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net/mlx5: Lag, store number of ports inside lag object
Store the number of lag ports inside the lag object. Lag object is a single shared object managing the lag state of multiple mlx5 devices on the same physical HCA. Downstream patches will allow hardware lag to be created over devices with more than 2 ports. Signed-off-by: Mark Bloch <mbloch@nvidia.com> Reviewed-by: Maor Gottlieb <maorg@nvidia.com> Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
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committed by
Saeed Mahameed
parent
bc4c2f2e01
commit
e9d5bb51c5
@@ -164,6 +164,7 @@ static struct mlx5_lag *mlx5_lag_dev_alloc(struct mlx5_core_dev *dev)
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if (err)
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mlx5_core_err(dev, "Failed to init multipath lag err=%d\n",
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err);
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ldev->ports = MLX5_CAP_GEN(dev, num_lag_ports);
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return ldev;
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}
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@@ -45,6 +45,7 @@ struct lag_tracker {
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*/
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struct mlx5_lag {
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u8 flags;
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u8 ports;
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int mode_changes_in_progress;
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bool shared_fdb;
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u8 v2p_map[MLX5_MAX_PORTS];
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