This is quite controversial because it adds another lock which is held during
page table updates, but I don't see much other option.
v2: allow multiple updates to be in flight at the same time
v3: simplify the patch, take the read side only once
v4: correctly fix rebase conflict
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use the VM instead of the BO list to find the BO for a virtual address.
This fixes UVD/VCE in physical mode with VM local BOs.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
With shared reservation objects it is possible that we want to temporary
kmap an BO while it is still on the swap list.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Instead take the callback lock during the final parts of CS.
This should solve the last remaining locking order problems with BO reservations.
v2: rebase, make dummy functions static inline
v3: add one more missing inline and comments
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
When amdgpu_vm_frag_ptes calls amdgpu_vm_update_ptes and the pt
has a shadow PT we mirror all the write to the shadow PT too, which
results in twice the commands.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
With shared reservation objects __ttm_bo_reserve() can easily fail even on
destroyed BOs. This prevents correct handling when we need to individualize
the reservation object.
Fix this by individualizing the object before even trying to reserve it.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This reverts commit 10e709cb29.
The patch doesn't work at all:
1. The CS can still be blocked because of amdgpu_ctx_add_fence().
2. The order of submission isn't correct any more.
3. We could end up using freed up memory because we now drop the
ctx reference to early.
This needs to be fixed cleanly by doing the context handling after the BO
handling, but this is a larger task just avoid the obvious crashes for now.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Monk Liu monk.liu@amd.com
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
We now pass a pointer to a pointer which seems to be
what they meant in the first place. The previous version
was modifying a pointer passed by value.
Fixes bug that was introduced by
commit 332798d40c2e91:drm/amd/powerplay: delete eventmgr layer in poweprlay
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-By: Rex Zhu <Rex.Zhu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Move calling put_page into the unpopulate callback. Otherwise we mess up the pages
reference count when it is unbound multiple times.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This feature is for UMD to run benchmark in a
power state that is as steady as possible. kmd
need to fix the power state as stable as possible.
now, kmd support four level:
profile_standard,peak,min_sclk,min_mclk
move common related code to amd_powerplay.c
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The header comment in include/trace/define_trace.h specifies that the
TRACE_INCLUDE_PATH needs to be relative to the define_trace.h header
rather than the trace file including it. Most instances get that wrong
and work around it by adding the $(src) directory to the include path.
While this works, it is preferable to refer to the correct path to the
trace file in the first place and avoid any workaround.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The header comment in include/trace/define_trace.h specifies that the
TRACE_INCLUDE_PATH needs to be relative to the define_trace.h header
rather than the trace file including it. Most instances get that wrong
and work around it by adding the $(src) directory to the include path.
While this works, it is preferable to refer to the correct path to the
trace file in the first place and avoid any workaround.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Only move BOs to the moved/relocated list when they aren't already on a list.
This prevents accidential removal from the evicted list.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>