vsock: remove the now-unused rejected flag

After previous patch, the branch marking a socket rejected in
vsock_accept() is unreachable, and nothing ever sets vsk->rejected
elsewhere.

In fact, since commit d021c34405 ("VSOCK: Introduce VM Sockets"),
where `rejected` was introduced, there has never been a path that sets
sk_err on a listening socket, so that branch has been dead code since
the beginning.

Therefore, we can remove the `rejected` field from vsock_sock structure.

Suggested-by: Stefano Garzarella <sgarzare@redhat.com>
Signed-off-by: Nguyen Dinh Phi <phind.uet@gmail.com>
Reviewed-by: Stefano Garzarella <sgarzare@redhat.com>
Link: https://patch.msgid.link/20260813173024.2362935-3-phind.uet@gmail.com
Signed-off-by: Paolo Abeni <pabeni@redhat.com>
This commit is contained in:
Nguyen Dinh Phi
2026-08-14 01:30:19 +08:00
committed by Paolo Abeni
parent b8c899cf5e
commit 81fc0f3696
2 changed files with 16 additions and 35 deletions

View File

@@ -52,13 +52,10 @@ struct vsock_sock {
* The listening socket is the head for both lists. Sockets created
* for connection requests are placed in the pending list until they
* are connected, at which point they are put in the accept queue list
* so they can be accepted in accept(). If accept() cannot accept the
* connection, it is marked as rejected so the cleanup function knows
* to clean up the socket.
* so they can be accepted in accept().
*/
struct list_head pending_links;
struct list_head accept_queue;
bool rejected;
struct delayed_work connect_work;
struct delayed_work pending_work;
struct delayed_work close_work;

View File

@@ -38,10 +38,9 @@
* pending socket. When that socket reaches the connected state, it is removed
* from the listener socket's pending list and enqueued in the listener
* socket's accept queue. Callers of accept(2) will accept connected sockets
* from the listener socket's accept queue. If the socket cannot be accepted
* for some reason then it is marked rejected. Once the connection is
* accepted, it is owned by the user process and the responsibility for cleanup
* falls with that user process.
* from the listener socket's accept queue. Once the connection is accepted,
* it is owned by the user process and the responsibility for cleanup falls
* with that user process.
*
* - It is possible that these pending sockets will never reach the connected
* state; in fact, we may never receive another packet after the connection
@@ -49,9 +48,7 @@
* future, after some amount of time passes where a connection should have been
* established. This function ensures that the socket is off all lists so it
* cannot be retrieved, then drops all references to the socket so it is cleaned
* up (sock_put() -> sk_free() -> our sk_destruct implementation). Note this
* function will also cleanup rejected sockets, those that reach the connected
* state but leave it before they have been accepted.
* up (sock_put() -> sk_free() -> our sk_destruct implementation).
*
* - Lock ordering for pending or accept queue sockets is:
*
@@ -774,11 +771,10 @@ static void vsock_pending_work(struct work_struct *work)
if (vsock_is_pending(sk)) {
vsock_remove_pending(listener, sk);
} else if (!vsk->rejected) {
/* We are not on the pending list and accept() did not reject
* us, so we must have been accepted by our user process. We
* just need to drop our references to the sockets and be on
* our way.
} else {
/* We are not on the pending list so we must have been accepted
* by our user process. We just need to drop our references to
* the sockets and be on our way.
*/
cleanup = false;
goto out;
@@ -942,7 +938,6 @@ static struct sock *__vsock_create(struct net *net,
vsk->listener = NULL;
INIT_LIST_HEAD(&vsk->pending_links);
INIT_LIST_HEAD(&vsk->accept_queue);
vsk->rejected = false;
vsk->sent_request = false;
vsk->ignore_connecting_rst = false;
WRITE_ONCE(vsk->peer_shutdown, 0);
@@ -1914,27 +1909,16 @@ static int vsock_accept(struct socket *sock, struct socket *newsock,
lock_sock_nested(connected, SINGLE_DEPTH_NESTING);
vconnected = vsock_sk(connected);
/* If the listener socket has received an error, then we should
* reject this socket and return. Note that we simply mark the
* socket rejected, drop our reference, and let the cleanup
* function handle the cleanup; the fact that we found it in
* the listener's accept queue guarantees that the cleanup
* function hasn't run yet.
*/
if (err) {
vconnected->rejected = true;
} else {
newsock->state = SS_CONNECTED;
sock_graft(connected, newsock);
newsock->state = SS_CONNECTED;
sock_graft(connected, newsock);
set_bit(SOCK_CUSTOM_SOCKOPT,
set_bit(SOCK_CUSTOM_SOCKOPT,
&connected->sk_socket->flags);
if (vsock_msgzerocopy_allow(vconnected->transport))
set_bit(SOCK_SUPPORT_ZC,
&connected->sk_socket->flags);
if (vsock_msgzerocopy_allow(vconnected->transport))
set_bit(SOCK_SUPPORT_ZC,
&connected->sk_socket->flags);
}
release_sock(connected);
sock_put(connected);
}