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drm/amdgpu: remove deadlocks from amdgpu_userq_pre_reset
The purpose of a GPU reset is to make sure that fence can be signaled again and the signal and resume workers can make progress again. So waiting for the resume worker or any fence in the GPU reset path is just utterly nonsense. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Prike Liang <Prike.Liang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> (cherry picked from commit fcd5f065eab46993af43442fd77ee8d9eb9c5bdf)
This commit is contained in:
committed by
Alex Deucher
parent
5e28b7b944
commit
d5971c5c34
@@ -1504,23 +1504,21 @@ void amdgpu_userq_pre_reset(struct amdgpu_device *adev)
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{
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const struct amdgpu_userq_funcs *userq_funcs;
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struct amdgpu_usermode_queue *queue;
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struct amdgpu_userq_mgr *uqm;
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unsigned long queue_id;
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/* TODO: We probably need a new lock for the queue state */
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xa_for_each(&adev->userq_doorbell_xa, queue_id, queue) {
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uqm = queue->userq_mgr;
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cancel_delayed_work_sync(&uqm->resume_work);
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if (queue->state == AMDGPU_USERQ_STATE_MAPPED) {
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amdgpu_userq_wait_for_last_fence(queue);
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userq_funcs = adev->userq_funcs[queue->queue_type];
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userq_funcs->unmap(queue);
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/* just mark all queues as hung at this point.
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* if unmap succeeds, we could map again
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* in amdgpu_userq_post_reset() if vram is not lost
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*/
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queue->state = AMDGPU_USERQ_STATE_HUNG;
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amdgpu_userq_fence_driver_force_completion(queue);
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}
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if (queue->state != AMDGPU_USERQ_STATE_MAPPED)
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continue;
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userq_funcs = adev->userq_funcs[queue->queue_type];
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userq_funcs->unmap(queue);
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/* just mark all queues as hung at this point.
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* if unmap succeeds, we could map again
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* in amdgpu_userq_post_reset() if vram is not lost
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*/
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queue->state = AMDGPU_USERQ_STATE_HUNG;
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amdgpu_userq_fence_driver_force_completion(queue);
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}
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}
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