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drm/i915/gvt: Remove unused intel_vgpu_decode_sprite_plane
intel_vgpu_decode_sprite_plane() was added in 2017 by
commit 9f31d1063b ("drm/i915/gvt: Add framebuffer decoder support")
but has remained unused.
Remove it.
Signed-off-by: Dr. David Alan Gilbert <linux@treblig.org>
Reviewed-by: Zhenyu Wang <zhenyuw.linux@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20241222002043.173080-3-linux@treblig.org
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
This commit is contained in:
committed by
Rodrigo Vivi
parent
57af0c0f3b
commit
35bdd1060a
@@ -398,120 +398,3 @@ int intel_vgpu_decode_cursor_plane(struct intel_vgpu *vgpu,
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plane->y_hot = vgpu_vreg_t(vgpu, vgtif_reg(cursor_y_hot));
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return 0;
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}
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#define SPRITE_FORMAT_NUM (1 << 3)
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static const struct pixel_format sprite_pixel_formats[SPRITE_FORMAT_NUM] = {
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[0x0] = {DRM_FORMAT_YUV422, 16, "YUV 16-bit 4:2:2 packed"},
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[0x1] = {DRM_FORMAT_XRGB2101010, 32, "RGB 32-bit 2:10:10:10"},
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[0x2] = {DRM_FORMAT_XRGB8888, 32, "RGB 32-bit 8:8:8:8"},
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[0x4] = {DRM_FORMAT_AYUV, 32,
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"YUV 32-bit 4:4:4 packed (8:8:8:8 MSB-X:Y:U:V)"},
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};
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/**
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* intel_vgpu_decode_sprite_plane - Decode sprite plane
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* @vgpu: input vgpu
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* @plane: sprite plane to save decoded info
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* This function is called for decoding plane
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*
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* Returns:
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* 0 on success, non-zero if failed.
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*/
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int intel_vgpu_decode_sprite_plane(struct intel_vgpu *vgpu,
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struct intel_vgpu_sprite_plane_format *plane)
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{
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u32 val, fmt;
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u32 color_order, yuv_order;
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int drm_format;
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int pipe;
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pipe = get_active_pipe(vgpu);
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if (pipe >= I915_MAX_PIPES)
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return -ENODEV;
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val = vgpu_vreg_t(vgpu, SPRCTL(pipe));
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plane->enabled = !!(val & SPRITE_ENABLE);
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if (!plane->enabled)
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return -ENODEV;
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plane->tiled = !!(val & SPRITE_TILED);
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color_order = !!(val & SPRITE_RGB_ORDER_RGBX);
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yuv_order = (val & SPRITE_YUV_ORDER_MASK) >>
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_SPRITE_YUV_ORDER_SHIFT;
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fmt = (val & SPRITE_FORMAT_MASK) >> _SPRITE_FMT_SHIFT;
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if (!sprite_pixel_formats[fmt].bpp) {
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gvt_vgpu_err("Non-supported pixel format (0x%x)\n", fmt);
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return -EINVAL;
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}
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plane->hw_format = fmt;
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plane->bpp = sprite_pixel_formats[fmt].bpp;
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drm_format = sprite_pixel_formats[fmt].drm_format;
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/* Order of RGB values in an RGBxxx buffer may be ordered RGB or
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* BGR depending on the state of the color_order field
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*/
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if (!color_order) {
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if (drm_format == DRM_FORMAT_XRGB2101010)
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drm_format = DRM_FORMAT_XBGR2101010;
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else if (drm_format == DRM_FORMAT_XRGB8888)
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drm_format = DRM_FORMAT_XBGR8888;
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}
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if (drm_format == DRM_FORMAT_YUV422) {
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switch (yuv_order) {
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case 0:
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drm_format = DRM_FORMAT_YUYV;
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break;
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case 1:
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drm_format = DRM_FORMAT_UYVY;
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break;
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case 2:
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drm_format = DRM_FORMAT_YVYU;
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break;
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case 3:
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drm_format = DRM_FORMAT_VYUY;
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break;
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default:
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/* yuv_order has only 2 bits */
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break;
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}
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}
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plane->drm_format = drm_format;
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plane->base = vgpu_vreg_t(vgpu, SPRSURF(pipe)) & I915_GTT_PAGE_MASK;
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if (!vgpu_gmadr_is_valid(vgpu, plane->base))
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return -EINVAL;
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plane->base_gpa = intel_vgpu_gma_to_gpa(vgpu->gtt.ggtt_mm, plane->base);
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if (plane->base_gpa == INTEL_GVT_INVALID_ADDR) {
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gvt_vgpu_err("Translate sprite plane gma 0x%x to gpa fail\n",
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plane->base);
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return -EINVAL;
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}
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plane->stride = vgpu_vreg_t(vgpu, SPRSTRIDE(pipe)) &
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_SPRITE_STRIDE_MASK;
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val = vgpu_vreg_t(vgpu, SPRSIZE(pipe));
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plane->height = (val & _SPRITE_SIZE_HEIGHT_MASK) >>
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_SPRITE_SIZE_HEIGHT_SHIFT;
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plane->width = (val & _SPRITE_SIZE_WIDTH_MASK) >>
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_SPRITE_SIZE_WIDTH_SHIFT;
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plane->height += 1; /* raw height is one minus the real value */
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plane->width += 1; /* raw width is one minus the real value */
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val = vgpu_vreg_t(vgpu, SPRPOS(pipe));
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plane->x_pos = (val & _SPRITE_POS_X_MASK) >> _SPRITE_POS_X_SHIFT;
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plane->y_pos = (val & _SPRITE_POS_Y_MASK) >> _SPRITE_POS_Y_SHIFT;
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val = vgpu_vreg_t(vgpu, SPROFFSET(pipe));
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plane->x_offset = (val & _SPRITE_OFFSET_START_X_MASK) >>
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_SPRITE_OFFSET_START_X_SHIFT;
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plane->y_offset = (val & _SPRITE_OFFSET_START_Y_MASK) >>
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_SPRITE_OFFSET_START_Y_SHIFT;
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return 0;
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}
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@@ -156,7 +156,5 @@ int intel_vgpu_decode_primary_plane(struct intel_vgpu *vgpu,
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struct intel_vgpu_primary_plane_format *plane);
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int intel_vgpu_decode_cursor_plane(struct intel_vgpu *vgpu,
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struct intel_vgpu_cursor_plane_format *plane);
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int intel_vgpu_decode_sprite_plane(struct intel_vgpu *vgpu,
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struct intel_vgpu_sprite_plane_format *plane);
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#endif
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