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drm/amd/display: fix wrong color value mapping on MCM shaper LUT
Some shimmer/colorful points appears when using the steamOS color pipeline for HDR on gaming with DCN32. These points look like black values being wrongly mapped to red/blue/green values. It was caused because the number of hw points in regular LUTs and in a shaper LUT was treated as the same. DCN3+ regular LUTs have 257 bases and implicit deltas (i.e. HW calculates them), but shaper LUT is a special case: it has 256 bases and 256 deltas, as in DCN1-2 regular LUTs, and outputs 14-bit values. Fix that by setting by decreasing in 1 the number of HW points computed in the LUT segmentation so that shaper LUT (i.e. fixpoint == true) keeps the same DCN10 CM logic and regular LUTs go with `hw_points + 1`. CC: Krunoslav Kovac <Krunoslav.Kovac@amd.com> Fixes:4d5fd3d08e("drm/amd/display: PQ tail accuracy") Signed-off-by: Melissa Wen <mwen@igalia.com> Reviewed-by: Alex Hung <alex.hung@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> (cherry picked from commit5006505b19)
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committed by
Alex Deucher
parent
243b467dea
commit
8f959d37c1
@@ -163,6 +163,11 @@ bool cm3_helper_translate_curve_to_hw_format(
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hw_points += (1 << seg_distr[k]);
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}
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// DCN3+ have 257 pts in lieu of no separate slope registers
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// Prior HW had 256 base+slope pairs
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// Shaper LUT (i.e. fixpoint == true) is still 256 bases and 256 deltas
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hw_points = fixpoint ? (hw_points - 1) : hw_points;
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j = 0;
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for (k = 0; k < (region_end - region_start); k++) {
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increment = NUMBER_SW_SEGMENTS / (1 << seg_distr[k]);
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@@ -223,8 +228,6 @@ bool cm3_helper_translate_curve_to_hw_format(
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corner_points[1].green.slope = dc_fixpt_zero;
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corner_points[1].blue.slope = dc_fixpt_zero;
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// DCN3+ have 257 pts in lieu of no separate slope registers
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// Prior HW had 256 base+slope pairs
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lut_params->hw_points_num = hw_points + 1;
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k = 0;
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