drm/buddy: Add kernel-doc for allocator structures and flags

Add missing kernel-doc for GPU buddy allocator flags,
gpu_buddy_block, and gpu_buddy. The documentation covers block
header fields, allocator roots, free trees, and allocation flags
such as RANGE, TOPDOWN, CONTIGUOUS, CLEAR, and TRIM_DISABLE.
Private members are marked with kernel-doc private markers
and documented with regular comments.

No functional changes.

v2:
- Corrected GPU_BUDDY_CLEAR_TREE and GPU_BUDDY_DIRTY_TREE index
  values (Arun)
- Rebased after DRM buddy allocator moved to drivers/gpu/
- Updated commit message

v3:
- Document reserved bits 8:6 in header layout (Arun)
- Fix checkpatch warning

Cc: Christian König <christian.koenig@amd.com>
Cc: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
Suggested-by: Matthew Auld <matthew.auld@intel.com>
Signed-off-by: Sanjay Yadav <sanjay.kumar.yadav@intel.com>
Reviewed-by: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
Signed-off-by: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
Link: https://patch.msgid.link/20260212092527.718455-5-sanjay.kumar.yadav@intel.com
This commit is contained in:
Sanjay Yadav
2026-02-12 14:55:29 +05:30
committed by Arunpravin Paneer Selvam
parent 70ad478043
commit 5cab6d386b

View File

@@ -12,11 +12,58 @@
#include <linux/sched.h>
#include <linux/rbtree.h>
/**
* GPU_BUDDY_RANGE_ALLOCATION - Allocate within a specific address range
*
* When set, allocation is restricted to the range [start, end) specified
* in gpu_buddy_alloc_blocks(). Without this flag, start/end are ignored
* and allocation can use any free space.
*/
#define GPU_BUDDY_RANGE_ALLOCATION BIT(0)
/**
* GPU_BUDDY_TOPDOWN_ALLOCATION - Allocate from top of address space
*
* Allocate starting from high addresses and working down. Useful for
* separating different allocation types (e.g., kernel vs userspace)
* to reduce fragmentation.
*/
#define GPU_BUDDY_TOPDOWN_ALLOCATION BIT(1)
/**
* GPU_BUDDY_CONTIGUOUS_ALLOCATION - Require physically contiguous blocks
*
* The allocation must be satisfied with a single contiguous block.
* If the requested size cannot be allocated contiguously, the
* allocation fails with -ENOSPC.
*/
#define GPU_BUDDY_CONTIGUOUS_ALLOCATION BIT(2)
/**
* GPU_BUDDY_CLEAR_ALLOCATION - Prefer pre-cleared (zeroed) memory
*
* Attempt to allocate from the clear tree first. If insufficient clear
* memory is available, falls back to dirty memory. Useful when the
* caller needs zeroed memory and wants to avoid GPU clear operations.
*/
#define GPU_BUDDY_CLEAR_ALLOCATION BIT(3)
/**
* GPU_BUDDY_CLEARED - Mark returned blocks as cleared
*
* Used with gpu_buddy_free_list() to indicate that the memory being
* freed has been cleared (zeroed). The blocks will be placed in the
* clear tree for future GPU_BUDDY_CLEAR_ALLOCATION requests.
*/
#define GPU_BUDDY_CLEARED BIT(4)
/**
* GPU_BUDDY_TRIM_DISABLE - Disable automatic block trimming
*
* By default, if an allocation is smaller than the allocated block,
* excess memory is trimmed and returned to the free pool. This flag
* disables trimming, keeping the full power-of-two block size.
*/
#define GPU_BUDDY_TRIM_DISABLE BIT(5)
enum gpu_buddy_free_tree {
@@ -28,7 +75,28 @@ enum gpu_buddy_free_tree {
#define for_each_free_tree(tree) \
for ((tree) = 0; (tree) < GPU_BUDDY_MAX_FREE_TREES; (tree)++)
/**
* struct gpu_buddy_block - Block within a buddy allocator
*
* Each block in the buddy allocator is represented by this structure.
* Blocks are organized in a binary tree where each parent block can be
* split into two children (left and right buddies). The allocator manages
* blocks at various orders (power-of-2 sizes) from chunk_size up to the
* largest contiguous region.
*
* @private: Private data owned by the allocator user (e.g., driver-specific data)
* @link: List node for user ownership while block is allocated
*/
struct gpu_buddy_block {
/* private: */
/*
* Header bit layout:
* - Bits 63:12: block offset within the address space
* - Bits 11:10: state (ALLOCATED, FREE, or SPLIT)
* - Bit 9: clear bit (1 if memory is zeroed)
* - Bits 8:6: reserved
* - Bits 5:0: order (log2 of size relative to chunk_size)
*/
#define GPU_BUDDY_HEADER_OFFSET GENMASK_ULL(63, 12)
#define GPU_BUDDY_HEADER_STATE GENMASK_ULL(11, 10)
#define GPU_BUDDY_ALLOCATED (1 << 10)
@@ -43,7 +111,7 @@ struct gpu_buddy_block {
struct gpu_buddy_block *left;
struct gpu_buddy_block *right;
struct gpu_buddy_block *parent;
/* public: */
void *private; /* owned by creator */
/*
@@ -53,43 +121,58 @@ struct gpu_buddy_block {
* gpu_buddy_free* ownership is given back to the mm.
*/
union {
/* private: */
struct rb_node rb;
/* public: */
struct list_head link;
};
/* private: */
struct list_head tmp_link;
};
/* Order-zero must be at least SZ_4K */
#define GPU_BUDDY_MAX_ORDER (63 - 12)
/*
* Binary Buddy System.
/**
* struct gpu_buddy - GPU binary buddy allocator
*
* Locking should be handled by the user, a simple mutex around
* gpu_buddy_alloc* and gpu_buddy_free* should suffice.
* The buddy allocator provides efficient power-of-two memory allocation
* with fast allocation and free operations. It is commonly used for GPU
* memory management where allocations can be split into power-of-two
* block sizes.
*
* Locking should be handled by the user; a simple mutex around
* gpu_buddy_alloc_blocks() and gpu_buddy_free_block()/gpu_buddy_free_list()
* should suffice.
*
* @n_roots: Number of root blocks in the roots array.
* @max_order: Maximum block order (log2 of largest block size / chunk_size).
* @chunk_size: Minimum allocation granularity in bytes. Must be at least SZ_4K.
* @size: Total size of the address space managed by this allocator in bytes.
* @avail: Total free space currently available for allocation in bytes.
* @clear_avail: Free space available in the clear tree (zeroed memory) in bytes.
* This is a subset of @avail.
*/
struct gpu_buddy {
/* Maintain a free list for each order. */
struct rb_root **free_trees;
/* private: */
/*
* Maintain explicit binary tree(s) to track the allocation of the
* address space. This gives us a simple way of finding a buddy block
* and performing the potentially recursive merge step when freeing a
* block. Nodes are either allocated or free, in which case they will
* also exist on the respective free list.
* Array of red-black trees for free block management.
* Indexed as free_trees[clear/dirty][order] where:
* - Index 0 (GPU_BUDDY_CLEAR_TREE): blocks with zeroed content
* - Index 1 (GPU_BUDDY_DIRTY_TREE): blocks with unknown content
* Each tree holds free blocks of the corresponding order.
*/
struct rb_root **free_trees;
/*
* Array of root blocks representing the top-level blocks of the
* binary tree(s). Multiple roots exist when the total size is not
* a power of two, with each root being the largest power-of-two
* that fits in the remaining space.
*/
struct gpu_buddy_block **roots;
/*
* Anything from here is public, and remains static for the lifetime of
* the mm. Everything above is considered do-not-touch.
*/
/* public: */
unsigned int n_roots;
unsigned int max_order;
/* Must be at least SZ_4K */
u64 chunk_size;
u64 size;
u64 avail;