Andrii Nakryiko 62e23f1838 libbpf: Improve BTF dedup handling of "identical" BTF types
BTF dedup has a strong assumption that compiler with deduplicate identical
types within any given compilation unit (i.e., .c file). This property
is used when establishing equilvalence of two subgraphs of types.

Unfortunately, this property doesn't always holds in practice. We've
seen cases of having truly identical structs, unions, array definitions,
and, most recently, even pointers to the same type being duplicated
within CU.

Previously, we mitigated this on a case-by-case basis, adding a few
simple heuristics for validating that two BTF types (having two
different type IDs) are structurally the same. But this approach scales
poorly, and we can have more weird cases come up in the future.

So let's take a half-step back, and implement a bit more generic
structural equivalence check, recursively. We still limit it to
reasonable depth to avoid long reference loops. Depth-wise limiting of
potentially cyclical graph isn't great, but as I mentioned below doesn't
seem to be detrimental performance-wise. We can always improve this in
the future with per-type visited markers, if necessary.

Performance-wise this doesn't seem too affect vmlinux BTF dedup, which
makes sense because this logic kicks in not so frequently and only if we
already established a canonical candidate type match, but suddenly find
a different (but probably identical) type.

Signed-off-by: Andrii Nakryiko <andrii@kernel.org>
Reviewed-by: Alan Maguire <alan.maguire@oracle.com>
Link: https://lore.kernel.org/r/20250501235231.1339822-1-andrii@kernel.org
Signed-off-by: Alexei Starovoitov <ast@kernel.org>
2025-05-05 14:51:47 -07:00
2024-09-01 20:43:24 -07:00
2022-09-28 09:02:20 +02:00
2025-02-19 14:53:27 -07:00
2025-04-27 15:19:23 -07:00
2024-03-18 03:36:32 -06:00

Linux kernel
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