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drm/i915/bmg: BMG should re-use MTL's south display logic
Battlemage's south display is the same as Meteor Lake's, including the need to invert the HPD pins, which Lunar Lake does not need. Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Balasubramani Vivekanandan <balasubramani.vivekanandan@intel.com> Reviewed-by: Dnyaneshwar Bhadane <dnyaneshwar.bhadane@intel.com> Signed-off-by: Radhakrishna Sripada <radhakrishna.sripada@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240430172850.1881525-14-radhakrishna.sripada@intel.com
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committed by
Radhakrishna Sripada
parent
0f6a95582d
commit
a8c026d0e6
@@ -218,10 +218,10 @@ void intel_detect_pch(struct drm_i915_private *dev_priv)
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if (DISPLAY_VER(dev_priv) >= 20) {
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dev_priv->pch_type = PCH_LNL;
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return;
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} else if (IS_METEORLAKE(dev_priv)) {
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} else if (IS_BATTLEMAGE(dev_priv) || IS_METEORLAKE(dev_priv)) {
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/*
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* Both north display and south display are on the SoC die.
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* The real PCH is uninvolved in display.
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* The real PCH (if it even exists) is uninvolved in display.
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*/
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dev_priv->pch_type = PCH_MTL;
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return;
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