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drm/i915: Adjust LUT rounding rules
drm_color_lut_extract() rounding was changed to follow the OpenGL int<->float conversion rules. Adjust intel_color_lut_pack() to match. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231013131402.24072-3-ville.syrjala@linux.intel.com Reviewed-by: Chaitanya Kumar Borah <chaitanya.kumar.borah@intel.com> Reviewed-by: Jani Nikula <jani.nikula@intel.com>
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@@ -785,14 +785,12 @@ static void chv_assign_csc(struct intel_crtc_state *crtc_state)
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/* convert hw value with given bit_precision to lut property val */
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static u32 intel_color_lut_pack(u32 val, int bit_precision)
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{
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u32 max = 0xffff >> (16 - bit_precision);
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val = clamp_val(val, 0, max);
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if (bit_precision < 16)
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val <<= 16 - bit_precision;
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return val;
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if (bit_precision > 16)
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return DIV_ROUND_CLOSEST_ULL(mul_u32_u32(val, (1 << 16) - 1),
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(1 << bit_precision) - 1);
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else
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return DIV_ROUND_CLOSEST(val * ((1 << 16) - 1),
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(1 << bit_precision) - 1);
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}
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static u32 i9xx_lut_8(const struct drm_color_lut *color)
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