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drm/msm/registers: Generate _HI/LO builders for reg64
The upstream mesa copy of the GPU regs has shifted more things to reg64 instead of seperate 32b HI/LO reg32's. This works better with the "new- style" c++ builders that mesa has been migrating to for a6xx+ (to better handle register shuffling between gens), but it leaves the C builders with missing _HI/LO builders. So handle the special case of reg64, automatically generating the missing _HI/LO builders. Signed-off-by: Rob Clark <robin.clark@oss.qualcomm.com> Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com> Patchwork: https://patchwork.freedesktop.org/patch/673559/
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@@ -161,6 +161,7 @@ class Bitset(object):
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def __init__(self, name, template):
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self.name = name
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self.inline = False
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self.reg = None
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if template:
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self.fields = template.fields[:]
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else:
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@@ -266,6 +267,11 @@ class Bitset(object):
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def dump(self, is_deprecated, prefix=None):
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if prefix is None:
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prefix = self.name
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if self.reg and self.reg.bit_size == 64:
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print("static inline uint32_t %s_LO(uint32_t val)\n{" % prefix)
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print("\treturn val;\n}")
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print("static inline uint32_t %s_HI(uint32_t val)\n{" % prefix)
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print("\treturn val;\n}")
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for f in self.fields:
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if f.name:
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name = prefix + "_" + f.name
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@@ -645,6 +651,7 @@ class Parser(object):
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self.current_reg = Reg(attrs, self.prefix(variant), self.current_array, bit_size)
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self.current_reg.bitset = self.current_bitset
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self.current_bitset.reg = self.current_reg
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if len(self.stack) == 1:
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self.file.append(self.current_reg)
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