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If an application is handling multiple receive streams using recv multishot, then the amount of retries and buffer peeking for multishot and bundles can process too much per socket before moving on. This isn't directly controllable by the application. By default, io_uring will retry a recv MULTISHOT_MAX_RETRY (32) times, if the socket keeps having data to receive. And if using bundles, then each bundle peek will potentially map up to PEEK_MAX_IMPORT (256) iovecs of data. Once these limits are hit, then a requeue operation will be done, where the request will get retried after other pending requests have had a time to get executed. Add support for capping the per-invocation receive length, before a requeue condition is considered for each receive. This is done by setting sqe->mshot_len to the byte value. For example, if this is set to 1024, then each receive will be requeued by 1024 bytes received. Link: https://lore.kernel.org/io-uring/20250709203420.1321689-4-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
Merge branch 'timestamp-for-jens' of https://git.kernel.org/pub/scm/linux/kernel/git/netdev/net-next into for-6.17/io_uring
Linux kernel
============
There are several guides for kernel developers and users. These guides can
be rendered in a number of formats, like HTML and PDF. Please read
Documentation/admin-guide/README.rst first.
In order to build the documentation, use ``make htmldocs`` or
``make pdfdocs``. The formatted documentation can also be read online at:
https://www.kernel.org/doc/html/latest/
There are various text files in the Documentation/ subdirectory,
several of them using the reStructuredText markup notation.
Please read the Documentation/process/changes.rst file, as it contains the
requirements for building and running the kernel, and information about
the problems which may result by upgrading your kernel.
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