Lucas Stach dcddda561b gpu: ipu-v3: add DT binding for the Prefetch Resolve Engine
The Prefetch Resolve Engine is a prefetch and tile resolve engine
which prefetches display data from DRAM to an internal SRAM region.
It has a single clock for configuration register access and the
functional units. A single shared interrupt is used for status and
error signaling.

The only external dependency is the SRAM region to use for the
prefetch double buffer.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2017-03-15 15:42:34 +01:00
2017-02-13 12:24:56 -05:00
2016-05-23 17:04:14 -07:00
2017-03-05 12:59:56 -08:00

Linux kernel
============

This file was moved to Documentation/admin-guide/README.rst

Please notice that there are several guides for kernel developers and users.
These guides can be rendered in a number of formats, like HTML and PDF.

In order to build the documentation, use ``make htmldocs`` or
``make pdfdocs``.

There are various text files in the Documentation/ subdirectory,
several of them using the Restructured Text markup notation.
See Documentation/00-INDEX for a list of what is contained in each file.

Please read the Documentation/process/changes.rst file, as it contains the
requirements for building and running the kernel, and information about
the problems which may result by upgrading your kernel.
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