drm/amdgpu/userq: move mqd_destroy to later stage to keep core obj valid

mqd_destroy cleans up queue core objects like mqd and fw_object
which are needed for any pending fence to signal properly.

Signed-off-by: Sunil Khatri <sunil.khatri@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 4ad65d610096498c8e265615aba42b3c47441bb5)
This commit is contained in:
Sunil Khatri
2026-05-20 16:25:50 +05:30
committed by Alex Deucher
parent 93f5534b35
commit 0b8a1600ab

View File

@@ -417,12 +417,10 @@ static void amdgpu_userq_cleanup(struct amdgpu_usermode_queue *queue)
{
struct amdgpu_userq_mgr *uq_mgr = queue->userq_mgr;
struct amdgpu_device *adev = uq_mgr->adev;
const struct amdgpu_userq_funcs *uq_funcs = adev->userq_funcs[queue->queue_type];
/* Wait for mode-1 reset to complete */
down_read(&adev->reset_domain->sem);
uq_funcs->mqd_destroy(queue);
/* Use interrupt-safe locking since IRQ handlers may access these XArrays */
xa_erase_irq(&adev->userq_doorbell_xa, queue->doorbell_index);
amdgpu_userq_fence_driver_free(queue);
@@ -541,15 +539,15 @@ static int
amdgpu_userq_destroy(struct amdgpu_userq_mgr *uq_mgr, struct amdgpu_usermode_queue *queue)
{
struct amdgpu_device *adev = uq_mgr->adev;
struct amdgpu_fpriv *fpriv = uq_mgr_to_fpriv(uq_mgr);
struct amdgpu_vm *vm = &fpriv->vm;
const struct amdgpu_userq_funcs *uq_funcs = adev->userq_funcs[queue->queue_type];
struct amdgpu_vm *vm = queue->vm;
int r = 0;
cancel_delayed_work_sync(&uq_mgr->resume_work);
/* Cancel any pending hang detection work and cleanup */
cancel_delayed_work_sync(&queue->hang_detect_work);
mutex_lock(&uq_mgr->userq_mutex);
amdgpu_userq_wait_for_last_fence(queue);
@@ -566,6 +564,7 @@ amdgpu_userq_destroy(struct amdgpu_userq_mgr *uq_mgr, struct amdgpu_usermode_que
amdgpu_userq_buffer_vas_list_cleanup(adev, queue);
amdgpu_bo_unreserve(vm->root.bo);
list_del(&queue->userq_va_list);
uq_funcs->mqd_destroy(queue);
queue->userq_mgr = NULL;
amdgpu_bo_reserve(queue->db_obj.obj, true);