drm/v3d: Use raw seqcount helpers instead of fighting with lockdep

The `v3d_stats` sequence counter uses regular seqcount helpers, which
carry lockdep annotations that expect a consistent IRQ context between
all writers. However, lockdep is unable to detect that v3d's readers
are never in IRQ or softirq context, and that for CPU job queues, even
the write side never is. This led to false positive that were previously
worked around by conditionally disabling local IRQs under
IS_ENABLED(CONFIG_LOCKDEP).

Switch to the raw seqcount helpers which skip lockdep tracking entirely.
This is safe because jobs are fully serialized per queue: the next job
can only be queued after the previous one has been signaled, so there is
no scope for the start and update paths to race on the same seqcount.

Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-2-49864fe00692@igalia.com
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
This commit is contained in:
Tvrtko Ursulin
2026-03-06 08:30:34 -03:00
committed by Maíra Canal
parent 8cf1bec37b
commit 0b2a4569cd
3 changed files with 16 additions and 45 deletions

View File

@@ -194,7 +194,7 @@ void v3d_get_stats(const struct v3d_stats *stats, u64 timestamp,
unsigned int seq;
do {
seq = read_seqcount_begin(&stats->lock);
seq = raw_read_seqcount_begin(&stats->lock);
*active_runtime = stats->enabled_ns;
if (stats->start_ns)
*active_runtime += timestamp - stats->start_ns;

View File

@@ -46,6 +46,11 @@ struct v3d_stats {
* This seqcount is used to protect the access to the GPU stats
* variables. It must be used as, while we are reading the stats,
* IRQs can happen and the stats can be updated.
*
* However, we use the raw seqcount helpers to interact with this lock
* to avoid false positives from lockdep, which is unable to detect that
* our readers are never from irq or softirq context, and that, for CPU
* job queues, even the write side never is.
*/
seqcount_t lock;
};

View File

@@ -144,54 +144,28 @@ v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
struct v3d_stats *global_stats = &v3d->queue[queue].stats;
struct v3d_stats *local_stats = &file->stats[queue];
u64 now = local_clock();
unsigned long flags;
/*
* We only need to disable local interrupts to appease lockdep who
* otherwise would think v3d_job_start_stats vs v3d_stats_update has an
* unsafe in-irq vs no-irq-off usage problem. This is a false positive
* because all the locks are per queue and stats type, and all jobs are
* completely one at a time serialised. More specifically:
*
* 1. Locks for GPU queues are updated from interrupt handlers under a
* spin lock and started here with preemption disabled.
*
* 2. Locks for CPU queues are updated from the worker with preemption
* disabled and equally started here with preemption disabled.
*
* Therefore both are consistent.
*
* 3. Because next job can only be queued after the previous one has
* been signaled, and locks are per queue, there is also no scope for
* the start part to race with the update part.
*/
if (IS_ENABLED(CONFIG_LOCKDEP))
local_irq_save(flags);
else
preempt_disable();
preempt_disable();
write_seqcount_begin(&local_stats->lock);
raw_write_seqcount_begin(&local_stats->lock);
local_stats->start_ns = now;
write_seqcount_end(&local_stats->lock);
raw_write_seqcount_end(&local_stats->lock);
write_seqcount_begin(&global_stats->lock);
raw_write_seqcount_begin(&global_stats->lock);
global_stats->start_ns = now;
write_seqcount_end(&global_stats->lock);
raw_write_seqcount_end(&global_stats->lock);
if (IS_ENABLED(CONFIG_LOCKDEP))
local_irq_restore(flags);
else
preempt_enable();
preempt_enable();
}
static void
v3d_stats_update(struct v3d_stats *stats, u64 now)
{
write_seqcount_begin(&stats->lock);
raw_write_seqcount_begin(&stats->lock);
stats->enabled_ns += now - stats->start_ns;
stats->jobs_completed++;
stats->start_ns = 0;
write_seqcount_end(&stats->lock);
raw_write_seqcount_end(&stats->lock);
}
void
@@ -201,13 +175,8 @@ v3d_job_update_stats(struct v3d_job *job, enum v3d_queue q)
struct v3d_queue_state *queue = &v3d->queue[q];
struct v3d_stats *global_stats = &queue->stats;
u64 now = local_clock();
unsigned long flags;
/* See comment in v3d_job_start_stats() */
if (IS_ENABLED(CONFIG_LOCKDEP))
local_irq_save(flags);
else
preempt_disable();
preempt_disable();
/* Don't update the local stats if the file context has already closed */
spin_lock(&queue->queue_lock);
@@ -217,10 +186,7 @@ v3d_job_update_stats(struct v3d_job *job, enum v3d_queue q)
v3d_stats_update(global_stats, now);
if (IS_ENABLED(CONFIG_LOCKDEP))
local_irq_restore(flags);
else
preempt_enable();
preempt_enable();
}
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)