Thomas Hellstrom 4251fa5fc3 drm/vmwgfx: Assign eviction priorities to resources
TTM provides a means to assign eviction priorities to buffer object. This
means that all buffer objects with a lower priority will be evicted first
on memory pressure.
Use this to make sure surfaces and in particular non-dirty surfaces are
evicted first. Evicting in particular shaders, cotables and contexts imply
a significant performance hit on vmwgfx, so make sure these resources are
evicted last.
Some buffer objects are sub-allocated in user-space which means we can have
many resources attached to a single buffer object or resource. In that case
the buffer object is given the highest priority of the attached resources.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-06-18 15:18:07 +02:00
2019-05-26 16:49:19 -07:00

Linux kernel
============

There are several guides for kernel developers and users. These guides can
be rendered in a number of formats, like HTML and PDF. Please read
Documentation/admin-guide/README.rst first.

In order to build the documentation, use ``make htmldocs`` or
``make pdfdocs``.  The formatted documentation can also be read online at:

    https://www.kernel.org/doc/html/latest/

There are various text files in the Documentation/ subdirectory,
several of them using the Restructured Text markup notation.

Please read the Documentation/process/changes.rst file, as it contains the
requirements for building and running the kernel, and information about
the problems which may result by upgrading your kernel.
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