run queue:
A set of entities scheduling commands for the same ring. It
implements the scheduling policy that selects the next entity to
emit commands from.
entity:
A scheduler entity is a wrapper around a job queue or a group of
other entities. This can be used to build hierarchies of entities.
For example all job queue entities belonging to the same process
may be placed in a higher level entity and scheduled against other
process entities.
Entities take turns emitting jobs from their job queue to the
corresponding hardware ring, in accordance with the scheduler policy.
Signed-off-by: Shaoyun Liu <Shaoyun.Liu@amd.com>
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Signed-off-by: Jammy Zhou <Jammy.Zhou@amd.com>
Acked-by: Christian K?nig <christian.koenig@amd.com>
Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com>
use kmalloc_array instead of kcalloc where appropriate and other
cleanups.
Signed-off-by: monk.liu <monk.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
the definitions can be shared by different IP components.
v2: fix include path
Signed-off-by: Jammy Zhou <Jammy.Zhou@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
We need to return the sequence number to userspace
even when we don't use user fences.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Otherwise the first 16 fences of a context will always signal immediately.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com>
This is a prerequisite for the GPU scheduler to make the order
of submission independent from the order of execution.
v2: properly implement the locking
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
The comment is misleading and incorrect, remove it.
Printing the id is completely meaningless and this practice
can cause a race conditions on command submission.
The flags and hangs fields are completely unused.
Give all fields a common indentation.
v2: remove fpriv reference and unused flags as well, fix debug message.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
This new interface can be used by IP components to retrieve the
firmware information from the core driver.
v2: fix one typo
Signed-off-by: Jammy Zhou <Jammy.Zhou@amd.com>
Signed-off-by: Rex Zhu <Rex.Zhou@amd.com>
Signed-off-by: Young Yang <Young.Yang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
CGS (Common Graphics Services) is an AMD cross component
abstraction layer to designed to better encapsulate
specific IP block drivers so different teams can effectively
work on differnet IP block drivers independently. It provides
a common interface for things like accessing registers,
allocating GPU memory, and registering interrupt sources.
The plan is to eventually move more and more IP drivers to
this interface. The first user is the ACP IP driver.
Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com>
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
In function 'amdgpu_uvd_cs_pass2':
warning: 'min_ctx_size' may be used uninitialized in this function
buf_sizes[0x4] = min_ctx_size;
^
note: 'min_ctx_size' was declared here
unsigned image_size, tmp, min_dpb_size, num_dpb_buffer, min_ctx_size;
^
Signed-off-by: Jammy Zhou <Jammy.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: stable@vger.kernel.org
A couple of fixes from the previous pull request as well as gl3 support.
There is one drm core change, an export of a previously private function.
Take 2 implementing screen targets, this time with the fbdev code adjusted
accordingly.
Also there is an implementation of register-driven command buffers, that
overrides the FIFO ring for command processing. It's needed for our upcoming
hardware revision.
* 'vmwgfx-next' of git://people.freedesktop.org/~thomash/linux: (35 commits)
drm/vmwgfx: Fix copyright headers
drm/vmwgfx: Add DX query support. Various fixes.
drm/vmwgfx: Add command parser support for a couple of DX commands
drm/vmwgfx: Command parser fixes for DX
drm/vmwgfx: Initial DX support
drm/vmwgfx: Update device includes for DX device functionality
drm: export the DRM permission check code
drm/vmwgfx: Fix crash when unloading vmwgfx v2
drm/vmwgfx: Fix framebuffer creation on older hardware
drm/vmwgfx: Fixed topology boundary checking for Screen Targets
drm/vmwgfx: Fix an uninitialized value
drm/vmwgfx: Fix compiler warning with 32-bit dma_addr_t
drm/vmwgfx: Kill a bunch of sparse warnings
drm/vmwgfx: Fix kms preferred mode sorting
drm/vmwgfx: Reinstate the legacy display system dirty callback
drm/vmwgfx: Implement fbdev on kms v2
drm/vmwgfx: Add a kernel interface to create a framebuffer v2
drm/vmwgfx: Avoid cmdbuf alloc sleeping if !TASK_RUNNING
drm/vmwgfx: Convert screen targets to new helpers v3
drm/vmwgfx: Convert screen objects to the new helpers
...