Rob Clark 4bea53b9c7 drm/msm: Reduce fallout of fence signaling vs reclaim hangs
Until various PM devfreq/QoS and interconnect patches land, we could
potentially trigger reclaim from gpu scheduler thread, and under enough
memory pressure that could trigger a sort of deadlock.  Eventually the
wait will timeout and we'll move on to consider other GEM objects.  But
given that there is still a potential for deadlock/stalling, we should
reduce the timeout to contain the damage.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Patchwork: https://patchwork.freedesktop.org/patch/568031/
2023-11-20 17:15:02 -08:00
2022-09-28 09:02:20 +02:00
2023-11-12 16:19:07 -08:00

Linux kernel
============

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