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Accessing the one in fbmem.c without taking the right locks is a bad idea. Instead maintain our own private copy, which is fully protected by console_lock() (like everything else in fbcon.c). That copy is serialized through fbcon_fb_registered/unregistered() calls. Also this means we do not need to hold a full fb_info reference, which is nice because doing so would mean a refcount loop between the console and the fb_info. But it's also not nice since it means console_lock() must be held absolutely everywhere. Well strictly speaking we could still try to do some refcounting games again by calling get_fb_info before we drop the console_lock. But things will get tricky. Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: Claudio Suarez <cssk@net-c.es> Cc: Du Cheng <ducheng2@gmail.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Link: https://patchwork.freedesktop.org/patch/msgid/20220405210335.3434130-18-daniel.vetter@ffwll.ch
Linux kernel
============
There are several guides for kernel developers and users. These guides can
be rendered in a number of formats, like HTML and PDF. Please read
Documentation/admin-guide/README.rst first.
In order to build the documentation, use ``make htmldocs`` or
``make pdfdocs``. The formatted documentation can also be read online at:
https://www.kernel.org/doc/html/latest/
There are various text files in the Documentation/ subdirectory,
several of them using the Restructured Text markup notation.
Please read the Documentation/process/changes.rst file, as it contains the
requirements for building and running the kernel, and information about
the problems which may result by upgrading your kernel.
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