net/mlx5: Lag, don't use magic numbers for ports

Instead of using 1 & 2 as the ports numbers use an enum value.

Signed-off-by: Mark Bloch <mbloch@nvidia.com>
Reviewed-by: Maor Gottlieb <maorg@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
This commit is contained in:
Mark Bloch
2021-11-29 09:24:49 +00:00
committed by Saeed Mahameed
parent 9278287e8d
commit 4f4551435c

View File

@@ -40,6 +40,11 @@
#include "lag.h"
#include "mp.h"
enum {
MLX5_LAG_EGRESS_PORT_1 = 1,
MLX5_LAG_EGRESS_PORT_2,
};
/* General purpose, use for short periods of time.
* Beware of lock dependencies (preferably, no locks should be acquired
* under it).
@@ -193,15 +198,15 @@ static void mlx5_infer_tx_affinity_mapping(struct lag_tracker *tracker,
p2en = tracker->netdev_state[MLX5_LAG_P2].tx_enabled &&
tracker->netdev_state[MLX5_LAG_P2].link_up;
*port1 = 1;
*port2 = 2;
*port1 = MLX5_LAG_EGRESS_PORT_1;
*port2 = MLX5_LAG_EGRESS_PORT_2;
if ((!p1en && !p2en) || (p1en && p2en))
return;
if (p1en)
*port2 = 1;
*port2 = MLX5_LAG_EGRESS_PORT_1;
else
*port1 = 2;
*port1 = MLX5_LAG_EGRESS_PORT_2;
}
static int _mlx5_modify_lag(struct mlx5_lag *ldev, u8 v2p_port1, u8 v2p_port2)