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7872997c048e989c7689c2995d230fdca7798000
Running 3D applications with SVGA_FORCE_HOST_BACKED=1 or using an
ancient version of mesa was broken because the buffer was pinned in
VMW_BO_DOMAIN_SYS and could not be moved to VMW_BO_DOMAIN_MOB during
validation.
The compat_shader buffer should not pinned.
Fixes: 668b206601 ("drm/vmwgfx: Stop using raw ttm_buffer_object's")
Signed-off-by: Ian Forbes <ian.forbes@broadcom.com>
Reviewed-by: Maaz Mombasawala <maaz.mombasawala@broadcom.com>
Signed-off-by: Zack Rusin <zack.rusin@broadcom.com>
Link: https://lore.kernel.org/r/20250429203427.1742331-1-ian.forbes@broadcom.com
Linux kernel
============
There are several guides for kernel developers and users. These guides can
be rendered in a number of formats, like HTML and PDF. Please read
Documentation/admin-guide/README.rst first.
In order to build the documentation, use ``make htmldocs`` or
``make pdfdocs``. The formatted documentation can also be read online at:
https://www.kernel.org/doc/html/latest/
There are various text files in the Documentation/ subdirectory,
several of them using the reStructuredText markup notation.
Please read the Documentation/process/changes.rst file, as it contains the
requirements for building and running the kernel, and information about
the problems which may result by upgrading your kernel.
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