HID: playstation: Add DualSense Edge extra button support

The DualSense Edge controller (product ID 0x0df2) has four additional
buttons compared to the standard DualSense: two front function buttons
(Fn1 and Fn2) and two rear paddles (left and right). These are reported
in bits 4-7 of buttons[2] in the input report.

Map them to BTN_TRIGGER_HAPPY1 through BTN_TRIGGER_HAPPY4 so that
userspace applications can use these extra inputs. An is_edge flag
gates the extra button handling based on the product ID.

Signed-off-by: Aaron Webster <awebster@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
This commit is contained in:
Aaron Webster
2026-04-06 21:40:08 -07:00
committed by Jiri Kosina
parent d97e7d7c30
commit bf29bafe3e

View File

@@ -112,6 +112,12 @@ struct ps_led_info {
#define DS_BUTTONS2_TOUCHPAD BIT(1)
#define DS_BUTTONS2_MIC_MUTE BIT(2)
/* DualSense Edge extra buttons in buttons[2], bits 4-7. */
#define DS_EDGE_BUTTONS_FN1 BIT(4)
#define DS_EDGE_BUTTONS_FN2 BIT(5)
#define DS_EDGE_BUTTONS_LEFT_PADDLE BIT(6)
#define DS_EDGE_BUTTONS_RIGHT_PADDLE BIT(7)
/* Status fields of DualSense input report. */
#define DS_STATUS0_BATTERY_CAPACITY GENMASK(3, 0)
#define DS_STATUS0_CHARGING GENMASK(7, 4)
@@ -178,6 +184,9 @@ struct dualsense {
struct input_dev *touchpad;
struct input_dev *jack;
/* True if this is a DualSense Edge (product 0x0df2). */
bool is_edge;
/* Update version is used as a feature/capability version. */
u16 update_version;
@@ -1486,6 +1495,18 @@ static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *r
input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);
input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);
input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
if (ds->is_edge) {
input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY1,
ds_report->buttons[2] & DS_EDGE_BUTTONS_FN1);
input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY2,
ds_report->buttons[2] & DS_EDGE_BUTTONS_FN2);
input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY3,
ds_report->buttons[2] & DS_EDGE_BUTTONS_LEFT_PADDLE);
input_report_key(ds->gamepad, BTN_TRIGGER_HAPPY4,
ds_report->buttons[2] & DS_EDGE_BUTTONS_RIGHT_PADDLE);
}
input_sync(ds->gamepad);
/*
@@ -1785,6 +1806,7 @@ static struct ps_device *dualsense_create(struct hid_device *hdev)
ds->use_vibration_v2 = ds->update_version >= DS_FEATURE_VERSION(2, 21);
} else if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
ds->use_vibration_v2 = true;
ds->is_edge = true;
}
ret = ps_devices_list_add(ps_dev);
@@ -1802,6 +1824,15 @@ static struct ps_device *dualsense_create(struct hid_device *hdev)
ret = PTR_ERR(ds->gamepad);
goto err;
}
/* Register DualSense Edge back paddle and Fn buttons. */
if (ds->is_edge) {
input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY1);
input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY2);
input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY3);
input_set_capability(ds->gamepad, EV_KEY, BTN_TRIGGER_HAPPY4);
}
/* Use gamepad input device name as primary device name for e.g. LEDs */
ps_dev->input_dev_name = dev_name(&ds->gamepad->dev);