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RDMA/pvrdma: Use bitmap_zalloc() when applicable
Use 'bitmap_zalloc()' to simplify code, improve the semantic and avoid some open-coded arithmetic in allocator arguments. Also change the corresponding 'kfree()' into 'bitmap_free()' to keep consistency. Link: https://lore.kernel.org/r/33e8b993bfa6b7164e9bee95e3c27fb2c53949ce.1637870667.git.christophe.jaillet@wanadoo.fr Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr> Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
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committed by
Jason Gunthorpe
parent
f86dbc9fc5
commit
67ec0fdfc5
@@ -63,7 +63,7 @@ int pvrdma_uar_table_init(struct pvrdma_dev *dev)
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tbl->max = num;
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tbl->mask = mask;
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spin_lock_init(&tbl->lock);
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tbl->table = kcalloc(BITS_TO_LONGS(num), sizeof(long), GFP_KERNEL);
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tbl->table = bitmap_zalloc(num, GFP_KERNEL);
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if (!tbl->table)
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return -ENOMEM;
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@@ -77,7 +77,7 @@ void pvrdma_uar_table_cleanup(struct pvrdma_dev *dev)
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{
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struct pvrdma_id_table *tbl = &dev->uar_table.tbl;
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kfree(tbl->table);
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bitmap_free(tbl->table);
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}
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int pvrdma_uar_alloc(struct pvrdma_dev *dev, struct pvrdma_uar_map *uar)
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