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drm/i915: Use more optimal VTd alignment for planes
Depending on the platform and/or plane type we can get away with a bit less alignment in the VT-d w/a. Reduce the numbers accordingly. Note that it's not actually clear in VLV/CHV need this w/a, and if they do we don't actually know what kind of alignment is sufficient. Leave the 256k alignment in place for now, but toss in a FIXME. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20250122151755.6928-3-ville.syrjala@linux.intel.com Reviewed-by: Jani Nikula <jani.nikula@intel.com>
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@@ -785,6 +785,7 @@ unsigned int vlv_plane_min_alignment(struct intel_plane *plane,
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if (intel_plane_can_async_flip(plane, fb->modifier))
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return 256 * 1024;
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/* FIXME undocumented so not sure what's actually needed */
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if (intel_scanout_needs_vtd_wa(i915))
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return 256 * 1024;
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@@ -375,7 +375,7 @@ static unsigned int i9xx_cursor_min_alignment(struct intel_plane *plane,
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struct drm_i915_private *i915 = to_i915(plane->base.dev);
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if (intel_scanout_needs_vtd_wa(i915))
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return 256 * 1024;
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return 64 * 1024;
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return 4 * 1024; /* physical for i915/i945 */
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}
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@@ -983,7 +983,7 @@ static unsigned int g4x_sprite_min_alignment(struct intel_plane *plane,
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struct drm_i915_private *i915 = to_i915(plane->base.dev);
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if (intel_scanout_needs_vtd_wa(i915))
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return 256 * 1024;
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return 128 * 1024;
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return 4 * 1024;
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}
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