This patch adds the ability to override the typical display timing for a
given panel. This is useful for devices which have timing constraints
that do not apply across the entire display driver (eg: to avoid
crosstalk between panel and digitizer on certain laptops). The rules are
as follows:
- panel must not specify fixed mode (since the override mode will
either be the same as the fixed mode, or we'll be unable to
check the bounds of the overried)
- panel must specify at least one display_timing range which will be
used to ensure the override mode fits within its bounds
Changes in v2:
- Parse the full display-timings node (using the native-mode) (Rob)
Changes in v3:
- No longer parse display-timings subnode, use panel-timing (Rob)
Changes in v4:
- Don't add mode from timing if override was specified (Thierry)
- Add warning if timing and fixed mode was specified (Thierry)
- Don't add fixed mode if timing was specified (Thierry)
- Refactor/rename a bit to avoid extra indentation from "if" tests
- i should be unsigned (Thierry)
- Add annoying WARN_ONs for some cases (Thierry)
- Simplify 'No display_timing found' handling (Thierry)
- Rename to panel_simple_parse_override_mode() (Thierry)
Changes in v5:
- Added Heiko's Tested-by
Changes in v6:
- Rebased to drm-misc next
- Added tags
Cc: Doug Anderson <dianders@chromium.org>
Cc: Eric Anholt <eric@anholt.net>
Cc: Heiko Stuebner <heiko@sntech.de>
Cc: Jeffy Chen <jeffy.chen@rock-chips.com>
Cc: Rob Herring <robh+dt@kernel.org>
Cc: Stéphane Marchesin <marcheu@chromium.org>
Cc: Thierry Reding <thierry.reding@gmail.com>
Cc: devicetree@vger.kernel.org
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Sean Paul <seanpaul@chromium.org>
Tested-by: Enric Balletbo i Serra <enric.balletbo@collabora.com>
Signed-off-by: Douglas Anderson <dianders@chromium.org>
Tested-by: Heiko Stuebner <heiko@sntech.de>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Thierry Reding <thierry.reding@gmail.com>
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20190711203455.125667-2-dianders@chromium.org
Only dynamic mode objects, i.e. those which are refcounted and have a free
callback, can be added while the overall drm_device is visible to
userspace. All others must be added before drm_dev_register and
removed after drm_dev_unregister.
Small issue around drivers still using the load/unload callbacks, we
need to make sure we set dev->registered so that load/unload code in
these callbacks doesn't trigger false warnings. Only a small
adjustement in drm_dev_register was needed.
Motivated by some irc discussions about object ids of dynamic objects
like blobs become invalid, and me going on a bit an audit spree.
Reviewed-by: Sean Paul <sean@poorly.run>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190614061723.1173-1-daniel.vetter@ffwll.ch
The function drm_client_close is declared as static and marked as
EXPORT_SYMBOL. It's a bit confusing for an internal function to be
exported. The area of visibility for such function is its .c file
and all other modules. Other *.c files of the same module can't use it,
despite all other modules can. Relying on the fact that this is the
internal function and it's not a crucial part of the API, the patch
removes the EXPORT_SYMBOL marking of drm_client_close.
Signed-off-by: Denis Efremov <efremov@linux.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20190703170150.32548-1-efremov@linux.com
This patch replaces mgag200's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.
The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
mga_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.
For consistency, this patch also changes the preferred framebuffer depth.
The original code used 24 bpp by default and 32 bpp for the framebuffer. As
24 bpp is not well supported by userspace anyway, setting 32 bpp as default
makes sense.
v2:
* rely on fbdev helpers error messages
* document changes to preferred depth
* dirty function no longer required
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315832/
The bochs driver (and virtual hardware) requires buffer objects to
reside in video ram to display them to the screen. So it can not
display the framebuffer console because the respective buffer object
is permanently pinned in system memory.
Using a shadow buffer for the console solves this problem. The console
emulation will pin the buffer object only during updates from the shadow
buffer. Otherwise, the bochs driver can freely relocated the buffer
between system memory and video ram.
v2:
* select shadow FB via struct drm_mode_config.prefer_shadow_fbdev
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315833/
This patch replaces ast's framebuffer console with DRM's generic
implememtation. All respective code is being removed from the driver.
The console is set up with a shadow buffer. The actual buffer object is
not permanently pinned in video ram, but just another buffer object that
the driver moves in and out of vram as necessary. The driver's function
ast_crtc_do_set_base() used to contain special handling for the framebuffer
console. With the new generic framebuffer, the driver does not need this
code an longer.
v2:
* use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}()
* dirty function no longer required
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315835/
Generic framebuffer emulation uses a shadow buffer for framebuffers with
dirty() function. If drivers want to use the shadow FB without such a
function, they can now set prefer_shadow or prefer_shadow_fbdev in their
mode_config structures. The former flag is exported to userspace, the
latter flag is fbdev-only.
v3:
* only schedule dirty worker if fbdev uses shadow fb
* test shadow fb settings with boolean operators
* use bool for struct drm_mode_config.prefer_shadow_fbdev
* fix documentation comments
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Noralf Trønnes <noralf@tronnes.org>
Tested-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315834/
This patch changes DRM clients to not map the buffer by default. The
buffer, like any buffer object, should be mapped and unmapped when
needed.
An unmapped buffer object can be evicted to system memory and does
not consume video ram until displayed. This allows to use generic fbdev
emulation with drivers for low-memory devices, such as ast and mgag200.
This change affects the generic framebuffer console. HW-based consoles
map their console buffer once and keep it mapped. Userspace can mmap this
buffer into its address space. The shadow-buffered framebuffer console
only needs the buffer object to be mapped during updates. While not being
updated from the shadow buffer, the buffer object can remain unmapped.
Userspace will always mmap the shadow buffer.
v2:
* change DRM client to not map buffer by default
* manually map client buffer for fbdev with HW framebuffer
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315830/
DRM clients, such as the fbdev emulation, have their buffer objects
mapped by default. Mapping a buffer implicitly prevents its relocation.
Hence, the buffer may permanently consume video memory while it's
allocated. This is a problem for drivers of low-memory devices, such as
ast, mgag200 or older framebuffer hardware, which will then not have
enough memory to display other content (e.g., X11).
This patch introduces drm_client_buffer_vmap() and _vunmap(). Internal
DRM clients can use these functions to unmap and remap buffer objects
as needed.
There's no reference counting for vmap operations. Callers are expected
to either keep buffers mapped (as it is now), or call vmap and vunmap
in pairs around code that accesses the mapped memory.
v2:
* remove several duplicated NULL-pointer checks
v3:
* style and typo fixes
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Noralf Trønnes <noralf@tronnes.org>
Link: https://patchwork.freedesktop.org/patch/315831/
This reverts commit 220df83a53.
Turns out drm_gem_dumb_map_offset really only worked for the dumb buffer
case, so revert the name change.
Signed-off-by: Rob Herring <robh@kernel.org>
This reverts commit 583bbf4613.
Turns out we need mmap to work on imported BOs even if the current code
is buggy.
Signed-off-by: Rob Herring <robh@kernel.org>
PRIME functionality is now provided by GEM object functions. The driver
callback functions are obsolete. So this patch renames them and turns
them into static internal functions of the VRAM helper library. The
implementation of gem_prime_mmap is now unused and the patch removes it.
v3:
* kept each renamed function at its original location within file
* kept documentation
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gerd Hoffmann <kraxel@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190702115012.4418-6-tzimmermann@suse.de
PRIME functionality is now provided via the callback functions in
struct drm_gem_object_funcs. The driver-structure functions are obsolete.
As a side effect of this patch, VRAM-based drivers get basic PRIME
support automatically without having to set any flags or additional
fields.
v2:
- use existing PRIME functions for object's table
v3:
- move object table to EOF so it can refer to internal interfaces
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gerd Hoffmann <kraxel@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190702115012.4418-2-tzimmermann@suse.de
When using an I2S source using a different clock source (usually the I2S
audio HW uses dedicated PLLs, different from the HDMI PHY PLL), fixed
CTS values will cause some frequent audio drop-out and glitches as
reported on Amlogic, Allwinner and Rockchip SoCs setups.
Setting the CTS in automatic mode will let the HDMI controller generate
automatically the CTS value to match the input audio clock.
The DesignWare DW-HDMI User Guide explains:
For Automatic CTS generation
Write "0" on the bit field "CTS_manual", Register 0x3205: AUD_CTS3
The DesignWare DW-HDMI Databook explains :
If "CTS_manual" bit equals 0b this registers contains "audCTS[19:0]"
generated by the Cycle time counter according to specified timing.
Cc: Jernej Skrabec <jernej.skrabec@siol.net>
Cc: Maxime Ripard <maxime.ripard@bootlin.com>
Cc: Jonas Karlman <jonas@kwiboo.se>
Cc: Heiko Stuebner <heiko@sntech.de>
Cc: Jerome Brunet <jbrunet@baylibre.com>
Signed-off-by: Neil Armstrong <narmstrong@baylibre.com>
Tested-by: Jernej Skrabec <jernej.skrabec@siol.net>
Reviewed-by: Jernej Skrabec <jernej.skrabec@siol.net>
Tested-by: Douglas Anderson <dianders@chromium.org>
Signed-off-by: Andrzej Hajda <a.hajda@samsung.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190612085147.26971-1-narmstrong@baylibre.com
In contrast to all of the DSI panel drivers in drivers/gpu/drm/panel
which attach to the DSI host via mipi_dsi_attach() at probe time, the
ADV7533 bridge device does not. Instead it defers this to the point that
the upstream device connects to its bridge via drm_bridge_attach().
The generic Synopsys MIPI DSI host driver does not register it's own
drm_bridge until the MIPI DSI has attached. But it does not call
drm_bridge_attach() on the downstream device until the upstream device
has attached. This leads to a chicken and the egg failure and the DRM
pipeline does not complete.
Since all other mipi_dsi_device drivers call mipi_dsi_attach() in
probe(), make the adv7533 mipi_dsi_device do the same. This ensures that
the Synopsys MIPI DSI host registers it's bridge such that it is
available for the upstream device to connect to.
Signed-off-by: Matt Redfearn <matt.redfearn@thinci.com>
Signed-off-by: Andrzej Hajda <a.hajda@samsung.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20190627151740.2277-1-matt.redfearn@thinci.com
Opencode all macros used from the deprecated drm_os_linux.h header file.
The DRM_WAIT_ON used 3 * HZ as timeout.
This was translated to 3000 msec.
The return value of mga_driver_fence_wait() was not
used, so make it return void to simplify code a bit.
v2:
- fixed timeout to 3000 msec (original value was 3 * Hz)
- drop unused return value from mga_driver_fence_wait()
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Thomas Zimmermann <tzimmermann@suse.de>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: David Airlie <airlied@linux.ie>
Link: https://patchwork.freedesktop.org/patch/msgid/20190623103542.30697-2-sam@ravnborg.org