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drm/v3d: Add parameter to retrieve the global number of GPU resets
The GL extension KHR_robustness uses the number of global and per-context GPU resets to learn about graphics resets that affect a GL context. This commit introduces a new V3D parameter to retrieve the global number of GPU resets that have happened since the driver was probed. To retrieve this information, user-space must use DRM_V3D_PARAM_GLOBAL_RESET_COUNTER. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://lore.kernel.org/r/20250711-v3d-reset-counter-v1-1-1ac73e9fca2d@igalia.com Signed-off-by: Maíra Canal <mcanal@igalia.com>
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@@ -107,6 +107,11 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
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case DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES:
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args->value = !!v3d->gemfs;
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return 0;
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case DRM_V3D_PARAM_GLOBAL_RESET_COUNTER:
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mutex_lock(&v3d->reset_lock);
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args->value = v3d->reset_counter;
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mutex_unlock(&v3d->reset_lock);
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return 0;
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default:
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DRM_DEBUG("Unknown parameter %d\n", args->param);
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return -EINVAL;
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@@ -196,6 +196,11 @@ struct v3d_dev {
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* all jobs.
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*/
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struct v3d_perfmon *global_perfmon;
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/* Global reset counter. The counter must be incremented when
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* a GPU reset happens. It must be protected by @reset_lock.
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*/
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unsigned int reset_counter;
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};
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static inline struct v3d_dev *
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@@ -731,6 +731,8 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
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/* get the GPU back into the init state */
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v3d_reset(v3d);
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v3d->reset_counter++;
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for (q = 0; q < V3D_MAX_QUEUES; q++)
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drm_sched_resubmit_jobs(&v3d->queue[q].sched);
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@@ -294,6 +294,7 @@ enum drm_v3d_param {
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DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE,
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DRM_V3D_PARAM_MAX_PERF_COUNTERS,
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DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES,
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DRM_V3D_PARAM_GLOBAL_RESET_COUNTER,
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};
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struct drm_v3d_get_param {
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