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drm/i915: Don't rely that 2 VDSC engines are always enough for pixel rate
We are currently having FIFO underruns happening for kms_dsc test case,
problem is that, we check if curreny cdclk is >= pixel rate only if
there is a single VDSC engine enabled(i.e dsc_split=false) however if
we happen to have 2 VDSC engines enabled, we just kinda rely that this
would be automatically enough.
However pixel rate can be even >= than VDSC clock(cdclk) * 2, so in that
case even with 2 VDSC engines enabled, we still need to tweak it up.
So lets compare pixel rate with cdclk * VDSC engine count and
check if it still requires bumping up.
Previously we had to bump up CDCLK many times for similar reasons.
v2: - Use new intel_dsc_get_num_vdsc_instances to determine number of VDSC
engines, instead of slice count(Ankit Nautiyal)
v3: - s/u8/int/ (Jani Nikula)
v4: - Remove slice count mentions(Ankit Nautiyal)
- Use DIV_ROUND_UP in order to make sure that resulting CDCLK would
be always >= than required, after division(Ankit Nautiyal)
Signed-off-by: Stanislav Lisovskiy <stanislav.lisovskiy@intel.com>
Reviewed-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230704131758.14024-3-stanislav.lisovskiy@intel.com
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@@ -37,6 +37,7 @@
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#include "intel_pci_config.h"
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#include "intel_pcode.h"
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#include "intel_psr.h"
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#include "intel_vdsc.h"
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#include "vlv_sideband.h"
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/**
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@@ -2607,9 +2608,16 @@ int intel_crtc_compute_min_cdclk(const struct intel_crtc_state *crtc_state)
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* When we decide to use only one VDSC engine, since
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* each VDSC operates with 1 ppc throughput, pixel clock
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* cannot be higher than the VDSC clock (cdclk)
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* If there 2 VDSC engines, then pixel clock can't be higher than
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* VDSC clock(cdclk) * 2 and so on.
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*/
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if (crtc_state->dsc.compression_enable && !crtc_state->dsc.dsc_split)
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min_cdclk = max(min_cdclk, (int)crtc_state->pixel_rate);
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if (crtc_state->dsc.compression_enable) {
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int num_vdsc_instances = intel_dsc_get_num_vdsc_instances(crtc_state);
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min_cdclk = max_t(int, min_cdclk,
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DIV_ROUND_UP(crtc_state->pixel_rate,
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num_vdsc_instances));
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}
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/*
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* HACK. Currently for TGL/DG2 platforms we calculate
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