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drm/i915/shrinker: Wait before acquiring struct_mutex under oom
We can now wait for the GPU (all engines) to become idle without requiring the struct_mutex. Inside the shrinker, we need to currently take the struct_mutex in order to purge objects and to purge the objects we need the GPU to be idle - causing a stall whilst we hold the struct_mutex. We can hide most of that stall by performing the wait before taking the struct_mutex and only doing essential waits for new rendering on objects to be freed. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1470388464-28458-8-git-send-email-chris@chris-wilson.co.uk
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@@ -323,17 +323,22 @@ i915_gem_shrinker_lock_uninterruptible(struct drm_i915_private *dev_priv,
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struct shrinker_lock_uninterruptible *slu,
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int timeout_ms)
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{
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unsigned long timeout = msecs_to_jiffies(timeout_ms) + 1;
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unsigned long timeout = jiffies + msecs_to_jiffies_timeout(timeout_ms);
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do {
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if (i915_gem_wait_for_idle(dev_priv, false) == 0 &&
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i915_gem_shrinker_lock(&dev_priv->drm, &slu->unlock))
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break;
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while (!i915_gem_shrinker_lock(&dev_priv->drm, &slu->unlock)) {
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schedule_timeout_killable(1);
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if (fatal_signal_pending(current))
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return false;
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if (--timeout == 0) {
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if (time_after(jiffies, timeout)) {
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pr_err("Unable to lock GPU to purge memory.\n");
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return false;
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}
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}
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} while (1);
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slu->was_interruptible = dev_priv->mm.interruptible;
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dev_priv->mm.interruptible = false;
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