls into the associated code block to be used during execution.
Because we just mentioned coins, lets use them as an example using `match`! We
can write a function that can take an unknown United States coin and, in a
similar way as the counting machine, determine which coin it is and return its
value in cents, as shown here in Listing 6-3.
Speaking of coins, lets use them as an example using `match`! We can write a
function that takes an unknown United States coin and, in a similar way as the
counting machine, determines which coin it is and return its value in cents, as
shown here in Listing 6-3.
```rust
{{#rustdoc_include ../listings/ch06-enums-and-pattern-matching/listing-06-03/src/main.rs:here}}
@@ -30,8 +29,8 @@ Lets break down the `match` in the `value_in_cents` function. First, we list
the `match` keyword followed by an expression, which in this case is the value
`coin`. This seems very similar to an expression used with `if`, but theres a
big difference: with `if`, the expression needs to return a Boolean value, but
here, it can be any type. The type of `coin` in this example is the `Coin` enum
that we defined on line 1.
here, it can return any type. The type of `coin` in this example is the `Coin`
enum that we defined on the first line.
Next are the `match` arms. An arm has two parts: a pattern and some code. The
first arm here has a pattern that is the value `Coin::Penny` and then the `=>`
@@ -48,11 +47,11 @@ The code associated with each arm is an expression, and the resulting value of
the expression in the matching arm is the value that gets returned for the
entire `match` expression.
Curly brackets typically arent used if the match arm code is short, as it is
We don't typically use curly brackets if the match arm code is short, as it is
in Listing 6-3 where each arm just returns a value. If you want to run multiple
lines of code in a match arm, you can use curly brackets. For example, the
following code would print “Lucky penny!” every time the method was called with
a `Coin::Penny` but would still return the last value of the block, `1`:
lines of code in a match arm, you must use curly brackets. For example, the
following code prints “Lucky penny!” every time the method is called with a
`Coin::Penny`, but still returns the last value of the block, `1`:
```rust
{{#rustdoc_include ../listings/ch06-enums-and-pattern-matching/no-listing-08-match-arm-multiple-lines/src/main.rs:here}}
@@ -78,10 +77,10 @@ inside it, which weve done here in Listing 6-4.
<span class="caption">Listing 6-4: A `Coin` enum in which the `Quarter` variant
also holds a `UsState` value</span>
Lets imagine that a friend of ours is trying to collect all 50 state quarters.
While we sort our loose change by coin type, well also call out the name of
the state associated with each quarter so if its one our friend doesnt have,
they can add it to their collection.
Lets imagine that a friend is trying to collect all 50 state quarters. While
we sort our loose change by coin type, well also call out the name of the
state associated with each quarter so if its one our friend doesnt have, they
can add it to their collection.
In the match expression for this code, we add a variable called `state` to the
pattern that matches values of the variant `Coin::Quarter`. When a
@@ -185,15 +184,15 @@ have null, thus making the billion-dollar mistake discussed earlier impossible.
### Catch-all Patterns and the `_` Placeholder
Lets look at an example where we want to take special actions for a few
particular values, but for all other values take one default action. Imagine
were implementing a game where if you get a value of 3 on a dice roll, your
player doesnt move, but instead gets a new fancy hat. If you roll a 7, your
player loses a fancy hat. For all other values, your player moves that number
of spaces on the game board. Heres a `match` that implements that logic, with
the result of the dice roll hardcoded rather than a random value, and all other
logic represented by functions without bodies because actually implementing
them is out of scope for this example:
Using enums, we can also take special actions for a few particular values, but
for all other values take one default action. Imagine were implementing a game
where, if you roll a 3 on a dice roll, your player doesnt move, but instead
gets a new fancy hat. If you roll a 7, your player loses a fancy hat. For all
other values, your player moves that number of spaces on the game board. Heres
a `match` that implements that logic, with the result of the dice roll
hardcoded rather than a random value, and all other logic represented by
functions without bodies because actually implementing them is out of scope for
this example:
```rust
{{#rustdoc_include ../listings/ch06-enums-and-pattern-matching/no-listing-15-binding-catchall/src/main.rs:here}}

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@@ -12,11 +12,11 @@ variable but only wants to execute code if the value is the `Some` variant.
<span class="caption">Listing 6-6: A `match` that only cares about executing
code when the value is `Some`</span>
If the value is `Some`, we want to print out the value in the `Some` variant,
which we do by binding the value to the variable `max` in the pattern.
We dont want to do anything with the `None` value. To satisfy the `match`
expression, we have to add `_ => ()` after processing just one variant, which
is annoying boilerplate code to add.
If the value is `Some`, we print out the value in the `Some` variant by binding
the value to the variable `max` in the pattern. We dont want to do anything
with the `None` value. To satisfy the `match` expression, we have to add `_ =>
()` after processing just one variant, which is annoying boilerplate code to
add.
Instead, we could write this in a shorter way using `if let`. The following
code behaves the same as the `match` in Listing 6-6: