net/mlx5: Lag, store number of ports inside lag object

Store the number of lag ports inside the lag object. Lag object is a single
shared object managing the lag state of multiple mlx5 devices on the same
physical HCA.

Downstream patches will allow hardware lag to be created over devices with
more than 2 ports.

Signed-off-by: Mark Bloch <mbloch@nvidia.com>
Reviewed-by: Maor Gottlieb <maorg@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
This commit is contained in:
Mark Bloch
2022-02-27 13:45:59 +00:00
committed by Saeed Mahameed
parent bc4c2f2e01
commit e9d5bb51c5
2 changed files with 2 additions and 0 deletions

View File

@@ -164,6 +164,7 @@ static struct mlx5_lag *mlx5_lag_dev_alloc(struct mlx5_core_dev *dev)
if (err)
mlx5_core_err(dev, "Failed to init multipath lag err=%d\n",
err);
ldev->ports = MLX5_CAP_GEN(dev, num_lag_ports);
return ldev;
}

View File

@@ -45,6 +45,7 @@ struct lag_tracker {
*/
struct mlx5_lag {
u8 flags;
u8 ports;
int mode_changes_in_progress;
bool shared_fdb;
u8 v2p_map[MLX5_MAX_PORTS];