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1 Commits

Author SHA1 Message Date
Greg Johnston
55ea00afdd Router sets status code 404 when it can't match a route and returns fallback 2023-01-16 20:50:48 -05:00
469 changed files with 10702 additions and 36411 deletions

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@@ -1,45 +0,0 @@
name: Test
on:
push:
branches: [main]
pull_request:
branches: [main]
env:
CARGO_TERM_COLOR: always
jobs:
test:
name: Check examples ${{ matrix.os }} (using rustc ${{ matrix.rust }})
runs-on: ${{ matrix.os }}
strategy:
matrix:
rust:
- nightly
os:
- ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Setup Rust
uses: actions-rs/toolchain@v1
with:
toolchain: ${{ matrix.rust }}
override: true
components: rustfmt
- name: Add wasm32-unknown-unknown
run: rustup target add wasm32-unknown-unknown
- name: Setup cargo-make
uses: davidB/rust-cargo-make@v1
- name: Cargo generate-lockfile
run: cargo generate-lockfile
- uses: Swatinem/rust-cache@v2
- name: Run cargo check on all examples
run: cargo make check-examples

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@@ -1,45 +0,0 @@
name: Test
on:
push:
branches: [main]
pull_request:
branches: [main]
env:
CARGO_TERM_COLOR: always
jobs:
test:
name: Check examples ${{ matrix.os }} (using rustc ${{ matrix.rust }})
runs-on: ${{ matrix.os }}
strategy:
matrix:
rust:
- stable
os:
- ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Setup Rust
uses: actions-rs/toolchain@v1
with:
toolchain: ${{ matrix.rust }}
override: true
components: rustfmt
- name: Add wasm32-unknown-unknown
run: rustup target add wasm32-unknown-unknown
- name: Setup cargo-make
uses: davidB/rust-cargo-make@v1
- name: Cargo generate-lockfile
run: cargo generate-lockfile
- uses: Swatinem/rust-cache@v2
- name: Run cargo check on all examples
run: cargo make --profile=github-actions check-stable

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@@ -1,45 +0,0 @@
name: Test
on:
push:
branches: [main]
pull_request:
branches: [main]
env:
CARGO_TERM_COLOR: always
jobs:
test:
name: Run `cargo check` ${{ matrix.os }} (using rustc ${{ matrix.rust }})
runs-on: ${{ matrix.os }}
strategy:
matrix:
rust:
- nightly
os:
- ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Setup Rust
uses: actions-rs/toolchain@v1
with:
toolchain: ${{ matrix.rust }}
override: true
components: rustfmt
- name: Add wasm32-unknown-unknown
run: rustup target add wasm32-unknown-unknown
- name: Setup cargo-make
uses: davidB/rust-cargo-make@v1
- name: Cargo generate-lockfile
run: cargo generate-lockfile
- uses: Swatinem/rust-cache@v2
- name: Run cargo check on all libraries
run: cargo make --profile=github-actions check

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@@ -1,34 +0,0 @@
name: Test
on:
push:
branches: [main]
pull_request:
branches: [main]
env:
CARGO_TERM_COLOR: always
jobs:
test:
name: Run rustfmt
runs-on: ${{ matrix.os }}
strategy:
matrix:
rust:
- nightly
os:
- ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Setup Rust
uses: actions-rs/toolchain@v1
with:
toolchain: ${{ matrix.rust }}
override: true
components: rustfmt
- name: Run Rustfmt
run: cargo fmt -- --check

View File

@@ -1,37 +0,0 @@
name: Deploy book
on:
push:
paths: ['docs/book/**']
branches:
- main
jobs:
deploy:
runs-on: ubuntu-latest
permissions:
contents: write # To push a branch
pull-requests: write # To create a PR from that branch
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Install mdbook
run: |
mkdir mdbook
curl -sSL https://github.com/rust-lang/mdBook/releases/download/v0.4.27/mdbook-v0.4.27-x86_64-unknown-linux-gnu.tar.gz | tar -xz --directory=./mdbook
echo `pwd`/mdbook >> $GITHUB_PATH
- name: Deploy GitHub Pages
run: |
cd docs/book
mdbook build
git worktree add gh-pages
git config user.name "Deploy book from CI"
git config user.email ""
cd gh-pages
# Delete the ref to avoid keeping history.
git update-ref -d refs/heads/gh-pages
rm -rf *
mv ../book/* .
git add .
git commit -m "Deploy book $GITHUB_SHA to gh-pages"
git push --force --set-upstream origin gh-pages

View File

@@ -11,7 +11,7 @@ env:
jobs:
test:
name: Run tests ${{ matrix.os }} (using rustc ${{ matrix.rust }})
name: Test on ${{ matrix.os }} (using rustc ${{ matrix.rust }})
runs-on: ${{ matrix.os }}
strategy:
matrix:
@@ -30,16 +30,17 @@ jobs:
override: true
components: rustfmt
- name: Add wasm32-unknown-unknown
run: rustup target add wasm32-unknown-unknown
- name: Setup cargo-make
uses: davidB/rust-cargo-make@v1
- name: Cargo generate-lockfile
run: cargo generate-lockfile
- name: Run Rustfmt
run: cargo fmt -- --check
- uses: Swatinem/rust-cache@v2
- name: Run tests with all features
run: cargo make --profile=github-actions test
run: cargo make ci

3
.gitignore vendored
View File

@@ -6,6 +6,3 @@ blob.rs
Cargo.lock
**/*.rs.bk
.DS_Store
.idea
.direnv
.envrc

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@@ -4,43 +4,37 @@ members = [
"leptos",
"leptos_dom",
"leptos_config",
"leptos_hot_reload",
"leptos_macro",
"leptos_reactive",
"leptos_server",
"server_fn",
"server_fn_macro",
"server_fn/server_fn_macro_default",
# integrations
"integrations/actix",
"integrations/axum",
"integrations/viz",
"integrations/utils",
# libraries
"meta",
"router",
# book
"docs/book/project/ch02_getting_started",
"docs/book/project/ch03_building_ui",
"docs/book/project/ch04_reactivity",
]
exclude = ["benchmarks", "examples"]
[workspace.package]
version = "0.3.0-alpha"
version = "0.1.0"
[workspace.dependencies]
leptos = { path = "./leptos", default-features = false, version = "0.3.0-alpha" }
leptos_dom = { path = "./leptos_dom", default-features = false, version = "0.3.0-alpha" }
leptos_hot_reload = { path = "./leptos_hot_reload", version = "0.3.0-alpha" }
leptos_macro = { path = "./leptos_macro", default-features = false, version = "0.3.0-alpha" }
leptos_reactive = { path = "./leptos_reactive", default-features = false, version = "0.3.0-alpha" }
leptos_server = { path = "./leptos_server", default-features = false, version = "0.3.0-alpha" }
server_fn = { path = "./server_fn", default-features = false, version = "0.3.0-alpha" }
server_fn_macro = { path = "./server_fn_macro", default-features = false, version = "0.3.0-alpha" }
server_fn_macro_default = { path = "./server_fn/server_fn_macro_default", default-features = false, version = "0.3.0-alpha" }
leptos_config = { path = "./leptos_config", default-features = false, version = "0.3.0-alpha" }
leptos_router = { path = "./router", version = "0.3.0-alpha" }
leptos_meta = { path = "./meta", default-features = false, version = "0.3.0-alpha" }
leptos_integration_utils = { path = "./integrations/utils", version = "0.3.0-alpha" }
leptos = { path = "./leptos", default-features = false, version = "0.1.0" }
leptos_dom = { path = "./leptos_dom", default-features = false, version = "0.1.0" }
leptos_macro = { path = "./leptos_macro", default-features = false, version = "0.1.0" }
leptos_reactive = { path = "./leptos_reactive", default-features = false, version = "0.1.0" }
leptos_server = { path = "./leptos_server", default-features = false, version = "0.1.0" }
leptos_config = { path = "./leptos_config", default-features = false, version = "0.1.0" }
leptos_router = { path = "./router", version = "0.1.0" }
leptos_meta = { path = "./meta", default-feature = false, version = "0.1.0" }
[profile.release]
codegen-units = 1

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@@ -7,104 +7,41 @@
# make tasks run at the workspace root
default_to_workspace = false
[tasks.check]
clear = true
dependencies = [
"check-all",
"check-wasm",
"check-all-release",
"check-wasm-release",
]
[tasks.ci]
dependencies = ["build", "build-examples", "test"]
[tasks.check-all]
[tasks.build]
clear = true
dependencies = ["build-all"]
[tasks.build-all]
command = "cargo"
args = ["+nightly", "check-all-features"]
args = ["+nightly", "build-all-features"]
install_crate = "cargo-all-features"
[tasks.check-wasm]
clear = true
dependencies = [{ name = "check-wasm", path = "leptos" }]
[tasks.check-all-release]
command = "cargo"
args = ["+nightly", "check-all-features"]
install_crate = "cargo-all-features"
[tasks.check-wasm-release]
clear = true
dependencies = [{ name = "check-wasm-release", path = "leptos" }]
[tasks.check-examples]
[tasks.build-examples]
clear = true
dependencies = [
{ name = "check", path = "examples/counter" },
{ name = "check", path = "examples/counter_isomorphic" },
{ name = "check", path = "examples/counters" },
{ name = "check", path = "examples/error_boundary" },
{ name = "check", path = "examples/errors_axum" },
{ name = "check", path = "examples/fetch" },
{ name = "check", path = "examples/hackernews" },
{ name = "check", path = "examples/hackernews_axum" },
{ name = "check", path = "examples/login_with_token_csr_only" },
{ name = "check", path = "examples/parent_child" },
{ name = "check", path = "examples/router" },
{ name = "check", path = "examples/session_auth_axum" },
{ name = "check", path = "examples/slots" },
{ name = "check", path = "examples/ssr_modes" },
{ name = "check", path = "examples/ssr_modes_axum" },
{ name = "check", path = "examples/tailwind" },
{ name = "check", path = "examples/tailwind_csr_trunk" },
{ name = "check", path = "examples/todo_app_sqlite" },
{ name = "check", path = "examples/todo_app_sqlite_axum" },
{ name = "check", path = "examples/todo_app_sqlite_viz" },
{ name = "check", path = "examples/todomvc" },
]
[tasks.check-stable]
clear = true
dependencies = [
{ name = "check", path = "examples/counter_without_macros" },
{ name = "check", path = "examples/counters_stable" },
{ name = "build", path = "examples/counter" },
{ name = "build", path = "examples/counter_isomorphic" },
{ name = "build", path = "examples/counters" },
{ name = "build", path = "examples/counters_stable" },
{ name = "build", path = "examples/fetch" },
{ name = "build", path = "examples/hackernews" },
{ name = "build", path = "examples/hackernews_axum" },
{ name = "build", path = "examples/parent_child" },
{ name = "build", path = "examples/router" },
{ name = "build", path = "examples/tailwind" },
{ name = "build", path = "examples/todo_app_sqlite" },
{ name = "build", path = "examples/todo_app_sqlite_axum" },
{ name = "build", path = "examples/todomvc" },
]
[tasks.test]
clear = true
dependencies = ["test-all", "test-leptos_macro-example", "doc-leptos_macro-example"]
dependencies = ["test-all"]
[tasks.test-all]
command = "cargo"
args = ["+nightly", "test-all-features"]
install_crate = "cargo-all-features"
[tasks.test-leptos_macro-example]
description = "Tests the leptos_macro/example to check if macro handles doc comments correctly"
command = "cargo"
args = ["+nightly", "test", "--doc"]
cwd = "leptos_macro/example"
install_crate = false
[tasks.doc-leptos_macro-example]
description = "Docs the leptos_macro/example to check if macro handles doc comments correctly"
command = "cargo"
args = ["+nightly", "doc"]
cwd = "leptos_macro/example"
install_crate = false
[tasks.test-examples]
description = "Run all unit and web tests for examples"
cwd = "examples"
command = "cargo"
args = ["make", "test-unit-and-web"]
[tasks.verify-examples]
description = "Run all quality checks and tests for examples"
cwd = "examples"
command = "cargo"
args = ["make", "verify-flow"]
[env]
RUSTFLAGS = ""
LEPTOS_OUTPUT_NAME="ci" # allows examples to check/build without cargo-leptos
[env.github-actions]
RUSTFLAGS = "-D warnings"

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@@ -6,7 +6,6 @@
[![crates.io](https://img.shields.io/crates/v/leptos.svg)](https://crates.io/crates/leptos)
[![docs.rs](https://docs.rs/leptos/badge.svg)](https://docs.rs/leptos)
[![Discord](https://img.shields.io/discord/1031524867910148188?color=%237289DA&label=discord)](https://discord.gg/YdRAhS7eQB)
[![Matrix](https://img.shields.io/badge/Matrix-leptos-grey?logo=matrix&labelColor=white&logoColor=black)](https://matrix.to/#/#leptos:matrix.org)
# Leptos
@@ -25,11 +24,12 @@ pub fn SimpleCounter(cx: Scope, initial_value: i32) -> impl IntoView {
let increment = move |_| set_value.update(|value| *value += 1);
// create user interfaces with the declarative `view!` macro
view! { cx,
view! {
cx,
<div>
<button on:click=clear>"Clear"</button>
<button on:click=decrement>"-1"</button>
<span>"Value: " {value} "!"</span>
<span>"Value: " {move || value().to_string()} "!"</span>
<button on:click=increment>"+1"</button>
</div>
}
@@ -48,27 +48,27 @@ Leptos is a full-stack, isomorphic Rust web framework leveraging fine-grained re
## What does that mean?
- **Full-stack**: Leptos can be used to build apps that run in the browser (client-side rendering), on the server (server-side rendering), or by rendering HTML on the server and then adding interactivity in the browser (server-side rendering with hydration). This includes support for HTTP streaming of both data ([`Resource`s](https://docs.rs/leptos/latest/leptos/struct.Resource.html)) and HTML (out-of-order or in-order streaming of [`<Suspense/>`](https://docs.rs/leptos/latest/leptos/fn.Suspense.html) components.)
- **Isomorphic**: Leptos provides primitives to write isomorphic [server functions](https://docs.rs/leptos_server/0.2.5/leptos_server/index.html), i.e., functions that can be called with the “same shape” on the client or server, but only run on the server. This means you can write your server-only logic (database requests, authentication etc.) alongside the client-side components that will consume it, and call server functions as if they were running in the browser, without needing to create and maintain a separate REST or other API.
- **Web**: Leptos is built on the Web platform and Web standards. The [router](https://docs.rs/leptos_router/latest/leptos_router/) is designed to use Web fundamentals (like links and forms) and build on top of them rather than trying to replace them.
- **Full-stack**: Leptos can be used to build apps that run in the browser (_client-side rendering_), on the server (_server-side rendering_), or by rendering HTML on the server and then adding interactivity in the browser (_hydration_). This includes support for _HTTP streaming_ of both data (`Resource`s) and HTML (out-of-order streaming of `<Suspense/>` components.)
- **Isomorphic**: Leptos provides primitives to write isomorphic server functions, i.e., functions that can be called with the “same shape” on the client or server, but only run on the server. This means you can write your server-only logic (database requests, authentication etc.) alongside the client-side components that will consume it, and call server functions as if they were running in the browser.
- **Web**: Leptos is built on the Web platform and Web standards. The router is designed to use Web fundamentals (like links and forms) and build on top of them rather than trying to replace them.
- **Framework**: Leptos provides most of what you need to build a modern web app: a reactive system, templating library, and a router that works on both the server and client side.
- **Fine-grained reactivity**: The entire framework is built from reactive primitives. This allows for extremely performant code with minimal overhead: when a reactive signals value changes, it can update a single text node, toggle a single class, or remove an element from the DOM without any other code running. (So, no virtual DOM overhead!)
- **Fine-grained reactivity**: The entire framework is built from reactive primitives. This allows for extremely performant code with minimal overhead: when a reactive signals value changes, it can update a single text node, toggle a single class, or remove an element from the DOM without any other code running. (_So, no virtual DOM!_)
- **Declarative**: Tell Leptos how you want the page to look, and let the framework tell the browser how to do it.
## Learn more
Here are some resources for learning more about Leptos:
- [Book](https://leptos-rs.github.io/leptos/) (work in progress)
- [Examples](https://github.com/leptos-rs/leptos/tree/main/examples)
- [API Documentation](https://docs.rs/leptos/latest/leptos/)
- [Common Bugs](https://github.com/leptos-rs/leptos/tree/main/docs/COMMON_BUGS.md) (and how to fix them!)
- Leptos Guide (in progress)
## `nightly` Note
Most of the examples assume youre using `nightly` version of Rust. For this, you can either set your toolchain globally or on per-project basis.
Most of the examples assume youre using `nightly` Rust.
To set `nightly` as a default toolchain for all projects (and add the ability to compile Rust to WebAssembly, if you havent already):
To set up your Rust toolchain using `nightly` (and add the ability to compile Rust to WebAssembly, if you havent already)
```
rustup toolchain install nightly
@@ -76,25 +76,17 @@ rustup default nightly
rustup target add wasm32-unknown-unknown
```
If you'd like to use `nightly` only in your Leptos project however, add [`rust-toolchain.toml`](https://rust-lang.github.io/rustup/overrides.html#the-toolchain-file) file with the following content:
```toml
[toolchain]
channel = "nightly"
targets = ["wasm32-unknown-unknown"]
```
If youre on `stable`, note the following:
1. You need to enable the `"stable"` flag in `Cargo.toml`: `leptos = { version = "0.2", features = ["stable"] }`
1. You need to enable the `"stable"` flag in `Cargo.toml`: `leptos = { version = "0.1.0-alpha", features = ["stable"] }`
2. `nightly` enables the function call syntax for accessing and setting signals. If youre using `stable`,
youll just call `.get()`, `.set()`, or `.update()` manually. Check out the
youll just call `.get()`, `.set()`, or `.update()` manually. Check out the
[`counters_stable` example](https://github.com/leptos-rs/leptos/blob/main/examples/counters_stable/src/main.rs)
for examples of the correct API.
## `cargo-leptos`
[`cargo-leptos`](https://github.com/leptos-rs/cargo-leptos) is a build tool that's designed to make it easy to build apps that run on both the client and the server, with seamless integration. The best way to get started with a real Leptos project right now is to use `cargo-leptos` and our starter templates for [Actix](https://github.com/leptos-rs/start) or [Axum](https://github.com/leptos-rs/start-axum).
[`cargo-leptos`](https://github.com/leptos-rs/cargo-leptos) is a build tool that's designed to make it easy to build apps that run on both the client and the server, with seamless integration. The best way to get started with a real Leptos project right now is to use `cargo-leptos` and our [starter template](https://github.com/leptos-rs/start).
```bash
cargo install cargo-leptos
@@ -103,32 +95,8 @@ cd [your project name]
cargo leptos watch
```
Open browser to [http://localhost:3000/](http://localhost:3000/).
## FAQs
### Whats up with the name?
_Leptos_ (λεπτός) is an ancient Greek word meaning “thin, light, refine, fine-grained.” To me, a classicist and not a dog owner, it evokes the lightweight reactive system that powers the framework. I've since learned the same word is at the root of the medical term “leptospirosis,” a blood infection that affects humans and animals... My bad. No dogs were harmed in the creation of this framework.
### Is it production ready?
People usually mean one of three things by this question.
1. **Are the APIs stable?** i.e., will I have to rewrite my whole app from Leptos 0.1 to 0.2 to 0.3 to 0.4, or can I write it now and benefit from new features and updates as new versions come?
The APIs are basically settled. Were adding new features, but were very happy with where the type system and patterns have landed. I would not expect major breaking changes to your code to adapt to future releases. The sorts of breaking changes that we discuss are things like “Oh yeah, that function should probably take `cx` as its argument...” not major changes to the way you write your application.
2. **Are there bugs?**
Yes, Im sure there are. You can see from the state of our issue tracker over time that there arent that _many_ bugs and theyre usually resolved pretty quickly. But for sure, there may be moments where you encounter something that requires a fix at the framework level, which may not be immediately resolved.
3. **Am I a consumer or a contributor?**
This may be the big one: “production ready” implies a certain orientation to a library: that you can basically use it, without any special knowledge of its internals or ability to contribute. Everyone has this at some level in their stack: for example I (@gbj) dont have the capacity or knowledge to contribute to something like `wasm-bindgen` at this point: I simply rely on it to work.
There are several people in the community using Leptos right now for internal apps at work, who have also become significant contributors. I think this is the right level of production use for now. There may be missing features that you need, and you may end up building them! But for internal apps, if youre willing to build and contribute missing pieces along the way, the framework is definitely usable right now.
### Can I use this for native GUI?
Sure! Obviously the `view` macro is for generating DOM nodes but you can use the reactive system to drive native any GUI toolkit that uses the same kind of object-oriented, event-callback-based framework as the DOM pretty easily. The principles are the same:
@@ -145,8 +113,8 @@ I've put together a [very simple GTK example](https://github.com/leptos-rs/lepto
On the surface level, these libraries may seem similar. Yew is, of course, the most mature Rust library for web UI development and has a huge ecosystem. Dioxus is similar in many ways, being heavily inspired by React. Here are some conceptual differences between Leptos and these frameworks:
- **VDOM vs. fine-grained:** Yew is built on the virtual DOM (VDOM) model: state changes cause components to re-render, generating a new virtual DOM tree. Yew diffs this against the previous VDOM, and applies those patches to the actual DOM. Component functions rerun whenever state changes. Leptos takes an entirely different approach. Components run once, creating (and returning) actual DOM nodes and setting up a reactive system to update those DOM nodes.
- **Performance:** This has huge performance implications: Leptos is simply much faster at both creating and updating the UI than Yew is. (Dioxus has made huge advances in performance with its recent 0.3 release, and is now roughly on par with Leptos.)
- **Mental model:** Adopting fine-grained reactivity also tends to simplify the mental model. There are no surprising component re-renders because there are no re-renders. You can call functions, create timeouts, etc. within the body of your component functions because they wont be re-run. You dont need to think about manual dependency tracking for effects; fine-grained reactivity tracks dependencies automatically.
- **Performance:** This has huge performance implications: Leptos is simply _much_ faster at both creating and updating the UI than Yew is.
- **Mental model:** Adopting fine-grained reactivity also tends to simplify the mental model. There are no surprising component re-renders because there are no re-renders. Your app can be divided into components based on what makes sense for your app, because they have no performance implications.
### How is this different from Sycamore?
@@ -154,9 +122,9 @@ Conceptually, these two frameworks are very similar: because both are built on f
There are some practical differences that make a significant difference:
- **Maturity:** Sycamore is obviously a much more mature and stable library with a larger ecosystem.
- **Templating:** Leptos uses a JSX-like template format (built on [syn-rsx](https://github.com/stoically/syn-rsx)) for its `view` macro. Sycamore offers the choice of its own templating DSL or a builder syntax.
- **Server integration:** Leptos provides primitives that encourage HTML streaming and allow for easy async integration and RPC calls, even without WASM enabled, making it easy to opt into integrations between your frontend and backend code without pushing you toward any particular metaframework patterns.
- **Read-write segregation:** Leptos, like Solid, encourages read-write segregation between signal getters and setters, so you end up accessing signals with tuples like `let (count, set_count) = create_signal(cx, 0);` _(If you prefer or if it's more convenient for your API, you can use [`create_rw_signal`](https://docs.rs/leptos/latest/leptos/fn.create_rw_signal.html) to give a unified read/write signal.)_
- **Read-write segregation:** Leptos, like Solid, encourages read-write segregation between signal getters and setters, so you end up accessing signals with tuples like `let (count, set_count) = create_signal(cx, 0);` _(If you prefer or if it's more convenient for your API, you can use `create_rw_signal` to give a unified read/write signal.)_
- **Signals are functions:** In Leptos, you can call a signal to access it rather than calling a specific method (so, `count()` instead of `count.get()`) This creates a more consistent mental model: accessing a reactive value is always a matter of calling a function. For example:
```rust

View File

@@ -4,7 +4,6 @@ version = "0.1.0"
edition = "2021"
[dependencies]
l021 = { package = "leptos", version = "0.2.1" }
leptos = { path = "../leptos", default-features = false, features = ["ssr"] }
sycamore = { version = "0.8", features = ["ssr"] }
yew = { git = "https://github.com/yewstack/yew", features = ["ssr"] }
@@ -17,11 +16,15 @@ lazy_static = "1"
log = "0.4"
strum = "0.24"
strum_macros = "0.24"
serde = { version = "1", features = ["derive", "rc"] }
serde = { version = "1", features = ["derive", "rc"]}
serde_json = "1"
tera = "1"
reactive-signals = "0.1.0-alpha.4"
[dependencies.web-sys]
version = "0.3"
features = ["Window", "Document", "HtmlElement", "HtmlInputElement"]
features = [
"Window",
"Document",
"HtmlElement",
"HtmlInputElement"
]

View File

@@ -2,6 +2,6 @@
extern crate test;
//åmod reactive;
//mod ssr;
//mod reactive;
mod ssr;
mod todomvc;

View File

@@ -1,113 +1,35 @@
use std::{cell::Cell, rc::Rc};
use test::Bencher;
#[bench]
fn leptos_deep_creation(b: &mut Bencher) {
use leptos::*;
let runtime = create_runtime();
b.iter(|| {
create_scope(runtime, |cx| {
let signal = create_rw_signal(cx, 0);
let mut memos = Vec::<Memo<usize>>::new();
for _ in 0..1000usize {
let prev = memos.last().copied();
if let Some(prev) = prev {
memos.push(create_memo(cx, move |_| prev.get() + 1));
} else {
memos.push(create_memo(cx, move |_| signal.get() + 1));
}
}
})
.dispose()
});
runtime.dispose();
}
use std::{cell::Cell, rc::Rc};
#[bench]
fn leptos_deep_update(b: &mut Bencher) {
use leptos::*;
let runtime = create_runtime();
fn leptos_create_1000_signals(b: &mut Bencher) {
use leptos::{create_isomorphic_effect, create_memo, create_scope, create_signal};
b.iter(|| {
create_scope(runtime, |cx| {
let signal = create_rw_signal(cx, 0);
let mut memos = Vec::<Memo<usize>>::new();
for _ in 0..1000usize {
if let Some(prev) = memos.last().copied() {
memos.push(create_memo(cx, move |_| prev.get() + 1));
} else {
memos.push(create_memo(cx, move |_| signal.get() + 1));
}
}
signal.set(1);
assert_eq!(memos[999].get(), 1001);
})
.dispose()
});
runtime.dispose();
}
#[bench]
fn leptos_narrowing_down(b: &mut Bencher) {
use leptos::*;
let runtime = create_runtime();
b.iter(|| {
create_scope(runtime, |cx| {
let sigs =
(0..1000).map(|n| create_signal(cx, n)).collect::<Vec<_>>();
create_scope(|cx| {
let acc = Rc::new(Cell::new(0));
let sigs = (0..1000).map(|n| create_signal(cx, n)).collect::<Vec<_>>();
let reads = sigs.iter().map(|(r, _)| *r).collect::<Vec<_>>();
let writes = sigs.iter().map(|(_, w)| *w).collect::<Vec<_>>();
let memo = create_memo(cx, move |_| {
reads.iter().map(|r| r.get()).sum::<i32>()
});
let memo = create_memo(cx, move |_| reads.iter().map(|r| r.get()).sum::<i32>());
assert_eq!(memo(), 499500);
})
.dispose()
});
runtime.dispose();
}
#[bench]
fn leptos_fanning_out(b: &mut Bencher) {
use leptos::*;
let runtime = create_runtime();
fn leptos_create_and_update_1000_signals(b: &mut Bencher) {
use leptos::{create_isomorphic_effect, create_memo, create_scope, create_signal};
b.iter(|| {
create_scope(runtime, |cx| {
let sig = create_rw_signal(cx, 0);
let memos = (0..1000)
.map(|_| create_memo(cx, move |_| sig.get()))
.collect::<Vec<_>>();
assert_eq!(memos.iter().map(|m| m.get()).sum::<i32>(), 0);
sig.set(1);
assert_eq!(memos.iter().map(|m| m.get()).sum::<i32>(), 1000);
})
.dispose()
});
runtime.dispose();
}
#[bench]
fn leptos_narrowing_update(b: &mut Bencher) {
use leptos::*;
let runtime = create_runtime();
b.iter(|| {
create_scope(runtime, |cx| {
create_scope(|cx| {
let acc = Rc::new(Cell::new(0));
let sigs =
(0..1000).map(|n| create_signal(cx, n)).collect::<Vec<_>>();
let sigs = (0..1000).map(|n| create_signal(cx, n)).collect::<Vec<_>>();
let reads = sigs.iter().map(|(r, _)| *r).collect::<Vec<_>>();
let writes = sigs.iter().map(|(_, w)| *w).collect::<Vec<_>>();
let memo = create_memo(cx, move |_| {
reads.iter().map(|r| r.get()).sum::<i32>()
});
let memo = create_memo(cx, move |_| reads.iter().map(|r| r.get()).sum::<i32>());
assert_eq!(memo(), 499500);
create_isomorphic_effect(cx, {
let acc = Rc::clone(&acc);
@@ -126,20 +48,17 @@ fn leptos_narrowing_update(b: &mut Bencher) {
})
.dispose()
});
runtime.dispose();
}
#[bench]
fn leptos_scope_creation_and_disposal(b: &mut Bencher) {
use leptos::*;
let runtime = create_runtime();
fn leptos_create_and_dispose_1000_scopes(b: &mut Bencher) {
use leptos::{create_isomorphic_effect, create_scope, create_signal};
b.iter(|| {
let acc = Rc::new(Cell::new(0));
let disposers = (0..1000)
.map(|_| {
create_scope(runtime, {
create_scope({
let acc = Rc::clone(&acc);
move |cx| {
let (r, w) = create_signal(cx, 0);
@@ -157,252 +76,16 @@ fn leptos_scope_creation_and_disposal(b: &mut Bencher) {
disposer.dispose();
}
});
runtime.dispose();
}
#[bench]
fn rs_deep_update(b: &mut Bencher) {
use reactive_signals::{Scope, Signal, signal, runtimes::ClientRuntime, types::Func};
let sc = ClientRuntime::new_root_scope();
b.iter(|| {
let signal = signal!(sc, 0);
let mut memos = Vec::<Signal<Func<i32>, ClientRuntime>>::new();
for i in 0..1000usize {
let prev = memos.get(i.saturating_sub(1)).copied();
if let Some(prev) = prev {
memos.push(signal!(sc, move || prev.get() + 1))
} else {
memos.push(signal!(sc, move || signal.get() + 1))
}
}
signal.set(1);
assert_eq!(memos[999].get(), 1001);
});
}
#[bench]
fn rs_fanning_out(b: &mut Bencher) {
use reactive_signals::{Scope, Signal, signal, runtimes::ClientRuntime, types::Func};
let cx = ClientRuntime::new_root_scope();
b.iter(|| {
let sig = signal!(cx, 0);
let memos = (0..1000)
.map(|_| signal!(cx, move || sig.get()))
.collect::<Vec<_>>();
assert_eq!(memos.iter().map(|m| m.get()).sum::<i32>(), 0);
sig.set(1);
assert_eq!(memos.iter().map(|m| m.get()).sum::<i32>(), 1000);
});
}
#[bench]
fn rs_narrowing_update(b: &mut Bencher) {
use reactive_signals::{Scope, Signal, signal, runtimes::ClientRuntime, types::Func};
let cx = ClientRuntime::new_root_scope();
b.iter(|| {
let acc = Rc::new(Cell::new(0));
let sigs =
(0..1000).map(|n| signal!(cx, n)).collect::<Vec<_>>();
let memo = signal!(cx, {
let sigs = sigs.clone();
move || {
sigs.iter().map(|r| r.get()).sum::<i32>()
}
});
assert_eq!(memo.get(), 499500);
signal!(cx, {
let acc = Rc::clone(&acc);
move || {
acc.set(memo.get());
}
});
assert_eq!(acc.get(), 499500);
sigs[1].update(|n| *n += 1);
sigs[10].update(|n| *n += 1);
sigs[100].update(|n| *n += 1);
assert_eq!(acc.get(), 499503);
assert_eq!(memo.get(), 499503);
});
}
#[bench]
fn l021_deep_creation(b: &mut Bencher) {
use l021::*;
let runtime = create_runtime();
b.iter(|| {
create_scope(runtime, |cx| {
let signal = create_rw_signal(cx, 0);
let mut memos = Vec::<Memo<usize>>::new();
for _ in 0..1000usize {
if let Some(prev) = memos.last().copied() {
memos.push(create_memo(cx, move |_| prev.get() + 1));
} else {
memos.push(create_memo(cx, move |_| signal.get() + 1));
}
}
})
.dispose()
});
runtime.dispose();
}
#[bench]
fn l021_deep_update(b: &mut Bencher) {
use l021::*;
let runtime = create_runtime();
b.iter(|| {
create_scope(runtime, |cx| {
let signal = create_rw_signal(cx, 0);
let mut memos = Vec::<Memo<usize>>::new();
for _ in 0..1000usize {
if let Some(prev) = memos.last().copied() {
memos.push(create_memo(cx, move |_| prev.get() + 1));
} else {
memos.push(create_memo(cx, move |_| signal.get() + 1));
}
}
signal.set(1);
assert_eq!(memos[999].get(), 1001);
})
.dispose()
});
runtime.dispose();
}
#[bench]
fn l021_narrowing_down(b: &mut Bencher) {
use l021::*;
let runtime = create_runtime();
b.iter(|| {
create_scope(runtime, |cx| {
let acc = Rc::new(Cell::new(0));
let sigs =
(0..1000).map(|n| create_signal(cx, n)).collect::<Vec<_>>();
let reads = sigs.iter().map(|(r, _)| *r).collect::<Vec<_>>();
let writes = sigs.iter().map(|(_, w)| *w).collect::<Vec<_>>();
let memo = create_memo(cx, move |_| {
reads.iter().map(|r| r.get()).sum::<i32>()
});
assert_eq!(memo(), 499500);
})
.dispose()
});
runtime.dispose();
}
#[bench]
fn l021_fanning_out(b: &mut Bencher) {
use leptos::*;
let runtime = create_runtime();
b.iter(|| {
create_scope(runtime, |cx| {
let sig = create_rw_signal(cx, 0);
let memos = (0..1000)
.map(|_| create_memo(cx, move |_| sig.get()))
.collect::<Vec<_>>();
assert_eq!(memos.iter().map(|m| m.get()).sum::<i32>(), 0);
sig.set(1);
assert_eq!(memos.iter().map(|m| m.get()).sum::<i32>(), 1000);
})
.dispose()
});
runtime.dispose();
}
#[bench]
fn l021_narrowing_update(b: &mut Bencher) {
use l021::*;
let runtime = create_runtime();
b.iter(|| {
create_scope(runtime, |cx| {
let acc = Rc::new(Cell::new(0));
let sigs =
(0..1000).map(|n| create_signal(cx, n)).collect::<Vec<_>>();
let reads = sigs.iter().map(|(r, _)| *r).collect::<Vec<_>>();
let writes = sigs.iter().map(|(_, w)| *w).collect::<Vec<_>>();
let memo = create_memo(cx, move |_| {
reads.iter().map(|r| r.get()).sum::<i32>()
});
assert_eq!(memo(), 499500);
create_isomorphic_effect(cx, {
let acc = Rc::clone(&acc);
move |_| {
acc.set(memo());
}
});
assert_eq!(acc.get(), 499500);
writes[1].update(|n| *n += 1);
writes[10].update(|n| *n += 1);
writes[100].update(|n| *n += 1);
assert_eq!(acc.get(), 499503);
assert_eq!(memo(), 499503);
})
.dispose()
});
runtime.dispose();
}
#[bench]
fn l021_scope_creation_and_disposal(b: &mut Bencher) {
use l021::*;
let runtime = create_runtime();
b.iter(|| {
let acc = Rc::new(Cell::new(0));
let disposers = (0..1000)
.map(|_| {
create_scope(runtime, {
let acc = Rc::clone(&acc);
move |cx| {
let (r, w) = create_signal(cx, 0);
create_isomorphic_effect(cx, {
move |_| {
acc.set(r());
}
});
w.update(|n| *n += 1);
}
})
})
.collect::<Vec<_>>();
for disposer in disposers {
disposer.dispose();
}
});
runtime.dispose();
}
#[bench]
fn sycamore_narrowing_down(b: &mut Bencher) {
use sycamore::reactive::{
create_effect, create_memo, create_scope, create_signal,
};
fn sycamore_create_1000_signals(b: &mut Bencher) {
use sycamore::reactive::{create_effect, create_memo, create_scope, create_signal};
b.iter(|| {
let d = create_scope(|cx| {
let acc = Rc::new(Cell::new(0));
let sigs = Rc::new(
(0..1000).map(|n| create_signal(cx, n)).collect::<Vec<_>>(),
);
let sigs = Rc::new((0..1000).map(|n| create_signal(cx, n)).collect::<Vec<_>>());
let memo = create_memo(cx, {
let sigs = Rc::clone(&sigs);
move || sigs.iter().map(|r| *r.get()).sum::<i32>()
@@ -414,78 +97,13 @@ fn sycamore_narrowing_down(b: &mut Bencher) {
}
#[bench]
fn sycamore_fanning_out(b: &mut Bencher) {
use sycamore::reactive::{
create_effect, create_memo, create_scope, create_signal,
};
b.iter(|| {
let d = create_scope(|cx| {
let sig = create_signal(cx, 0);
let memos = (0..1000)
.map(|_| create_memo(cx, move || sig.get()))
.collect::<Vec<_>>();
assert_eq!(memos.iter().map(|m| *(*m.get())).sum::<i32>(), 0);
sig.set(1);
assert_eq!(memos.iter().map(|m| *(*m.get())).sum::<i32>(), 1000);
});
unsafe { d.dispose() };
});
}
#[bench]
fn sycamore_deep_creation(b: &mut Bencher) {
use sycamore::reactive::*;
b.iter(|| {
let d = create_scope(|cx| {
let signal = create_signal(cx, 0);
let mut memos = Vec::<&ReadSignal<usize>>::new();
for _ in 0..1000usize {
if let Some(prev) = memos.last().copied() {
memos.push(create_memo(cx, move || *prev.get() + 1));
} else {
memos.push(create_memo(cx, move || *signal.get() + 1));
}
}
});
unsafe { d.dispose() };
});
}
#[bench]
fn sycamore_deep_update(b: &mut Bencher) {
use sycamore::reactive::*;
b.iter(|| {
let d = create_scope(|cx| {
let signal = create_signal(cx, 0);
let mut memos = Vec::<&ReadSignal<usize>>::new();
for _ in 0..1000usize {
if let Some(prev) = memos.last().copied() {
memos.push(create_memo(cx, move || *prev.get() + 1));
} else {
memos.push(create_memo(cx, move || *signal.get() + 1));
}
}
signal.set(1);
assert_eq!(*memos[999].get(), 1001);
});
unsafe { d.dispose() };
});
}
#[bench]
fn sycamore_narrowing_update(b: &mut Bencher) {
use sycamore::reactive::{
create_effect, create_memo, create_scope, create_signal,
};
fn sycamore_create_and_update_1000_signals(b: &mut Bencher) {
use sycamore::reactive::{create_effect, create_memo, create_scope, create_signal};
b.iter(|| {
let d = create_scope(|cx| {
let acc = Rc::new(Cell::new(0));
let sigs = Rc::new(
(0..1000).map(|n| create_signal(cx, n)).collect::<Vec<_>>(),
);
let sigs = Rc::new((0..1000).map(|n| create_signal(cx, n)).collect::<Vec<_>>());
let memo = create_memo(cx, {
let sigs = Rc::clone(&sigs);
move || sigs.iter().map(|r| *r.get()).sum::<i32>()
@@ -511,7 +129,7 @@ fn sycamore_narrowing_update(b: &mut Bencher) {
}
#[bench]
fn sycamore_scope_creation_and_disposal(b: &mut Bencher) {
fn sycamore_create_and_dispose_1000_scopes(b: &mut Bencher) {
use sycamore::reactive::{create_effect, create_scope, create_signal};
b.iter(|| {

View File

@@ -2,9 +2,9 @@ use test::Bencher;
#[bench]
fn leptos_ssr_bench(b: &mut Bencher) {
b.iter(|| {
b.iter(|| {
use leptos::*;
leptos_dom::HydrationCtx::reset_id();
_ = create_scope(create_runtime(), |cx| {
#[component]
fn Counter(cx: Scope, initial: i32) -> impl IntoView {
@@ -32,18 +32,18 @@ fn leptos_ssr_bench(b: &mut Bencher) {
assert_eq!(
rendered,
"<main id=\"_0-1\"><h1 id=\"_0-2\">Welcome to our benchmark page.</h1><p id=\"_0-3\">Here&#x27;s some introductory text.</p><div id=\"_0-3-1\"><button id=\"_0-3-2\">-1</button><span id=\"_0-3-3\">Value: <!>1<!--hk=_0-3-4-->!</span><button id=\"_0-3-5\">+1</button></div><!--hk=_0-3-0--><div id=\"_0-3-5-1\"><button id=\"_0-3-5-2\">-1</button><span id=\"_0-3-5-3\">Value: <!>2<!--hk=_0-3-5-4-->!</span><button id=\"_0-3-5-5\">+1</button></div><!--hk=_0-3-5-0--><div id=\"_0-3-5-5-1\"><button id=\"_0-3-5-5-2\">-1</button><span id=\"_0-3-5-5-3\">Value: <!>3<!--hk=_0-3-5-5-4-->!</span><button id=\"_0-3-5-5-5\">+1</button></div><!--hk=_0-3-5-5-0--></main>"
"<main><h1>Welcome to our benchmark page.</h1><p>Here's some introductory text.</p><div><button>-1</button><span>Value: <!>1<template id=\"_3\"></template>!</span><button>+1</button></div><template id=\"_1\"></template><div><button>-1</button><span>Value: <!>2<template id=\"_2\"></template>!</span><button>+1</button></div><template id=\"_0\"></template><div><button>-1</button><span>Value: <!>3<template id=\"_2\"></template>!</span><button>+1</button></div><template id=\"_0\"></template></main>"
);
});
});
}
/*
#[bench]
fn tera_ssr_bench(b: &mut Bencher) {
use serde::{Deserialize, Serialize};
use tera::*;
use tera::*;
use serde::{Serialize, Deserialize};
static TEMPLATE: &str = r#"<main>
static TEMPLATE: &str = r#"<main>
<h1>Welcome to our benchmark page.</h1>
<p>Here's some introductory text.</p>
{% for counter in counters %}
@@ -55,40 +55,37 @@ fn tera_ssr_bench(b: &mut Bencher) {
{% endfor %}
</main>"#;
lazy_static::lazy_static! {
static ref TERA: Tera = {
let mut tera = Tera::default();
tera.add_raw_templates(vec![("template.html", TEMPLATE)]).unwrap();
tera
};
}
lazy_static::lazy_static! {
static ref TERA: Tera = {
let mut tera = Tera::default();
tera.add_raw_templates(vec![("template.html", TEMPLATE)]).unwrap();
tera
};
}
#[derive(Serialize, Deserialize)]
struct Counter {
value: i32,
}
#[derive(Serialize, Deserialize)]
struct Counter {
value: i32
}
b.iter(|| {
let mut ctx = Context::new();
ctx.insert(
"counters",
&vec![
Counter { value: 0 },
Counter { value: 1 },
Counter { value: 2 },
],
);
b.iter(|| {
let mut ctx = Context::new();
ctx.insert("counters", &vec![
Counter { value: 0 },
Counter { value: 1},
Counter { value: 2 }
]);
let _ = TERA.render("template.html", &ctx).unwrap();
});
let _ = TERA.render("template.html", &ctx).unwrap();
});
}
#[bench]
fn sycamore_ssr_bench(b: &mut Bencher) {
use sycamore::prelude::*;
use sycamore::*;
use sycamore::*;
use sycamore::prelude::*;
b.iter(|| {
b.iter(|| {
_ = create_scope(|cx| {
#[derive(Prop)]
struct CounterProps {
@@ -142,10 +139,10 @@ fn sycamore_ssr_bench(b: &mut Bencher) {
#[bench]
fn yew_ssr_bench(b: &mut Bencher) {
use yew::prelude::*;
use yew::ServerRenderer;
use yew::prelude::*;
use yew::ServerRenderer;
b.iter(|| {
b.iter(|| {
#[derive(Properties, PartialEq, Eq, Debug)]
struct CounterProps {
initial: i32
@@ -197,3 +194,4 @@ fn yew_ssr_bench(b: &mut Bencher) {
});
});
}
*/

View File

@@ -1,7 +1,6 @@
pub use leptos::*;
use miniserde::*;
use web_sys::HtmlInputElement;
use wasm_bindgen::JsCast;
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Todos(pub Vec<Todo>);
@@ -9,327 +8,320 @@ pub struct Todos(pub Vec<Todo>);
const STORAGE_KEY: &str = "todos-leptos";
impl Todos {
pub fn new(cx: Scope) -> Self {
Self(vec![])
}
pub fn new(cx: Scope) -> Self {
Self(vec![])
}
pub fn new_with_1000(cx: Scope) -> Self {
let todos = (0..1000)
.map(|id| Todo::new(cx, id, format!("Todo #{id}")))
.collect();
Self(todos)
}
pub fn new_with_1000(cx: Scope) -> Self {
let todos = (0..1000)
.map(|id| Todo::new(cx, id, format!("Todo #{id}")))
.collect();
Self(todos)
}
pub fn is_empty(&self) -> bool {
self.0.is_empty()
}
pub fn is_empty(&self) -> bool {
self.0.is_empty()
}
pub fn add(&mut self, todo: Todo) {
self.0.push(todo);
}
pub fn add(&mut self, todo: Todo) {
self.0.push(todo);
}
pub fn remove(&mut self, id: usize) {
self.0.retain(|todo| todo.id != id);
}
pub fn remove(&mut self, id: usize) {
self.0.retain(|todo| todo.id != id);
}
pub fn remaining(&self) -> usize {
self.0.iter().filter(|todo| !(todo.completed)()).count()
}
pub fn remaining(&self) -> usize {
self.0.iter().filter(|todo| !(todo.completed)()).count()
}
pub fn completed(&self) -> usize {
self.0.iter().filter(|todo| (todo.completed)()).count()
}
pub fn completed(&self) -> usize {
self.0.iter().filter(|todo| (todo.completed)()).count()
}
pub fn toggle_all(&self) {
// if all are complete, mark them all active instead
if self.remaining() == 0 {
for todo in &self.0 {
if todo.completed.get() {
(todo.set_completed)(false);
}
}
}
// otherwise, mark them all complete
else {
for todo in &self.0 {
(todo.set_completed)(true);
}
pub fn toggle_all(&self) {
// if all are complete, mark them all active instead
if self.remaining() == 0 {
for todo in &self.0 {
if todo.completed.get() {
(todo.set_completed)(false);
}
}
}
// otherwise, mark them all complete
else {
for todo in &self.0 {
(todo.set_completed)(true);
}
}
}
fn clear_completed(&mut self) {
self.0.retain(|todo| !todo.completed.get());
}
fn clear_completed(&mut self) {
self.0.retain(|todo| !todo.completed.get());
}
}
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct Todo {
pub id: usize,
pub title: ReadSignal<String>,
pub set_title: WriteSignal<String>,
pub completed: ReadSignal<bool>,
pub set_completed: WriteSignal<bool>,
pub id: usize,
pub title: ReadSignal<String>,
pub set_title: WriteSignal<String>,
pub completed: ReadSignal<bool>,
pub set_completed: WriteSignal<bool>,
}
impl Todo {
pub fn new(cx: Scope, id: usize, title: String) -> Self {
Self::new_with_completed(cx, id, title, false)
}
pub fn new(cx: Scope, id: usize, title: String) -> Self {
Self::new_with_completed(cx, id, title, false)
}
pub fn new_with_completed(cx: Scope, id: usize, title: String, completed: bool) -> Self {
let (title, set_title) = create_signal(cx, title);
let (completed, set_completed) = create_signal(cx, completed);
Self {
id,
title,
set_title,
completed,
set_completed,
}
pub fn new_with_completed(
cx: Scope,
id: usize,
title: String,
completed: bool,
) -> Self {
let (title, set_title) = create_signal(cx, title);
let (completed, set_completed) = create_signal(cx, completed);
Self {
id,
title,
set_title,
completed,
set_completed,
}
}
pub fn toggle(&self) {
self.set_completed
.update(|completed| *completed = !*completed);
}
pub fn toggle(&self) {
self
.set_completed
.update(|completed| *completed = !*completed);
}
}
const ESCAPE_KEY: u32 = 27;
const ENTER_KEY: u32 = 13;
#[component]
pub fn TodoMVC(cx: Scope, todos: Todos) -> impl IntoView {
let mut next_id = todos
pub fn TodoMVC(cx: Scope,todos: Todos) -> impl IntoView {
let mut next_id = todos
.0
.iter()
.map(|todo| todo.id)
.max()
.map(|last| last + 1)
.unwrap_or(0);
let (todos, set_todos) = create_signal(cx, todos);
provide_context(cx, set_todos);
let (mode, set_mode) = create_signal(cx, Mode::All);
window_event_listener("hashchange", move |_| {
let new_mode = location_hash().map(|hash| route(&hash)).unwrap_or_default();
set_mode(new_mode);
});
let add_todo = move |ev: web_sys::KeyboardEvent| {
let target = event_target::<HtmlInputElement>(&ev);
ev.stop_propagation();
let key_code = ev.unchecked_ref::<web_sys::KeyboardEvent>().key_code();
if key_code == ENTER_KEY {
let title = event_target_value(&ev);
let title = title.trim();
if !title.is_empty() {
let new = Todo::new(cx, next_id, title.to_string());
set_todos.update(|t| t.add(new));
next_id += 1;
target.set_value("");
}
}
};
let filtered_todos = create_memo::<Vec<Todo>>(cx, move |_| {
todos.with(|todos| match mode.get() {
Mode::All => todos.0.to_vec(),
Mode::Active => todos
.0
.iter()
.map(|todo| todo.id)
.max()
.map(|last| last + 1)
.unwrap_or(0);
.filter(|todo| !todo.completed.get())
.cloned()
.collect(),
Mode::Completed => todos
.0
.iter()
.filter(|todo| todo.completed.get())
.cloned()
.collect(),
})
});
let (todos, set_todos) = create_signal(cx, todos);
provide_context(cx, set_todos);
// effect to serialize to JSON
// this does reactive reads, so it will automatically serialize on any relevant change
create_effect(cx, move |_| {
if let Ok(Some(storage)) = window().local_storage() {
let objs = todos
.get()
.0
.iter()
.map(TodoSerialized::from)
.collect::<Vec<_>>();
let json = json::to_string(&objs);
if storage.set_item(STORAGE_KEY, &json).is_err() {
log::error!("error while trying to set item in localStorage");
}
}
});
let (mode, set_mode) = create_signal(cx, Mode::All);
let add_todo = move |ev: web_sys::KeyboardEvent| {
let target = event_target::<HtmlInputElement>(&ev);
ev.stop_propagation();
let key_code = ev.unchecked_ref::<web_sys::KeyboardEvent>().key_code();
if key_code == ENTER_KEY {
let title = event_target_value(&ev);
let title = title.trim();
if !title.is_empty() {
let new = Todo::new(cx, next_id, title.to_string());
set_todos.update(|t| t.add(new));
next_id += 1;
target.set_value("");
}
}
};
let filtered_todos = create_memo::<Vec<Todo>>(cx, move |_| {
todos.with(|todos| match mode.get() {
Mode::All => todos.0.to_vec(),
Mode::Active => todos
.0
.iter()
.filter(|todo| !todo.completed.get())
.cloned()
.collect(),
Mode::Completed => todos
.0
.iter()
.filter(|todo| todo.completed.get())
.cloned()
.collect(),
})
});
// effect to serialize to JSON
// this does reactive reads, so it will automatically serialize on any relevant change
create_effect(cx, move |_| {
if let Ok(Some(storage)) = window().local_storage() {
let objs = todos
.get()
.0
.iter()
.map(TodoSerialized::from)
.collect::<Vec<_>>();
let json = json::to_string(&objs);
if storage.set_item(STORAGE_KEY, &json).is_err() {
log::error!("error while trying to set item in localStorage");
}
}
});
view! { cx,
<main>
<section class="todoapp">
<header class="header">
<h1>"todos"</h1>
<input
class="new-todo"
placeholder="What needs to be done?"
autofocus=""
on:keydown=add_todo
/>
</header>
<section class="main" class:hidden=move || todos.with(|t| t.is_empty())>
<input
id="toggle-all"
class="toggle-all"
type="checkbox"
prop:checked=move || todos.with(|t| t.remaining() > 0)
on:input=move |_| set_todos.update(|t| t.toggle_all())
/>
<label for="toggle-all">"Mark all as complete"</label>
<ul class="todo-list">
<For
each=filtered_todos
key=|todo| todo.id
view=move |cx, todo: Todo| {
view! { cx, <Todo todo=todo.clone()/> }
}
/>
</ul>
</section>
<footer class="footer" class:hidden=move || todos.with(|t| t.is_empty())>
<span class="todo-count">
<strong>{move || todos.with(|t| t.remaining().to_string())}</strong>
{move || if todos.with(|t| t.remaining()) == 1 { " item" } else { " items" }}
" left"
</span>
<ul class="filters">
<li>
<a
href="#/"
class="selected"
class:selected=move || mode() == Mode::All
>
"All"
</a>
</li>
<li>
<a href="#/active" class:selected=move || mode() == Mode::Active>
"Active"
</a>
</li>
<li>
<a href="#/completed" class:selected=move || mode() == Mode::Completed>
"Completed"
</a>
</li>
</ul>
<button
class="clear-completed hidden"
class:hidden=move || todos.with(|t| t.completed() == 0)
on:click=move |_| set_todos.update(|t| t.clear_completed())
>
"Clear completed"
</button>
</footer>
</section>
<footer class="info">
<p>"Double-click to edit a todo"</p>
<p>"Created by " <a href="http://todomvc.com">"Greg Johnston"</a></p>
<p>"Part of " <a href="http://todomvc.com">"TodoMVC"</a></p>
</footer>
</main>
}.into_view(cx)
view! { cx,
<main>
<section class="todoapp">
<header class="header">
<h1>"todos"</h1>
<input class="new-todo" placeholder="What needs to be done?" autofocus="" on:keydown=add_todo />
</header>
<section class="main" class:hidden={move || todos.with(|t| t.is_empty())}>
<input id="toggle-all" class="toggle-all" type="checkbox"
prop:checked={move || todos.with(|t| t.remaining() > 0)}
on:input=move |_| set_todos.update(|t| t.toggle_all())
/>
<label for="toggle-all">"Mark all as complete"</label>
<ul class="todo-list">
<For
each=filtered_todos
key=|todo| todo.id
view=move |todo: Todo| view! { cx, <Todo todo=todo.clone() /> }
/>
</ul>
</section>
<footer class="footer" class:hidden={move || todos.with(|t| t.is_empty())}>
<span class="todo-count">
<strong>{move || todos.with(|t| t.remaining().to_string())}</strong>
{move || if todos.with(|t| t.remaining()) == 1 {
" item"
} else {
" items"
}}
" left"
</span>
<ul class="filters">
<li><a href="#/" class="selected" class:selected={move || mode() == Mode::All}>"All"</a></li>
<li><a href="#/active" class:selected={move || mode() == Mode::Active}>"Active"</a></li>
<li><a href="#/completed" class:selected={move || mode() == Mode::Completed}>"Completed"</a></li>
</ul>
<button
class="clear-completed hidden"
class:hidden={move || todos.with(|t| t.completed() == 0)}
on:click=move |_| set_todos.update(|t| t.clear_completed())
>
"Clear completed"
</button>
</footer>
</section>
<footer class="info">
<p>"Double-click to edit a todo"</p>
<p>"Created by "<a href="http://todomvc.com">"Greg Johnston"</a></p>
<p>"Part of "<a href="http://todomvc.com">"TodoMVC"</a></p>
</footer>
</main>
}.into_view(cx)
}
#[component]
pub fn Todo(cx: Scope, todo: Todo) -> impl IntoView {
let (editing, set_editing) = create_signal(cx, false);
let set_todos = use_context::<WriteSignal<Todos>>(cx).unwrap();
//let input = NodeRef::new(cx);
let (editing, set_editing) = create_signal(cx, false);
let set_todos = use_context::<WriteSignal<Todos>>(cx).unwrap();
//let input = NodeRef::new(cx);
let save = move |value: &str| {
let value = value.trim();
if value.is_empty() {
set_todos.update(|t| t.remove(todo.id));
} else {
(todo.set_title)(value.to_string());
}
set_editing(false);
};
view! { cx,
<li class="todo" class:editing=editing class:completed=move || (todo.completed)()>
<div class="view">
<input class="toggle" type="checkbox" prop:checked=move || (todo.completed)()/>
<label on:dblclick=move |_| set_editing(true)>{move || todo.title.get()}</label>
<button
class="destroy"
on:click=move |_| set_todos.update(|t| t.remove(todo.id))
></button>
</div>
{move || {
editing()
.then(|| {
view! { cx,
<input
class="edit"
class:hidden=move || !(editing)()
prop:value=move || todo.title.get()
on:focusout=move |ev| save(&event_target_value(&ev))
on:keyup=move |ev| {
let key_code = ev.unchecked_ref::<web_sys::KeyboardEvent>().key_code();
if key_code == ENTER_KEY {
save(&event_target_value(&ev));
} else if key_code == ESCAPE_KEY {
set_editing(false);
}
}
/>
}
})
}}
</li>
let save = move |value: &str| {
let value = value.trim();
if value.is_empty() {
set_todos.update(|t| t.remove(todo.id));
} else {
(todo.set_title)(value.to_string());
}
set_editing(false);
};
view! { cx,
<li
class="todo"
class:editing={editing}
class:completed={move || (todo.completed)()}
//_ref=input
>
<div class="view">
<input
class="toggle"
type="checkbox"
prop:checked={move || (todo.completed)()}
/>
<label on:dblclick=move |_| set_editing(true)>
{move || todo.title.get()}
</label>
<button class="destroy" on:click=move |_| set_todos.update(|t| t.remove(todo.id))/>
</div>
{move || editing().then(|| view! { cx,
<input
class="edit"
class:hidden={move || !(editing)()}
prop:value={move || todo.title.get()}
on:focusout=move |ev| save(&event_target_value(&ev))
on:keyup={move |ev| {
let key_code = ev.unchecked_ref::<web_sys::KeyboardEvent>().key_code();
if key_code == ENTER_KEY {
save(&event_target_value(&ev));
} else if key_code == ESCAPE_KEY {
set_editing(false);
}
}}
/>
})
}
</li>
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Mode {
Active,
Completed,
All,
Active,
Completed,
All,
}
impl Default for Mode {
fn default() -> Self {
Mode::All
}
fn default() -> Self {
Mode::All
}
}
pub fn route(hash: &str) -> Mode {
match hash {
"/active" => Mode::Active,
"/completed" => Mode::Completed,
_ => Mode::All,
}
match hash {
"/active" => Mode::Active,
"/completed" => Mode::Completed,
_ => Mode::All,
}
}
#[derive(Serialize, Deserialize)]
pub struct TodoSerialized {
pub id: usize,
pub title: String,
pub completed: bool,
pub id: usize,
pub title: String,
pub completed: bool,
}
impl TodoSerialized {
pub fn into_todo(self, cx: Scope) -> Todo {
Todo::new_with_completed(cx, self.id, self.title, self.completed)
}
pub fn into_todo(self, cx: Scope) -> Todo {
Todo::new_with_completed(cx, self.id, self.title, self.completed)
}
}
impl From<&Todo> for TodoSerialized {
fn from(todo: &Todo) -> Self {
Self {
id: todo.id,
title: todo.title.get(),
completed: (todo.completed)(),
}
fn from(todo: &Todo) -> Self {
Self {
id: todo.id,
title: todo.title.get(),
completed: (todo.completed)(),
}
}
}

View File

@@ -7,15 +7,17 @@ mod yew;
#[bench]
fn leptos_todomvc_ssr(b: &mut Bencher) {
use ::leptos::*;
let runtime = create_runtime();
b.iter(|| {
use crate::todomvc::leptos::*;
let html = ::leptos::ssr::render_to_string(|cx| {
view! { cx, <TodoMVC todos=Todos::new(cx)/> }
_ = create_scope(create_runtime(), |cx| {
let rendered = view! {
cx,
<TodoMVC todos=Todos::new(cx)/>
}.into_view(cx).render_to_string(cx);
assert!(rendered.len() > 1);
});
assert!(html.len() > 1);
});
}
@@ -60,13 +62,14 @@ fn leptos_todomvc_ssr_with_1000(b: &mut Bencher) {
use self::leptos::*;
use ::leptos::*;
let html = ::leptos::ssr::render_to_string(|cx| {
view! {
_ = create_scope(create_runtime(), |cx| {
let rendered = view! {
cx,
<TodoMVC todos=Todos::new_with_1000(cx)/>
}
}.into_view(cx).render_to_string(cx);
assert!(rendered.len() > 1);
});
assert!(html.len() > 1);
});
}
@@ -103,4 +106,4 @@ fn yew_todomvc_ssr_with_1000(b: &mut Bencher) {
assert!(rendered.len() > 1);
});
});
}
}

View File

@@ -174,4 +174,4 @@ fn tera_todomvc_1000(b: &mut Bencher) {
let _ = TERA.render("template.html", &ctx).unwrap();
});
}
}

View File

@@ -28,52 +28,6 @@ let (a, set_a) = create_signal(cx, 0);
let b = move || a () > 5;
```
### Nested signal updates/reads triggering panic
Sometimes you have nested signals: for example, hash-map that can change over time, each of whose values can also change over time:
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
let resources = create_rw_signal(cx, HashMap::new());
let update = move |id: usize| {
resources.update(|resources| {
resources
.entry(id)
.or_insert_with(|| create_rw_signal(cx, 0))
.update(|amount| *amount += 1)
})
};
view! { cx,
<div>
<pre>{move || format!("{:#?}", resources.get().into_iter().map(|(id, resource)| (id, resource.get())).collect::<Vec<_>>())}</pre>
<button on:click=move |_| update(1)>"+"</button>
</div>
}
}
```
Clicking the button twice will cause a panic, because of the nested signal *read*. Calling the `update` function on `resources` immediately takes out a mutable borrow on `resources`, then updates the `resource` signal—which re-runs the effect that reads from the signals, which tries to immutably access `resources` and panics. It's the nested update here which causes a problem, because the inner update triggers and effect that tries to read both signals while the outer is still updating.
You can fix this fairly easily by using the [`Scope::batch()`](https://docs.rs/leptos/latest/leptos/struct.Scope.html#method.batch) method:
```rust
let update = move |id: usize| {
cx.batch(move || {
resources.update(|resources| {
resources
.entry(id)
.or_insert_with(|| create_rw_signal(cx, 0))
.update(|amount| *amount += 1)
})
});
};
```
This delays running any effects until after both updates are made, preventing the conflict entirely without requiring any other restructuring.
## Templates and the DOM
### `<input value=...>` doesn't update or stops updating
@@ -107,19 +61,3 @@ view! {
<input prop:value=a on:input=on_input />
}
```
## Build configuration
### Cargo feature resolution in workspaces
A new [version](https://doc.rust-lang.org/cargo/reference/resolver.html#resolver-versions) of Cargo's feature resolver was introduced for the 2021 edition of Rust.
For single crate projects it will select a resolver version based on the Rust edition in `Cargo.toml`. As there is no Rust edition present for `Cargo.toml` in a workspace, Cargo will default to the pre 2021 edition resolver.
This can cause issues resulting in non WASM compatible code being built for a WASM target. Seeing `mio` failing to build is often a sign that none WASM compatible code is being included in the build.
The resolver version can be set in the workspace `Cargo.toml` to remedy this issue.
```toml
[workspace]
members = ["member1", "member2"]
resolver = "2"
```

View File

@@ -1 +1 @@
book
book

View File

@@ -1,14 +0,0 @@
This project contains the core of a new introductory guide to Leptos.
It is built using `mdbook`. You can view a local copy by installing `mdbook`
```bash
cargo install mdbook
```
and run the book with
```
mdbook serve
```
It should be available at `http://localhost:3000`.

16
docs/book/book.toml Normal file
View File

@@ -0,0 +1,16 @@
[book]
authors = ["Greg Johnston"]
language = "en"
multilingual = false
src = "src"
title = "The Leptos Guide"
[preprocessor]
[preprocessor.mermaid]
command = "mdbook-mermaid"
[output]
[output.html]
additional-js = ["mermaid.min.js", "mermaid-init.js"]

View File

@@ -0,0 +1 @@
mermaid.initialize({startOnLoad:true});

4
docs/book/mermaid.min.js vendored Normal file

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,7 @@
[package]
name = "ch02_getting_started"
version = "0.1.0"
edition = "2021"
[dependencies]
leptos = "0.0.18"

View File

@@ -0,0 +1,14 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Leptos • Todos</title>
<!-- This custom link tag with `data-trunk` tells Trunk to insert code here to load our Rust/Wasm code -->
<!-- `data-wasm-opt=z` tells the compiler to optimize for binary size in a release build -->
<link data-trunk rel="rust" data-wasm-opt="z" />
</head>
<body></body>
</html>

View File

@@ -0,0 +1,5 @@
use leptos::*;
fn main() {
mount_to_body(|_cx| view! { cx, <p>"Hello, world!"</p> })
}

View File

@@ -0,0 +1,7 @@
[package]
name = "ch03_building_ui"
version = "0.1.0"
edition = "2021"
[dependencies]
leptos = "0.0.18"

View File

@@ -0,0 +1,14 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Leptos • Todos</title>
<!-- This custom link tag with `data-trunk` tells Trunk to insert code here to load our Rust/Wasm code -->
<!-- `data-wasm-opt=z` tells the compiler to optimize for binary size in a release build -->
<link data-trunk rel="rust" data-wasm-opt="z" />
</head>
<body></body>
</html>

View File

@@ -0,0 +1,39 @@
use leptos::*;
fn main() {
mount_to_body(|cx| {
let name = "gbj";
let userid = 0;
let _input_element: Element;
view! {
cx,
<main>
<h1>"My Tasks"</h1> // text nodes are wrapped in quotation marks
<h2>"by " {name}</h2>
<input
type="text" // attributes work just like they do in HTML
name="new-todo"
prop:value="todo" // `prop:` lets you set a property on a DOM node
value="initial" // side note: the DOM `value` attribute only sets *initial* value
// this is very important when working with forms!
_ref=_input_element // `_ref` stores tis element in a variable
/>
<ul data-user=userid> // attributes can take expressions as values
<li class="todo my-todo" // here we set the `class` attribute
class:completed=true // `class:` also lets you toggle individual classes
on:click=|_| todo!() // `on:` adds an event listener
>
"Buy milk."
</li>
<li class="todo my-todo" class:completed=false>
"???"
</li>
<li class="todo my-todo" class:completed=false>
"Profit!!!"
</li>
</ul>
</main>
}
})
}

View File

@@ -0,0 +1,7 @@
[package]
name = "ch04_reactivity"
version = "0.1.0"
edition = "2021"
[dependencies]
leptos = "0.0.18"

View File

@@ -0,0 +1,28 @@
use leptos::*;
fn main() {
run_scope(create_runtime(), |cx| {
// signal
let (count, set_count) = create_signal(cx, 1);
// derived signal
let double_count = move || count() * 2;
// memo
let memoized_square = create_memo(cx, move |_| count() * count());
// effect
create_effect(cx, move |_| {
println!(
"count =\t\t{} \ndouble_count = \t{}, \nsquare = \t{}",
count(),
double_count(),
memoized_square()
);
});
set_count(1);
set_count(2);
set_count(3);
});
}

View File

@@ -1,19 +1,10 @@
# Introduction
This book is intended as an introduction to the [Leptos](https://github.com/leptos-rs/leptos) Web framework.
It will walk through the fundamental concepts you need to build applications,
beginning with a simple application rendered in the browser, and building toward a
full-stack application with server-side rendering and hydration.
This book is intended as an introduction to the [Leptos](https://github.com/leptos-rs/leptos) Web framework. Together, well build a simple todo app—first as a client-side app, then as a full-stack app.
The guide doesnt assume you know anything about fine-grained reactivity or the
details of modern Web frameworks. It does assume you are familiar with the Rust
programming language, HTML, CSS, and the DOM and basic Web APIs.
The guide doesnt assume you know anything about fine-grained reactivity or the details of modern Web frameworks. It does assume you are familiar with the Rust programming language, HTML, CSS, and the DOM and other Web APIs.
Leptos is most similar to frameworks like [Solid](https://www.solidjs.com) (JavaScript)
and [Sycamore](https://sycamore-rs.netlify.app/) (Rust). There are some similarities
to other frameworks like React (JavaScript), Svelte (JavaScript), Yew (Rust), and
Dioxus (Rust), so knowledge of one of those frameworks may also make it easier to
understand Leptos.
Leptos is most similar to frameworks like [Solid](https://www.solidjs.com) (JavaScript) and [Sycamore](https://sycamore-rs.netlify.app/) (Rust). There are some similarities to other frameworks like React (JavaScript), Yew (Rust), and Dioxus (Rust), so knowledge of one of those frameworks may also make it easier to understand Leptos.
You can find more detailed docs for each part of the API at [Docs.rs](https://docs.rs/leptos/latest/leptos/).

View File

@@ -1,70 +1,37 @@
# Getting Started
There are two basic paths to getting started with Leptos:
> The code for this chapter can be found [here](https://github.com/leptos-rs/leptos/tree/main/docs/book/project/ch02_getting_started).
1. Client-side rendering with [Trunk](https://trunkrs.dev/)
2. Full-stack rendering with [`cargo-leptos`](https://github.com/leptos-rs/cargo-leptos)
For the early examples, it will be easiest to begin with Trunk. Well introduce
`cargo-leptos` a little later in this series.
The easiest way to get started using Leptos is to use [Trunk](https://trunkrs.dev/), as many of our [examples](https://github.com/leptos-rs/leptos/tree/main/examples) do. (Trunk is a simple build tool that includes a dev server.)
If you dont already have it installed, you can install Trunk by running
```bash
cargo install trunk
cargo install --lock trunk
```
Create a basic Rust binary project
```bash
cargo init leptos-tutorial
cargo init leptos-todo
```
> We recommend using `nightly` Rust, as it enables [a few nice features](https://github.com/leptos-rs/leptos#nightly-note). To use `nightly` Rust with WebAssembly, you can run
>
> ```bash
> rustup toolchain install nightly
> rustup default nightly
> rustup target add wasm32-unknown-unknown
> ```
Add `leptos` as a dependency to your `Cargo.toml` with the `csr` featured enabled. (That stands for “client-side rendering.” Well talk more about Leptoss support for server-side rendering and hydration later.)
`cd` into your new `leptos-tutorial` project and add `leptos` as a dependency
```bash
cargo add leptos
```toml
leptos = "0.0"
```
Create a simple `index.html` in the root of the `leptos-tutorial` directory
Youll want to set up a basic `index.html` with the following content:
```html
<!DOCTYPE html>
<html>
<head></head>
<body></body>
</html>
{{#include ../project/ch02_getting_started/index.html}}
```
And add a simple “Hello, world!” to your `main.rs`
Lets start with a very simple `main.rs`
```rust
use leptos::*;
fn main() {
mount_to_body(|cx| view! { cx, <p>"Hello, world!"</p> })
}
{{#include ../project/ch02_getting_started/src/main.rs}}
```
Your directory structure should now look something like this
```
leptos_tutorial
├── src
│ └── main.rs
├── Cargo.toml
├── index.html
```
Now run `trunk serve --open` from the root of the `leptos-tutorial` directory.
Trunk should automatically compile your app and open it in your default browser.
If you make edits to `main.rs`, Trunk will recompile your source code and
live-reload the page.
Now run `trunk serve --open`. Trunk should automatically compile your app and open it in your default browser. If you make edits to `main.rs`, Trunk will recompile your source code and live-reload the page.

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@@ -0,0 +1,49 @@
# Templating: Building User Interfaces
> The code for this chapter can be found [here](https://github.com/leptos-rs/leptos/tree/main/docs/book/project/ch03_building_ui).
## RSX and the `view!` macro
Okay, that “Hello, world!” was a little boring. Were going to be building a todo app, so lets look at something a little more complicated.
As you noticed in the first example, Leptos lets you describe your user interface with a declarative `view!` macro. It looks something like this:
```
view! {
cx, // this is the "reactive scope": more on that in the next chapter
<p>"..."</p> // this is some HTML-ish stuff
}
```
The “HTML-ish stuff” is what we call “RSX”: XML in Rust. (You may recognize the similarity to JSX, which is the mixed JavaScript/XML syntax used by frameworks like React.)
Heres a more in-depth example:
```rust
{{#include ../project/ch03_building_ui/src/main.rs}}
```
Youll probably notice a few things right away:
1. Elements without children need to be explicit closed with a `/` (`<input/>`, not `<input>`)
2. Text nodes are formatted as strings, i.e., wrapped in quotation marks (`"My Tasks"`)
3. Dynamic blocks can be inserted as children of elements, if wrapped in curly braces (`<h2>"by " {name}</h2>`)
4. Attributes can be given Rust expressions as values. This could be a string literal as in HTML (`<input type="text" .../>)` or a variable or block (`data-user=userid` or `on:click=move |_| { ... }`)
5. Unlike in HTML, whitespace is ignored and should be manually added (its `<h2>"by " {name}</h2>`, not `<h2>"by" {name}</h2>`; the space between `"by"` and `{name}` is ignored.)
6. Normal attributes work exactly like you'd think they would.
7. There are also special, prefixed attributes.
- `class:` lets you make targeted updates to a single class
- `on:` lets you add an event listener
- `prop:` lets you set a property on a DOM element
- `_ref` stores the DOM element youre creating in a variable
> You can find more information in the [reference docs for the `view!` macro](https://docs.rs/leptos/0.0.15/leptos/macro.view.html).
## But, wait...
This example shows some parts of the Leptos templating syntax. But its completely static.
How do you actually make the user interface interactive?
In the next chapter, well talk about “fine-grained reactivity,” which is the core of the Leptos framework.

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@@ -0,0 +1,240 @@
# Reactivity
## What is reactivity?
A few months ago, I completely baffled a friend by trying to explain what I was working on. “You have two variables, right? Call them `a` and `b`. And then you have a third variable, `c`. And when you update `a` or `b`, the value of `c` just _automatically changes_. And it changes _on the screen_! Automatically!”
“Isnt that just... how computers work?” she asked me, puzzled. If your programming experience is limited to something like spreadsheets, its a reasonable enough assumption. This is, after all, how math works.
But you know this isn't how ordinary imperative programming works.
```rust,should_panic
let mut a = 0;
let mut b = 0;
let c = a + b;
assert_eq!(c, 0); // sanity check
a = 2;
b = 2;
// now c = 4, right?
assert_eq!(c, 4); // nope. we all know this is wrong!
```
But thats _exactly_ how reactive programming works.
```rust
use leptos::*;
run_scope(create_runtime(), |cx| {
let (a, set_a) = create_signal(cx, 0);
let (b, set_b) = create_signal(cx, 0);
let c = move || a() + b();
assert_eq!(c(), 0); // yep, still true
set_a(2);
set_b(2);
assert_eq!(c(), 4); // ohhhhh yeah.
});
```
Hopefully, this makes some intuitive sense. After all, `c` is a closure. Calling it again causes it to access its values a second time. This isnt _that_ cool.
```rust
use leptos::*;
run_scope(create_runtime(), |cx| {
let (a, set_a) = create_signal(cx, 0);
let (b, set_b) = create_signal(cx, 0);
let c = move || a() + b();
create_effect(cx, move |_| {
println!("c = {}", c()); // prints "c = 0"
});
set_a(2); // prints "c = 2"
set_b(2); // prints "c = 4"
});
```
This examples a little different. [`create_effect`](https://docs.rs/leptos/latest/leptos/fn.create_effect.html) defines a “side effect,” a bridge between the reactive system of signals and the outside world. Effects synchronize the reactive system with everything else: the console, the filesystem, an HTTP request, whatever.
Because the closure `c` is called within the effect and in turns calls the signals `a` and `b`, the effect automatically subscribes to the signals `a` and `b`. This means that whenever `a` or `b` is updated, the effect will re-run, logging the value again.
You can picture the reactive graph for this system like this:
```mermaid
graph TD;
A-->C;
B-->C;
C-->Effect;
```
This is the foundation on which _everything_ else is built.
## Reactive Primitives
### Overview
The reactive system is built on the interaction between these two halves: **signals** and **effects**. When a signal is called inside an effect, the effect automatically subscribes to the signal. When a signals value is updated, it automatically notifies all its subscribers, and they re-run.
The following simple example contains most of the core reactive concepts:
```rust
{{#include ../project/ch04_reactivity/src/main.rs}}
```
This creates a reactive graph like this:
```mermaid
graph TD;
count-->double_count;
count-->memoized_square;
count-->effect;
double_count-->effect;
memoized_square-->effect;
```
**Signals** are reactive values created using [`create_signal`](https://docs.rs/leptos/latest/leptos/fn.create_signal.html) or [`create_rw_signal`](https://docs.rs/leptos/latest/leptos/fn.create_rw_signal.html).
**Derived Signals** computations in ordinary closures that rely on other signals. The computation re-runs whenever you access its value.
**Memos** are computations that are memoized with [create_memo](https://docs.rs/leptos/latest/leptos/fn.create_memo.html). Memos only re-run when one of their signal dependencies has changed.
And **effects** (created with [create_effect](<(https://docs.rs/leptos/latest/leptos/fn.create_effect.html)>) synchronize the reactive system with something outside it.
The rest of this chapter will walk through each of these concepts in more depth.
### Signals
A **signal** is a piece of data that may change over time, and notifies other code when it has changed. This is the core primitive of Leptoss reactive system.
Creating a signal is very simple. You call `create_signal`, passing in the reactive scope and the default value, and receive a tuple containing a `ReadSignal` and a `WriteSignal`.
```rust
let (value, set_value) = create_signal(cx, 0);
```
> If youve used signals in Sycamore or Solid, observables in MobX or Knockout, or a similar primitive in reactive library, you probably have a pretty good idea of how signals work in Leptos. If youre familiar with React, Yew, or Dioxus, you may recognize a similar pattern to their `use_state` hooks.
#### `ReadSignal<T>`
The [`ReadSignal`](https://docs.rs/leptos/latest/leptos/struct.ReadSignal.html) half of this tuple allows you to get the current value of the signal. Reading that value in a reactive context automatically subscribes to any further changes. You can access the value by simply calling the `ReadSignal` as a function.
```rust
let (value, set_value) = create_signal(cx, 0);
// calling value() with return the current value of the signal,
// and automatically track changes if you're in a reactive context
assert_eq!(value(), 0);
```
> Here, a **reactive context** means anywhere within an `Effect`. Leptoss templating system is built on top of its reactive system, so if youre reading the signals value within the template, the template will automatically subscribe to the signal and update exactly the value that needs to change in the DOM.
Calling a `ReadSignal` clones the value it contains. If thats too expensive, use [`ReadSignal::with()`](https://docs.rs/leptos/latest/leptos/struct.ReadSignal.html#method.with) to borrow the value and do whatever you need.
```rust
struct MySuperExpensiveStruct {
a: String,
b: StructThatsSuperExpensiveToClone
}
let (value, set_value) = create_signal(cx, MySuperExpensiveStruct::default());
// ❌ this is going to clone the `StructThatsSuperExpensiveToClone` unnecessarily!
let lowercased = move || value().a.to_lowercase();
// ✅ only use what we need
let lowercased = move || value.with(|value: &MySuperExpensiveStruct| value.a.to_lowercase());
```
#### `WriteSignal<T>`
The [`WriteSignal`](https://docs.rs/leptos/latest/leptos/struct.WriteSignal.html) half of this tuple allows you to update the value of the signal, which will automatically notify anything thats listening to the value that something has changed. If you simply call the `WriteSignal` as a function, its value will be set to the argument you pass. If you want to mutate the value in place instead of replacing it, you can call [`WriteSignal::update`](https://docs.rs/leptos/latest/leptos/struct.WriteSignal.html#method.update) instead.
```rust
// often you just want to replace the value
let (value, set_value) = create_signal(cx, 0);
set_value(1);
assert_eq!(value(), 1);
// sometimes you want to mutate something in place, like a Vec. Just call update()
let (items, set_items) = create_signal(cx, vec![0]);
set_items.update(|items: &mut Vec<i32>| items.push(1));
assert_eq!(items(), vec![1]);
```
> Under the hood, `set_value(1)` is just syntactic sugar for `set_value.update(|n| *n = 1)`.
#### `RwSignal<T>`
This kind of “read-write segregation,” in which the getter and the setter are stored in separate variables, may be familiar from the tuple-based ”hooks” pattern in libraries like React, Solid, Yew, or Dioxus. It encourages clear contracts between components. For example, if a child component only needs to be able to read a signal, but shouldnt be able to update it (and therefore trigger changes in other parts of the application), you can pass it only the `ReadSignal`.
Sometimes, however, you may prefer to keep the getter and setter combined in one variable. For example, its awkward and repetitive to store both halves of a signal in another data structure:
```rust
# use leptos::*;
// pretty repetitive
struct AppState {
count: ReadSignal<i32>,
set_count: WriteSignal<i32>,
name: ReadSignal<String>,
set_name: WriteSignal<String>
}
#[component]
fn App(cx: Scope) {
let (count, set_count) = create_signal(cx, 0);
let (name, set_name) = create_signal(cx, "Alice".to_string());
provide_context(cx, AppState {
count,
set_count,
name,
set_name
})
todo!()
}
```
Or maybe you just like to keep your getters and setters in one place.
In this case, you can use [`create_rw_signal`](https://docs.rs/leptos/latest/leptos/fn.create_rw_signal.html) and the [`RwSignal`](https://docs.rs/leptos/latest/leptos/struct.RwSignal.html) type. This returns a **R**ead-**w**rite Signal, which has the same [`get`](https://docs.rs/leptos/latest/leptos/struct.RwSignal.html#method.get), [`with`](https://docs.rs/leptos/latest/leptos/struct.RwSignal.html#method.with), [`set`](https://docs.rs/leptos/latest/leptos/struct.RwSignal.html#method.set), and [`update`](https://docs.rs/leptos/latest/leptos/struct.RwSignal.html#method.update) functions as the `ReadSignal` and `WriteSignal` halves.
```rust
# use leptos::*;
// better
struct AppState {
count: RwSignal<i32>,
name: RwSignal<String>,
}
#[component]
fn App(cx: Scope) {
let count = create_rw_signal(cx, 0);
let name = create_rw_signal(cx, "Alice".to_string());
provide_context(cx, AppState {
count,
name,
})
todo!()
}
```
If you still want to hand off read-only access to another part of the app, you can get a `ReadSignal` with [`RwSignal::read_only()`](https://docs.rs/leptos/latest/leptos/struct.RwSignal.html#method.get).
### Derived Signals
(todo)
### Memos
(todo)
### Effects
(todo)

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@@ -1,112 +0,0 @@
# Responding to Changes with `create_effect`
Believe it or not, weve made it this far without having mentioned half of the reactive system: effects.
Leptos is built on a fine-grained reactive system, which means that individual reactive values (“signals,” sometimes known as observables) trigger rerunning the code that reacts to them (“effects,” sometimes known as observers). These two halves of the reactive system are inter-dependent. Without effects, signals can change within the reactive system but never be observed in a way that interacts with the outside world. Without signals, effects run once but never again, as theres no observable value to subscribe to.
[`create_effect`](https://docs.rs/leptos_reactive/latest/leptos_reactive/fn.create_effect.html) takes a function as its argument. It immediately runs the function. If you access any reactive signal inside that function, it registers the fact that the effect depends on that signal with the reactive runtime. Whenever one of the signals that the effect depends on changes, the effect runs again.
```rust
let (a, set_a) = create_signal(cx, 0);
let (b, set_b) = create_signal(cx, 0);
create_effect(cx, move |_| {
// immediately prints "Value: 0" and subscribes to `a`
log::debug!("Value: {}", a());
});
```
The effect function is called with an argument containing whatever value it returned the last time it ran. On the initial run, this is `None`.
By default, effects **do not run on the server**. This means you can call browser-specific APIs within the effect function without causing issues. If you need an effect to run on the server, use [`create_isomorphic_effect`](https://docs.rs/leptos_reactive/latest/leptos_reactive/fn.create_isomorphic_effect.html).
## Autotracking and Dynamic Dependencies
If youre familiar with a framework like React, you might notice one key difference. React and similar frameworks typically require you to pass a “dependency array,” an explicit set of variables that determine when the effect should rerun.
Because Leptos comes from the tradition of synchronous reactive programming, we dont need this explicit dependency list. Instead, we automatically track dependencies depending on which signals are accessed within the effect.
This has two effects (no pun intended). Dependencies are
1. **Automatic**: You dont need to maintain a dependency list, or worry about what should or shouldnt be included. The framework simply tracks which signals might cause the effect to rerun, and handles it for you.
2. **Dynamic**: The dependency list is cleared and updated every time the effect runs. If your effect contains a conditional (for example), only signals that are used in the current branch are tracked. This means that effects rerun the absolute minimum number of times.
> If this sounds like magic, and if you want a deep dive into how automatic dependency tracking works, [check out this video](https://www.youtube.com/watch?v=GWB3vTWeLd4). (Apologies for the low volume!)
## Effects as Zero-Cost-ish Abstraction
While theyre not a “zero-cost abstraction” in the most technical sense—they require some additional memory use, exist at runtime, etc.—at a higher level, from the perspective of whatever expensive API calls or other work youre doing within them, effects are a zero-cost abstraction. They rerun the absolute minimum number of times necessary, given how youve described them.
Imagine that Im creating some kind of chat software, and I want people to be able to display their full name, or just their first name, and to notify the server whenever their name changes:
```rust
let (first, set_first) = create_signal(cx, String::new());
let (last, set_last) = create_signal(cx, String::new());
let (use_last, set_use_last) = create_signal(cx, true);
// this will add the name to the log
// any time one of the source signals changes
create_effect(cx, move |_| {
log(
cx,
if use_last() {
format!("{} {}", first(), last())
} else {
first()
},
)
});
```
If `use_last` is `true`, effect should rerun whenever `first`, `last`, or `use_last` changes. But if I toggle `use_last` to `false`, a change in `last` will never cause the full name to change. In fact, `last` will be removed from the dependency list until `use_last` toggles again. This saves us from sending multiple unnecessary requests to the API if I change `last` multiple times while `use_last` is still `false`.
## To `create_effect`, or not to `create_effect`?
Effects are intended to run _side-effects_ of the system, not to synchronize state _within_ the system. In other words: dont write to signals within effects.
If you need to define a signal that depends on the value of other signals, use a derived signal or [`create_memo`](https://docs.rs/leptos_reactive/latest/leptos_reactive/fn.create_memo.html).
If you need to synchronize some reactive value with the non-reactive world outside—like a web API, the console, the filesystem, or the DOM—create an effect.
> If youre curious for more information about when you should and shouldnt use `create_effect`, [check out this video](https://www.youtube.com/watch?v=aQOFJQ2JkvQ) for a more in-depth consideration!
## Effects and Rendering
Weve managed to get this far without mentioning effects because theyre built into the Leptos DOM renderer. Weve seen that you can create a signal and pass it into the `view` macro, and it will update the relevant DOM node whenever the signal changes:
```rust
let (count, set_count) = create_signal(cx, 0);
view! { cx,
<p>{count}</p>
}
```
This works because the framework essentially creates an effect wrapping this update. You can imagine Leptos translating this view into something like this:
```rust
let (count, set_count) = create_signal(cx, 0);
// create a DOM element
let p = create_element("p");
// create an effect to reactively update the text
create_effect(cx, move |prev_value| {
// first, access the signals value and convert it to a string
let text = count().to_string();
// if this is different from the previous value, update the node
if prev_value != Some(text) {
p.set_text_content(&text);
}
// return this value so we can memoize the next update
text
});
```
Every time `count` is updated, this effect wil rerun. This is what allows reactive, fine-grained updates to the DOM.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/serene-thompson-40974n?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A2%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/serene-thompson-40974n?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A2%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

View File

@@ -1,174 +0,0 @@
# Global State Management
So far, we've only been working with local state in components
We've only seen how to communicate between parent and child components
But there are also more general ways to manage global state
The three best approaches to global state are
1. Using the router to drive global state via the URL
2. Passing signals through context
3. Creating a global state struct and creating lenses into it with `create_slice`
## Option #1: URL as Global State
The next few sections of the tutorial will be about the router.
So for now, we'll just look at options #2 and #3.
## Option #2: Passing Signals through Context
In virtual DOM libraries like React, using the Context API to manage global
state is a bad idea: because the entire app exists in a tree, changing
some value provided high up in the tree can cause the whole app to render.
In fine-grained reactive libraries like Leptos, this is simply not the case.
You can create a signal in the root of your app and pass it down to other
components using provide_context(). Changing it will only cause rerendering
in the specific places it is actually used, not the whole app.
We start by creating a signal in the root of the app and providing it to
all its children and descendants using `provide_context`.
```rust
#[component]
fn App(cx: Scope) -> impl IntoView {
// here we create a signal in the root that can be consumed
// anywhere in the app.
let (count, set_count) = create_signal(cx, 0);
// we'll pass the setter to specific components,
// but provide the count itself to the whole app via context
provide_context(cx, count);
view! { cx,
// SetterButton is allowed to modify the count
<SetterButton set_count/>
// These consumers can only read from it
// But we could give them write access by passing `set_count` if we wanted
<FancyMath/>
<ListItems/>
}
}
```
`<SetterButton/>` is the kind of counter weve written several times now.
(See the sandbox below if you dont understand what I mean.)
`<FancyMath/>` and `<ListItems/>` both consume the signal were providing via
`use_context` and do something with it.
```rust
/// A component that does some "fancy" math with the global count
#[component]
fn FancyMath(cx: Scope) -> impl IntoView {
// here we consume the global count signal with `use_context`
let count = use_context::<ReadSignal<u32>>(cx)
// we know we just provided this in the parent component
.expect("there to be a `count` signal provided");
let is_even = move || count() & 1 == 0;
view! { cx,
<div class="consumer blue">
"The number "
<strong>{count}</strong>
{move || if is_even() {
" is"
} else {
" is not"
}}
" even."
</div>
}
}
```
This kind of “provide a signal in a parent, consume it in a child” should be familiar
from the chapter on [parent-child interactions](./view/08_parent_child.md). The same
pattern you use to communicate between parents and children works for grandparents and
grandchildren, or any ancestors and descendants: in other words, between “global” state
in the root component of your app and any other components anywhere else in the app.
Because of the fine-grained nature of updates, this is usually all you need. However,
in some cases with more complex state changes, you may want to use a slightly more
structured approach to global state.
## Option #3: Create a Global State Struct
You can use this approach to build a single global data structure
that holds the state for your whole app, and then access it by
taking fine-grained slices using
[`create_slice`](https://docs.rs/leptos/latest/leptos/fn.create_slice.html)
or [`create_memo`](https://docs.rs/leptos/latest/leptos/fn.create_memo.html),
so that changing one part of the state doesn't cause parts of your
app that depend on other parts of the state to change.
You can begin by defining a simple state struct:
```rust
#[derive(Default, Clone, Debug)]
struct GlobalState {
count: u32,
name: String,
}
```
Provide it in the root of your app so its available everywhere.
```rust
#[component]
fn App(cx: Scope) -> impl IntoView {
// we'll provide a single signal that holds the whole state
// each component will be responsible for creating its own "lens" into it
let state = create_rw_signal(cx, GlobalState::default());
provide_context(cx, state);
// ...
}
```
Then child components can access “slices” of that state with fine-grained
updates via `create_slice`. Each slice signal only updates when the particular
piece of the larger struct it accesses updates. This means you can create a single
root signal, and then take independent, fine-grained slices of it in different
components, each of which can update without notifying the others of changes.
```rust
/// A component that updates the count in the global state.
#[component]
fn GlobalStateCounter(cx: Scope) -> impl IntoView {
let state = use_context::<RwSignal<GlobalState>>(cx).expect("state to have been provided");
// `create_slice` lets us create a "lens" into the data
let (count, set_count) = create_slice(
cx,
// we take a slice *from* `state`
state,
// our getter returns a "slice" of the data
|state| state.count,
// our setter describes how to mutate that slice, given a new value
|state, n| state.count = n,
);
view! { cx,
<div class="consumer blue">
<button
on:click=move |_| {
set_count(count() + 1);
}
>
"Increment Global Count"
</button>
<br/>
<span>"Count is: " {count}</span>
</div>
}
}
```
Clicking this button only updates `state.count`, so if we create another slice
somewhere else that only takes `state.name`, clicking the button wont cause
that other slice to update. This allows you to combine the benefits of a top-down
data flow and of fine-grained reactive updates.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/1-basic-component-forked-8bte19?selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A2%7D%5D&file=%2Fsrc%2Fmain.rs)
<iframe src="https://codesandbox.io/p/sandbox/1-basic-component-forked-8bte19?selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A2%7D%5D&file=%2Fsrc%2Fmain.rs" width="100%" height="1000px" style="max-height: 100vh">

View File

@@ -2,50 +2,5 @@
- [Introduction](./01_introduction.md)
- [Getting Started](./02_getting_started.md)
- [Building User Interfaces](./view/README.md)
- [A Basic Component](./view/01_basic_component.md)
- [Dynamic Attributes](./view/02_dynamic_attributes.md)
- [Components and Props](./view/03_components.md)
- [Iteration](./view/04_iteration.md)
- [Forms and Inputs](./view/05_forms.md)
- [Control Flow](./view/06_control_flow.md)
- [Error Handling](./view/07_errors.md)
- [Parent-Child Communication](./view/08_parent_child.md)
- [Passing Children to Components](./view/09_component_children.md)
- [Interlude: Reactivity and Functions](./interlude_functions.md)
- [Testing](./testing.md)
- [Async](./async/README.md)
- [Loading Data with Resources](./async/10_resources.md)
- [Suspense](./async/11_suspense.md)
- [Transition](./async/12_transition.md)
- [Actions](./async/13_actions.md)
- [Interlude: Projecting Children](./interlude_projecting_children.md)
- [Responding to Changes with `create_effect`](./14_create_effect.md)
- [Global State Management](./15_global_state.md)
- [Router](./router/README.md)
- [Defining `<Routes/>`](./router/16_routes.md)
- [Nested Routing](./router/17_nested_routing.md)
- [Params and Queries](./router/18_params_and_queries.md)
- [`<A/>`](./router/19_a.md)
- [`<Form/>`](./router/20_form.md)
- [Interlude: Styling](./interlude_styling.md)
- [Metadata]()
- [Server Side Rendering](./ssr/README.md)
- [`cargo-leptos`](./ssr/21_cargo_leptos.md)
- [The Life of a Page Load](./ssr/22_life_cycle.md)
- [Async Rendering and SSR “Modes”](./ssr/23_ssr_modes.md)
- [Hydration Footguns](./ssr/24_hydration_bugs.md)
- [Server Functions]()
- [Request/Response]()
- [Extractors]()
- [Axum]()
- [Actix]()
- [Headers]()
- [Cookies]()
- [Building Full-Stack Apps]()
- [Actions]()
- [Forms]()
- [`<ActionForm/>`s]()
- [Turning off WebAssembly]()
- [Advanced Reactivity]()
- [Appendix: Optimizing WASM Binary Size](./appendix_binary_size.md)
- [Templating: Building User Interfaces](./03_building_ui.md)
- [Reactivity: Making Things Interactive](./04_reactivity.md)

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@@ -1,58 +0,0 @@
# Appendix: Optimizing WASM Binary Size
One of the primary downsides of deploying a Rust/WebAssembly frontend app is that splitting a WASM file into smaller chunks to be dynamically loaded is significantly more difficult than splitting a JavaScript bundle. There have been experiments like [`wasm-split`](https://emscripten.org/docs/optimizing/Module-Splitting.html) in the Emscripten ecosystem but at present theres no way to split and dynamically load a Rust/`wasm-bindgen` binary. This means that the whole WASM binary needs to be loaded before your app becomes interactive. Because the WASM format is designed for streaming compilation, WASM files are much faster to compile per kilobyte than JavaScript files. (For a deeper look, you can [read this great article from the Mozilla team](https://hacks.mozilla.org/2018/01/making-webassembly-even-faster-firefoxs-new-streaming-and-tiering-compiler/) on streaming WASM compilation.)
Still, its important to ship the smallest WASM binary to users that you can, as it will reduce their network usage and make your app interactive as quickly as possible.
So what are some practical steps?
## Things to Do
1. Make sure youre looking at a release build. (Debug builds are much, much larger.)
2. Add a release profile for WASM that optimizes for size, not speed.
For a `cargo-leptos` project, for example, you can add this to your `Cargo.toml`:
```toml
[profile.wasm-release]
inherits = "release"
opt-level = 'z'
lto = true
codegen-units = 1
# ....
[package.metadata.leptos]
# ....
lib-profile-release = "wasm-release"
```
This will hyper-optimize the WASM for your release build for size, while keeping your server build optimized for speed. (For a pure client-rendered app without server considerations, just use the `[profile.wasm-release]` block as your `[profile.release]`.)
3. Always serve compressed WASM in production. WASM tends to compress very well, typically shrinking to less than 50% its uncompressed size, and its trivial to enable compression for static files being served from Actix or Axum.
4. If youre using nightly Rust, you can rebuild the standard library with this same profile rather than the prebuilt standard library thats distributed with the `wasm32-unknown-unknown` target.
To do this, create a file in your project at `.cargo/config.toml`
```toml
[unstable]
build-std = ["std", "panic_abort", "core", "alloc"]
build-std-features = ["panic_immediate_abort"]
```
5. One of the sources of binary size in WASM binaries can be `serde` serialization/deserialization code. Leptos uses `serde` by default to serialize and deserialize resources created with `create_resource`. You might try experimenting with the `miniserde` and `serde-lite` features, which allow you to use those crates for serialization and deserialization instead; each only implements a subset of `serde`s functionality, but typically optimizes for size over speed.
## Things to Avoid
There are certain crates that tend to inflate binary sizes. For example, the `regex` crate with its default features adds about 500kb to a WASM binary (largely because it has to pull in Unicode table data!) In a size-conscious setting, you might consider avoiding regexes in general, or even dropping down and calling browser APIs to use the built-in regex engine instead. (This is what `leptos_router` does on the few occasions it needs a regular expression.)
In general, Rusts commitment to runtime performance is sometimes at odds with a commitment to a small binary. For example, Rust monomorphizes generic functions, meaning it creates a distinct copy of the function for each generic type its called with. This is significantly faster than dynamic dispatch, but increases binary size. Leptos tries to balance runtime performance with binary size considerations pretty carefully; but you might find that writing code that uses many generics tends to increase binary size. For example, if you have a generic component with a lot of code in its body and call it with four different types, remember that the compiler could include four copies of that same code. Refactoring to use a concrete inner function or helper can often maintain performance and ergonomics while reducing binary size.
## A Final Thought
Remember that in a server-rendered app, JS bundle size/WASM binary size affects only _one_ thing: time to interactivity on the first load. This is very important to a good user experience—nobody wants to click a button three times and have it do nothing because the interactive code is still loading—but it is not the only important measure.
Its especially worth remembering that streaming in a single WASM binary means all subsequent navigations are nearly instantaneous, depending only on any additional data loading. Precisely because your WASM binary is _not_ bundle split, navigating to a new route does not require loading additional JS/WASM, as it does in nearly every JavaScript framework. Is this copium? Maybe. Or maybe its just an honest trade-off between the two approaches!
Always take the opportunity to optimize the low-hanging fruit in your application. And always test your app under real circumstances with real user network speeds and devices before making any heroic efforts.

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@@ -1,55 +0,0 @@
# Loading Data with Resources
A [Resource](https://docs.rs/leptos/latest/leptos/struct.Resource.html) is a reactive data structure that reflects the current state of an asynchronous task, allowing you to integrate asynchronous `Future`s into the synchronous reactive system. Rather than waiting for its data to load with `.await`, you transform the `Future` into a signal that returns `Some(T)` if it has resolved, and `None` if its still pending.
You do this by using the [`create_resource`](https://docs.rs/leptos/latest/leptos/fn.create_resource.html) function. This takes two arguments (other than the ubiquitous `cx`):
1. a source signal, which will generate a new `Future` whenever it changes
2. a fetcher function, which takes the data from that signal and returns a `Future`
Heres an example
```rust
// our source signal: some synchronous, local state
let (count, set_count) = create_signal(cx, 0);
// our resource
let async_data = create_resource(cx,
count,
// every time `count` changes, this will run
|value| async move {
log!("loading data from API");
load_data(value).await
},
);
```
To create a resource that simply runs once, you can pass a non-reactive, empty source signal:
```rust
let once = create_resource(cx, || (), |_| async move { load_data().await });
```
To access the value you can use `.read(cx)` or `.with(cx, |data| /* */)`. These work just like `.get()` and `.with()` on a signal—`read` clones the value and returns it, `with` applies a closure to it—but with two differences
1. For any `Resource<_, T>`, they always return `Option<T>`, not `T`: because its always possible that your resource is still loading.
2. They take a `Scope` argument. Youll see why in the next chapter, on `<Suspense/>`.
So, you can show the current state of a resource in your view:
```rust
let once = create_resource(cx, || (), |_| async move { load_data().await });
view! { cx,
<h1>"My Data"</h1>
{move || match once.read(cx) {
None => view! { cx, <p>"Loading..."</p> }.into_view(cx),
Some(data) => view! { cx, <ShowData data/> }.into_view(cx)
}}
}
```
Resources also provide a `refetch()` method that allows you to manually reload the data (for example, in response to a button click) and a `loading()` method that returns a `ReadSignal<bool>` indicating whether the resource is currently loading or not.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/10-async-resources-4z0qt3?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A3%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A3%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/10-async-resources-4z0qt3?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A3%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A3%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,74 +0,0 @@
# `<Suspense/>`
In the previous chapter, we showed how you can create a simple loading screen to show some fallback while a resource is loading.
```rust
let (count, set_count) = create_signal(cx, 0);
let a = create_resource(cx, count, |count| async move { load_a(count).await });
view! { cx,
<h1>"My Data"</h1>
{move || match once.read(cx) {
None => view! { cx, <p>"Loading..."</p> }.into_view(cx),
Some(data) => view! { cx, <ShowData data/> }.into_view(cx)
}}
}
```
But what if we have two resources, and want to wait for both of them?
```rust
let (count, set_count) = create_signal(cx, 0);
let (count2, set_count2) = create_signal(cx, 0);
let a = create_resource(cx, count, |count| async move { load_a(count).await });
let b = create_resource(cx, count2, |count| async move { load_b(count).await });
view! { cx,
<h1>"My Data"</h1>
{move || match (a.read(cx), b.read(cx)) {
(Some(a), Some(b)) => view! { cx,
<ShowA a/>
<ShowA b/>
}.into_view(cx),
_ => view! { cx, <p>"Loading..."</p> }.into_view(cx)
}}
}
```
Thats not _so_ bad, but its kind of annoying. What if we could invert the flow of control?
The [`<Suspense/>`](https://docs.rs/leptos/latest/leptos/fn.Suspense.html) component lets us do exactly that. You give it a `fallback` prop and children, one or more of which usually involves reading from a resource. Reading from a resource “under” a `<Suspense/>` (i.e., in one of its children) registers that resource with the `<Suspense/>`. If its still waiting for resources to load, it shows the `fallback`. When theyve all loaded, it shows the children.
```rust
let (count, set_count) = create_signal(cx, 0);
let (count2, set_count2) = create_signal(cx, 0);
let a = create_resource(cx, count, |count| async move { load_a(count).await });
let b = create_resource(cx, count2, |count| async move { load_b(count).await });
view! { cx,
<h1>"My Data"</h1>
<Suspense
fallback=move || view! { cx, <p>"Loading..."</p> }
>
<h2>"My Data"</h2>
<h3>"A"</h3>
{move || {
a.read(cx)
.map(|a| view! { cx, <ShowA a/> })
}}
<h3>"B"</h3>
{move || {
b.read(cx)
.map(|b| view! { cx, <ShowB b/> })
}}
</Suspense>
}
```
Every time one of the resources is reloading, the `"Loading..."` fallback will show again.
This inversion of the flow of control makes it easier to add or remove individual resources, as you dont need to handle the matching yourself. It also unlocks some massive performance improvements during server-side rendering, which well talk about during a later chapter.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/11-suspense-907niv?file=%2Fsrc%2Fmain.rs)
<iframe src="https://codesandbox.io/p/sandbox/11-suspense-907niv?file=%2Fsrc%2Fmain.rs" width="100%" height="1000px" style="max-height: 100vh"></iframe>

View File

@@ -1,11 +0,0 @@
# `<Transition/>`
Youll notice in the `<Suspense/>` example that if you keep reloading the data, it keeps flickering back to `"Loading..."`. Sometimes this is fine. For other times, theres [`<Transition/>`](https://docs.rs/leptos/latest/leptos/fn.Suspense.html).
`<Transition/>` behaves exactly the same as `<Suspense/>`, but instead of falling back every time, it only shows the fallback the first time. On all subsequent loads, it continues showing the old data until the new data are ready. This can be really handy to prevent the flickering effect, and to allow users to continue interacting with your application.
This example shows how you can create a simple tabbed contact list with `<Transition/>`. When you select a new tab, it continues showing the current contact until the new data loads. This can be a much better user experience than constantly falling back to a loading message.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/12-transition-sn38sd?selection=%5B%7B%22endColumn%22%3A15%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A15%2C%22startLineNumber%22%3A2%7D%5D&file=%2Fsrc%2Fmain.rs)
<iframe src="https://codesandbox.io/p/sandbox/12-transition-sn38sd?selection=%5B%7B%22endColumn%22%3A15%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A15%2C%22startLineNumber%22%3A2%7D%5D&file=%2Fsrc%2Fmain.rs" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,96 +0,0 @@
# Mutating Data with Actions
Weve talked about how to load `async` data with resources. Resources immediately load data and work closely with `<Suspense/>` and `<Transition/>` components to show whether data is loading in your app. But what if you just want to call some arbitrary `async` function and keep track of what its doing?
Well, you could always use [`spawn_local`](https://docs.rs/leptos/latest/leptos/fn.spawn_local.html). This allows you to just spawn an `async` task in a synchronous environment by handing the `Future` off to the browser (or, on the server, Tokio or whatever other runtime youre using). But how do you know if its still pending? Well, you could just set a signal to show whether its loading, and another one to show the result...
All of this is true. Or you could use the final `async` primitive: [`create_action`](https://docs.rs/leptos/latest/leptos/fn.create_action.html).
Actions and resources seem similar, but they represent fundamentally different things. If youre trying to load data by running an `async` function, either once or when some other value changes, you probably want to use `create_resource`. If youre trying to occasionally run an `async` function in response to something like a user clicking a button, you probably want to use `create_action`.
Say we have some `async` function we want to run.
```rust
async fn add_todo(new_title: &str) -> Uuid {
/* do some stuff on the server to add a new todo */
}
```
`create_action` takes a reactive `Scope` and an `async` function that takes a reference to a single argument, which you could think of as its “input type.”
> The input is always a single type. If you want to pass in multiple arguments, you can do it with a struct or tuple.
>
> ```rust
> // if there's a single argument, just use that
> let action1 = create_action(cx, |input: &String| {
> let input = input.clone();
> async move { todo!() }
> });
>
> // if there are no arguments, use the unit type `()`
> let action2 = create_action(cx, |input: &()| async { todo!() });
>
> // if there are multiple arguments, use a tuple
> let action3 = create_action(cx,
> |input: &(usize, String)| async { todo!() }
> );
> ```
>
> Because the action function takes a reference but the `Future` needs to have a `'static` lifetime, youll usually need to clone the value to pass it into the `Future`. This is admittedly awkward but it unlocks some powerful features like optimistic UI. Well see a little more about that in future chapters.
So in this case, all we need to do to create an action is
```rust
let add_todo = create_action(cx, |input: &String| {
let input = input.to_owned();
async move { add_todo(&input).await }
});
```
Rather than calling `add_todo` directly, well call it with `.dispatch()`, as in
```rust
add_todo.dispatch("Some value".to_string());
```
You can do this from an event listener, a timeout, or anywhere; because `.dispatch()` isnt an `async` function, it can be called from a synchronous context.
Actions provide access to a few signals that synchronize between the asynchronous action youre calling and the synchronous reactive system:
```rust
let submitted = add_todo.input(); // RwSignal<Option<String>>
let pending = add_todo.pending(); // ReadSignal<bool>
let todo_id = add_todo.value(); // RwSignal<Option<Uuid>>
```
This makes it easy to track the current state of your request, show a loading indicator, or do “optimistic UI” based on the assumption that the submission will succeed.
```rust
let input_ref = create_node_ref::<Input>(cx);
view! { cx,
<form
on:submit=move |ev| {
ev.prevent_default(); // don't reload the page...
let input = input_ref.get().expect("input to exist");
add_todo.dispatch(input.value());
}
>
<label>
"What do you need to do?"
<input type="text"
node_ref=input_ref
/>
</label>
<button type="submit">"Add Todo"</button>
</form>
// use our loading state
<p>{move || pending().then("Loading...")}</p>
}
```
Now, theres a chance this all seems a little over-complicated, or maybe too restricted. I wanted to include actions here, alongside resources, as the missing piece of the puzzle. In a real Leptos app, youll actually most often use actions alongside server functions, [`create_server_action`](https://docs.rs/leptos/latest/leptos/fn.create_server_action.html), and the [`<ActionForm/>`](https://docs.rs/leptos_router/latest/leptos_router/fn.ActionForm.html) component to create really powerful progressively-enhanced forms. So if this primitive seems useless to you... Dont worry! Maybe it will make sense later. (Or check out our [`todo_app_sqlite`](https://github.com/leptos-rs/leptos/blob/main/examples/todo_app_sqlite/src/todo.rs) example now.)
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/10-async-resources-forked-hgpfp0?selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A4%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A4%7D%5D&file=%2Fsrc%2Fmain.rs)
<iframe src="https://codesandbox.io/p/sandbox/10-async-resources-forked-hgpfp0?selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A4%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A4%7D%5D&file=%2Fsrc%2Fmain.rs" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,9 +0,0 @@
# Working with `async`
So far weve only been working with synchronous users interfaces: You provide some input,
the app immediately processes it and updates the interface. This is great, but is a tiny
subset of what web applications do. In particular, most web apps have to deal with some kind
of asynchronous data loading, usually loading something from an API.
Asynchronous data is notoriously hard to integrate with the synchronous parts of your code.
In this chapter, well see how Leptos helps smooth out that process for you.

View File

@@ -1,76 +0,0 @@
# Interlude: Reactivity and Functions
One of our core contributors said to me recently: “I never used closures this often
until I started using Leptos.” And its true. Closures are at the heart of any Leptos
application. It sometimes looks a little silly:
```rust
// a signal holds a value, and can be updated
let (count, set_count) = create_signal(cx, 0);
// a derived signal is a function that accesses other signals
let double_count = move || count() * 2;
let count_is_odd = move || count() & 1 == 1;
let text = move || if count_is_odd() {
"odd"
} else {
"even"
};
// an effect automatically tracks the signals it depends on
// and reruns when they change
create_effect(cx, move |_| {
log!("text = {}", text());
});
view! { cx,
<p>{move || text().to_uppercase()}</p>
}
```
Closures, closures everywhere!
But why?
## Functions and UI Frameworks
Functions are at the heart of every UI framework. And this makes perfect sense. Creating a user interface is basically divided into two phases:
1. initial rendering
2. updates
In a web framework, the framework does some kind of initial rendering. Then it hands control back over to the browser. When certain events fire (like a mouse click) or asynchronous tasks finish (like an HTTP request finishing), the browser wakes the framework back up to update something. The framework runs some kind of code to update your user interface, and goes back asleep until the browser wakes it up again.
The key phrase here is “runs some kind of code.” The natural way to “run some kind of code” at an arbitrary point in time—in Rust or in any other programming language—is to call a function. And in fact every UI framework is based on rerunning some kind of function over and over:
1. virtual DOM (VDOM) frameworks like React, Yew, or Dioxus rerun a component or render function over and over, to generate a virtual DOM tree that can be reconciled with the previous result to patch the DOM
2. compiled frameworks like Angular and Svelte divide your component templates into “create” and “update” functions, rerunning the update function when they detect a change to the components state
3. in fine-grained reactive frameworks like SolidJS, Sycamore, or Leptos, _you_ define the functions that rerun
Thats what all our components are doing.
Take our typical `<SimpleCounter/>` example in its simplest form:
```rust
#[component]
pub fn SimpleCounter(cx: Scope) -> impl IntoView {
let (value, set_value) = create_signal(cx, 0);
let increment = move |_| set_value.update(|value| *value += 1);
view! { cx,
<button on:click=increment>
{value}
</button>
}
}
```
The `SimpleCounter` function itself runs once. The `value` signal is created once. The framework hands off the `increment` function to the browser as an event listener. When you click the button, the browser calls `increment`, which updates `value` via `set_value`. And that updates the single text node represented in our view by `{value}`.
Closures are key to reactivity. They provide the framework with the ability to rerun the smallest possible unit of your application in responsive to a change.
So remember two things:
1. Your component function is a setup function, not a render function: it only runs once.
2. For values in your view template to be reactive, they must be functions: either signals (which implement the `Fn` traits) or closures.

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@@ -1,177 +0,0 @@
# Projecting Children
As you build components you may occasionally find yourself wanting to “project” children through multiple layers of components.
## The Problem
Consider the following:
```rust
pub fn LoggedIn<F, IV>(cx: Scope, fallback: F, children: ChildrenFn) -> impl IntoView
where
F: Fn(Scope) -> IV + 'static,
IV: IntoView,
{
view! { cx,
<Suspense
fallback=|| ()
>
<Show
// check whether user is verified
// by reading from the resource
when=move || todo!()
fallback=fallback
>
{children(cx)}
</Show>
</Suspense>
}
}
```
This is pretty straightforward: when the user is logged in, we want to show `children`. Until if the user is not logged in, we want to show `fallback`. And while were waiting to find out, we just render `()`, i.e., nothing.
In other words, we want to pass the children of `<WhenLoaded/>` _through_ the `<Suspense/>` component to become the children of the `<Show/>`. This is what I mean by “projection.”
This wont compile.
```
error[E0507]: cannot move out of `fallback`, a captured variable in an `Fn` closure
error[E0507]: cannot move out of `children`, a captured variable in an `Fn` closure
```
The problem here is that both `<Suspense/>` and `<Show/>` need to be able to construct their `children` multiple times. The first time you construct `<Suspense/>`s children, it would take ownership of `fallback` and `children` to move them into the invocation of `<Show/>`, but then they're not available for future `<Suspense/>` children construction.
## The Details
> Feel free to skip ahead to the solution.
If you want to really understand the issue here, it may help to look at the expanded `view` macro. Heres a cleaned-up version:
```rust
Suspense(
cx,
::leptos::component_props_builder(&Suspense)
.fallback(|| ())
.children({
// fallback and children are moved into this closure
Box::new(move |cx| {
{
// fallback and children captured here
leptos::Fragment::lazy(|| {
vec![
(Show(
cx,
::leptos::component_props_builder(&Show)
.when(|| true)
// but fallback is moved into Show here
.fallback(fallback)
// and children is moved into Show here
.children(children)
.build(),
)
.into_view(cx)),
]
})
}
})
})
.build(),
)
```
All components own their props; so the `<Show/>` in this case cant be called because it only has captured references to `fallback` and `children`.
## Solution
However, both `<Suspense/>` and `<Show/>` take `ChildrenFn`, i.e., their `children` should implement the `Fn` type so they can be called multiple times with only an immutable reference. This means we dont need to own `children` or `fallback`; we just need to be able to pass `'static` references to them.
We can solve this problem by using the [`store_value`](https://docs.rs/leptos/latest/leptos/fn.store_value.html) primitive. This essentially stores a value in the reactive system, handing ownership off to the framework in exchange for a reference that is, like signals, `Copy` and `'static`, which we can access or modify through certain methods.
In this case, its really simple:
```rust
pub fn LoggedIn<F, IV>(cx: Scope, fallback: F, children: ChildrenFn) -> impl IntoView
where
F: Fn(Scope) -> IV + 'static,
IV: IntoView,
{
let fallback = store_value(cx, fallback);
let children = store_value(cx, children);
view! { cx,
<Suspense
fallback=|| ()
>
<Show
when=|| todo!()
fallback=move |cx| fallback.with_value(|fallback| fallback(cx))
>
{children.with_value(|children| children(cx))}
</Show>
</Suspense>
}
}
```
At the top level, we store both `fallback` and `children` in the reactive scope owned by `LoggedIn`. Now we can simply move those references down through the other layers into the `<Show/>` component and call them there.
## A Final Note
Note that this works because `<Show/>` and `<Suspense/>` only need an immutable reference to their children (which `.with_value` can give it), not ownership.
In other cases, you may need to project owned props through a function that takes `ChildrenFn` and therefore needs to be called more than once. In this case, you may find the `clone:` helper in the`view` macro helpful.
Consider this example
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
let name = "Alice".to_string();
view! { cx,
<Outer>
<Inner>
<Inmost name=name.clone()/>
</Inner>
</Outer>
}
}
#[component]
pub fn Outer(cx: Scope, children: ChildrenFn) -> impl IntoView {
children(cx)
}
#[component]
pub fn Inner(cx: Scope, children: ChildrenFn) -> impl IntoView {
children(cx)
}
#[component]
pub fn Inmost(cx: Scope, name: String) -> impl IntoView {
view! { cx,
<p>{name}</p>
}
}
```
Even with `name=name.clone()`, this gives the error
```
cannot move out of `name`, a captured variable in an `Fn` closure
```
Its captured through multiple levels of children that need to run more than once, and theres no obvious way to clone it _into_ the children.
In this case, the `clone:` syntax comes in handy. Calling `clone:name` will clone `name` _before_ moving it into `<Inner/>`s children, which solves our ownership issue.
```rust
view! { cx,
<Outer>
<Inner clone:name>
<Inmost name=name.clone()/>
</Inner>
</Outer>
}
```
These issues can be a little tricky to understand or debug, because of the opacity of the `view` macro. But in general, they can always be solved.

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@@ -1,112 +0,0 @@
# Interlude: Styling
Anyone creating a website or application soon runs into the question of styling. For a small app, a single CSS file is probably plenty to style your user interface. But as an application grows, many developers find that plain CSS becomes increasingly hard to manage.
Some frontend frameworks (like Angular, Vue, and Svelte) provide built-in ways to scope your CSS to particular components, making it easier to manage styles across a whole application without styles meant to modify one small component having a global effect. Other frameworks (like React or Solid) dont provide built-in CSS scoping, but rely on libraries in the ecosystem to do it for them. Leptos is in this latter camp: the framework itself has no opinions about CSS at all, but provides a few tools and primitives that allow others to build styling libraries.
Here are a few different approaches to styling your Leptos app, other than plain CSS.
## TailwindCSS: Utility-first CSS
[TailwindCSS](https://tailwindcss.com/) is a popular utility-first CSS library. It allows you to style your application by using inline utility classes, with a custom CLI tool that scans your files for Tailwind class names and bundles the necessary CSS.
This allows you to write components like this:
```rust
#[component]
fn Home(cx: Scope) -> impl IntoView {
let (count, set_count) = create_signal(cx, 0);
view! { cx,
<main class="my-0 mx-auto max-w-3xl text-center">
<h2 class="p-6 text-4xl">"Welcome to Leptos with Tailwind"</h2>
<p class="px-10 pb-10 text-left">"Tailwind will scan your Rust files for Tailwind class names and compile them into a CSS file."</p>
<button
class="bg-sky-600 hover:bg-sky-700 px-5 py-3 text-white rounded-lg"
on:click=move |_| set_count.update(|count| *count += 1)
>
{move || if count() == 0 {
"Click me!".to_string()
} else {
count().to_string()
}}
</button>
</main>
}
}
```
It can be a little complicated to set up the Tailwind integration at first, but you can check out our two examples of how to use Tailwind with a [client-side-rendered `trunk` application](https://github.com/leptos-rs/leptos/tree/main/examples/tailwind_csr_trunk) or with a [server-rendered `cargo-leptos` application](https://github.com/leptos-rs/leptos/tree/main/examples/tailwind). `cargo-leptos` also has some [built-in Tailwind support](https://github.com/leptos-rs/cargo-leptos#site-parameters) that you can use as an alternative to Tailwinds CLI.
## Stylers: Compile-time CSS Extraction
[Stylers](https://github.com/abishekatp/stylers) is a compile-time scoped CSS library that lets you declare scoped CSS in the body of your component. Stylers will extract this CSS at compile time into CSS files that you can then import into your app, which means that it doesnt add anything to the WASM binary size of your application.
This allows you to write components like this:
```rust
use stylers::style;
#[component]
pub fn App(cx: Scope) -> impl IntoView {
let styler_class = style! { "App",
#two{
color: blue;
}
div.one{
color: red;
content: raw_str(r#"\hello"#);
font: "1.3em/1.2" Arial, Helvetica, sans-serif;
}
div {
border: 1px solid black;
margin: 25px 50px 75px 100px;
background-color: lightblue;
}
h2 {
color: purple;
}
@media only screen and (max-width: 1000px) {
h3 {
background-color: lightblue;
color: blue
}
}
};
view! { cx, class = styler_class,
<div class="one">
<h1 id="two">"Hello"</h1>
<h2>"World"</h2>
<h2>"and"</h2>
<h3>"friends!"</h3>
</div>
}
}
```
## Styled: Runtime CSS Scoping
[Styled](https://github.com/eboody/styled) is a runtime scoped CSS library that integrates well with Leptos. It lets you declare scoped CSS in the body of your component function, and then applies those styles at runtime.
```rust
use styled::style;
#[component]
pub fn MyComponent(cx: Scope) -> impl IntoView {
let styles = style!(
div {
background-color: red;
color: white;
}
);
styled::view! { cx, styles,
<div>"This text should be red with white text."</div>
}
}
```
## Contributions Welcome
Leptos has no opinions on how you style your website or app, but were very happy to provide support to any tools youre trying to create to make it easier. If youre working on a CSS or styling approach that youd like to add to this list, please let us know!

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@@ -1,101 +0,0 @@
# Defining Routes
## Getting Started
Its easy to get started with the router.
First things first, make sure youve added the `leptos_router` package to your dependencies.
> Its important that the router is a separate package from `leptos` itself. This means that everything in the router can be defined in user-land code. If you want to create your own router, or use no router, youre completely free to do that!
And import the relevant types from the router, either with something like
```rust
use leptos_router::{Route, RouteProps, Router, RouterProps, Routes, RoutesProps};
```
or simply
```rust
use leptos_router::*;
```
## Providing the `<Router/>`
Routing behavior is provided by the [`<Router/>`](https://docs.rs/leptos_router/latest/leptos_router/fn.Router.html) component. This should usually be somewhere near the root of your application, the rest of the app.
> You shouldnt try to use multiple `<Router/>`s in your app. Remember that the router drives global state: if you have multiple routers, which ones decides what to do when the URL changes?
Lets start with a simple `<App/>` component using the router:
```rust
use leptos::*;
use leptos_router::*;
#[component]
pub fn App(cx: Scope) -> impl IntoView {
view! {
<Router>
<nav>
/* ... */
</nav>
<main>
/* ... */
</main>
</Router>
}
}
```
## Defining `<Routes/>`
The [`<Routes/>`](https://docs.rs/leptos_router/latest/leptos_router/fn.Routes.html) component is where you define all the routes to which a user can navigate in your application. Each possible route is defined by a [`<Route/>`](https://docs.rs/leptos_router/latest/leptos_router/fn.Route.html) component.
You should place the `<Routes/>` component at the location within your app where you want routes to be rendered. Everything outside `<Routes/>` will be present on every page, so you can leave things like a navigation bar or menu outside the `<Routes/>`.
```rust
use leptos::*;
use leptos_router::*;
#[component]
pub fn App(cx: Scope) -> impl IntoView {
view! {
<Router>
<nav>
/* ... */
</nav>
<main>
// all our routes will appear inside <main>
<Routes>
/* ... */
</Routes>
</main>
</Router>
}
}
```
Individual routes are defined by providing children to `<Routes/>` with the `<Route/>` component. `<Route/>` takes a `path` and a `view`. When the current location matches `path`, the `view` will be created and displayed.
The `path` can include
- a static path (`/users`),
- dynamic, named parameters beginning with a colon (`/:id`),
- and/or a wildcard beginning with an asterisk (`/user/*any`)
The `view` is a function that takes a `Scope` and returns a view.
```rust
<Routes>
<Route path="/" view=|cx| view! { cx, <Home/> }/>
<Route path="/users" view=|cx| view! { cx, <Users/> }/>
<Route path="/users/:id" view=|cx| view! { cx, <UserProfile/> }/>
<Route path="/*any" view=|cx| view! { cx, <NotFound/> }/>
</Routes>
```
> The router scores each route to see how good a match it is, so you can define your routes in any order.
Now if you navigate to `/` or to `/users` youll get the home page or the `<Users/>`. If you go to `/users/3` or `/blahblah` youll get a user profile or your 404 page (`<NotFound/>`). On every navigation, the router determines which `<Route/>` should be matched, and therefore what content should be displayed where the `<Routes/>` component is defined.
Simple enough?

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@@ -1,172 +0,0 @@
# Nested Routing
We just defined the following set of routes:
```rust
<Routes>
<Route path="/" view=|cx| view! { cx, <Home /> }/>
<Route path="/users" view=|cx| view! { cx, <Users /> }/>
<Route path="/users/:id" view=|cx| view! { cx, <UserProfile /> }/>
<Route path="/*any" view=|cx| view! { cx, <NotFound /> }/>
</Routes>
```
Theres a certain amount of duplication here: `/users` and `/users/:id`. This is fine for a small app, but you can probably already tell it wont scale well. Wouldnt it be nice if we could nest these routes?
Well... you can!
```rust
<Routes>
<Route path="/" view=|cx| view! { cx, <Home /> }/>
<Route path="/users" view=|cx| view! { cx, <Users /> }>
<Route path=":id" view=|cx| view! { cx, <UserProfile /> }/>
</Route>
<Route path="/*any" view=|cx| view! { cx, <NotFound /> }/>
</Routes>
```
But wait. Weve just subtly changed what our application does.
The next section is one of the most important in this entire routing section of the guide. Read it carefully, and feel free to ask questions if theres anything you dont understand.
# Nested Routes as Layout
Nested routes are a form of layout, not a method of route definition.
Let me put that another way: The goal of defining nested routes is not primarily to avoid repeating yourself when typing out the paths in your route definitions. It is actually to tell the router to display multiple `<Route/>`s on the page at the same time, side by side.
Lets look back at our practical example.
```rust
<Routes>
<Route path="/users" view=|cx| view! { cx, <Users /> }/>
<Route path="/users/:id" view=|cx| view! { cx, <UserProfile /> }/>
</Routes>
```
This means:
- If I go to `/users`, I get the `<Users/>` component.
- If I go to `/users/3`, I get the `<UserProfile/>` component (with the parameter `id` set to `3`; more on that later)
Lets say I use nested routes instead:
```rust
<Routes>
<Route path="/users" view=|cx| view! { cx, <Users /> }>
<Route path=":id" view=|cx| view! { cx, <UserProfile /> }/>
</Route>
</Routes>
```
This means:
- If I go to `/users/3`, the path matches two `<Route/>`s: `<Users/>` and `<UserProfile/>`.
- If I go to `/users`, the path is not matched.
I actually need to add a fallback route
```rust
<Routes>
<Route path="/users" view=|cx| view! { cx, <Users /> }>
<Route path=":id" view=|cx| view! { cx, <UserProfile /> }/>
<Route path="" view=|cx| view! { cx, <NoUser /> }/>
</Route>
</Routes>
```
Now:
- If I go to `/users/3`, the path matches `<Users/>` and `<UserProfile/>`.
- If I go to `/users`, the path matches `<Users/>` and `<NoUser/>`.
When I use nested routes, in other words, each **path** can match multiple **routes**: each URL can render the views provided by multiple `<Route/>` components, at the same time, on the same page.
This may be counter-intuitive, but its very powerful, for reasons youll hopefully see in a few minutes.
## Why Nested Routing?
Why bother with this?
Most web applications contain levels of navigation that correspond to different parts of the layout. For example, in an email app you might have a URL like `/contacts/greg`, which shows a list of contacts on the left of the screen, and contact details for Greg on the right of the screen. The contact list and the contact details should always appear on the screen at the same time. If theres no contact selected, maybe you want to show a little instructional text.
You can easily define this with nested routes
```rust
<Routes>
<Route path="/contacts" view=|cx| view! { cx, <ContactList/> }>
<Route path=":id" view=|cx| view! { cx, <ContactInfo/> }/>
<Route path="" view=|cx| view! { cx,
<p>"Select a contact to view more info."</p>
}/>
</Route>
</Routes>
```
You can go even deeper. Say you want to have tabs for each contacts address, email/phone, and your conversations with them. You can add _another_ set of nested routes inside `:id`:
```rust
<Routes>
<Route path="/contacts" view=|cx| view! { cx, <ContactList/> }>
<Route path=":id" view=|cx| view! { cx, <ContactInfo/> }>
<Route path="" view=|cx| view! { cx, <EmailAndPhone/> }/>
<Route path="address" view=|cx| view! { cx, <Address/> }/>
<Route path="messages" view=|cx| view! { cx, <Messages/> }/>
</Route>
<Route path="" view=|cx| view! { cx,
<p>"Select a contact to view more info."</p>
}/>
</Route>
</Routes>
```
> The main page of the [Remix website](https://remix.run/), a React framework from the creators of React Router, has a great visual example if you scroll down, with three levels of nested routing: Sales > Invoices > an invoice.
## `<Outlet/>`
Parent routes do not automatically render their nested routes. After all, they are just components; they dont know exactly where they should render their children, and “just stick at at the end of the parent component” is not a great answer.
Instead, you tell a parent component where to render any nested components with an `<Outlet/>` component. The `<Outlet/>` simply renders one of two things:
- if there is no nested route that has been matched, it shows nothing
- if there is a nested route that has been matched, it shows its `view`
Thats all! But its important to know and to remember, because its a common source of “Why isnt this working?” frustration. If you dont provide an `<Outlet/>`, the nested route wont be displayed.
```rust
#[component]
pub fn ContactList(cx: Scope) -> impl IntoView {
let contacts = todo!();
view! { cx,
<div style="display: flex">
// the contact list
<For each=contacts
key=|contact| contact.id
view=|cx, contact| todo!()
>
// the nested child, if any
// dont forget this!
<Outlet/>
</div>
}
}
```
## Nested Routing and Performance
All of this is nice, conceptually, but again—whats the big deal?
Performance.
In a fine-grained reactive library like Leptos, its always important to do the least amount of rendering work you can. Because were working with real DOM nodes and not diffing a virtual DOM, we want to “rerender” components as infrequently as possible. Nested routing makes this extremely easy.
Imagine my contact list example. If I navigate from Greg to Alice to Bob and back to Greg, the contact information needs to change on each navigation. But the `<ContactList/>` should never be rerendered. Not only does this save on rendering performance, it also maintains state in the UI. For example, if I have a search bar at the top of `<ContactList/>`, navigating from Greg to Alice to Bob wont clear the search.
In fact, in this case, we dont even need to rerender the `<Contact/>` component when moving between contacts. The router will just reactively update the `:id` parameter as we navigate, allowing us to make fine-grained updates. As we navigate between contacts, well update single text nodes to change the contacts name, address, and so on, without doing _any_ additional rerendering.
> This sandbox includes a couple features (like nested routing) discussed in this section and the previous one, and a couple well cover in the rest of this chapter. The router is such an integrated system that it makes sense to provide a single example, so dont be surprised if theres anything you dont understand.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/16-router-fy4tjv?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A3%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A3%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/16-router-fy4tjv?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A3%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A3%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,79 +0,0 @@
# Params and Queries
Static paths are useful for distinguishing between different pages, but almost every application wants to pass data through the URL at some point.
There are two ways you can do this:
1. named route **params** like `id` in `/users/:id`
2. named route **queries** like `q` in `/search?q=Foo`
Because of the way URLs are built, you can access the query from _any_ `<Route/>` view. You can access route params from the `<Route/>` that defines them or any of its nested children.
Accessing params and queries is pretty simple with a couple of hooks:
- [`use_query`](https://docs.rs/leptos_router/latest/leptos_router/fn.use_query.html) or [`use_query_map`](https://docs.rs/leptos_router/latest/leptos_router/fn.use_query_map.html)
- [`use_params`](https://docs.rs/leptos_router/latest/leptos_router/fn.use_params.html) or [`use_params_map`](https://docs.rs/leptos_router/latest/leptos_router/fn.use_query_map.html)
Each of these comes with a typed option (`use_query` and `use_params`) and an untyped option (`use_query_map` and `use_params_map`).
The untyped versions hold a simple key-value map. To use the typed versions, derive the [`Params`](https://docs.rs/leptos_router/0.2.3/leptos_router/trait.Params.html) trait on a struct.
> `Params` is a very lightweight trait to convert a flat key-value map of strings into a struct by applying `FromStr` to each field. Because of the flat structure of route params and URL queries, its significantly less flexible than something like `serde`; it also adds much less weight to your binary.
```rust
use leptos::*;
use leptos_router::*;
#[derive(Params)]
struct ContactParams {
id: usize
}
#[derive(Params)]
struct ContactSearch {
q: String
}
```
> Note: The `Params` derive macro is located at `leptos::Params`, and the `Params` trait is at `leptos_router::Params`. If you avoid using glob imports like `use leptos::*;`, make sure youre importing the right one for the derive macro.
Now we can use them in a component. Imagine a URL that has both params and a query, like `/contacts/:id?q=Search`.
The typed versions return `Memo<Result<T>, _>`. Its a Memo so it reacts to changes in the URL. Its a `Result` because the params or query need to be parsed from the URL, and may or may not be valid.
```rust
let params = use_params::<ContactParams>(cx);
let query = use_query::<ContactSearch>(cx);
// id: || -> usize
let id = move || {
params.with(|params| {
params
.map(|params| params.id)
.unwrap_or_default()
})
};
```
The untyped versions return `Memo<ParamsMap>`. Again, its memo to react to changes in the URL. [`ParamsMap`](https://docs.rs/leptos_router/0.2.3/leptos_router/struct.ParamsMap.html) behaves a lot like any other map type, with a `.get()` method that returns `Option<&String>`.
```rust
let params = use_params_map(cx);
let query = use_query_map(cx);
// id: || -> Option<String>
let id = move || {
params.with(|params| params.get("id").cloned())
};
```
This can get a little messy: deriving a signal that wraps an `Option<_>` or `Result<_>` can involve a couple steps. But its worth doing this for two reasons:
1. Its correct, i.e., it forces you to consider the cases, “What if the user doesnt pass a value for this query field? What if they pass an invalid value?”
2. Its performant. Specifically, when you navigate between different paths that match the same `<Route/>` with only params or the query changing, you can get fine-grained updates to different parts of your app without rerendering. For example, navigating between different contacts in our contact-list example does a targeted update to the name field (and eventually contact info) without needing to replacing or rerender the wrapping `<Contact/>`. This is what fine-grained reactivity is for.
> This is the same example from the previous section. The router is such an integrated system that it makes sense to provide a single example highlighting multiple features, even if we havent explain them all yet.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/16-router-fy4tjv?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A3%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A3%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/16-router-fy4tjv?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A3%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A3%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,23 +0,0 @@
# The `<A/>` Component
Client-side navigation works perfectly fine with ordinary HTML `<a>` elements. The router adds a listener that handles every click on a `<a>` element and tries to handle it on the client side, i.e., without doing another round trip to the server to request HTML. This is what enables the snappy “single-page app” navigations youre probably familiar with from most modern web apps.
The router will bail out of handling an `<a>` click under a number of situations
- the click event has had `prevent_default()` called on it
- the <kbd>Meta</kbd>, <kbd>Alt</kbd>, <kbd>Ctrl</kbd>, or <kbd>Shift</kbd> keys were held during click
- the `<a>` has a `target` or `download` attribute, or `rel="external"`
- the link has a different origin from the current location
In other words, the router will only try to do a client-side navigation when its pretty sure it can handle it, and it will upgrade every `<a>` element to get this special behavior.
The router also provides an [`<A>`](https://docs.rs/leptos_router/latest/leptos_router/fn.A.html) component, which does two additional things:
1. Correctly resolves relative nested routes. Relative routing with ordinary `<a>` tags can be tricky. For example, if you have a route like `/post/:id`, `<A href="1">` will generate the correct relative route, but `<a href="1">` likely will not (depending on where it appears in your view.) `<A/>` resolves routes relative to the path of the nested route within which it appears.
2. Sets the `aria-current` attribute to `page` if this link is the active link (i.e., its a link to the page youre on). This is helpful for accessibility and for styling. For example, if you want to set the link a different color if its a link to the page youre currently on, you can match this attribute with a CSS selector.
> Once again, this is the same example. Check out the relative `<A/>` components, and take a look at the CSS in `index.html` to see the ARIA-based styling.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/16-router-fy4tjv?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A3%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A3%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/16-router-fy4tjv?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A3%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A3%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,67 +0,0 @@
# The `<Form/>` Component
Links and forms sometimes seem completely unrelated. But in fact, they work in very similar ways.
In plain HTML, there are three ways to navigate to another page:
1. An `<a>` element that links to another page. Navigates to the URL in its `href` attribute with the `GET` HTTP method.
2. A `<form method="GET">`. Navigates to the URL in its `action` attribute with the `GET` HTTP method and the form data from its inputs encoded in the URL query string.
3. A `<form method="POST">`. Navigates to the URL in its `action` attribute with the `POST` HTTP method and the form data from its inputs encoded in the body of the request.
Since we have a client-side router, we can do client-side link navigations without reloading the page, i.e., without a full round-trip to the server and back. It makes sense that we can do client-side form navigations in the same way.
The router provides a [`<Form>`](https://docs.rs/leptos_router/latest/leptos_router/fn.Form.html) component, which works like the HTML `<form>` element, but uses client-side navigations instead of full page reloads. `<Form/>` works with both `GET` and `POST` requests. With `method="GET"`, it will navigate to the URL encoded in the form data. With `method="POST"` it will make a `POST` request and handle the servers response.
`<Form/>` provides the basis for some components like `<ActionForm/>` and `<MultiActionForm/>` that well see in later chapters. But it also enables some powerful patterns of its own.
For example, imagine that you want to create a search field that updates search results in real time as the user searches, without a page reload, but that also stores the search in the URL so a user can copy and paste it to share results with someone else.
It turns out that the patterns weve learned so far make this easy to implement.
```rust
async fn fetch_results() {
// some async function to fetch our search results
}
#[component]
pub fn FormExample(cx: Scope) -> impl IntoView {
// reactive access to URL query strings
let query = use_query_map(cx);
// search stored as ?q=
let search = move || query().get("q").cloned().unwrap_or_default();
// a resource driven by the search string
let search_results = create_resource(cx, search, fetch_results);
view! { cx,
<Form method="GET" action="">
<input type="search" name="search" value=search/>
<input type="submit"/>
</Form>
<Transition fallback=move || ()>
/* render search results */
</Transition>
}
}
```
Whenever you click `Submit`, the `<Form/>` will “navigate” to `?q={search}`. But because this navigation is done on the client side, theres no page flicker or reload. The URL query string changes, which triggers `search` to update. Because `search` is the source signal for the `search_results` resource, this triggers `search_results` to reload its resource. The `<Transition/>` continues displaying the current search results until the new ones have loaded. When they are complete, it switches to displaying the new result.
This is a great pattern. The data flow is extremely clear: all data flows from the URL to the resource into the UI. The current state of the application is stored in the URL, which means you can refresh the page or text the link to a friend and it will show exactly what youre expecting. And once we introduce server rendering, this pattern will prove to be really fault-tolerant, too: because it uses a `<form>` element and URLs under the hood, it actually works really well without even loading your WASM on the client.
We can actually take it a step further and do something kind of clever:
```rust
view! { cx,
<Form method="GET" action="">
<input type="search" name="search" value=search
oninput="this.form.requestSubmit()"
/>
</Form>
}
```
Youll notice that this version drops the `Submit` button. Instead, we add an `oninput` attribute to the input. Note that this is _not_ `on:input`, which would listen for the `input` event and run some Rust code. Without the colon, `oninput` is the plain HTML attribute. So the string is actually a JavaScript string. `this.form` gives us the form the input is attached to. `requestSubmit()` fires the `submit` event on the `<form>`, which is caught by `<Form/>` just as if we had clicked a `Submit` button. Now the form will “navigate” on every keystroke or input to keep the URL (and therefore the search) perfectly in sync with the users input as they type.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/16-router-forked-hrrt3h?file=%2Fsrc%2Fmain.rs)
<iframe src="https://codesandbox.io/p/sandbox/16-router-forked-hrrt3h?file=%2Fsrc%2Fmain.rs" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,23 +0,0 @@
# Routing
## The Basics
Routing drives most websites. A router is the answer to the question, “Given this URL, what should appear on the page?”
A URL consists of many parts. For example, the URL `https://leptos.dev/blog/search?q=Search#results` consists of
- a _scheme_: `https`
- a _domain_: `leptos.dev`
- a **path**: `/blog/search`
- a **query** (or **search**): `?q=Search`
- a _hash_: `#results`
The Leptos Router works with the path and query (`/blog/search?q=Search`). Given this piece of the URL, what should the app render on the page?
## The Philosophy
In most cases, the path should drive what is displayed on the page. From the users perspective, for most applications, most major changes in the state of the app should be reflected in the URL. If you copy and paste the URL and open it in another tab, you should find yourself more or less in the same place.
In this sense, the router is really at the heart of the global state management for your application. More than anything else, it drives what is displayed on the page.
The router handles most of this work for you by mapping the current location to particular components.

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@@ -1,37 +0,0 @@
# Introducing `cargo-leptos`
So far, weve just been running code in the browser and using Trunk to coordinate the build process and run a local development process. If were going to add server-side rendering, well need to run our application code on the server as well. This means well need to build two separate binaries, one compiled to native code and running the server, the other compiled to WebAssembly (WASM) and running in the users browser. Additionally, the server needs to know how to serve this WASM version (and the JavaScript required to initialize it) to the browser.
This is not an insurmountable task but it adds some complication. For convenience and an easier developer experience, we built the [`cargo-leptos`](https://github.com/leptos-rs/cargo-leptos) build tool. `cargo-leptos` basically exists to coordinate the build process for your app, handling recompiling the server and client halves when you make changes, and adding some built-in support for things like Tailwind, SASS, and testing.
Getting started is pretty easy. Just run
```bash
cargo install cargo-leptos
```
And then to create a new project, you can run either
```bash
# for an Actix template
cargo leptos new --git leptos-rs/start
```
or
```bash
# for an Axum template
cargo leptos new --git leptos-rs/start-axum
```
Now `cd` into the directory youve created and run
```bash
cargo leptos watch
```
Once your app has compiled you can open up your browser to [`http://localhost:3000`](http://localhost:3000) to see it.
`cargo-leptos` has lots of additional features and built in tools. You can learn more [in its `README`](https://github.com/leptos-rs/leptos/blob/main/examples/hackernews/src/api.rs).
But what exactly is happening when you open our browser to `localhost:3000`? Well, read on to find out.

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@@ -1,43 +0,0 @@
# The Life of a Page Load
Before we get into the weeds it might be helpful to have a higher-level overview. What exactly happens between the moment you type in the URL of a server-rendered Leptos app, and the moment you click a button and a counter increases?
Im assuming some basic knowledge of how the Internet works here, and wont get into the weeds about HTTP or whatever. Instead, Ill try to show how different parts of the Leptos APIs map onto each part of the process.
This description also starts from the premise that your app is being compiled for two separate targets:
1. A server version, often running on Actix or Axum, compiled with the Leptos `ssr` feature
2. A browser version, compiled to WebAssembly (WASM) with the Leptos `hydrate` feature
The [`cargo-leptos`](https://github.com/leptos-rs/cargo-leptos) build tool exists to coordinate the process of compiling your app for these two different targets.
## On the Server
- Your browser makes a `GET` request for that URL to your server. At this point, the browser knows almost nothing about the page thats going to be rendered. (The question “How does the browser know where to ask for the page?” is an interesting one, but out of the scope of this tutorial!)
- The server receives that request, and checks whether it has a way to handle a `GET` request at that path. This is what the `.leptos_routes()` methods in [`leptos_axum`](https://docs.rs/leptos_axum/0.2.5/leptos_axum/trait.LeptosRoutes.html) and [`leptos_actix`](https://docs.rs/leptos_actix/0.2.5/leptos_actix/trait.LeptosRoutes.html) are for. When the server starts up, these methods walk over the routing structure you provide in `<Routes/>`, generating a list of all possible routes your app can handle and telling the servers router “for each of these routes, if you get a request... hand it off to Leptos.”
- The server sees that this route can be handled by Leptos. So it renders your root component (often called something like `<App/>`), providing it with the URL thats being requested and some other data like the HTTP headers and request metadata.
- Your application runs once on the server, building up an HTML version of the component tree that will be rendered at that route. (Theres more to be said here about resources and `<Suspense/>` in the next chapter.)
- The server returns this HTML page, also injecting information on how to load the version of your app that has been compiled to WASM so that it can run in the browser.
> The HTML page thats returned is essentially your app, “dehydrated” or “freeze-dried”: it is HTML without any of the reactivity or event listeners youve added. The browser will “rehydrate” this HTML page by adding the reactive system and attaching event listeners to that server-rendered HTML. Hence the two feature flags that apply to the two halves of this process: `ssr` on the server for “server-side rendering”, and `hydrate` in the browser for that process of rehydration.
## In the Browser
- The browser receives this HTML page from the server. It immediately goes back to the server to begin loading the JS and WASM necessary to run the interactive, client side version of the app.
- In the meantime, it renders the HTML version.
- When the WASM version has reloaded, it does the same route-matching process that the server did. Because the `<Routes/>` component is identical on the server and in the client, the browser version will read the URL and render the same page that was already returned by the server.
- During this initial “hydration” phase, the WASM version of your app doesnt re-create the DOM nodes that make up your application. Instead, it walks over the existing HTML tree, “picking up” existing elements and adding the necessary interactivity.
> Note that there are some trade-offs here. Before this hydration process is complete, the page will _appear_ interactive but wont actually respond to interactions. For example, if you have a counter button and click it before WASM has loaded, the count will not increment, because the necessary event listeners and reactivity have not been added yet. Well look at some ways to build in “graceful degradation” in future chapters.
## Client-Side Navigation
The next step is very important. Imagine that the user now clicks a link to navigate to another page in your application.
The browser will _not_ make another round trip to the server, reloading the full page as it would for navigating between plain HTML pages or an application that uses server rendering (for example with PHP) but without a client-side half.
Instead, the WASM version of your app will load the new page, right there in the browser, without requesting another page from the server. Essentially, your app upgrades itself from a server-loaded “multi-page app” into a browser-rendered “single-page app.” This yields the best of both worlds: a fast initial load time due to the server-rendered HTML, and fast secondary navigations because of the client-side routing.
Some of what will be described in the following chapters—like the interactions between server functions, resources, and `<Suspense/>`—may seem overly complicated. You might find yourself asking, “If my page is being rendered to HTML on the server, why cant I just `.await` this on the server? If I can just call library X in a server function, why cant I call it in my component?” The reason is pretty simple: to enable the upgrade from server rendering to client rendering, everything in your application must be able to run either on the server or in the browser.
This is not the only way to create a website or web framework, of course. But its the most common way, and we happen to think its quite a good way, to create the smoothest possible experience for your users.

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@@ -1,122 +0,0 @@
# Async Rendering and SSR “Modes”
Server-rendering a page that uses only synchronous data is pretty simple: You just walk down the component tree, rendering each element to an HTML string. But this is a pretty big caveat: it doesnt answer the question of what we should do with pages that includes asynchronous data, i.e., the sort of stuff that would be rendered under a `<Suspense/>` node on the client.
When a page loads async data that it needs to render, what should we do? Should we wait for all the async data to load, and then render everything at once? (Lets call this “async” rendering) Should we go all the way in the opposite direction, just sending the HTML we have immediately down to the client and letting the client load the resources and fill them in? (Lets call this “synchronous” rendering) Or is there some middle-ground solution that somehow beats them both? (Hint: There is.)
If youve ever listened to streaming music or watched a video online, Im sure you realize that HTTP supports streaming, allowing a single connection to send chunks of data one after another without waiting for the full content to load. You may not realize that browsers are also really good at rendering partial HTML pages. Taken together, this means that you can actually enhance your users experience by **streaming HTML**: and this is something that Leptos supports out of the box, with no configuration at all. And theres actually more than one way to stream HTML: you can stream the chunks of HTML that make up your page in order, like frames of a video, or you can stream them... well, out of order.
Let me say a little more about what I mean.
Leptos supports all four different of these different ways to render HTML that includes asynchronous data.
## Synchronous Rendering
1. **Synchronous**: Serve an HTML shell that includes `fallback` for any `<Suspense/>`. Load data on the client using `create_local_resource`, replacing `fallback` once resources are loaded.
- _Pros_: App shell appears very quickly: great TTFB (time to first byte).
- _Cons_
- Resources load relatively slowly; you need to wait for JS + WASM to load before even making a request.
- No ability to include data from async resources in the `<title>` or other `<meta>` tags, hurting SEO and things like social media link previews.
If youre using server-side rendering, the synchronous mode is almost never what you actually want, from a performance perspective. This is because it misses out on an important optimization. If youre loading async resources during server rendering, you can actually begin loading the data on the server. Rather than waiting for the client to receive the HTML response, then loading its JS + WASM, _then_ realize it needs the resources and begin loading them, server rendering can actually begin loading the resources when the client first makes the response. In this sense, during server rendering an async resource is like a `Future` that begins loading on the server and resolves on the client. As long as the resources are actually serializable, this will always lead to a faster total load time.
> This is why [`create_resource`](https://docs.rs/leptos/latest/leptos/fn.create_resource.html) requires resources data to be serializable by default, and why you need to explicitly use [`create_local_resource`](https://docs.rs/leptos/latest/leptos/fn.create_local_resource.html) for any async data that is not serializable and should therefore only be loaded in the browser itself. Creating a local resource when you could create a serializable resource is always a deoptimization.
## Async Rendering
<video controls>
<source src="https://github.com/leptos-rs/leptos/blob/main/docs/video/async.mov?raw=true" type="video/mp4">
</video>
2. **`async`**: Load all resources on the server. Wait until all data are loaded, and render HTML in one sweep.
- _Pros_: Better handling for meta tags (because you know async data even before you render the `<head>`). Faster complete load than **synchronous** because async resources begin loading on server.
- _Cons_: Slower load time/TTFB: you need to wait for all async resources to load before displaying anything on the client. The page is totally blank until everything is loaded.
## In-Order Streaming
<video controls>
<source src="https://github.com/leptos-rs/leptos/blob/main/docs/video/in-order.mov?raw=true" type="video/mp4">
</video>
3. **In-order streaming**: Walk through the component tree, rendering HTML until you hit a `<Suspense/>`. Send down all the HTML youve got so far as a chunk in the stream, wait for all the resources accessed under the `<Suspense/>` to load, then render it to HTML and keep walking until you hit another `<Suspense/>` or the end of the page.
- _Pros_: Rather than a blank screen, shows at least _something_ before the data are ready.
- _Cons_
- Loads the shell more slowly than synchronous rendering (or out-of-order streaming) because it needs to pause at every `<Suspense/>`.
- Unable to show fallback states for `<Suspense/>`.
- Cant begin hydration until the entire page has loaded, so earlier pieces of the page will not be interactive until the suspended chunks have loaded.
## Out-of-Order Streaming
<video controls>
<source src="https://github.com/leptos-rs/leptos/blob/main/docs/video/out-of-order.mov?raw=true" type="video/mp4">
</video>
4. **Out-of-order streaming**: Like synchronous rendering, serve an HTML shell that includes `fallback` for any `<Suspense/>`. But load data on the **server**, streaming it down to the client as it resolves, and streaming down HTML for `<Suspense/>` nodes, which is swapped in to replace the fallback.
- _Pros_: Combines the best of **synchronous** and **`async`**.
- Fast initial response/TTFB because it immediately sends the whole synchronous shell
- Fast total time because resources begin loading on the server.
- Able to show the fallback loading state and dynamically replace it, instead of showing blank sections for un-loaded data.
- _Cons_: Requires JavaScript to be enabled for suspended fragments to appear in correct order. (This small chunk of JS streamed down in a `<script>` tag alongside the `<template>` tag that contains the rendered `<Suspense/>` fragment, so it does not need to load any additional JS files.)
## Using SSR Modes
Because it offers the best blend of performance characteristics, Leptos defaults to out-of-order streaming. But its really simple to opt into these different modes. You do it by adding an `ssr` property onto one or more of your `<Route/>` components, like in the [`ssr_modes` example](https://github.com/leptos-rs/leptos/blob/main/examples/ssr_modes/src/app.rs).
```rust
<Routes>
// Well load the home page with out-of-order streaming and <Suspense/>
<Route path="" view=|cx| view! { cx, <HomePage/> }/>
// We'll load the posts with async rendering, so they can set
// the title and metadata *after* loading the data
<Route
path="/post/:id"
view=|cx| view! { cx, <Post/> }
ssr=SsrMode::Async
/>
</Routes>
```
For a path that includes multiple nested routes, the most restrictive mode will be used: i.e., if even a single nested route asks for `async` rendering, the whole initial request will be rendered `async`. `async` is the most restricted requirement, followed by in-order, and then out-of-order. (This probably makes sense if you think about it for a few minutes.)
## Blocking Resources
Any Leptos versions later than `0.2.5` (i.e., git main and `0.3.x` or later) introduce a new resource primitive with `create_blocking_resource`. A blocking resource still loads asynchronously like any other `async`/`.await` in Rust; it doesnt block a server thread or anything. Instead, reading from a blocking resource under a `<Suspense/>` blocks the HTML _stream_ from returning anything, including its initial synchronous shell, until that `<Suspense/>` has resolved.
Now from a performance perspective, this is not ideal. None of the synchronous shell for your page will load until that resource is ready. However, rendering nothing means that you can do things like set the `<title>` or `<meta>` tags in your `<head>` in actual HTML. This sounds a lot like `async` rendering, but theres one big difference: if you have multiple `<Suspense/>` sections, you can block on _one_ of them but still render a placeholder and then stream in the other.
For example, think about a blog post. For SEO and for social sharing, I definitely want my blog posts title and metadata in the initial HTML `<head>`. But I really dont care whether comments have loaded yet or not; Id like to load those as lazily as possible.
With blocking resources, I can do something like this:
```rust
#[component]
pub fn BlogPost(cx: Scope) -> impl IntoView {
let post_data = create_blocking_resource(cx, /* load blog post */);
let comment_data = create_resource(cx, /* load blog post */);
view! { cx,
<Suspense fallback=|| ()>
{move || {
post_data.with(cx, |data| {
view! { cx,
<Title text=data.title/>
<Meta name="description" content=data.excerpt/>
<article>
/* render the post content */
</article>
}
})
}}
</Suspense>
<Suspense fallback=|| "Loading comments...">
/* render comment data here */
</Suspense>
}
}
```
The first `<Suspense/>`, with the body of the blog post, will block my HTML stream, because it reads from a blocking resource. The second `<Suspense/>`, with the comments, will not block the stream. Blocking resources gave me exactly the power and granularity I needed to optimize my page for SEO and user experience.

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@@ -1,148 +0,0 @@
# Hydration Bugs _(and how to avoid them)_
## A Thought Experiment
Lets try an experiment to test your intuitions. Open up an app youre server-rendering with `cargo-leptos`. (If youve just been using `trunk` so far to play with examples, go [clone a `cargo-leptos` template](./21_cargo_leptos.md) just for the sake of this exercise.)
Put a log somewhere in your root component. (I usually call mine `<App/>`, but anything will do.)
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
leptos::log!("where do I run?");
// ... whatever
}
```
And lets fire it up
```bash
cargo leptos watch
```
Where do you expect `where do I run?` to log?
- In the command line where youre running the server?
- In the browser console when you load the page?
- Neither?
- Both?
Try it out.
...
...
...
Okay, consider the spoiler alerted.
Youll notice of course that it logs in both places, assuming everything goes according to plan. In fact on the server it logs twice—first during the initial server startup, when Leptos renders your app once to extract the route tree, then a second time when you make a request. Each time you reload the page, `where do I run?` should log once on the server and once on the client.
If you think about the description in the last couple sections, hopefully this makes sense. Your application runs once on the server, where it builds up a tree of HTML which is sent to the client. During this initial render, `where do I run?` logs on the server.
Once the WASM binary has loaded in the browser, your application runs a second time, walking over the same user interface tree and adding interactivity.
> Does that sound like a waste? It is, in a sense. But reducing that waste is a genuinely hard problem. Its what some JS frameworks like Qwik are intended to solve, although its probably too early to tell whether its a net performance gain as opposed to other approaches.
## The Potential for Bugs
Okay, hopefully all of that made sense. But what does it have to do with the title of this chapter, which is “Hydration bugs (and how to avoid them)”?
Remember that the application needs to run on both the server and the client. This generates a few different sets of potential issues you need to know how to avoid.
### Mismatches between server and client code
One way to create a bug is by creating a mismatch between the HTML thats sent down by the server and whats rendered on the client. Its actually fairly hard to do this unintentionally, I think (at least judging by the bug reports I get from people.) But imagine I do something like this
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
let data = if cfg!(target_arch = "wasm32") {
vec![0, 1, 2]
} else {
vec![]
};
data.into_iter()
.map(|value| view! { cx, <span>{value}</span> })
.collect_view(cx)
}
```
In other words, if this is being compiled to WASM, it has three items; otherwise its empty.
When I load the page in the browser, I see nothing. If I open the console I see a bunch of warnings:
```
element with id 0-0-1 not found, ignoring it for hydration
element with id 0-0-2 not found, ignoring it for hydration
element with id 0-0-3 not found, ignoring it for hydration
component with id _0-0-4c not found, ignoring it for hydration
component with id _0-0-4o not found, ignoring it for hydration
```
The WASM version of your app, running in the browser, expects to find three items; but the HTML has none.
#### Solution
Its pretty rare that you do this intentionally, but it could happen from somehow running different logic on the server and in the browser. If youre seeing warnings like this and you dont think its your fault, its much more likely that its a bug with `<Suspense/>` or something. Feel free to go ahead and open an [issue](https://github.com/leptos-rs/leptos/issues) or [discussion](https://github.com/leptos-rs/leptos/discussions) on GitHub for help.
### Not all client code can run on the server
Imagine you happily import a dependency like `gloo-net` that youve been used to using to make requests in the browser, and use it in a `create_resource` in a server-rendered app.
Youll probably instantly see the dreaded message
```
panicked at 'cannot call wasm-bindgen imported functions on non-wasm targets'
```
Uh-oh.
But of course this makes sense. Weve just said that your app needs to run on the client and the server.
#### Solution
There are a few ways to avoid this:
1. Only use libraries that can run on both the server and the client. `reqwest`, for example, works for making HTTP requests in both settings.
2. Use different libraries on the server and the client, and gate them using the `#[cfg]` macro. ([Click here for an example](https://github.com/leptos-rs/leptos/blob/main/examples/hackernews/src/api.rs).)
3. Wrap client-only code in `create_effect`. Because `create_effect` only runs on the client, this can be an effective way to access browser APIs that are not needed for initial rendering.
For example, say that I want to store something in the browsers `localStorage` whenever a signal changes.
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
use gloo_storage::Storage;
let storage = gloo_storage::LocalStorage::raw();
leptos::log!("{storage:?}");
}
```
This panics because I cant access `LocalStorage` during server rendering.
But if I wrap it in an effect...
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
use gloo_storage::Storage;
create_effect(cx, move |_| {
let storage = gloo_storage::LocalStorage::raw();
leptos::log!("{storage:?}");
});
}
```
Its fine! This will render appropriately on the server, ignoring the client-only code, and then access the storage and log a message on the browser.
### Not all server code can run on the client
WebAssembly running in the browser is a pretty limited environment. You dont have access to a file-system or to many of the other things the standard library may be used to having. Not every crate can even be compiled to WASM, let alone run in a WASM environment.
In particular, youll sometimes see errors about the crate `mio` or missing things from `core`. This is generally a sign that you are trying to compile something to WASM that cant be compiled to WASM. If youre adding server-only dependencies, youll want to mark them `optional = true` in your `Cargo.toml` and then enable them in the `ssr` feature definition. (Check out one of the template `Cargo.toml` files to see more details.)
You can use `create_effect` to specify that something should only run on the client, and not in the server. Is there a way to specify that something should run only on the server, and not the client?
In fact, there is. The next chapter will cover the topic of server functions in some detail. (In the meantime, you can check out their docs [here](https://docs.rs/leptos_server/0.2.5/leptos_server/index.html).)

View File

@@ -1,21 +0,0 @@
# Server Side Rendering
So far, everything weve written has been rendered almost entirely in the browser. When we create an app using Trunk, its served using a local development server. If you build it for production and deploy it, its served by whatever server or CDN youre using. In either case, whats served is an HTML page with
1. the URL of your Leptos app, which has been compiled to WebAssembly (WASM)
2. the URL of the JavaScript used to initialized this WASM blob
3. an empty `<body>` element
When the JS and WASM have loaded, Leptos will render your app into the `<body>`. This means that nothing appears on the screen until JS/WASM have loaded and run. This has some drawbacks:
1. It increases load time, as your users screen is blank until additional resources have been downloaded.
2. Its bad for SEO, as load times are longer and the HTML you serve has no meaningful content.
3. Its broken for users for whom JS/WASM dont load for some reason (e.g., theyre on a train and just went into a tunnel before WASM finished loading; theyre using an older device that doesnt support WASM; they have JavaScript or WASM turned off for some reason; etc.)
These downsides apply across the web ecosystem, but especially to WASM apps.
So what do you do if you want to return more than just an empty `<body>` tag? Use “server-side rendering.”
Whole books could be (and probably have been) written about this topic, but at its core, its really simple: rather than returning an empty `<body>` tag, return an initial HTML page that reflects the actual starting state of your app or site, so that while JS/WASM are loading, and until they load, the user can access the plain HTML version.
The rest of this section will cover this topic in some detail!

View File

@@ -1,180 +0,0 @@
# Testing Your Components
Testing user interfaces can be relatively tricky, but really important. This article
will discuss a couple principles and approaches for testing a Leptos app.
## 1. Test business logic with ordinary Rust tests
In many cases, it makes sense to pull the logic out of your components and test
it separately. For some simple components, theres no particular logic to test, but
for many its worth using a testable wrapping type and implementing the logic in
ordinary Rust `impl` blocks.
For example, instead of embedding logic in a component directly like this:
```rust
#[component]
pub fn TodoApp(cx: Scope) -> impl IntoView {
let (todos, set_todos) = create_signal(cx, vec![Todo { /* ... */ }]);
// ⚠️ this is hard to test because it's embedded in the component
let num_remaining = move || todos.with(|todos| {
todos.iter().filter(|todo| !todo.completed).sum()
});
}
```
You could pull that logic out into a separate data structure and test it:
```rust
pub struct Todos(Vec<Todo>);
impl Todos {
pub fn num_remaining(&self) -> usize {
todos.iter().filter(|todo| !todo.completed).sum()
}
}
#[cfg(test)]
mod tests {
#[test]
fn test_remaining {
// ...
}
}
#[component]
pub fn TodoApp(cx: Scope) -> impl IntoView {
let (todos, set_todos) = create_signal(cx, Todos(vec![Todo { /* ... */ }]));
// ✅ this has a test associated with it
let num_remaining = move || todos.with(Todos::num_remaining);
}
```
In general, the less of your logic is wrapped into your components themselves, the
more idiomatic your code will feel and the easier it will be to test.
## 2. Test components with `wasm-bindgen-test`
[`wasm-bindgen-test`](https://crates.io/crates/wasm-bindgen-test) is a great utility
for integrating or end-to-end testing WebAssembly apps in a headless browser.
To use this testing utility, you need to add `wasm-bindgen-test` to your `Cargo.toml`:
```toml
[dev-dependencies]
wasm-bindgen-test = "0.3.0"
```
You should create tests in a separate `tests` directory. You can then run your tests in the browser of your choice:
```bash
wasm-pack test --firefox
```
> To see the full setup, check out the tests for the [`counter`](https://github.com/leptos-rs/leptos/tree/main/examples/counter) example.
### Writing Your Tests
Most tests will involve some combination of vanilla DOM manipulation and comparison to a `view`. For example, heres a test [for the
`counter` example](https://github.com/leptos-rs/leptos/blob/main/examples/counter/tests/mod.rs).
First, we set up the testing environment.
```rust
use wasm_bindgen_test::*;
use counter::*;
use leptos::*;
use web_sys::HtmlElement;
// tell the test runner to run tests in the browser
wasm_bindgen_test_configure!(run_in_browser);
```
Im going to create a simpler wrapper for each test case, and mount it there.
This makes it easy to encapsulate the test results.
```rust
// like marking a regular test with #[test]
#[wasm_bindgen_test]
fn clear() {
let document = leptos::document();
let test_wrapper = document.create_element("section").unwrap();
document.body().unwrap().append_child(&test_wrapper);
// start by rendering our counter and mounting it to the DOM
// note that we start at the initial value of 10
mount_to(
test_wrapper.clone().unchecked_into(),
|cx| view! { cx, <SimpleCounter initial_value=10 step=1/> },
);
}
```
Well use some manual DOM operations to grab the `<div>` that wraps
the whole component, as well as the `clear` button.
```rust
// now we extract the buttons by iterating over the DOM
// this would be easier if they had IDs
let div = test_wrapper.query_selector("div").unwrap().unwrap();
let clear = test_wrapper
.query_selector("button")
.unwrap()
.unwrap()
.unchecked_into::<web_sys::HtmlElement>();
```
Now we can use ordinary DOM APIs to simulate user interaction.
```rust
// now let's click the `clear` button
clear.click();
```
You can test individual DOM element attributes or text node values. Sometimes
I like to test the whole view at once. We can do this by testing the elements
`outerHTML` against our expectations.
```rust
assert_eq!(
div.outer_html(),
// here we spawn a mini reactive system to render the test case
run_scope(create_runtime(), |cx| {
// it's as if we're creating it with a value of 0, right?
let (value, set_value) = create_signal(cx, 0);
// we can remove the event listeners because they're not rendered to HTML
view! { cx,
<div>
<button>"Clear"</button>
<button>"-1"</button>
<span>"Value: " {value} "!"</span>
<button>"+1"</button>
</div>
}
// the view returned an HtmlElement<Div>, which is a smart pointer for
// a DOM element. So we can still just call .outer_html()
.outer_html()
})
);
```
That test involved us manually replicating the `view` thats inside the component.
There's actually an easier way to do this... We can just test against a `<SimpleCounter/>`
with the initial value `0`. This is where our wrapping element comes in: Ill just test
the wrappers `innerHTML` against another comparison case.
```rust
assert_eq!(test_wrapper.inner_html(), {
let comparison_wrapper = document.create_element("section").unwrap();
leptos::mount_to(
comparison_wrapper.clone().unchecked_into(),
|cx| view! { cx, <SimpleCounter initial_value=0 step=1/>},
);
comparison_wrapper.inner_html()
});
```
This is only a very limited introduction to testing. But I hope its useful as you begin to build applications.
> For more, see [the testing section of the `wasm-bindgen` guide](https://rustwasm.github.io/wasm-bindgen/wasm-bindgen-test/index.html#testing-on-wasm32-unknown-unknown-with-wasm-bindgen-test).

View File

@@ -1,152 +0,0 @@
# A Basic Component
That “Hello, world!” was a _very_ simple example. Lets move on to something a
little more like an ordinary app.
First, lets edit the `main` function so that, instead of rendering the whole
app, it just renders an `<App/>` component. Components are the basic unit of
composition and design in most web frameworks, and Leptos is no exception.
Conceptually, they are similar to HTML elements: they represent a section of the
DOM, with self-contained, defined behavior. Unlike HTML elements, they are in
`PascalCase`, so most Leptos applications will start with something like an
`<App/>` component.
```rust
fn main() {
leptos::mount_to_body(|cx| view! { cx, <App/> })
}
```
Now lets define our `<App/>` component itself. Because its relatively simple,
Ill give you the whole thing up front, then walk through it line by line.
```rust
#[component]
fn App(cx: Scope) -> impl IntoView {
let (count, set_count) = create_signal(cx, 0);
view! { cx,
<button
on:click=move |_| {
set_count.update(|n| *n += 1);
}
>
"Click me: "
{move || count.get()}
</button>
}
}
```
## The Component Signature
```rust
#[component]
```
Like all component definitions, this begins with the [`#[component]`](https://docs.rs/leptos/latest/leptos/attr.component.html) macro. `#[component]` annotates a function so it can be
used as a component in your Leptos application. Well see some of the other features of
this macro in a couple chapters.
```rust
fn App(cx: Scope) -> impl IntoView
```
Every component is a function with the following characteristics
1. It takes a reactive [`Scope`](https://docs.rs/leptos/latest/leptos/struct.Scope.html)
as its first argument. This `Scope` is our entrypoint into the reactive system.
By convention, its usually named `cx`.
2. You can include other arguments, which will be available as component “props.”
3. Component functions return `impl IntoView`, which is an opaque type that includes
anything you could return from a Leptos `view`.
## The Component Body
The body of the component function is a set-up function that runs once, not a
render function that reruns multiple times. Youll typically use it to create a
few reactive variables, define any side effects that run in response to those values
changing, and describe the user interface.
```rust
let (count, set_count) = create_signal(cx, 0);
```
[`create_signal`](https://docs.rs/leptos/latest/leptos/fn.create_signal.html)
creates a signal, the basic unit of reactive change and state management in Leptos.
This returns a `(getter, setter)` tuple. To access the current value, youll
use `count.get()` (or, on `nightly` Rust, the shorthand `count()`). To set the
current value, youll call `set_count.set(...)` (or `set_count(...)`).
> `.get()` clones the value and `.set()` overwrites it. In many cases, its more
> efficient to use `.with()` or `.update()`; check out the docs for [`ReadSignal`](https://docs.rs/leptos/latest/leptos/struct.ReadSignal.html) and [`WriteSignal`](https://docs.rs/leptos/latest/leptos/struct.WriteSignal.html) if youd like to learn more about those trade-offs at this point.
## The View
Leptos defines user interfaces using a JSX-like format via the [`view`](https://docs.rs/leptos/latest/leptos/macro.view.html) macro.
```rust
view! { cx,
<button
// define an event listener with on:
on:click=move |_| {
set_count.update(|n| *n += 1);
}
>
// text nodes are wrapped in quotation marks
"Click me: "
// blocks can include Rust code
{move || count.get()}
</button>
}
```
This should mostly be easy to understand: it looks like HTML, with a special
`on:click` to define a `click` event listener, a text node thats formatted like
a Rust string, and then...
```rust
{move || count.get()}
```
whatever that is.
People sometimes joke that they use more closures in their first Leptos application
than theyve ever used in their lives. And fair enough. Basically, passing a function
into the view tells the framework: “Hey, this is something that might change.”
When we click the button and call `set_count`, the `count` signal is updated. This
`move || count.get()` closure, whose value depends on the value of `count`, reruns,
and the framework makes a targeted update to that one specific text node, touching
nothing else in your application. This is what allows for extremely efficient updates
to the DOM.
Now, if you have Clippy on—or if you have a particularly sharp eye—you might notice
that this closure is redundant, at least if youre in `nightly` Rust. If youre using
Leptos with `nightly` Rust, signals are already functions, so the closure is unnecessary.
As a result, you can write a simpler view:
```rust
view! { cx,
<button /* ... */>
"Click me: "
// identical to {move || count.get()}
{count}
</button>
}
```
Remember—and this is _very important_—only functions are reactive. This means that
`{count}` and `{count()}` do very different things in your view. `{count}` passes
in a function, telling the framework to update the view every time `count` changes.
`{count()}` access the value of `count` once, and passes an `i32` into the view,
rendering it once, unreactively. You can see the difference in the CodeSandbox below!
> Throughout this tutorial, well use CodeSandbox to show interactive examples. To
> show the browser in the sandbox, you may need to click `Add DevTools >
Other Previews > 8080.` Hover over any of the variables to show Rust-Analyzer details
> and docs for whats going on. Feel free to fork the examples to play with them yourself!
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/1-basic-component-3d74p3?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A31%2C%22endLineNumber%22%3A19%2C%22startColumn%22%3A31%2C%22startLineNumber%22%3A19%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/1-basic-component-3d74p3?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A31%2C%22endLineNumber%22%3A19%2C%22startColumn%22%3A31%2C%22startLineNumber%22%3A19%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

View File

@@ -1,124 +0,0 @@
# `view`: Dynamic Attributes and Classes
So far weve seen how to use the `view` macro to create event listeners and to
create dynamic text by passing a function (such as a signal) into the view.
But of course there are other things you might want to update in your user interface.
In this section, well look at how to update attributes and classes dynamically,
and well introduce the concept of a **derived signal**.
Lets start with a simple component that should be familiar: click a button to
increment a counter.
```rust
#[component]
fn App(cx: Scope) -> impl IntoView {
let (count, set_count) = create_signal(cx, 0);
view! { cx,
<button
on:click=move |_| {
set_count.update(|n| *n += 1);
}
>
"Click me: "
{move || count()}
</button>
}
}
```
So far, this is just the example from the last chapter.
## Dynamic Classes
Now lets say Id like to update the list of CSS classes on this element dynamically.
For example, lets say I want to add the class `red` when the count is odd. I can
do this using the `class:` syntax.
```rust
class:red=move || count() % 2 == 1
```
`class:` attributes take
1. the class name, following the colon (`red`)
2. a value, which can be a `bool` or a function that returns a `bool`
When the value is `true`, the class is added. When the value is `false`, the class
is removed. And if the value is a function that accesses a signal, the class will
reactively update when the signal changes.
Now every time I click the button, the text should toggle between red and black as
the number switches between even and odd.
> If youre following along, make sure you go into your `index.html` and add something like this:
>
> ```html
> <style>.red { color: red; }</style>
> ```
## Dynamic Attributes
The same applies to plain attributes. Passing a plain string or primitive value to
an attribute gives it a static value. Passing a function (including a signal) to
an attribute causes it to update its value reactively. Lets add another element
to our view:
```rust
<progress
max="50"
// signals are functions, so this <=> `move || count.get()`
value=count
/>
```
Now every time we set the count, not only will the `class` of the `<button>` be
toggled, but the `value` of the `<progress>` bar will increase, which means that
our progress bar will move forward.
## Derived Signals
Lets go one layer deeper, just for fun.
You already know that we create reactive interfaces just by passing functions into
the `view`. This means that we can easily change our progress bar. For example,
suppose we want it to move twice as fast:
```rust
<progress
max="50"
value=move || count() * 2
/>
```
But imagine we want to reuse that calculation in more than one place. You can do this
using a **derived signal**: a closure that accesses a signal.
```rust
let double_count = move || count() * 2;
/* insert the rest of the view */
<progress
max="50"
// we use it once here
value=double_count
/>
<p>
"Double Count: "
// and again here
{double_count}
</p>
```
Derived signals let you create reactive computed values that can be used in multiple
places in your application with minimal overhead.
> Note: Using a derived signal like this means that the calculation runs once per
> signal change per place we access `double_count`; in other words, twice. This is a
> very cheap calculation, so thats fine. Well look at memos in a later chapter, which
> are designed to solve this problem for expensive calculations.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/2-dynamic-attribute-pqyvzl?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A2%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/2-dynamic-attribute-pqyvzl?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A2%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,323 +0,0 @@
# Components and Props
So far, weve been building our whole application in a single component. This
is fine for really tiny examples, but in any real application youll need to
break the user interface out into multiple components, so you can break your
interface down into smaller, reusable, composable chunks.
Lets take our progress bar example. Imagine that you want two progress bars
instead of one: one that advances one tick per click, one that advances two ticks
per click.
You _could_ do this by just creating two `<progress>` elements:
```rust
let (count, set_count) = create_signal(cx, 0);
let double_count = move || count() * 2;
view! {
<progress
max="50"
value=count
/>
<progress
max="50"
value=double_count
/>
}
```
But of course, this doesnt scale very well. If you want to add a third progress
bar, you need to add this code another time. And if you want to edit anything
about it, you need to edit it in triplicate.
Instead, lets create a `<ProgressBar/>` component.
```rust
#[component]
fn ProgressBar(
cx: Scope
) -> impl IntoView {
view! { cx,
<progress
max="50"
// hmm... where will we get this from?
value=progress
/>
}
}
```
Theres just one problem: `progress` is not defined. Where should it come from?
When we were defining everything manually, we just used the local variable names.
Now we need some way to pass an argument into the component.
## Component Props
We do this using component properties, or “props.” If youve used another frontend
framework, this is probably a familiar idea. Basically, properties are to components
as attributes are to HTML elements: they let you pass additional information into
the component.
In Leptos, you define props by giving additional arguments to the component function.
```rust
#[component]
fn ProgressBar(
cx: Scope,
progress: ReadSignal<i32>
) -> impl IntoView {
view! { cx,
<progress
max="50"
// now this works
value=progress
/>
}
}
```
Now we can use our component in the main `<App/>` components view.
```rust
#[component]
fn App(cx: Scope) -> impl IntoView {
let (count, set_count) = create_signal(cx, 0);
view! { cx,
<button on:click=move |_| { set_count.update(|n| *n += 1); }>
"Click me"
</button>
// now we use our component!
<ProgressBar progress=count/>
}
}
```
Using a component in the view looks a lot like using an HTML element. Youll
notice that you can easily tell the difference between an element and a component
because components always have `PascalCase` names. You pass the `progress` prop
in as if it were an HTML element attribute. Simple.
> ### Important Note
>
> For every `Component`, Leptos generates a corresponding `ComponentProps` type. This
> is what allows us to have named props, when Rust does not have named function parameters.
> If youre defining a component in one module and importing it into another, make
> sure you include this `ComponentProps` type:
>
> `use progress_bar::{ProgressBar, ProgressBarProps};`
>
> **Note**: This is still true as of `0.2.5`, but the requirement has been removed on `main`
> and will not apply to later versions.
### Reactive and Static Props
Youll notice that throughout this example, `progress` takes a reactive
`ReadSignal<i32>`, and not a plain `i32`. This is **very important**.
Component props have no special meaning attached to them. A component is simply
a function that runs once to set up the user interface. The only way to tell the
interface to respond to changing is to pass it a signal type. So if you have a
component property that will change over time, like our `progress`, it should
be a signal.
### `optional` Props
Right now the `max` setting is hard-coded. Lets take that as a prop too. But
lets add a catch: lets make this prop optional by annotating the particular
argument to the component function with `#[prop(optional)]`.
```rust
#[component]
fn ProgressBar(
cx: Scope,
// mark this prop optional
// you can specify it or not when you use <ProgressBar/>
#[prop(optional)]
max: u16,
progress: ReadSignal<i32>
) -> impl IntoView {
view! { cx,
<progress
max=max
value=progress
/>
}
}
```
Now, we can use `<ProgressBar max=50 value=count/>`, or we can omit `max`
to use the default value (i.e., `<ProgressBar value=count/>`). The default value
on an `optional` is its `Default::default()` value, which for a `u16` is going to
be `0`. In the case of a progress bar, a max value of `0` is not very useful.
So lets give it a particular default value instead.
### `default` props
You can specify a default value other than `Default::default()` pretty simply
with `#[prop(default = ...)`.
```rust
#[component]
fn ProgressBar(
cx: Scope,
#[prop(default = 100)]
max: u16,
progress: ReadSignal<i32>
) -> impl IntoView {
view! { cx,
<progress
max=max
value=progress
/>
}
}
```
### Generic Props
This is great. But we began with two counters, one driven by `count`, and one by
the derived signal `double_count`. Lets recreate that by using `double_count`
as the `progress` prop on another `<ProgressBar/>`.
```rust
#[component]
fn App(cx: Scope) -> impl IntoView {
let (count, set_count) = create_signal(cx, 0);
let double_count = move || count() * 2;
view! { cx,
<button on:click=move |_| { set_count.update(|n| *n += 1); }>
"Click me"
</button>
<ProgressBar progress=count/>
// add a second progress bar
<ProgressBar progress=double_count/>
}
}
```
Hm... this wont compile. It should be pretty easy to understand why: weve declared
that the `progress` prop takes `ReadSignal<i32>`, and `double_count` is not
`ReadSignal<i32>`. As rust-analyzer will tell you, its type is `|| -> i32`, i.e.,
its a closure that returns an `i32`.
There are a couple ways to handle this. One would be to say: “Well, I know that
a `ReadSignal` is a function, and I know that a closure is a function; maybe I
could just take any function?” If youre savvy, you may know that both these
implement the trait `Fn() -> i32`. So you could use a generic component:
```rust
#[component]
fn ProgressBar<F>(
cx: Scope,
#[prop(default = 100)]
max: u16,
progress: F
) -> impl IntoView
where
F: Fn() -> i32 + 'static,
{
view! { cx,
<progress
max=max
value=progress
/>
}
}
```
This is a perfectly reasonable way to write this component: `progress` now takes
any value that implements this `Fn()` trait.
> Note that generic component props _cannot_ be specified inline (as `<F: Fn() -> i32>`)
> or as `progress: impl Fn() -> i32 + 'static,`, in part because theyre actually used to generate
> a `struct ProgressBarProps`, and struct fields cannot be `impl` types.
### `into` Props
Theres one more way we could implement this, and it would be to use `#[prop(into)]`.
This attribute automatically calls `.into()` on the values you pass as props,
which allows you to easily pass props with different values.
In this case, its helpful to know about the
[`Signal`](https://docs.rs/leptos/latest/leptos/struct.Signal.html) type. `Signal`
is an enumerated type that represents any kind of readable reactive signal. It can
be useful when defining APIs for components youll want to reuse while passing
different sorts of signals. The [`MaybeSignal`](https://docs.rs/leptos/latest/leptos/enum.MaybeSignal.html) type is useful when you want to be able to take either a static or
reactive value.
```rust
#[component]
fn ProgressBar(
cx: Scope,
#[prop(default = 100)]
max: u16,
#[prop(into)]
progress: Signal<i32>
) -> impl IntoView
{
view! { cx,
<progress
max=max
value=progress
/>
}
}
#[component]
fn App(cx: Scope) -> impl IntoView {
let (count, set_count) = create_signal(cx, 0);
let double_count = move || count() * 2;
view! { cx,
<button on:click=move |_| { set_count.update(|n| *n += 1); }>
"Click me"
</button>
// .into() converts `ReadSignal` to `Signal`
<ProgressBar progress=count/>
// use `Signal::derive()` to wrap a derived signal
<ProgressBar progress=Signal::derive(cx, double_count)/>
}
}
```
## Documenting Components
This is one of the least essential but most important sections of this book.
Its not strictly necessary to document your components and their props. It may
be very important, depending on the size of your team and your app. But its very
easy, and bears immediate fruit.
To document a component and its props, you can simply add doc comments on the
component function, and each one of the props:
```rust
/// Shows progress toward a goal.
#[component]
fn ProgressBar(
cx: Scope,
/// The maximum value of the progress bar.
#[prop(default = 100)]
max: u16,
/// How much progress should be displayed.
#[prop(into)]
progress: Signal<i32>,
) -> impl IntoView {
/* ... */
}
```
Thats all you need to do. These behave like ordinary Rust doc comments, except
that you can document individual component props, which cant be done with Rust
function arguments.
This will automatically generate documentation for your component, its `Props`
type, and each of the fields used to add props. It can be a little hard to
understand how powerful this is until you hover over the component name or props
and see the power of the `#[component]` macro combined with rust-analyzer here.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/3-components-50t2e7?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A7%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A7%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/3-components-50t2e7?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A7%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A7%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,108 +0,0 @@
# Iteration
Whether youre listing todos, displaying a table, or showing product images,
iterating over a list of items is a common task in web applications. Reconciling
the differences between changing sets of items can also be one of the trickiest
tasks for a framework to handle well.
Leptos supports to two different patterns for iterating over items:
1. For static views: `Vec<_>`
2. For dynamic lists: `<For/>`
## Static Views with `Vec<_>`
Sometimes you need to show an item repeatedly, but the list youre drawing from
does not often change. In this case, its important to know that you can insert
any `Vec<IV> where IV: IntoView` into your view. In other words, if you can render
`T`, you can render `Vec<T>`.
```rust
let values = vec![0, 1, 2];
view! { cx,
// this will just render "012"
<p>{values.clone()}</p>
// or we can wrap them in <li>
<ul>
{values.into_iter()
.map(|n| view! { cx, <li>{n}</li>})
.collect::<Vec<_>>()}
</ul>
}
```
Leptos also provides a `.collect_view(cx)` helper function that allows you to collect any iterator of `T: IntoView` into `Vec<View>`.
```rust
let values = vec![0, 1, 2];
view! { cx,
// this will just render "012"
<p>{values.clone()}</p>
// or we can wrap them in <li>
<ul>
{values.into_iter()
.map(|n| view! { cx, <li>{n}</li>})
.collect_view(cx)}
</ul>
}
```
The fact that the _list_ is static doesnt mean the interface needs to be static.
You can render dynamic items as part of a static list.
```rust
// create a list of N signals
let counters = (1..=length).map(|idx| create_signal(cx, idx));
// each item manages a reactive view
// but the list itself will never change
let counter_buttons = counters
.map(|(count, set_count)| {
view! { cx,
<li>
<button
on:click=move |_| set_count.update(|n| *n += 1)
>
{count}
</button>
</li>
}
})
.collect_view(cx);
view! { cx,
<ul>{counter_buttons}</ul>
}
```
You _can_ render a `Fn() -> Vec<_>` reactively as well. But note that every time
it changes, this will rerender every item in the list. This is quite inefficient!
Fortunately, theres a better way.
## Dynamic Rendering with the `<For/>` Component
The [`<For/>`](https://docs.rs/leptos/latest/leptos/fn.For.html) component is a
keyed dynamic list. It takes three props:
- `each`: a function (such as a signal) that returns the items `T` to be iterated over
- `key`: a key function that takes `&T` and returns a stable, unique key or ID
- `view`: renders each `T` into a view
`key` is, well, the key. You can add, remove, and move items within the list. As
long as each items key is stable over time, the framework does not need to rerender
any of the items, unless they are new additions, and it can very efficiently add,
remove, and move items as they change. This allows for extremely efficient updates
to the list as it changes, with minimal additional work.
Creating a good `key` can be a little tricky. You generally do _not_ want to use
an index for this purpose, as it is not stable—if you remove or move items, their
indices change.
But its a great idea to do something like generating a unique ID for each row as
it is generated, and using that as an ID for the key function.
Check out the `<DynamicList/>` component below for an example.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/4-iteration-sglt1o?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A6%2C%22endLineNumber%22%3A55%2C%22startColumn%22%3A5%2C%22startLineNumber%22%3A31%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/4-iteration-sglt1o?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A6%2C%22endLineNumber%22%3A55%2C%22startColumn%22%3A5%2C%22startLineNumber%22%3A31%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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# Forms and Inputs
Forms and form inputs are an important part of interactive apps. There are two
basic patterns for interacting with inputs in Leptos, which you may recognize
if youre familiar with React, SolidJS, or a similar framework: using **controlled**
or **uncontrolled** inputs.
## Controlled Inputs
In a "controlled input," the framework controls the state of the input
element. On every `input` event, it updates a local signal that holds the current
state, which in turn updates the `value` prop of the input.
There are two important things to remember:
1. The `input` event fires on (almost) every change to the element, while the
`change` event fires (more or less) when you unfocus the input. You probably
want `on:input`, but we give you the freedom to choose.
2. The `value` _attribute_ only sets the initial value of the input, i.e., it
only updates the input up to the point that you begin typing. The `value`
_property_ continues updating the input after that. You usually want to set
`prop:value` for this reason.
```rust
let (name, set_name) = create_signal(cx, "Controlled".to_string());
view! { cx,
<input type="text"
on:input=move |ev| {
// event_target_value is a Leptos helper function
// it functions the same way as event.target.value
// in JavaScript, but smooths out some of the typecasting
// necessary to make this work in Rust
set_name(event_target_value(&ev));
}
// the `prop:` syntax lets you update a DOM property,
// rather than an attribute.
prop:value=name
/>
<p>"Name is: " {name}</p>
}
```
## Uncontrolled Inputs
In an "uncontrolled input," the browser controls the state of the input element.
Rather than continuously updating a signal to hold its value, we use a
[`NodeRef`](https://docs.rs/leptos/latest/leptos/struct.NodeRef.html) to access
the input once when we want to get its value.
In this example, we only notify the framework when the `<form>` fires a `submit`
event.
```rust
let (name, set_name) = create_signal(cx, "Uncontrolled".to_string());
let input_element: NodeRef<Input> = create_node_ref(cx);
```
`NodeRef` is a kind of reactive smart pointer: we can use it to access the
underlying DOM node. Its value will be set when the element is rendered.
```rust
let on_submit = move |ev: SubmitEvent| {
// stop the page from reloading!
ev.prevent_default();
// here, we'll extract the value from the input
let value = input_element()
// event handlers can only fire after the view
// is mounted to the DOM, so the `NodeRef` will be `Some`
.expect("<input> to exist")
// `NodeRef` implements `Deref` for the DOM element type
// this means we can call`HtmlInputElement::value()`
// to get the current value of the input
.value();
set_name(value);
};
```
Our `on_submit` handler will access the inputs value and use it to call `set_name`.
To access the DOM node stored in the `NodeRef`, we can simply call it as a function
(or using `.get()`). This will return `Option<web_sys::HtmlInputElement>`, but we
know it will already have been filled when we rendered the view, so its safe to
unwrap here.
We can then call `.value()` to get the value out of the input, because `NodeRef`
gives us access to a correctly-typed HTML element.
```rust
view! { cx,
<form on:submit=on_submit>
<input type="text"
value=name
node_ref=input_element
/>
<input type="submit" value="Submit"/>
</form>
<p>"Name is: " {name}</p>
}
```
The view should be pretty self-explanatory by now. Note two things:
1. Unlike in the controlled input example, we use `value` (not `prop:value`).
This is because were just setting the initial value of the input, and letting
the browser control its state. (We could use `prop:value` instead.)
2. We use `node_ref` to fill the `NodeRef`. (Older examples sometimes use `_ref`.
They are the same thing, but `node_ref` has better rust-analyzer support.)
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/5-form-inputs-ih9m62?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A12%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A12%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/5-form-inputs-ih9m62?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A12%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A12%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,287 +0,0 @@
# Control Flow
In most applications, you sometimes need to make a decision: Should I render this
part of the view, or not? Should I render `<ButtonA/>` or `<WidgetB/>`? This is
**control flow**.
## A Few Tips
When thinking about how to do this with Leptos, its important to remember a few
things:
1. Rust is an expression-oriented language: control-flow expressions like
`if x() { y } else { z }` and `match x() { ... }` return their values. This
makes them very useful for declarative user interfaces.
2. For any `T` that implements `IntoView`—in other words, for any type that Leptos
knows how to render—`Option<T>` and `Result<T, impl Error>` _also_ implement
`IntoView`. And just as `Fn() -> T` renders a reactive `T`, `Fn() -> Option<T>`
and `Fn() -> Result<T, impl Error>` are reactive.
3. Rust has lots of handy helpers like [Option::map](https://doc.rust-lang.org/std/option/enum.Option.html#method.map),
[Option::and_then](https://doc.rust-lang.org/std/option/enum.Option.html#method.and_then),
[Option::ok_or](https://doc.rust-lang.org/std/option/enum.Option.html#method.ok_or),
[Result::map](https://doc.rust-lang.org/std/result/enum.Result.html#method.map),
[Result::ok](https://doc.rust-lang.org/std/result/enum.Result.html#method.ok), and
[bool::then](https://doc.rust-lang.org/std/primitive.bool.html#method.then) that
allow you to convert, in a declarative way, between a few different standard types,
all of which can be rendered. Spending time in the `Option` and `Result` docs in particular
is one of the best ways to level up your Rust game.
4. And always remember: to be reactive, values must be functions. Youll see me constantly
wrap things in a `move ||` closure, below. This is to ensure that they actually rerun
when the signal they depend on changes, keeping the UI reactive.
## So What?
To connect the dots a little: this means that you can actually implement most of
your control flow with native Rust code, without any control-flow components or
special knowledge.
For example, lets start with a simple signal and derived signal:
```rust
let (value, set_value) = create_signal(cx, 0);
let is_odd = move || value() & 1 == 1;
```
> If you dont recognize whats going on with `is_odd`, dont worry about it
> too much. Its just a simple way to test whether an integer is odd by doing a
> bitwise `AND` with `1`.
We can use these signals and ordinary Rust to build most control flow.
### `if` statements
Lets say I want to render some text if the number is odd, and some other text
if its even. Well, how about this?
```rust
view! { cx,
<p>
{move || if is_odd() {
"Odd"
} else {
"Even"
}}
</p>
}
```
An `if` expression returns its value, and a `&str` implements `IntoView`, so a
`Fn() -> &str` implements `IntoView`, so this... just works!
### `Option<T>`
Lets say we want to render some text if its odd, and nothing if its even.
```rust
let message = move || {
if is_odd() {
Some("Ding ding ding!")
} else {
None
}
};
view! { cx,
<p>{message}</p>
}
```
This works fine. We can make it a little shorter if wed like, using `bool::then()`.
```rust
let message = move || is_odd().then(|| "Ding ding ding!");
view! { cx,
<p>{message}</p>
}
```
You could even inline this if youd like, although personally I sometimes like the
better `cargo fmt` and `rust-analyzer` support I get by pulling things out of the `view`.
### `match` statements
Were still just writing ordinary Rust code, right? So you have all the power of Rusts
pattern matching at your disposal.
```rust
let message = move || {
match value() {
0 => "Zero",
1 => "One",
n if is_odd() => "Odd",
_ => "Even"
}
};
view! { cx,
<p>{message}</p>
}
```
And why not? YOLO, right?
## Preventing Over-Rendering
Not so YOLO.
Everything weve just done is basically fine. But theres one thing you should remember
and try to be careful with. Each one of the control-flow functions weve created so far
is basically a derived signal: it will rerun every time the value changes. In the examples
above, where the value switches from even to odd on every change, this is fine.
But consider the following example:
```rust
let (value, set_value) = create_signal(cx, 0);
let message = move || if value() > 5 {
"Big"
} else {
"Small"
};
view! { cx,
<p>{message}</p>
}
```
This _works_, for sure. But if you added a log, you might be surprised
```rust
let message = move || if value() > 5 {
log!("{}: rendering Big", value());
"Big"
} else {
log!("{}: rendering Small", value());
"Small"
};
```
As a user clicks a button, youd see something like this:
```
1: rendering Small
2: rendering Small
3: rendering Small
4: rendering Small
5: rendering Small
6: rendering Big
7: rendering Big
8: rendering Big
... ad infinitum
```
Every time `value` changes, it reruns the `if` statement. This makes sense, with
how reactivity works. But it has a downside. For a simple text node, rerunning
the `if` statement and rerendering isnt a big deal. But imagine it were
like this:
```rust
let message = move || if value() > 5 {
<Big/>
} else {
<Small/>
};
```
This rerenders `<Small/>` five times, then `<Big/>` infinitely. If theyre
loading resources, creating signals, or even just creating DOM nodes, this is
unnecessary work.
### `<Show/>`
The [`<Show/>`](https://docs.rs/leptos/latest/leptos/fn.Show.html) component is
the answer. You pass it a `when` condition function, a `fallback` to be shown if
the `when` function returns `false`, and children to be rendered if `when` is `true`.
```rust
let (value, set_value) = create_signal(cx, 0);
view! { cx,
<Show
when=move || value() > 5
fallback=|cx| view! { cx, <Small/> }
>
<Big/>
</Show>
}
```
`<Show/>` memoizes the `when` condition, so it only renders its `<Small/>` once,
continuing to show the same component until `value` is greater than five;
then it renders `<Big/>` once, continuing to show it indefinitely.
This is a helpful tool to avoid rerendering when using dynamic `if` expressions.
As always, there's some overhead: for a very simple node (like updating a single
text node, or updating a class or attribute), a `move || if ...` will be more
efficient. But if its at all expensive to render either branch, reach for
`<Show/>`.
## Note: Type Conversions
Theres one final thing its important to say in this section.
The `view` macro doesnt return the most-generic wrapping type
[`View`](https://docs.rs/leptos/latest/leptos/enum.View.html).
Instead, it returns things with types like `Fragment` or `HtmlElement<Input>`. This
can be a little annoying if youre returning different HTML elements from
different branches of a conditional:
```rust,compile_error
view! { cx,
<main>
{move || match is_odd() {
true if value() == 1 => {
// returns HtmlElement<Pre>
view! { cx, <pre>"One"</pre> }
},
false if value() == 2 => {
// returns HtmlElement<P>
view! { cx, <p>"Two"</p> }
}
// returns HtmlElement<Textarea>
_ => view! { cx, <textarea>{value()}</textarea> }
}}
</main>
}
```
This strong typing is actually very powerful, because
[`HtmlElement`](https://docs.rs/leptos/0.1.3/leptos/struct.HtmlElement.html) is,
among other things, a smart pointer: each `HtmlElement<T>` type implements
`Deref` for the appropriate underlying `web_sys` type. In other words, in the browser
your `view` returns real DOM elements, and you can access native DOM methods on
them.
But it can be a little annoying in conditional logic like this, because you cant
return different types from different branches of a condition in Rust. There are two ways
to get yourself out of this situation:
1. If you have multiple `HtmlElement` types, convert them to `HtmlElement<AnyElement>`
with [`.into_any()`](https://docs.rs/leptos/latest/leptos/struct.HtmlElement.html#method.into_any)
2. If you have a variety of view types that are not all `HtmlElement`, convert them to
`View`s with [`.into_view(cx)`](https://docs.rs/leptos/latest/leptos/trait.IntoView.html#tymethod.into_view).
Heres the same example, with the conversion added:
```rust,compile_error
view! { cx,
<main>
{move || match is_odd() {
true if value() == 1 => {
// returns HtmlElement<Pre>
view! { cx, <pre>"One"</pre> }.into_any()
},
false if value() == 2 => {
// returns HtmlElement<P>
view! { cx, <p>"Two"</p> }.into_any()
}
// returns HtmlElement<Textarea>
_ => view! { cx, <textarea>{value()}</textarea> }.into_any()
}}
</main>
}
```
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/6-control-flow-in-view-zttwfx?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A2%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/6-control-flow-in-view-zttwfx?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A2%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,115 +0,0 @@
# Error Handling
[In the last chapter](./06_control_flow.md), we saw that you can render `Option<T>`:
in the `None` case, it will render nothing, and in the `T` case, it will render `T`
(that is, if `T` implements `IntoView`). You can actually do something very similar
with a `Result<T, E>`. In the `Err(_)` case, it will render nothing. In the `Ok(T)`
case, it will render the `T`.
Lets start with a simple component to capture a number input.
```rust
#[component]
fn NumericInput(cx: Scope) -> impl IntoView {
let (value, set_value) = create_signal(cx, Ok(0));
// when input changes, try to parse a number from the input
let on_input = move |ev| set_value(event_target_value(&ev).parse::<i32>());
view! { cx,
<label>
"Type a number (or not!)"
<input type="number" on:input=on_input/>
<p>
"You entered "
<strong>{value}</strong>
</p>
</label>
}
}
```
Every time you change the input, `on_input` will attempt to parse its value into a 32-bit
integer (`i32`), and store it in our `value` signal, which is a `Result<i32, _>`. If you
type the number `42`, the UI will display
```
You entered 42
```
But if you type the string`foo`, it will display
```
You entered
```
This is not great. It saves us using `.unwrap_or_default()` or something, but it would be
much nicer if we could catch the error and do something with it.
You can do that, with the [`<ErrorBoundary/>`](https://docs.rs/leptos/latest/leptos/fn.ErrorBoundary.html)
component.
## `<ErrorBoundary/>`
An `<ErrorBoundary/>` is a little like the `<Show/>` component we saw in the last chapter.
If everythings okay—which is to say, if everything is `Ok(_)`—it renders its children.
But if theres an `Err(_)` rendered among those children, it will trigger the
`<ErrorBoundary/>`s `fallback`.
Lets add an `<ErrorBoundary/>` to this example.
```rust
#[component]
fn NumericInput(cx: Scope) -> impl IntoView {
let (value, set_value) = create_signal(cx, Ok(0));
let on_input = move |ev| set_value(event_target_value(&ev).parse::<i32>());
view! { cx,
<h1>"Error Handling"</h1>
<label>
"Type a number (or something that's not a number!)"
<input type="number" on:input=on_input/>
<ErrorBoundary
// the fallback receives a signal containing current errors
fallback=|cx, errors| view! { cx,
<div class="error">
<p>"Not a number! Errors: "</p>
// we can render a list of errors as strings, if we'd like
<ul>
{move || errors.get()
.into_iter()
.map(|(_, e)| view! { cx, <li>{e.to_string()}</li>})
.collect_view(cx)
}
</ul>
</div>
}
>
<p>"You entered " <strong>{value}</strong></p>
</ErrorBoundary>
</label>
}
}
```
Now, if you type `42`, `value` is `Ok(42)` and youll see
```
You entered 42
```
If you type `foo`, value is `Err(_)` and the `fallback` will render. Weve chosen to render
the list of errors as a `String`, so youll see something like
```
Not a number! Errors:
- cannot parse integer from empty string
```
If you fix the error, the error message will disappear and the content youre wrapping in
an `<ErrorBoundary/>` will appear again.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/7-error-handling-and-error-boundaries-sroncx?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A2%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/7-error-handling-and-error-boundaries-sroncx?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A2%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A2%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

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@@ -1,290 +0,0 @@
# Parent-Child Communication
You can think of your application as a nested tree of components. Each component
handles its own local state and manages a section of the user interface, so
components tend to be relatively self-contained.
Sometimes, though, youll want to communicate between a parent component and its
child. For example, imagine youve defined a `<FancyButton/>` component that adds
some styling, logging, or something else to a `<button/>`. You want to use a
`<FancyButton/>` in your `<App/>` component. But how can you communicate between
the two?
Its easy to communicate state from a parent component to a child component. We
covered some of this in the material on [components and props](./03_components.md).
Basically if you want the parent to communicate to the child, you can pass a
[`ReadSignal`](https://docs.rs/leptos/latest/leptos/struct.ReadSignal.html), a
[`Signal`](https://docs.rs/leptos/latest/leptos/struct.Signal.html), or even a
[`MaybeSignal`](https://docs.rs/leptos/latest/leptos/enum.MaybeSignal.html) as a prop.
But what about the other direction? How can a child send notifications about events
or state changes back up to the parent?
There are four basic patterns of parent-child communication in Leptos.
## 1. Pass a [`WriteSignal`](https://docs.rs/leptos/latest/leptos/struct.WriteSignal.html)
One approach is simply to pass a `WriteSignal` from the parent down to the child, and update
it in the child. This lets you manipulate the state of the parent from the child.
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
let (toggled, set_toggled) = create_signal(cx, false);
view! { cx,
<p>"Toggled? " {toggled}</p>
<ButtonA setter=set_toggled/>
}
}
#[component]
pub fn ButtonA(cx: Scope, setter: WriteSignal<bool>) -> impl IntoView {
view! { cx,
<button
on:click=move |_| setter.update(|value| *value = !*value)
>
"Toggle"
</button>
}
}
```
This pattern is simple, but you should be careful with it: passing around a `WriteSignal`
can make it hard to reason about your code. In this example, its pretty clear when you
read `<App/>` that you are handing off the ability to mutate `toggled`, but its not at
all clear when or how it will change. In this small, local example its easy to understand,
but if you find yourself passing around `WriteSignal`s like this throughout your code,
you should really consider whether this is making it too easy to write spaghetti code.
## 2. Use a Callback
Another approach would be to pass a callback to the child: say, `on_click`.
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
let (toggled, set_toggled) = create_signal(cx, false);
view! { cx,
<p>"Toggled? " {toggled}</p>
<ButtonB on_click=move |_| set_toggled.update(|value| *value = !*value)/>
}
}
#[component]
pub fn ButtonB<F>(
cx: Scope,
on_click: F,
) -> impl IntoView
where
F: Fn(MouseEvent) + 'static,
{
view! { cx,
<button on:click=on_click>
"Toggle"
</button>
}
}
```
Youll notice that whereas `<ButtonA/>` was given a `WriteSignal` and decided how to mutate it,
`<ButtonB/>` simply fires an event: the mutation happens back in `<App/>`. This has the advantage
of keeping local state local, preventing the problem of spaghetti mutation. But it also means
the logic to mutate that signal needs to exist up in `<App/>`, not down in `<ButtonB/>`. These
are real trade-offs, not a simple right-or-wrong choice.
> Note the way we declare the generic type `F` here for the callback. If youre
> confused, look back at the [generic props](./03_components.html#generic-props) section
> of the chapter on components.
## 3. Use an Event Listener
You can actually write Option 2 in a slightly different way. If the callback maps directly onto
a native DOM event, you can add an `on:` listener directly to the place you use the component
in your `view` macro in `<App/>`.
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
let (toggled, set_toggled) = create_signal(cx, false);
view! { cx,
<p>"Toggled? " {toggled}</p>
// note the on:click instead of on_click
// this is the same syntax as an HTML element event listener
<ButtonC on:click=move |_| set_toggled.update(|value| *value = !*value)/>
}
}
#[component]
pub fn ButtonC<F>(cx: Scope) -> impl IntoView {
view! { cx,
<button>"Toggle"</button>
}
}
```
This lets you write way less code in `<ButtonC/>` than you did for `<ButtonB/>`,
and still gives a correctly-typed event to the listener. This works by adding an
`on:` event listener to each element that `<ButtonC/>` returns: in this case, just
the one `<button>`.
Of course, this only works for actual DOM events that youre passing directly through
to the elements youre rendering in the component. For more complex logic that
doesnt map directly onto an element (say you create `<ValidatedForm/>` and want an
`on_valid_form_submit` callback) you should use Option 2.
## 4. Providing a Context
This version is actually a variant on Option 1. Say you have a deeply-nested component
tree:
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
let (toggled, set_toggled) = create_signal(cx, false);
view! { cx,
<p>"Toggled? " {toggled}</p>
<Layout/>
}
}
#[component]
pub fn Layout(cx: Scope) -> impl IntoView {
view! { cx,
<header>
<h1>"My Page"</h1>
</header>
<main>
<Content/>
</main>
}
}
#[component]
pub fn Content(cx: Scope) -> impl IntoView {
view! { cx,
<div class="content">
<ButtonD/>
</div>
}
}
#[component]
pub fn ButtonD<F>(cx: Scope) -> impl IntoView {
todo!()
}
```
Now `<ButtonD/>` is no longer a direct child of `<App/>`, so you cant simply
pass your `WriteSignal` to its props. You could do whats sometimes called
“prop drilling,” adding a prop to each layer between the two:
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
let (toggled, set_toggled) = create_signal(cx, false);
view! { cx,
<p>"Toggled? " {toggled}</p>
<Layout set_toggled/>
}
}
#[component]
pub fn Layout(cx: Scope, set_toggled: WriteSignal<bool>) -> impl IntoView {
view! { cx,
<header>
<h1>"My Page"</h1>
</header>
<main>
<Content set_toggled/>
</main>
}
}
#[component]
pub fn Content(cx: Scope, set_toggled: WriteSignal<bool>) -> impl IntoView {
view! { cx,
<div class="content">
<ButtonD set_toggled/>
</div>
}
}
#[component]
pub fn ButtonD<F>(cx: Scope, set_toggled: WriteSignal<bool>) -> impl IntoView {
todo!()
}
```
This is a mess. `<Layout/>` and `<Content/>` dont need `set_toggled`; they just
pass it through to `<ButtonD/>`. But I need to declare the prop in triplicate.
This is not only annoying but hard to maintain: imagine we add a “half-toggled”
option and the type of `set_toggled` needs to change to an `enum`. We have to change
it in three places!
Isnt there some way to skip levels?
There is!
### The Context API
You can provide data that skips levels by using [`provide_context`](https://docs.rs/leptos/latest/leptos/fn.provide_context.html)
and [`use_context`](https://docs.rs/leptos/latest/leptos/fn.use_context.html). Contexts are identified
by the type of the data you provide (in this example, `WriteSignal<bool>`), and they exist in a top-down
tree that follows the contours of your UI tree. In this example, we can use context to skip the
unnecessary prop drilling.
```rust
#[component]
pub fn App(cx: Scope) -> impl IntoView {
let (toggled, set_toggled) = create_signal(cx, false);
// share `set_toggled` with all children of this component
provide_context(cx, set_toggled);
view! { cx,
<p>"Toggled? " {toggled}</p>
<Layout/>
}
}
// <Layout/> and <Content/> omitted
#[component]
pub fn ButtonD(cx: Scope) -> impl IntoView {
// use_context searches up the context tree, hoping to
// find a `WriteSignal<bool>`
// in this case, I .expect() because I know I provided it
let setter = use_context::<WriteSignal<bool>>(cx)
.expect("to have found the setter provided");
view! { cx,
<button
on:click=move |_| setter.update(|value| *value = !*value)
>
"Toggle"
</button>
}
}
```
The same caveats apply to this as to `<ButtonA/>`: passing a `WriteSignal`
around should be done with caution, as it allows you to mutate state from
arbitrary parts of your code. But when done carefully, this can be one of
the most effective techniques for global state management in Leptos: simply
provide the state at the highest level youll need it, and use it wherever
you need it lower down.
Note that there are no performance downsides to this approach. Because you
are passing a fine-grained reactive signal, _nothing happens_ in the intervening
components (`<Layout/>` and `<Content/>`) when you update it. You are communicating
directly between `<ButtonD/>` and `<App/>`. In fact—and this is the power of
fine-grained reactivity—you are communicating directly between a button click
in `<ButtonD/>` and a single text node in `<App/>`. Its as if the components
themselves dont exist at all. And, well... at runtime, they dont. Its just
signals and effects, all the way down.
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/8-parent-child-communication-84we8m?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A3%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A3%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/8-parent-child-communication-84we8m?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A1%2C%22endLineNumber%22%3A3%2C%22startColumn%22%3A1%2C%22startLineNumber%22%3A3%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

View File

@@ -1,128 +0,0 @@
# Component Children
Its pretty common to want to pass children into a component, just as you can pass
children into an HTML element. For example, imagine I have a `<FancyForm/>` component
that enhances an HTML `<form>`. I need some way to pass all its inputs.
```rust
view! { cx,
<Form>
<fieldset>
<label>
"Some Input"
<input type="text" name="something"/>
</label>
</fieldset>
<button>"Submit"</button>
</Form>
}
```
How can you do this in Leptos? There are basically two ways to pass components to
other components:
1. **render props**: properties that are functions that return a view
2. the **`children`** prop: a special component property that includes anything
you pass as a child to the component.
In fact, youve already seen these both in action in the [`<Show/>`](/view/06_control_flow.html#show) component:
```rust
view! { cx,
<Show
// `when` is a normal prop
when=move || value() > 5
// `fallback` is a "render prop": a function that returns a view
fallback=|cx| view! { cx, <Small/> }
>
// `<Big/>` (and anything else here)
// will be given to the `children` prop
<Big/>
</Show>
}
```
Lets define a component that takes some children and a render prop.
```rust
#[component]
pub fn TakesChildren<F, IV>(
cx: Scope,
/// Takes a function (type F) that returns anything that can be
/// converted into a View (type IV)
render_prop: F,
/// `children` takes the `Children` type
children: Children,
) -> impl IntoView
where
F: Fn() -> IV,
IV: IntoView,
{
view! { cx,
<h2>"Render Prop"</h2>
{render_prop()}
<h2>"Children"</h2>
{children(cx)}
}
}
```
`render_prop` and `children` are both functions, so we can call them to generate
the appropriate views. `children`, in particular, is an alias for
`Box<dyn FnOnce(Scope) -> Fragment>`. (Aren't you glad we named it `Children` instead?)
> If you need a `Fn` or `FnMut` here because you need to call `children` more than once,
> we also provide `ChildrenFn` and `ChildrenMut` aliases.
We can use the component like this:
```rust
view! { cx,
<TakesChildren render_prop=|| view! { cx, <p>"Hi, there!"</p> }>
// these get passed to `children`
"Some text"
<span>"A span"</span>
</TakesChildren>
}
```
## Manipulating Children
The [`Fragment`](https://docs.rs/leptos/latest/leptos/struct.Fragment.html) type is
basically a way of wrapping a `Vec<View>`. You can insert it anywhere into your view.
But you can also access those inner views directly to manipulate them. For example, heres
a component that takes its children and turns them into an unordered list.
```rust
#[component]
pub fn WrapsChildren(cx: Scope, children: Children) -> impl IntoView {
// Fragment has `nodes` field that contains a Vec<View>
let children = children(cx)
.nodes
.into_iter()
.map(|child| view! { cx, <li>{child}</li> })
.collect_view(cx);
view! { cx,
<ul>{children}</ul>
}
}
```
Calling it like this will create a list:
```rust
view! { cx,
<WrappedChildren>
"A"
"B"
"C"
</WrappedChildren>
}
```
[Click to open CodeSandbox.](https://codesandbox.io/p/sandbox/9-component-children-2wrdfd?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A12%2C%22endLineNumber%22%3A19%2C%22startColumn%22%3A12%2C%22startLineNumber%22%3A19%7D%5D)
<iframe src="https://codesandbox.io/p/sandbox/9-component-children-2wrdfd?file=%2Fsrc%2Fmain.rs&selection=%5B%7B%22endColumn%22%3A12%2C%22endLineNumber%22%3A19%2C%22startColumn%22%3A12%2C%22startLineNumber%22%3A19%7D%5D" width="100%" height="1000px" style="max-height: 100vh"></iframe>

View File

@@ -1,5 +0,0 @@
# Building User Interfaces
This first section will introduce you to the basic tools you need to build a reactive
user interface using Leptos. By the end of this section, you should be able to
build a simple, synchronous application that is rendered in the browser.

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@@ -1,56 +0,0 @@
extend = [{ path = "./cargo-make/common.toml" }]
[env]
CARGO_MAKE_EXTEND_WORKSPACE_MAKEFILE = true
CARGO_MAKE_CARGO_BUILD_TEST_FLAGS = ""
CARGO_MAKE_WORKSPACE_EMULATION = true
CARGO_MAKE_CRATE_WORKSPACE_MEMBERS = [
"counter",
"counter_isomorphic",
"counters",
"counters_stable",
"counter_without_macros",
"error_boundary",
"errors_axum",
"fetch",
"hackernews",
"hackernews_axum",
"login_with_token_csr_only",
"parent_child",
"router",
"session_auth_axum",
"ssr_modes",
"ssr_modes_axum",
"tailwind",
"tailwind_csr_trunk",
"todo_app_sqlite",
"todo_app_sqlite_axum",
"todo_app_sqlite_viz",
"todomvc",
]
[tasks.verify-flow]
description = "Provides pre and post hooks for verify"
dependencies = ["pre-verify-flow", "verify", "post-verify-flow"]
[tasks.verify]
description = "Run all quality checks and tests"
dependencies = ["check-style", "test-unit-and-web"]
[tasks.test-unit-and-web]
description = "Run all unit and web tests"
dependencies = ["test-flow", "web-test-flow"]
[tasks.pre-verify-flow]
[tasks.post-verify-flow]
[tasks.web-test-flow]
description = "Provides pre and post hooks for web-test"
dependencies = ["pre-web-test-flow", "web-test", "post-web-test-flow"]
[tasks.pre-web-test-flow]
[tasks.web-test]
[tasks.post-web-test-flow]

View File

@@ -1,14 +0,0 @@
[env]
CARGO_MAKE_CLIPPY_ARGS = "--all-targets -- -D warnings"
[tasks.check-style]
description = "Check for style violations"
dependencies = ["check-format-flow", "clippy-flow"]
[tasks.verify-local]
description = "Run all quality checks and tests from an example directory"
dependencies = ["check-style", "test-local"]
[tasks.test-local]
description = "Run all tests from an example directory"
dependencies = ["test", "web-test"]

View File

@@ -1,4 +0,0 @@
[tasks.web-test]
env = { CARGO_MAKE_WASM_TEST_ARGS = "--headless --chrome" }
command = "cargo"
args = ["make", "wasm-pack-test"]

View File

@@ -3,17 +3,12 @@ name = "counter"
version = "0.1.0"
edition = "2021"
[profile.release]
codegen-units = 1
lto = true
[dependencies]
leptos = { path = "../../leptos" }
console_log = "1"
console_log = "0.2"
log = "0.4"
console_error_panic_hook = "0.1.7"
[dev-dependencies]
wasm-bindgen = "0.2"
wasm-bindgen-test = "0.3.0"
web-sys = "0.3"

View File

@@ -1,14 +1,4 @@
extend = [
{ path = "../cargo-make/common.toml" },
{ path = "../cargo-make/wasm-web-test.toml" },
]
[tasks.build]
command = "cargo"
args = ["+nightly", "build-all-features"]
install_crate = "cargo-all-features"
[tasks.check]
command = "cargo"
args = ["+nightly", "check-all-features"]
install_crate = "cargo-all-features"

View File

@@ -3,5 +3,3 @@
This example creates a simple counter in a client side rendered app with Rust and WASM!
To run it, just issue the `trunk serve --open` command in the example root. This will build the app, run it, and open a new browser to serve it.
> If you don't have `trunk` installed, [click here for install instructions.](https://trunkrs.dev/)

View File

@@ -1,7 +1,7 @@
use leptos::*;
/// A simple counter component.
///
///
/// You can use doc comments like this to document your component.
#[component]
pub fn SimpleCounter(
@@ -9,7 +9,7 @@ pub fn SimpleCounter(
/// The starting value for the counter
initial_value: i32,
/// The change that should be applied each time the button is clicked.
step: i32,
step: i32
) -> impl IntoView {
let (value, set_value) = create_signal(cx, initial_value);
@@ -17,7 +17,7 @@ pub fn SimpleCounter(
<div>
<button on:click=move |_| set_value(0)>"Clear"</button>
<button on:click=move |_| set_value.update(|value| *value -= step)>"-1"</button>
<span>"Value: " {value} "!"</span>
<span>"Value: " {move || value().to_string()} "!"</span>
<button on:click=move |_| set_value.update(|value| *value += step)>"+1"</button>
</div>
}

View File

@@ -1,15 +1,13 @@
use counter::SimpleCounter;
use counter::*;
use leptos::*;
pub fn main() {
_ = console_log::init_with_level(log::Level::Debug);
console_error_panic_hook::set_once();
mount_to_body(|cx| {
view! { cx,
<SimpleCounter
initial_value=0
step=1
/>
}
mount_to_body(|cx| view! { cx,
<SimpleCounter
initial_value=0
step=1
/>
})
}

View File

@@ -0,0 +1,50 @@
use wasm_bindgen_test::*;
wasm_bindgen_test_configure!(run_in_browser);
use leptos::*;
use web_sys::HtmlElement;
use counter::*;
#[wasm_bindgen_test]
fn inc() {
mount_to_body(|cx| view! { cx, <SimpleCounter initial_value=0 step=1/> });
let document = leptos::document();
let div = document.query_selector("div").unwrap().unwrap();
let clear = div
.first_child()
.unwrap()
.dyn_into::<HtmlElement>()
.unwrap();
let dec = clear
.next_sibling()
.unwrap()
.dyn_into::<HtmlElement>()
.unwrap();
let text = dec
.next_sibling()
.unwrap()
.dyn_into::<HtmlElement>()
.unwrap();
let inc = text
.next_sibling()
.unwrap()
.dyn_into::<HtmlElement>()
.unwrap();
inc.click();
inc.click();
assert_eq!(text.text_content(), Some("Value: 2!".to_string()));
dec.click();
dec.click();
dec.click();
dec.click();
assert_eq!(text.text_content(), Some("Value: -2!".to_string()));
clear.click();
assert_eq!(text.text_content(), Some("Value: 0!".to_string()));
}

View File

@@ -1,156 +0,0 @@
use counter::*;
use leptos::*;
use wasm_bindgen::JsCast;
use wasm_bindgen_test::*;
wasm_bindgen_test_configure!(run_in_browser);
#[wasm_bindgen_test]
fn clear() {
let document = leptos::document();
let test_wrapper = document.create_element("section").unwrap();
let _ = document.body().unwrap().append_child(&test_wrapper);
// start by rendering our counter and mounting it to the DOM
// note that we start at the initial value of 10
mount_to(
test_wrapper.clone().unchecked_into(),
|cx| view! { cx, <SimpleCounter initial_value=10 step=1/> },
);
// now we extract the buttons by iterating over the DOM
// this would be easier if they had IDs
let div = test_wrapper.query_selector("div").unwrap().unwrap();
let clear = test_wrapper
.query_selector("button")
.unwrap()
.unwrap()
.unchecked_into::<web_sys::HtmlElement>();
// now let's click the `clear` button
clear.click();
// now let's test the <div> against the expected value
// we can do this by testing its `outerHTML`
assert_eq!(
div.outer_html(),
// here we spawn a mini reactive system, just to render the
// test case
run_scope(create_runtime(), |cx| {
// it's as if we're creating it with a value of 0, right?
let (value, _set_value) = create_signal(cx, 0);
// we can remove the event listeners because they're not rendered to HTML
view! { cx,
<div>
<button>"Clear"</button>
<button>"-1"</button>
<span>"Value: " {value} "!"</span>
<button>"+1"</button>
</div>
}
// the view returned an HtmlElement<Div>, which is a smart pointer for
// a DOM element. So we can still just call .outer_html()
.outer_html()
})
);
// There's actually an easier way to do this...
// We can just test against a <SimpleCounter/> with the initial value 0
assert_eq!(test_wrapper.inner_html(), {
let comparison_wrapper = document.create_element("section").unwrap();
leptos::mount_to(
comparison_wrapper.clone().unchecked_into(),
|cx| view! { cx, <SimpleCounter initial_value=0 step=1/>},
);
comparison_wrapper.inner_html()
});
}
#[wasm_bindgen_test]
fn inc() {
let document = leptos::document();
let test_wrapper = document.create_element("section").unwrap();
let _ = document.body().unwrap().append_child(&test_wrapper);
mount_to(
test_wrapper.clone().unchecked_into(),
|cx| view! { cx, <SimpleCounter initial_value=0 step=1/> },
);
// You can do testing with vanilla DOM operations
let _document = leptos::document();
let div = test_wrapper.query_selector("div").unwrap().unwrap();
let clear = div
.first_child()
.unwrap()
.dyn_into::<web_sys::HtmlElement>()
.unwrap();
let dec = clear
.next_sibling()
.unwrap()
.dyn_into::<web_sys::HtmlElement>()
.unwrap();
let text = dec
.next_sibling()
.unwrap()
.dyn_into::<web_sys::HtmlElement>()
.unwrap();
let inc = text
.next_sibling()
.unwrap()
.dyn_into::<web_sys::HtmlElement>()
.unwrap();
inc.click();
inc.click();
assert_eq!(text.text_content(), Some("Value: 2!".to_string()));
dec.click();
dec.click();
dec.click();
dec.click();
assert_eq!(text.text_content(), Some("Value: -2!".to_string()));
clear.click();
assert_eq!(text.text_content(), Some("Value: 0!".to_string()));
// Or you can test against a sample view!
assert_eq!(
div.outer_html(),
run_scope(create_runtime(), |cx| {
let (value, _) = create_signal(cx, 0);
view! { cx,
<div>
<button>"Clear"</button>
<button>"-1"</button>
<span>"Value: " {value} "!"</span>
<button>"+1"</button>
</div>
}
}
.outer_html())
);
inc.click();
assert_eq!(
div.outer_html(),
run_scope(create_runtime(), |cx| {
// because we've clicked, it's as if the signal is starting at 1
let (value, _) = create_signal(cx, 1);
view! { cx,
<div>
<button>"Clear"</button>
<button>"-1"</button>
<span>"Value: " {value} "!"</span>
<button>"+1"</button>
</div>
}
}
.outer_html())
);
}

View File

@@ -6,16 +6,13 @@ edition = "2021"
[lib]
crate-type = ["cdylib", "rlib"]
[profile.release]
codegen-units = 1
lto = true
[dependencies]
actix-files = { version = "0.6", optional = true }
actix-web = { version = "4", optional = true, features = ["macros"] }
actix-web = { version = "4", optional = true, features = ["openssl", "macros"] }
broadcaster = "1"
console_log = "1"
console_log = "0.2"
console_error_panic_hook = "0.1"
serde = { version = "1", features = ["derive"] }
futures = "0.3"
cfg-if = "1"
lazy_static = "1"
@@ -26,9 +23,8 @@ leptos_actix = { path = "../../integrations/actix", optional = true }
leptos_meta = { path = "../../meta", default-features = false }
leptos_router = { path = "../../router", default-features = false }
log = "0.4"
simple_logger = "4.0.0"
gloo-net = { git = "https://github.com/rustwasm/gloo" }
wasm-bindgen = "0.2"
serde = { version = "1", features = ["derive"] }
[features]
default = []
@@ -51,7 +47,6 @@ skip_feature_sets = [["ssr", "hydrate"]]
# The name used by wasm-bindgen/cargo-leptos for the JS/WASM bundle. Defaults to the crate name
output-name = "counter_isomorphic"
# The site root folder is where cargo-leptos generate all output. WARNING: all content of this folder will be erased on a rebuild. Use it in your server setup.
# When NOT using cargo-leptos this must be updated to "." or the counters will not work. The above warning still applies if you do switch to cargo-leptos later.
site-root = "target/site"
# The site-root relative folder where all compiled output (JS, WASM and CSS) is written
# Defaults to pkg
@@ -61,7 +56,7 @@ site-pkg-dir = "pkg"
# [Optional] Files in the asset-dir will be copied to the site-root directory
assets-dir = "public"
# The IP and port (ex: 127.0.0.1:3000) where the server serves the content. Use it in your server setup.
site-addr = "127.0.0.1:3000"
site-address = "127.0.0.1:3000"
# The port to use for automatic reload monitoring
reload-port = 3001
# [Optional] Command to use when running end2end tests. It will run in the end2end dir.

View File

@@ -1,11 +1,4 @@
extend = [{ path = "../cargo-make/common.toml" }]
[tasks.build]
command = "cargo"
args = ["+nightly", "build-all-features"]
install_crate = "cargo-all-features"
[tasks.check]
command = "cargo"
args = ["+nightly", "check-all-features"]
install_crate = "cargo-all-features"

View File

@@ -3,8 +3,8 @@
This example demonstrates how to use a function isomorphically, to run a server side function from the browser and receive a result.
## Client Side Rendering
For this example the server must store the counter state since it can be modified by many users.
This means it is not possible to produce a working CSR-only version as a non-static server is required.
To run it as a Client Side App, you can issue `trunk serve --open` in the root. This will build the entire
app into one CSR bundle. Make sure you have trunk installed with `cargo install trunk`.
## Server Side Rendering with cargo-leptos
cargo-leptos is now the easiest and most featureful way to build server side rendered apps with hydration. It provides automatic recompilation of client and server code, wasm optimisation, CSS minification, and more! Check out more about it [here](https://github.com/akesson/cargo-leptos)
@@ -17,9 +17,6 @@ cargo install --locked cargo-leptos
```bash
cargo leptos watch
```
Open browser on [http://localhost:3000/](http://localhost:3000/)
3. When ready to deploy, run
```bash
cargo leptos build --release
@@ -28,7 +25,7 @@ cargo leptos build --release
## Server Side Rendering without cargo-leptos
To run it as a server side app with hydration, you'll need to have wasm-pack installed.
0. Edit the `[package.metadata.leptos]` section and set `site-root` to `"."`. For examples with CSS you also want to change the path of the `<StyleSheet / >` component in the root component to point towards the CSS file in the root. This tells leptos that the WASM/JS files generated by wasm-pack are available at `./pkg` and that the CSS files are no longer processed by cargo-leptos. Building to alternative folders is not supported at this time. You'll also want to edit the call to `get_configuration()` to pass in `Some(Cargo.toml)`, so that Leptos will read the settings instead of cargo-leptos. If you do so, your file/folder names cannot include dashes.
0. Edit the `[package.metadata.leptos]` section and set `site-root` to `"."`. You'll also want to change the path of the `<StyleSheet / >` component in the root component to point towards the CSS file in the root. This tells leptos that the WASM/JS files generated by wasm-pack are available at `./pkg` and that the CSS files are no longer processed by cargo-leptos. Building to alternative folders is not supported at this time. You'll also want to edit the call to `get_configuration()` to pass in `Some(Cargo.toml)`, so that Leptos will read the settings instead of cargo-leptos. If you do so, your file/folder names cannot include dashes.
1. Install wasm-pack
```bash
cargo install wasm-pack

View File

@@ -2,7 +2,6 @@
<html>
<head>
<link data-trunk rel="rust" data-wasm-opt="z"/>
<link data-trunk rel="icon" type="image/ico" href="/public/favicon.ico"/>
</head>
<body></body>
</html>

View File

@@ -1,27 +1,27 @@
use cfg_if::cfg_if;
use leptos::*;
use leptos_meta::*;
use leptos_router::*;
use leptos_meta::*;
cfg_if! {
if #[cfg(feature = "ssr")] {
use std::sync::atomic::{AtomicI32, Ordering};
use broadcaster::BroadcastChannel;
static COUNT: AtomicI32 = AtomicI32::new(0);
#[cfg(feature = "ssr")]
use std::sync::atomic::{AtomicI32, Ordering};
lazy_static::lazy_static! {
pub static ref COUNT_CHANNEL: BroadcastChannel<i32> = BroadcastChannel::new();
}
#[cfg(feature = "ssr")]
use broadcaster::BroadcastChannel;
pub fn register_server_functions() {
_ = GetServerCount::register();
_ = AdjustServerCount::register();
_ = ClearServerCount::register();
}
}
#[cfg(feature = "ssr")]
pub fn register_server_functions() {
_ = GetServerCount::register();
_ = AdjustServerCount::register();
_ = ClearServerCount::register();
}
#[cfg(feature = "ssr")]
static COUNT: AtomicI32 = AtomicI32::new(0);
#[cfg(feature = "ssr")]
lazy_static::lazy_static! {
pub static ref COUNT_CHANNEL: BroadcastChannel<i32> = BroadcastChannel::new();
}
// "/api" is an optional prefix that allows you to locate server functions wherever you'd like on the server
#[server(GetServerCount, "/api")]
pub async fn get_server_count() -> Result<i32, ServerFnError> {
@@ -29,10 +29,7 @@ pub async fn get_server_count() -> Result<i32, ServerFnError> {
}
#[server(AdjustServerCount, "/api")]
pub async fn adjust_server_count(
delta: i32,
msg: String,
) -> Result<i32, ServerFnError> {
pub async fn adjust_server_count(delta: i32, msg: String) -> Result<i32, ServerFnError> {
let new = COUNT.load(Ordering::Relaxed) + delta;
COUNT.store(new, Ordering::Relaxed);
_ = COUNT_CHANNEL.send(&new).await;
@@ -49,49 +46,36 @@ pub async fn clear_server_count() -> Result<i32, ServerFnError> {
#[component]
pub fn Counters(cx: Scope) -> impl IntoView {
provide_meta_context(cx);
view! { cx,
view! {
cx,
<Router>
<header>
<h1>"Server-Side Counters"</h1>
<p>"Each of these counters stores its data in the same variable on the server."</p>
<p>
"The value is shared across connections. Try opening this is another browser tab to see what I mean."
</p>
<p>"The value is shared across connections. Try opening this is another browser tab to see what I mean."</p>
</header>
<nav>
<ul>
<li>
<A href="">"Simple"</A>
</li>
<li>
<A href="form">"Form-Based"</A>
</li>
<li>
<A href="multi">"Multi-User"</A>
</li>
<li><A href="">"Simple"</A></li>
<li><A href="form">"Form-Based"</A></li>
<li><A href="multi">"Multi-User"</A></li>
</ul>
</nav>
<Link rel="shortcut icon" type_="image/ico" href="/favicon.ico"/>
<main>
<Routes>
<Route
path=""
view=|cx| {
view! { cx, <Counter/> }
}
/>
<Route
path="form"
view=|cx| {
view! { cx, <FormCounter/> }
}
/>
<Route
path="multi"
view=|cx| {
view! { cx, <MultiuserCounter/> }
}
/>
<Route path="" view=|cx| view! {
cx,
<Counter/>
}/>
<Route path="form" view=|cx| view! {
cx,
<FormCounter/>
}/>
<Route path="multi" view=|cx| view! {
cx,
<MultiuserCounter/>
}/>
</Routes>
</main>
</Router>
@@ -109,47 +93,33 @@ pub fn Counter(cx: Scope) -> impl IntoView {
let clear = create_action(cx, |_| clear_server_count());
let counter = create_resource(
cx,
move || {
(
dec.version().get(),
inc.version().get(),
clear.version().get(),
)
},
move || (dec.version().get(), inc.version().get(), clear.version().get()),
|_| get_server_count(),
);
let value = move || {
counter
.read(cx)
.map(|count| count.unwrap_or(0))
.unwrap_or(0)
};
let value = move || counter.read().map(|count| count.unwrap_or(0)).unwrap_or(0);
let error_msg = move || {
counter.read(cx).and_then(|res| match res {
Ok(_) => None,
Err(e) => Some(e),
})
counter
.read()
.map(|res| match res {
Ok(_) => None,
Err(e) => Some(e),
})
.flatten()
};
view! { cx,
view! {
cx,
<div>
<h2>"Simple Counter"</h2>
<p>
"This counter sets the value on the server and automatically reloads the new value."
</p>
<p>"This counter sets the value on the server and automatically reloads the new value."</p>
<div>
<button on:click=move |_| clear.dispatch(())>"Clear"</button>
<button on:click=move |_| dec.dispatch(())>"-1"</button>
<span>"Value: " {value} "!"</span>
<span>"Value: " {move || value().to_string()} "!"</span>
<button on:click=move |_| inc.dispatch(())>"+1"</button>
</div>
{move || {
error_msg()
.map(|msg| {
view! { cx, <p>"Error: " {msg.to_string()}</p> }
})
}}
{move || error_msg().map(|msg| view! { cx, <p>"Error: " {msg.to_string()}</p>})}
</div>
}
}
@@ -172,15 +142,19 @@ pub fn FormCounter(cx: Scope) -> impl IntoView {
);
let value = move || {
log::debug!("FormCounter looking for value");
counter.read(cx).and_then(|n| n.ok()).unwrap_or(0)
counter
.read()
.map(|n| n.ok())
.flatten()
.map(|n| n)
.unwrap_or(0)
};
view! { cx,
view! {
cx,
<div>
<h2>"Form Counter"</h2>
<p>
"This counter uses forms to set the value on the server. When progressively enhanced, it should behave identically to the “Simple Counter.”"
</p>
<p>"This counter uses forms to set the value on the server. When progressively enhanced, it should behave identically to the “Simple Counter.”"</p>
<div>
// calling a server function is the same as POSTing to its API URL
// so we can just do that with a form and button
@@ -211,32 +185,26 @@ pub fn FormCounter(cx: Scope) -> impl IntoView {
// This is the primitive pattern for live chat, collaborative editing, etc.
#[component]
pub fn MultiuserCounter(cx: Scope) -> impl IntoView {
let dec =
create_action(cx, |_| adjust_server_count(-1, "dec dec goose".into()));
let inc =
create_action(cx, |_| adjust_server_count(1, "inc inc moose".into()));
let dec = create_action(cx, |_| adjust_server_count(-1, "dec dec goose".into()));
let inc = create_action(cx, |_| adjust_server_count(1, "inc inc moose".into()));
let clear = create_action(cx, |_| clear_server_count());
#[cfg(not(feature = "ssr"))]
let multiplayer_value = {
use futures::StreamExt;
let mut source =
gloo_net::eventsource::futures::EventSource::new("/api/events")
.expect("couldn't connect to SSE stream");
let mut source = gloo_net::eventsource::futures::EventSource::new("/api/events")
.expect_throw("couldn't connect to SSE stream");
let s = create_signal_from_stream(
cx,
source
.subscribe("message")
.unwrap()
.map(|value| match value {
Ok(value) => value
.1
.data()
.as_string()
.expect("expected string value"),
Err(_) => "0".to_string(),
}),
source.subscribe("message").unwrap().map(|value| {
value
.expect_throw("no message event")
.1
.data()
.as_string()
.expect_throw("expected string value")
}),
);
on_cleanup(cx, move || source.close());
@@ -244,20 +212,18 @@ pub fn MultiuserCounter(cx: Scope) -> impl IntoView {
};
#[cfg(feature = "ssr")]
let (multiplayer_value, _) = create_signal(cx, None::<i32>);
let (multiplayer_value, _) =
create_signal(cx, None::<i32>);
view! { cx,
view! {
cx,
<div>
<h2>"Multi-User Counter"</h2>
<p>
"This one uses server-sent events (SSE) to live-update when other users make changes."
</p>
<p>"This one uses server-sent events (SSE) to live-update when other users make changes."</p>
<div>
<button on:click=move |_| clear.dispatch(())>"Clear"</button>
<button on:click=move |_| dec.dispatch(())>"-1"</button>
<span>
"Multiplayer Value: " {move || multiplayer_value.get().unwrap_or_default()}
</span>
<span>"Multiplayer Value: " {move || multiplayer_value.get().unwrap_or_default().to_string()}</span>
<button on:click=move |_| inc.dispatch(())>"+1"</button>
</div>
</div>

View File

@@ -1,15 +1,16 @@
use cfg_if::cfg_if;
use leptos::*;
pub mod counters;
// Needs to be in lib.rs AFAIK because wasm-bindgen needs us to be compiling a lib. I may be wrong.
cfg_if! {
if #[cfg(feature = "hydrate")] {
use leptos::*;
use wasm_bindgen::prelude::wasm_bindgen;
use crate::counters::*;
#[wasm_bindgen]
pub fn hydrate() {
console_error_panic_hook::set_once();
_ = console_log::init_with_level(log::Level::Debug);
console_error_panic_hook::set_once();

View File

@@ -1,11 +1,11 @@
use cfg_if::cfg_if;
use leptos::*;
mod counters;
// boilerplate to run in different modes
cfg_if! {
// server-only stuff
if #[cfg(feature = "ssr")] {
use leptos::*;
use actix_files::{Files};
use actix_web::*;
use crate::counters::*;
@@ -34,10 +34,9 @@ cfg_if! {
crate::counters::register_server_functions();
// Setting this to None means we'll be using cargo-leptos and its env vars.
// when not using cargo-leptos None must be replaced with Some("Cargo.toml")
let conf = get_configuration(None).await.unwrap();
let addr = conf.leptos_options.site_addr.clone();
let addr = conf.leptos_options.site_address.clone();
let routes = generate_route_list(|cx| view! { cx, <Counters/> });
HttpServer::new(move || {
@@ -57,11 +56,14 @@ cfg_if! {
}
}
// client-only main for Trunk
// client-only stuff for Trunk
else {
use counter_isomorphic::counters::*;
pub fn main() {
// isomorphic counters cannot work in a Client-Side-Rendered only
// app as a server is required to maintain state
_ = console_log::init_with_level(log::Level::Debug);
console_error_panic_hook::set_once();
mount_to_body(|cx| view! { cx, <Counter/> });
}
}
}

View File

@@ -1,24 +0,0 @@
[package]
name = "counter_without_macros"
version = "0.1.0"
edition = "2021"
[profile.release]
codegen-units = 1
lto = true
[dependencies]
leptos = { path = "../../leptos", features = ["stable"] }
console_log = "1"
log = "0.4"
console_error_panic_hook = "0.1.7"
[dev-dependencies]
wasm-bindgen = "0.2.84"
wasm-bindgen-test = "0.3.34"
pretty_assertions = "1.3.0"
rstest = "0.17.0"
[dev-dependencies.web-sys]
features = ["HtmlElement", "XPathResult"]
version = "0.3.61"

View File

@@ -1,14 +0,0 @@
extend = [
{ path = "../cargo-make/common.toml" },
{ path = "../cargo-make/wasm-web-test.toml" },
]
[tasks.build]
command = "cargo"
args = ["+stable", "build-all-features"]
install_crate = "cargo-all-features"
[tasks.check]
command = "cargo"
args = ["+stable", "check-all-features"]
install_crate = "cargo-all-features"

View File

@@ -1,7 +0,0 @@
# Leptos Counter Example
This example is the same like the `counter` but it's written without using macros and can be build with stable Rust.
To run it, just issue the `trunk serve --open` command in the example root. This will build the app, run it, and open a new browser to serve it.
Issue the `cargo make test-flow` command to run unit and wasm tests.

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@@ -1,75 +0,0 @@
use leptos::{ev, html::*, *};
/// A simple counter view.
// A component is really just a function call: it runs once to create the DOM and reactive system
pub fn counter(cx: Scope, initial_value: i32, step: u32) -> impl IntoView {
let (count, set_count) = create_signal(cx, Count::new(initial_value, step));
// elements are created by calling a function with a Scope argument
// the function name is the same as the HTML tag name
div(cx)
// children can be added with .child()
// this takes any type that implements IntoView as its argument
// for example, a string or an HtmlElement<_>
.child(
button(cx)
// typed events found in leptos::ev
// 1) prevent typos in event names
// 2) allow for correct type inference in callbacks
.on(ev::click, move |_| set_count.update(|count| count.clear()))
.child("Clear"),
)
.child(
button(cx)
.on(ev::click, move |_| {
set_count.update(|count| count.decrease())
})
.child("-1"),
)
.child(
span(cx)
.child("Value: ")
// reactive values are passed to .child() as a tuple
// (Scope, [child function]) so an effect can be created
.child(move || count.get().value())
.child("!"),
)
.child(
button(cx)
.on(ev::click, move |_| {
set_count.update(|count| count.increase())
})
.child("+1"),
)
}
#[derive(Debug, Clone)]
pub struct Count {
value: i32,
step: i32,
}
impl Count {
pub fn new(value: i32, step: u32) -> Self {
Count {
value,
step: step as i32,
}
}
pub fn value(&self) -> i32 {
self.value
}
pub fn increase(&mut self) {
self.value += self.step;
}
pub fn decrease(&mut self) {
self.value += -self.step;
}
pub fn clear(&mut self) {
self.value = 0;
}
}

View File

@@ -1,8 +0,0 @@
use counter_without_macros::counter;
use leptos::*;
pub fn main() {
_ = console_log::init_with_level(log::Level::Debug);
console_error_panic_hook::set_once();
mount_to_body(|cx| counter(cx, 0, 1))
}

View File

@@ -1,49 +0,0 @@
mod count {
use counter_without_macros::Count;
use pretty_assertions::assert_eq;
use rstest::rstest;
#[rstest]
#[case(-2, 1)]
#[case(-1, 1)]
#[case(0, 1)]
#[case(1, 1)]
#[case(2, 1)]
#[case(3, 2)]
#[case(4, 3)]
fn should_increase_count(#[case] initial_value: i32, #[case] step: u32) {
let mut count = Count::new(initial_value, step);
count.increase();
assert_eq!(count.value(), initial_value + step as i32);
}
#[rstest]
#[case(-2, 1)]
#[case(-1, 1)]
#[case(0, 1)]
#[case(1, 1)]
#[case(2, 1)]
#[case(3, 2)]
#[case(4, 3)]
#[trace]
fn should_decrease_count(#[case] initial_value: i32, #[case] step: u32) {
let mut count = Count::new(initial_value, step);
count.decrease();
assert_eq!(count.value(), initial_value - step as i32);
}
#[rstest]
#[case(-2, 1)]
#[case(-1, 1)]
#[case(0, 1)]
#[case(1, 1)]
#[case(2, 1)]
#[case(3, 2)]
#[case(4, 3)]
#[trace]
fn should_clear_count(#[case] initial_value: i32, #[case] step: u32) {
let mut count = Count::new(initial_value, step);
count.clear();
assert_eq!(count.value(), 0);
}
}

View File

@@ -1,86 +0,0 @@
use counter_without_macros::counter;
use leptos::*;
use pretty_assertions::assert_eq;
use wasm_bindgen::JsCast;
use wasm_bindgen_test::*;
use web_sys::HtmlElement;
wasm_bindgen_test_configure!(run_in_browser);
#[wasm_bindgen_test]
fn should_increment_counter() {
open_counter();
click_increment();
click_increment();
assert_eq!(see_text(), Some("Value: 2!".to_string()));
}
#[wasm_bindgen_test]
fn should_decrement_counter() {
open_counter();
click_decrement();
click_decrement();
assert_eq!(see_text(), Some("Value: -2!".to_string()));
}
#[wasm_bindgen_test]
fn should_clear_counter() {
open_counter();
click_increment();
click_increment();
click_clear();
assert_eq!(see_text(), Some("Value: 0!".to_string()));
}
fn open_counter() {
remove_existing_counter();
mount_to_body(move |cx| counter(cx, 0, 1));
}
fn remove_existing_counter() {
if let Some(counter) =
leptos::document().query_selector("body div").unwrap()
{
counter.remove();
}
}
fn click_clear() {
click_text("Clear");
}
fn click_decrement() {
click_text("-1");
}
fn click_increment() {
click_text("+1");
}
fn click_text(text: &str) {
find_by_text(text).click();
}
fn see_text() -> Option<String> {
find_by_text("Value: ").text_content()
}
fn find_by_text(text: &str) -> HtmlElement {
let xpath = format!("//*[text()='{}']", text);
let document = leptos::document();
document
.evaluate(&xpath, &document)
.unwrap()
.iterate_next()
.unwrap()
.unwrap()
.dyn_into::<HtmlElement>()
.unwrap()
}

View File

@@ -6,10 +6,9 @@ edition = "2021"
[dependencies]
leptos = { path = "../../leptos" }
log = "0.4"
console_log = "1"
console_log = "0.2"
console_error_panic_hook = "0.1.7"
[dev-dependencies]
wasm-bindgen-test = "0.3.0"
wasm-bindgen = "0.2"
web-sys = "0.3"

View File

@@ -1,14 +1,4 @@
extend = [
{ path = "../cargo-make/common.toml" },
{ path = "../cargo-make/wasm-web-test.toml" },
]
[tasks.build]
command = "cargo"
args = ["+nightly", "build-all-features"]
install_crate = "cargo-all-features"
[tasks.check]
command = "cargo"
args = ["+nightly", "check-all-features"]
install_crate = "cargo-all-features"

View File

@@ -1,9 +0,0 @@
# Leptos Counters Example
This example showcases a basic leptos app with many counters. It is a good example of how to setup a basic reactive app with signals and effects, and how to interact with browser events.
## Client Side Rendering
To run it as a client-side app, you can issue `trunk serve --open` in the root. This will build the entire app into one CSR bundle.
> If you don't have `trunk` installed, [click here for install instructions.](https://trunkrs.dev/)

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