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105 lines
6.2 KiB
Markdown
105 lines
6.2 KiB
Markdown
# Compiler Explorer Road Map
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This document is an attempt to capture thoughts on the future direction of Compiler Explorer. Last updated
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December 2022. References to "I" and "me" here mean [Matt Godbolt](https://github.com/mattgodbolt).
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## Areas to improve
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### Code quality and testing
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A project like Compiler Explorer thrives best when many people can easily contribute. There are many languages,
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libraries, use-cases, and visualisations that the "core" team doesn't have experience with. In order to remain
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supportable and keep serving various programming communities, we need to make the project easy to work with. We can
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further improve code quality with more accurate typing, testing (increasing coverage, adding client tests), and
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documentation to make it easier to on-board new contributors and keep it easy to support existing code.
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Testing the website directly would also be an area to improve: we have the beginnings of some automated web browser
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testing, but nothing stable or concrete yet.
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## Considerations
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### Tensions
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There's an inherent tension between the standalone, run-it-yourself version of CE and the scalable, AWS-backed CE
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instance. Care must be taken to keep the standalone version usable.
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### Priorities
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Above all, the priority is to keep the main CE site up, stable and dependable, free and accessible to as many people as
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we can legally do so. That also means that URLs should live forever once they are created, which places a burden on us
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to keep existing compilers and libraries available forever.
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### Non-goals
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Compiler Explorer will remain open-source and non-commercial. There are no plans at all to add "freemium" content. We do
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have a Patreon site, GitHub sponsors, PayPal donations, and some corporate sponsors, for which we are incredibly
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grateful. Funds from these source help support the cost of running the servers, save and plan for the future, and
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incentivize the core team. Previously our goal was to remain "ad-free", that has been relaxed slightly to allow up to
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three company sponsor logos visible at the top right of the screen.
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## Goals
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### 2023 goals
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- **Modernising the codebase**. 2023 has to be the year of all Typescript. We need to continue pushing towards this goal
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as we are currently blocked using old versions of some libraries due to JS/TS/node.js/ES6 modules conflicts. We're
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still using an outdated and unsupported module loader and in order to move off it we need to update to a newer
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loader...that itself doesn't seemingly doesn't support a mixture of typescript and javascript like we currently have.
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In any case, moving to Typescript has improved our code quality and continues to find bugs, so we should absolutely
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port to it for this reason alone.
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- **Improved compiler installation directory handling**. This project started in 2022 but left to rot a little, but our
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existing approach to sharing the 1700+ compilers and libraries between running instances is not scaling well. Behind
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the scenes we use NFS, and then for performance mount some compilers as read-only squashfs images from NFS. That
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worked well until we had 1000+ squashfs images to mount, one per compiler. A project to administrate and update a more
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layered squashfs image containing large numbers of unchanged compilers (think `docker` image layers) was started in
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2022, but fell behind due to so many other issues, and Matt being pretty rubbish at prioritising things. As nodes are
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now taking an awful long time to start up, this is becoming a problem.
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- **Improved deployment flow**. The work to deploy Compiler Explorer has increased. At one point I couldn't get a site
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release out in the length of my train commute to work, which was a tipping point. I took a week off work in 2022 to
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fix that (amongst other things), but it's still a long and more-tedious-than-I-would-like process. With the recent
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addition of a GPU node, it's also more tricky than before to keep things updated. I'd like to find a way to get
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instances to start up without the need to pre-cache the compilation versions (a step we currently require to make
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startup fast enough). Ideally an update should be able to be directly applied to our staging setup from GitHub, and
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then promoted to production once things look good.
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- **More resource pools**. Now we have two pools of servers - those with GPUs and those without - it would be great to
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support other server types too. For example, we could run our own Windows instances, or ARM-based instances too. This
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would allow us to natively run ARM code, or run `clang-cl` on a Windows instance we administrate and can make changes
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to. We probably need a better way of expressing the various pool types, and certainly this would need better
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deployment support (see above).
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### Prior years' goals
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#### 2022
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Sadly I set no goals in 2022. I decided not to continue pursuing the login server stuff. It would be lovely but the
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risks of data leakage/privacy violations, plus the work needed to get it running, seem to outweigh the benefits.
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In lieu of having previously defined goals, I'd like to at least celebrate these achievements:
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- UI improvements
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- The "Settings" panel has been cleaned up
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- Updated Control Flow Graph
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- Dark Theme+
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- Site Templates
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- Library support for Rust
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- 15 new languages, 600 new compilers across all lagnauges
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- Execution on GPUs
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- Excellent TypeScript conversion progress, making TypeScript the main language on the GitHub repo page
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#### 2021
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- **Login support**. A small amount of progress was made, but ultimately this was abandoned as other things seemed
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better use of the limited time I had available. I'd still like to do this at some point.
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- **Multi-file support**. Thanks to [partouf](https://github.com/partouf) this landed! We can now compile and link
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multiple files.
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- **Modernising the codebase**. Some progress, but still an awful lot of things need updating.
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- **More compilers and libraries**. Almost everything installs via the new system.
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#### 2020
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**Was**: Finally tackle small screen device support.
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**How did we do?**: a tiled, single-page read-only view was implemented. Our mobile support is about the best we could
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hope for given the limitations of space and our current reliance on Microsoft's Monaco editor, which doesn't support
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mobile at all.
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