We were using the same mask twice. Looking at radeon, it seems
we should be using HDMI_AVI_INFO_CONT instead as the second mask.
Being there, fix typos in comments and improved readability.
I haven't looked at other DCEs, the mask may also be wrong for them.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alexandre Demers <alexandre.f.demers@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
AMDGPU_GEM_CREATE_NO_CPU_ACCESS and AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED are
obviously mutual exclusive. So stop adding a dummy entry without effect when
both are specified.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
V2:
1. use mutex instead of spinlock for shadow list, since its process could
sleep.
2. move list_del to bo destroy phase.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use shadow flag to judge which direction to sync.
V2:
Don't need bo pin, so remove it.
V3:
1. Split to two functions, one is backup_to_shadow, another is
restore_from_shadow.
2. Clean up previous shadow direction difinitions.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Phenomenon: software hang when device resume back, read UVD fence is 0xffffffff
and read pcie pid is 0xffff.
The issue is caused by VCE reset when update cg setting. according to HW programming
guide, adjust update VCE cg sequence.
The patch apply to VCE2.0.
Signed-off-by: JimQu <Jim.Qu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
For virtual display feature, by hardcoding 0 for the vblank counter and
-EINVAL for the scanout position return value, we signal to the core DRM code that there are
no hardware counters we can use for these.
Signed-off-by: Emily Deng <Emily.Deng@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
It doesn't make much sense to create bigger commands first which we then need
to split into smaller one again. Just make sure the commands we create aren't
to big in the first place.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Write the PTEs at the end of the IB instead of directly into the SDMA commands.
This can save quite some CPU cycles building the entries.
This doesn't change the DW estimation because PTEs where embedded into the IB
before as well. It just moves them to the end of the IB.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The pd/pt shadow bo will be used to backup page table, when gpu reset
happens, we can restore the page table by them.
V2:
Free shadow bo.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
shadow bo is the shadow of a bo, which is always in GTT,
which can be used to backup the original bo.
V2:
reference shadow parent, shadow bo will be freed by who allocted him.
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
These flags allow userspace to explicitly specify the target vertical
blank period when a flip should take effect.
v2:
* Add new struct drm_mode_crtc_page_flip_target instead of modifying
struct drm_mode_crtc_page_flip, to make sure all existing userspace
code keeps compiling (Daniel Vetter)
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
With the previous change, it's safe to let page flips take effect
anytime during a vertical blank period.
This can avoid delaying a flip by a frame in some cases where we get to
radeon_flip_work_func -> adev->mode_info.funcs->page_flip during a
vertical blank period.
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Now we can program a flip during a vertical blank period, if it's the
one targeted by the flip (or a later one). This allows simplifying
radeon_flip_work_func considerably.
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
With the previous change, it's safe to let page flips take effect
anytime during a vertical blank period.
This can avoid delaying a flip by a frame in some cases where we get to
amdgpu_flip_work_func -> adev->mode_info.funcs->page_flip during a
vertical blank period.
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Now we can program a flip during a vertical blank period, if it's the
one targeted by the flip (or a later one). This allows simplifying
amdgpu_flip_work_func considerably.
agd: update dce_virtual.c as well.
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>