drm/i915: Extract ilk_must_disable_lp_wm()

Pull the ilk/snb/ivb LP watermark disable checks into a separate
function similar to the gmch counterpart (i9xx_must_disable_cxsr()).
Reduces the clutter in intel_plane_atomic_calc_changes() significantly.

Reviewed-by: Arun R Murthy <arun.r.murthy@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240916162413.8555-4-ville.syrjala@linux.intel.com
This commit is contained in:
Ville Syrjälä
2024-09-16 19:24:09 +03:00
parent 9cf6f05cc5
commit 16d1d39db5

View File

@@ -493,6 +493,61 @@ static bool i9xx_must_disable_cxsr(const struct intel_crtc_state *new_crtc_state
return old_ctl != new_ctl;
}
static bool ilk_must_disable_lp_wm(const struct intel_crtc_state *new_crtc_state,
const struct intel_plane_state *old_plane_state,
const struct intel_plane_state *new_plane_state)
{
struct intel_plane *plane = to_intel_plane(new_plane_state->uapi.plane);
bool old_visible = old_plane_state->uapi.visible;
bool new_visible = new_plane_state->uapi.visible;
bool modeset, turn_on;
if (plane->id == PLANE_CURSOR)
return false;
modeset = intel_crtc_needs_modeset(new_crtc_state);
turn_on = new_visible && (!old_visible || modeset);
/*
* ILK/SNB DVSACNTR/Sprite Enable
* IVB SPR_CTL/Sprite Enable
* "When in Self Refresh Big FIFO mode, a write to enable the
* plane will be internally buffered and delayed while Big FIFO
* mode is exiting."
*
* Which means that enabling the sprite can take an extra frame
* when we start in big FIFO mode (LP1+). Thus we need to drop
* down to LP0 and wait for vblank in order to make sure the
* sprite gets enabled on the next vblank after the register write.
* Doing otherwise would risk enabling the sprite one frame after
* we've already signalled flip completion. We can resume LP1+
* once the sprite has been enabled.
*
* With experimental results seems this is needed also for primary
* plane, not only sprite plane.
*/
if (turn_on)
return true;
/*
* WaCxSRDisabledForSpriteScaling:ivb
* IVB SPR_SCALE/Scaling Enable
* "Low Power watermarks must be disabled for at least one
* frame before enabling sprite scaling, and kept disabled
* until sprite scaling is disabled."
*
* ILK/SNB DVSASCALE/Scaling Enable
* "When in Self Refresh Big FIFO mode, scaling enable will be
* masked off while Big FIFO mode is exiting."
*
* Despite the w/a only being listed for IVB we assume that
* the ILK/SNB note has similar ramifications, hence we apply
* the w/a on all three platforms.
*/
return !intel_plane_is_scaled(old_plane_state) &&
intel_plane_is_scaled(new_plane_state);
}
static int intel_plane_atomic_calc_changes(const struct intel_crtc_state *old_crtc_state,
struct intel_crtc_state *new_crtc_state,
const struct intel_plane_state *old_plane_state,
@@ -568,44 +623,8 @@ static int intel_plane_atomic_calc_changes(const struct intel_crtc_state *old_cr
i9xx_must_disable_cxsr(new_crtc_state, old_plane_state, new_plane_state))
new_crtc_state->disable_cxsr = true;
/*
* ILK/SNB DVSACNTR/Sprite Enable
* IVB SPR_CTL/Sprite Enable
* "When in Self Refresh Big FIFO mode, a write to enable the
* plane will be internally buffered and delayed while Big FIFO
* mode is exiting."
*
* Which means that enabling the sprite can take an extra frame
* when we start in big FIFO mode (LP1+). Thus we need to drop
* down to LP0 and wait for vblank in order to make sure the
* sprite gets enabled on the next vblank after the register write.
* Doing otherwise would risk enabling the sprite one frame after
* we've already signalled flip completion. We can resume LP1+
* once the sprite has been enabled.
*
*
* WaCxSRDisabledForSpriteScaling:ivb
* IVB SPR_SCALE/Scaling Enable
* "Low Power watermarks must be disabled for at least one
* frame before enabling sprite scaling, and kept disabled
* until sprite scaling is disabled."
*
* ILK/SNB DVSASCALE/Scaling Enable
* "When in Self Refresh Big FIFO mode, scaling enable will be
* masked off while Big FIFO mode is exiting."
*
* Despite the w/a only being listed for IVB we assume that
* the ILK/SNB note has similar ramifications, hence we apply
* the w/a on all three platforms.
*
* With experimental results seems this is needed also for primary
* plane, not only sprite plane.
*/
if (plane->id != PLANE_CURSOR &&
(IS_IRONLAKE(dev_priv) || IS_SANDYBRIDGE(dev_priv) ||
IS_IVYBRIDGE(dev_priv)) &&
(turn_on || (!intel_plane_is_scaled(old_plane_state) &&
intel_plane_is_scaled(new_plane_state))))
if ((IS_IRONLAKE(dev_priv) || IS_SANDYBRIDGE(dev_priv) || IS_IVYBRIDGE(dev_priv)) &&
ilk_must_disable_lp_wm(new_crtc_state, old_plane_state, new_plane_state))
new_crtc_state->disable_lp_wm = true;
if (intel_plane_do_async_flip(plane, old_crtc_state, new_crtc_state)) {