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drm/amdgpu/gfx12: Add Cleaner Shader Support for GFX12.0 GPUs
This commit enables the cleaner shader feature for GFX12.0 and GFX12.0.1 GPUs. The cleaner shader is important for clearing GPU resources such as Local Data Share (LDS), Vector General Purpose Registers (VGPRs), and Scalar General Purpose Registers (SGPRs) between workloads. - This feature ensures that GPU resources are reset between workloads, preventing data leaks and ensuring accurate computation. By enabling the cleaner shader, this update enhances the security and reliability of GPU operations on GFX12.0 hardware. Cc: Christian König <christian.koenig@amd.com> Cc: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Srinivasan Shanmugam <srinivasan.shanmugam@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
committed by
Alex Deucher
parent
f2935a3019
commit
19b7f7c721
@@ -1352,6 +1352,14 @@ static int gfx_v12_0_sw_init(struct amdgpu_ip_block *ip_block)
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}
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switch (amdgpu_ip_version(adev, GC_HWIP, 0)) {
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case IP_VERSION(12, 0, 0):
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case IP_VERSION(12, 0, 1):
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if (adev->gfx.me_fw_version >= 2480 &&
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adev->gfx.pfp_fw_version >= 2530 &&
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adev->gfx.mec_fw_version >= 2680 &&
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adev->mes.fw_version[0] >= 100)
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adev->gfx.enable_cleaner_shader = true;
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break;
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default:
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adev->gfx.enable_cleaner_shader = false;
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break;
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