Commit Graph

79 Commits

Author SHA1 Message Date
Oguz Ulgen
f7bc52a923 Add Helion language support (#8206)
Helion is a Python-embedded domain-specific language (DSL) for authoring
machine learning kernels, designed to compile down to Triton.

https://github.com/pytorch/helion

I mostly followed the Triton example, please let me know if there's more
I need to do or anything I missed.

infra PR: https://github.com/compiler-explorer/infra/pull/1875
2025-11-04 12:08:20 -06:00
Frank Leon Rose
b9dc265973 Clojure language support (#8146)
<img width="1405" height="474" alt="Clojure in Compiler Explorer 2"
src="https://github.com/user-attachments/assets/76dfed9b-d0eb-4764-b371-9c6023088a50"
/>

With Macro Expansion:
<img width="1642" height="594" alt="image"
src="https://github.com/user-attachments/assets/8b511af9-3617-426e-868d-5a99e5db5756"
/>

TODO
- [x] Language configuration
- [x] Compile via wrapper
  - Inject namespace if necessary to simplify minimal code sample
  - Parse Unix style command line parameters into compiler bindings
  - Place file in path according to namespace
- [x] Install some versions of Clojure [PR
here](https://github.com/compiler-explorer/infra/pull/1849)
- [x] Macroexpansion view (modeled on Rust macro expansion view)
- [x] Filter out command line options that would break wrapper operation
- [x] ~~Parse `--help` output to a list of options~~ Reverted because
not applicable.
- [x] Short form compiler options
- [x] Support Clojure compiler settings via env var, like
`JAVA_OPTS=-Dclojure.compiler.direct-linking=true
-Dclojure.compiler.elide-meta=[:doc,:file]`

NOT DOING
- [x] ~~Support loading dependencies~~ Non-trivial enhancement. Not
necessary for initial release.

---------

Co-authored-by: Matt Godbolt <matt@godbolt.org>
2025-10-22 09:04:20 -05:00
LJ
066a942cbc Add Resolc 0.4.0 compiler for Solidity and Yul (#8164)
## What

Adds [Revive's Resolc](https://github.com/paritytech/revive) compiler
for compiling Solidity and Yul (Solidity IR) to RISC-V and PolkaVM
assembly.

### Main Additions

- [x] Implement new `ResolcCompiler`
- [x] Implement Yul language definition and config for Monaco
- [x] Add Resolc as a compiler for the Solidity and Yul languages
  - The `ResolcCompiler` handles both kinds of language input 
- [x] Implement initial `PolkaVMAsmParser` (no source mappings)
- [x] Enable viewing LLVM IR in a supplementary view
- [x] Implement a new LLVM IR backend option for toggling between
optimized and unoptimized ll
- Affects non-resolc files ([see
commit](606bab9a59))
  - Disabled by default
- (Enable by setting `this.compiler.supportsIrViewOptToggleOption =
true` in a compiler's constructor)
- The compiler's `getIrOutputFilename()` will receive the LLVM IR
backend options

### CE Infra

Accompanying CE Infra PR:
https://github.com/compiler-explorer/infra/pull/1855

## Overall Usage

### Steps

(See screenshots)

* Choose between two input languages:
  * Solidity
  * Yul (Solidity IR)
* Choose a Resolc compiler
* View assembly:
  * PolkaVM assembly (if enabling "Compile to binary")
  * RISC-V (64 bits) assembly
* View intermediate results:
  * Optimized LLVM IR (if enabling "Show Optimized" in the LLVM IR view)
  * Unoptimized LLVM IR

### Notes

Source mappings currently only exist between:
- Yul and RISC-V
- Yul and LLVM-IR

## Screenshots

<img width="1502" height="903" alt="CE Yul RISC-V LLVM IR"
src="https://github.com/user-attachments/assets/7503b9b5-0f2c-4ddf-9405-669e4bdcd02d"
/>

<img width="1502" height="903" alt="CE Solidity PolkaVM"
src="https://github.com/user-attachments/assets/eeb51c99-3eaa-4dda-b13c-ac7783e66cb8"
/>

---------

Co-authored-by: Matt Godbolt <matt@godbolt.org>
2025-10-14 13:56:59 -05:00
Matt Godbolt
0eee48a0fb Optimize logo file sizes to reduce webpack bundle size (#7979)
## Summary
- Optimized 13 logo files, reducing total size by ~560KB
- Converted hylo.svg (321KB) and nim.svg (126KB) to optimized PNGs
(27KB, 13KB)
- Resized oversized images to max 256×256 while preserving aspect ratios
- Optimized SVGs with SVGO where beneficial
- Fixed file permissions (removed execute bits from image files)
- Added comprehensive README.md with optimization guidelines

## Files Changed
- `lib/languages.ts`: Updated references from hylo.svg → hylo.png,
nim.svg → nim.png
- `public/logos/`: Optimized multiple logo files
- `public/logos/README.md`: New optimization guidelines for future logo
additions

## Size Reductions
- hylo.svg → hylo.png: 321KB → 27KB (92% reduction)
- nim.svg → nim.png: 126KB → 13KB (90% reduction)  
- scala.png: 79KB → 14KB (82% reduction)
- haskell.png: 19KB → 6.5KB (66% reduction)
- pony.svg: 53KB → 35KB (34% reduction)
- odin.png: 48KB → 27KB (44% reduction)
- nix.svg: 26KB → 5KB (81% reduction)
- gimple.svg: 21KB → 11KB (48% reduction)
- spice.png: 16KB → 9.3KB (42% reduction)
- hook.png: 14KB → 9.3KB (34% reduction)
- hook-dark.png: 13KB → 9.3KB (28% reduction)

## Test plan
- [x] Verify all logos display correctly in the language selection UI
- [x] Confirm no broken image references
- [x] Check that webpack bundle size warnings are reduced
- [x] Ensure visual quality is acceptable at small icon sizes

🤖 Generated with [Claude Code](https://claude.ai/code)

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-07-31 16:07:04 -05:00
Shawn Zhong
8befc91a79 Add Triton language and compiler (#7919)
Close #5530. Infra:
https://github.com/compiler-explorer/infra/pull/1711. Previous work by
@siboehm at #5531


## Summary

This pull request introduces support for the
[Triton](https://github.com/triton-lang/triton) language, a Python-based
DSL for writing highly efficient GPU kernels.


- [x] **New Language Support**: I've added comprehensive support for the
Triton programming language, allowing users to compile and inspect
Triton kernels within Compiler Explorer. (c.f.,
`lib/compilers/triton.ts`)
- [x] **Python Wrapper for Compilation**: A new Python wrapper script
(`triton_wrapper.py`) has been introduced to manage Triton compilation,
patching its behavior to dump compiled kernels and intermediate
representations without requiring actual execution, and consolidating
the output for Compiler Explorer.
- [x] **Device Assembly View**: Enables viewing of generated device
assembly code (e.g., PTX, AMDGCN) and various intermediate
representations (MLIR, LLVM IR) produced by the Triton compiler.
- [x] **MLIR Parsing**: New parsers (`asm-parser-mlir.ts` and
`mlir-pass-dump-parser.ts`) have been added to correctly interpret and
display MLIR assembly and optimization pass dumps, including source
location information.
- [x] **Multi-Version & Multi-Backend Support**: Painstakingly includes
all 8 versions (from 2.2.0 to 3.3.1) of Triton that supports Python
3.12. Supports both CUDA and HIP backend for Triton 3.

## Screenshots

Source and assembly:
<img width="1354" height="789" alt="image"
src="https://github.com/user-attachments/assets/c29650ff-2073-40e0-a9e6-ff8377094b5e"
/>



Device view for MLIR and LLVM IR: 
<img width="1402" height="670" alt="image"
src="https://github.com/user-attachments/assets/43dd5c68-ca78-41b1-9865-e97ffe3ef73c"
/>

Opt pipeline viewer:
<img width="1408" height="668" alt="image"
src="https://github.com/user-attachments/assets/429eef8c-aaac-4781-aafa-39ef0ffc7241"
/>

Diff of TTIR in Triton 3.3.1 vs 2.3.0:
<img width="1580" height="726" alt="image"
src="https://github.com/user-attachments/assets/a928c893-dd9a-4c3a-a048-14046e56a14c"
/>

CUDA & HIP:
<img width="1596" height="800" alt="image"
src="https://github.com/user-attachments/assets/c18800c3-cfad-4e5e-96de-ba92c9f236ea"
/>

## Implementation Details (and Notes for Reviewers)

- For Device Assembly View, I Implemented `MlirAsmParser` for parsing
MLIR assembly. Technically MLIR is not an assembly language, but there
is no better choice to make the source line map work w/ device view.
- I Implemented `MlirPassDumpParser` for processing MLIR optimization
pass dumps. I tried to subclass `LlvmPassDumpParser`, but they turn out
to be too different to worth doing it.
- `LlvmPassDumpParser` made some assumptions that do not hold true for
MLIR passed. Some effort is put to make sure that the passes are
properly diff-ed, since some passes can run multiple times and also
sometimes pass can be nested (i.e., some number of `before`s followed by
some number of `after`s)
- A lot of effort is put into `patch_triton` to make sure that the we
only compile the kernel without actually running it, and that needs to
work across all the versions we support.

## Steps to Run Locally

1. Clone https://github.com/ShawnZhong/compiler-explorer-infra.git
2. Install Triton to `/opt/compiler-explorer/triton`:
```sh
$ cd compiler-explorer-infra
$ ./bin/ce_install install triton
$ ls /opt/compiler-explorer/triton
# v2.2.0  v2.3.0  v2.3.1  v3.0.0  v3.1.0  v3.2.0  v3.3.0  v3.3.1
```
3. Clone https://github.com/ShawnZhong/compiler-explorer.git and
checkout branch `triton`
4. Run Compiler Explorer
```sh
make EXTRA_ARGS='--language triton' dev
```
5. Enjoy

---------

Co-authored-by: Matt Godbolt <matt@godbolt.org>
2025-07-30 10:15:28 -05:00
Matt Godbolt
8734c3e492 Update biome (#7956)
- latest biome, and fix its configuration
- fixes "static" content to be globally configured too (instead of
per-line)
- fixes issues:
  - imports fixed up
  - `Date.now()` vs `+new Date()`
  - some unused things `_` prefixed
 
After discussion with the team, turned off the unused parameter warning.
2025-07-28 10:34:46 -05:00
Partouf
818d2b50c4 more extensions 2025-07-27 19:40:26 +02:00
Partouf
6b2b3a8925 add cuda extension 2025-07-27 19:35:06 +02:00
Mats Jun Larsen
d92de076cb Always specify full non-null paths and fix cpp image (#7871) 2025-06-28 14:49:43 +02:00
Mats Jun Larsen
d147341663 Serve all static asset files over the CDN (#7795) 2025-06-28 14:01:36 +02:00
timo
bd80d171de Add raku language and rakudo compiler (#7784)
This relies on https://github.com/compiler-explorer/infra/pull/1658 to
put rakudo release versions in the right spot.


![image](https://github.com/user-attachments/assets/30ba7c2b-389a-4d3f-895b-c13da5b5f072)

There are more things that can be added, such as opcode tooltips,
suggested options for `--target=parse`, `--target=ast`,
`--target=optimize`, and probably other things I haven't thought of yet.
But this pull request should be a good starting point, and fine to merge
without waiting for further features.
2025-06-09 12:39:53 -05:00
Matt Godbolt
f8974b4f5f Fix Rust hexadecimal literal syntax highlighting with underscores (#7766)
## Summary
- Fixes syntax highlighting issue where Rust hex literals with
underscores after hex letters (like `0x01_02_0a_0b`) would lose
highlighting after the underscore
- Created custom Rust language mode (`rustp`) that patches Monaco's
built-in tokenizer
- Filed upstream issue with Monaco Editor:
https://github.com/microsoft/monaco-editor/issues/4917

## Test plan
- [x] Verified fix works locally with test cases like `0x01_02_0a_0b`,
`0xFF_AA_BB_CC`, etc.
- [x] Confirmed all existing tests pass
- [x] Checked that TypeScript compilation and linting pass

🤖 Generated with [Claude Code](https://claude.ai/code)

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-06-06 16:21:27 -05:00
Spencer Fricke
c2a02c7d8f Update Khronos Logos (#7726) 2025-05-25 16:12:33 +00:00
Rob Parolin
a0b48fb7e0 Add Mojo compiler (#7692)
This PR adds support for the Mojo programming language.

Explicitly tested viewing the generated assembly, LLVM IR, and running
the generated executable.
2025-05-21 13:53:05 -05:00
Abhilash Majumder
4649b3dd0e Add PTX as a separate module from assembler (#7615) 2025-05-12 12:51:03 -05:00
Rucadi
aa5c02fa70 Add Nix Language (#6198) 2025-05-11 16:07:40 -05:00
Patrick Quist
b7a35dedf6 Fix loading projects from zip file (#7639) 2025-05-07 19:32:18 +02:00
Tim Hutt
d1d0883a86 Add support for the Sail language (#7304)
This adds support for the [Sail
language](https://github.com/rems-project/sail) - a DSL for defining
ISAs.

It's not quite ready but I need some help. These are the main remaining
issues:

1. When you "link to binary" it does disassemble the binary properly,
but the syntax highlighting and line numbers are broken.


![image](https://github.com/user-attachments/assets/2f4fe12c-49b4-4b26-9cb0-7e1666a7b3a2)

2. If you try to execute the code without a `function main() -> unit =
...` then it gives this error in the compiler output:

```
Internal Compiler Explorer error: Error: spawn /tmp/compiler-explorer-compiler2025025-31052-c8gern.pf8t/model.c EACCES
    at ChildProcess._handle.onexit (node:internal/child_process:285:19)
    at onErrorNT (node:internal/child_process:483:16)
    at process.processTicksAndRejections (node:internal/process/task_queues:82:21)
Compiler returned: -1
```

This is weird - it should give a linker with an undefined reference to
`zmain`.

3. Sail compiles to C, and then I added extra steps to compile that to
binary (if you select `Execute the code`), but as you can see I had to
move the binary back over the C file, so in this case `model.c` is
actually an ELF file. It works but that seems very weird. There is a
`getExecutableFilename()` method I could override, but doing that seems
to make it even more confused.

4. I also had to have a fake flag for `binary` because the `filters`
don't seem to get set correctly when passed to `runCompiler()`. E.g.
`buildExecutable()` doesn't pass them at all. Not sure what is going on
there. Seems to work though.

Any help appreciated!

PS: Sail is a cool language. It has lightweight dependent type for
integers and bit vectors, which I haven't demonstrated in the examples
yet, but they're neat.

---------

Co-authored-by: Matt Godbolt <matt@godbolt.org>
2025-04-17 17:22:18 -05:00
Matt Godbolt
5a309652f1 More relatively uncontentious fs changes (#7450)
- use node libraries instead of fs-extra
2025-02-25 15:27:45 -06:00
Michele Martone
8557b59055 added initial support for the Coccinelle code transformation system, closes #6999 (#7001)
This fork provides a rudimentary way of using Coccinelle within Compiler
Explorer.
In the left window one can edit either C or C++ code, and within
preprocessor ifdefs, one can write a semantic patch for Coccinelle.
The right window will display the transformed code.

A coccinelle on infra is not yet done.
Any distribution-based coccinelle would do, for the moment.

If you like it, this close #6999 .

---------

Signed-off-by: Michele Martone <michelemartone@users.sourceforge.net>
Co-authored-by: Patrick Quist <partouf@gmail.com>
Co-authored-by: Mats Jun Larsen <mats@jun.codes>
Co-authored-by: Matt Godbolt <matt@godbolt.org>
2025-02-24 10:10:35 -06:00
Joshua Batty
b272efdb53 Add sway compiler (#7409)
Should be pretty self explanatory. I've added a corresponding PR to the
infra repo [here](https://github.com/compiler-explorer/infra/pull/1532)

Please let me know if there is anything I've done incorrectly here!
Thanks

---------

Co-authored-by: Matt Godbolt <matt@godbolt.org>
2025-02-24 09:38:13 -06:00
Rupert Tombs
ca1ecbb2e3 Add Numba (#5592)
- Add initial support for Numba compilation: asm, demangling, execution

Numba wraps Python functions in `Dispatcher` objects. Each dispatcher
contains zero or more compiled argument-type-indexed overloads of its
function. We import the user's code as a module, and emit the code from
all overloads of all dispatchers that the module publicly exposes.

Name mangling is odd in Numba. It uses a similar mangling syntax to C++,
but also encodes non-symbol (`r"[^a-z0-9_]"`) characters as `_%02x`.
This encoding yields valid identifier names, so it is not strictly
invertible. Here, I have hard-coded some replacements to decode some
common cases at the cost of possible clashes with ugly user-defined
names.

Screenshot captured via `make dev EXTRA_ARGS="--debug --language numba"`

![generator
example](https://github.com/user-attachments/assets/77b8e53a-3589-4e0d-9589-10c36a026b6f)


## To do

- [x] Answer questions of #5591.
- [x] Acquire a python environment.
- [ ] Automatically run the python test?

Locally, I have installed a virtual environment with python 3.12.3 with

```shell
path/to/python -m venv venv_numba
path/to/venv_numba/bin/python -m pip install numba==0.61.0 scipy>=0.16
```

and configured its use with

```properties
# compiler-explorer/etc/config/numba.local.properties
compilers=&numba
defaultCompiler=numba_0_61_0

group.numba.compilers=numba_0_61_0
group.numba.baseName=Numba

compiler.numba_0_61_0.exe=/path/to/python3.13
compiler.numba_0_61_0.semver=0.61.0
```

I run this python-side test file with

```python
path/to/venv_numba/bin/python -m unittest etc/scripts/test_numba_wrapper.py
```

---------

Co-authored-by: Mats Jun Larsen <mats@jun.codes>
2025-02-19 10:41:42 -06:00
Mats Jun Larsen
5eea63328f Migrate to Biome for linting and formatting (#7033) 2025-02-02 17:54:31 +00:00
Marc Poulhiès
ce11ca3808 Add new language: Algol68 and corresponding GCC frontend (#7346)
refs https://github.com/compiler-explorer/compiler-explorer/issues/7258

Signed-off-by: Marc Poulhiès <dkm@kataplop.net>
2025-01-31 08:37:48 +01:00
Waqar Ahmed
d3ef2de208 Add Odin language (#7186) 2024-12-06 17:28:47 +01:00
Spencer Fricke
05f86a38dd Add preliminary Slang support (#7151)
Part of
https://github.com/compiler-explorer/compiler-explorer/issues/2331 and
similar to [my GLSL
change](https://github.com/compiler-explorer/compiler-explorer/pull/6883)

[Slang](https://shader-slang.com/) is a GPU focused shading language
that has been worked on for years. Last week [The Khronos
Group](https://www.khronos.org/news/press/khronos-group-launches-slang-initiative-hosting-open-source-compiler-contributed-by-nvidia)
will now be running the project as open governance. The latest [Vulkan
SDK](https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-3-296-0-for-windows-linux-macos/)
has also added a build of `Slangc` (slang compiler).

This change adds support for Slang (the language) as a front end with
`Slangc` (the compiler) as the only compiler. Slang can be used for
things like GLSL/HLSL, but that is for a future PR.

I am in contacts with people on the Slang development and plan to
support things for Slang as well as the other GPU related shading
languages

--- 

of course, screen shots as well


![image](https://github.com/user-attachments/assets/c9f6460b-b779-4ff5-b0bb-5a7eff543de1)


![image](https://github.com/user-attachments/assets/b2dbdd5a-c031-4110-ab9d-ed76b9881ad8)
2024-12-04 04:45:50 -06:00
chibitanaka
86f439fc92 Add Vyper support (#7088)
Hello! I'm a big fan of Godbolt and use it regularly to test gas
optimizations in Solidity. However, to this day, there is no support for
Vyper, the second most popular language targeting the EVM, related issue
#4165. We at Statemind.io thought that adding Vyper support would
greatly benefit developers and security researchers, so here is our
attempt to get it working :)

This PR **is not ready** for merging, as `vyper.defaults.properties` and
`vyper.amazon.properties` are not yet defined. I have a few questions to
clarify how to integrate it on the public instance and infrastructure
repository:

Because Vyper compiler is basically a python module, I've found success
in testing multiple versions via separate `venv` environments. In my
local tests `vyper.local.properties` was the following:
```INI
compilers=vyper
compilerType=vyper

versionFlag=--version

compiler.vyper.exe=/opt/research/godbolt/venv/bin/vyper
compiler.vyper.isSemVer=true
compiler.vyper.instructionSet=evm
compiler.vyper.options=--optimize none
```

The versions tested are the latest major Vyper release 0.4.0, along with
0.3.10 and earlier 0.3.xx releases.

It appears that there is support for running python in a virtual
environment in the infra repository:

https://github.com/compiler-explorer/infra/blob/main/bin/lib/installable/python.py

However, I've had difficulties getting started with it and would greatly
appreciate any assistance. Thank you!
2024-11-26 16:38:40 -06:00
Spencer Fricke
868be5dc99 Add GLSL Logo (#7041)
Follow-up of
https://github.com/compiler-explorer/compiler-explorer/pull/6883

Someone pointed out today (since GLSL went live) that the OpenGL logo
would be best reprentation for the language as the `GL` in `GLSL` does
stand for the `GL` in `OpenGL`... also there is no other official logo
and it feels like a bug that there is no logo for it 😆
2024-10-30 23:30:54 +09:00
Spencer Fricke
02603a6371 Add SPIR-V language with SPIRV-Tools compilers (#6947)
for https://github.com/compiler-explorer/compiler-explorer/issues/2331

Hey, so I am currently trying to improve the SPIR-V ecosystem, in-charge
of the [SPIR-V Guide](https://github.com/KhronosGroup/SPIRV-Guide), and
part of the SPIR-V Working Group. We talked at our last Face-2-Face
gathering about getting more support for GPU tooling in something like
Compiler Explorer because you have all made this such an amazing tool!

I have enjoyed working in this codebase and happy to help keep improving
the SPIR-V as people find issues or want enhancements (I was already
about to spend time rebuilding Compiler Explorer, so happy to donate my
time to a single tool's effort)

(For those who haven't spent last few years staring at SPIR-V)

- SPIR-V is a an IR (very much like LLVM IR) but for GPUs
- SPIR-V can be used for Graphics and Compute
- Compute:
    - Can be tied to things like clang, llvm, mlir, OpenCL, etc
- One could take `spirv` as a language and compile it to something like
x86
      - (Future PRs for this realm of things)
- Graphics:
- Much harder to actually "compile" to any ISA because other graphics
pipeline information is missing that will effect the final ISA
- Microsoft has even now planned to move to [SPIR-V for DirectX
soon](https://devblogs.microsoft.com/directx/directx-adopting-spir-v/)
- Both:
- There are many tools that run on SPIR-V regardless (hence why they
share the same IR)
    - Being able to do tooling in compiler explorer would be AMAZING

This PR adds `SPIR-V` as a language and a new `SPIRV-Tools` compiler as
an initial compiler for it the language (since we already have the
SPIRV-Tools repo being pulled in on the infra side!)

I personally use `spirv-opt` and `spirv-val` the most and have been
testing this locally for a few days and feel it is ready to go. I plan
to slowly add more tools (ex. `spirv-fuzz`, `spirv-cross`,
`spirv-reflect`, etc)

Cheers!

(some screenshots of course)

![image](https://github.com/user-attachments/assets/419feab0-d030-4578-b32a-ef1cf95701da)

![image](https://github.com/user-attachments/assets/a00fa60f-7f05-4522-a9fc-1c43ecee1c42)
2024-10-28 21:24:50 -05:00
Cr0a3
43fbfcd19f Adding ylc (#6982)
Hi dear godbolt team,

> Before opening the PR, please make sure that the tests & linter pass
their checks,
 > by running `make check`.

With this pr i added support for the ylc compiler.

Infra-PR: https://github.com/compiler-explorer/infra/pull/1441
2024-10-22 06:37:40 -05:00
Spencer Fricke
69241006aa Add preliminary GLSL support (#6883)
Part of
https://github.com/compiler-explorer/compiler-explorer/issues/2331
Inspired by
https://github.com/compiler-explorer/compiler-explorer/pull/3932

I think it is great that HLSL has support here, but the lack of GLSL
support is what stops me from using Compiler-Explorer more often. LunarG
also have shown in our [yearly ecosystem
survey](https://www.lunarg.com/wp-content/uploads/2024/04/2024-Vulkan-Ecosystem-Survey-Results-04-04-2024.pdf)
that GLSL is very widely used in the GPU space

![image](https://github.com/user-attachments/assets/ec740d61-0bf4-42b2-8e51-c204819aba11)

A while ago I started to create [my own SPIR-V
tool](https://github.com/sjfricke/SPIRV-Playground) but was given
feedback to "please just spend your free-time efforts making
compiler-explorer better for SPIR-V instead" ... to which I agree (since
seems a LOT of ground work was already laid out for me 😄 )

So here it is, a working version of GLSL using `glslang` 🚀 


![image](https://github.com/user-attachments/assets/2fc67890-1cd2-4b7e-82c2-30ca135f8590)

I guess beside reviewing my very unused Typescript skills, I know we
will need to add things to the Infra repo to get things public. For that
I am not sure what the best course of action is, we do have [rolling
releases](https://github.com/KhronosGroup/glslang/releases/tag/main-tot)
of `glslang` as well as SDK version tags

---------

Co-authored-by: Matt Godbolt <matt@godbolt.org>
2024-09-30 22:19:55 -05:00
Steve
ee2dc8ab00 Update asm parser and add support for IL and IL disassembler (#6856)
Supersedes #6842 

- We now have the upstream issue of `JitDisasmAssemblies` fixed. Enable
it for net9.0+.
- Update asm-parser to support CoreCLR and NativeAOT (Fixes #6833)
- Adding support for IL language
- Adding support for IL disassembler
- Fixes #6629
2024-09-29 13:15:47 -05:00
Afonso Bordado
bdb5feaea3 Add webassembly language (#6429)
👋 Hey,

This PR adds support for the Webassembly Text Language (#1871).
Currently it only supports the
[wasmtime](https://github.com/bytecodealliance/wasmtime) compiler, but
it should be possible to add others (i.e. v8 / wasmer / etc...).

It looks like the monaco does not support the WAT language, so I've
added a simple mode for it, that is mostly copied from the clojure mode
with some changes. From what I've tested it seems to work reasonably
well.


![image](https://github.com/compiler-explorer/compiler-explorer/assets/1357143/9e38b28e-235c-47e5-a71e-50217e5d2056)

---------

Co-authored-by: Patrick Quist <partouf@gmail.com>
2024-06-10 21:29:03 -05:00
narpfel
10c6074073 Add digit separators to long numbers in numeric tooltip (#6221)
Long numbers are sometimes hard to read in the numeric tooltip. To
improve readability, this PR adds language-specific digit separators to
the numeric tooltip.

Decimal numbers are grouped into chunks of three digits while
hexadecimal numbers are grouped into chunks of length four.

The digit separator is language-specific and chosen so that the number
is a valid token in the source language.

[Examples](https://godbolt.org/z/s86cMbjeK):
* for C++, hovering the number `8583909746840200552` shows this tooltip:
`8'583'909'746'840'200'552 = 0x7720'2C6F'6C6C'6568 =
6.5188685003648344e+265`
* for Python, hovering the number `-12345678` shows this tooltip:
`-123_456_789 = 0xFFFF_FFFF_F8A4_32EB = -2.66427945e+34f`

For languages that don’t have a `digitSeparator` set, the tooltip is not
changed.
2024-03-05 20:11:39 -06:00
Marc Auberer
54dda76f22 New language: Spice (#6105)
Add support for the Spice programming language.

Spice (`spicelang`) is a simple, AOT compiled, LLVM-based systems
language with focus on practicality and performance.

**Key features of Spice**
- simplicity - see what you get aproach with batteries included
- performance: As Spice uses LLVM as its primary backbone, it competes
with the performance of other LLVM-based compilers
- enhanced safety: Spice implements an enhanced safety mechanism, which
includes builtin heap type with auto-free and more
- cross-compile support: Currently x86_64, AArch64 and wasm32 are
supported cross-compilation targets, but more to come
- Pretty good C and C++ interop

**Links**
- Source code: https://github.com/spicelang/spice
- Website: https://spicelang.com
- Playground (own CE instance): https://play.spicelang.com
- Infra PR: https://github.com/compiler-explorer/infra/pull/1229

**Things this PR addresses**
- General support for Spice
- Three code examples
- Spice mode (Syntax highlighting)
- Opt pipeline support
- LLVM mca and osaca support
2024-02-12 21:50:33 -06:00
Andrea Tomasi
1cacc9ce79 Add Elixir language support (#6081)
Hi, I am adding support for the Elixir language
(https://github.com/compiler-explorer/compiler-explorer/issues/3947)
I have done this so far. It is not perfect but at least is something I
can work with.
 
In Elixir you can write several modules in the same file, so I show the
different compile utins as a list.

It works locally but I don't know how to add the Elixir language to
[infra](https://github.com/compiler-explorer/infra/)

Some notes:
- I think Elixir's macro system may be a potential security issue
because I can run code during compilation.
- The decompiled code contains a reference to the file path on the
system machine.


![elixir_compiler](https://github.com/compiler-explorer/compiler-explorer/assets/11353602/59e46c98-646d-4275-9c03-e4097a4977ef)
2024-02-05 20:54:01 -06:00
Fábio de Souza Villaça Medeiros
56911da919 Move Hook to hook-lang organization (#6066) 2024-01-30 23:18:40 +01:00
Vicente Bolea
20d2852138 lang: add cmakescript language (#5815)
Fixes #5502 

In this PR I make an early attempt to add the CMakeScript as a language
in compiler-explorer. I will be fantastic having this since CMake is one
of the most used build system. Having an cmake interpreter in the web
would probe truly useful for teams and individuals, it will be a
fantastic way to share snippets of cmakescript and show how they are
executed with different cmake versions.

Co-authored-by: Matt Godbolt <matt@godbolt.org>
2023-12-04 21:03:50 -06:00
kevinjeon-g
7efe253f5f Add support for Android D8 (8.1.56) (#5756)
Adds D8Compiler, which applies to the Android Java and Android Kotlin
languages. D8Compiler instantiates a JavaCompiler or KotlinCompiler
using the java/kotlin dependencies' paths for D8 in the infra repo.

compiler-finder.ts has been updated to allow for duplicate compiler IDs
for 'android-java' and 'android-kotlin', as it is expected that the
compilers used for these languages is the same.
2023-12-04 19:35:56 -06:00
Jeremy Rifkin
7680595a88 Add GIMPLE (#5817)
This PR adds GIMPLE as a language

![image](https://github.com/compiler-explorer/compiler-explorer/assets/51220084/42d2b423-0d87-4a41-b762-3d8b4e7cedd2)

---------

Co-authored-by: Marc Poulhiès <dkm@kataplop.net>
2023-12-03 11:34:25 -05:00
Mauro Baladés
058dc15581 New snowball syntax (#5738)
<!-- THIS COMMENT IS INVISIBLE IN THE FINAL PR, BUT FEEL FREE TO REMOVE
IT
Thanks for taking the time to improve CE. We really appreciate it.
Before opening the PR, please make sure that the tests & linter pass
their checks,
  by running `make check`.
In the best case scenario, you are also adding tests to back up your
changes,
  but don't sweat it if you don't. We can discuss them at a later date.
Feel free to append your name to the CONTRIBUTORS.md file
Thanks again, we really appreciate this!
-->
2023-11-13 20:08:09 -06:00
Mauro Baladés
0ac5f15d14 Updated snowball to version 8 (#5730) 2023-11-12 14:24:10 -06:00
David Spickett
5f3db78dce Add the LLVM TableGen language (#5629)
LLVM TableGen is used to generate complex output files in the llvm
project. A generic description of classes and definitions produces
"records" that can then be walked by a TableGen backend to produce
things like C++ code, configuration files, etc.

The biggest examples are LLVM's assembler and disassembler where all the
targets' instructions are defined in TableGen.

https://llvm.org/docs/TableGen/ProgRef.html

An example:
```
class Register<int _size, string _alias=""> {
    int size = _size;
    string alias = _alias;
}
def X0: Register<8> {}
def X29: Register<8, "frame pointer"> {}
```
```
------------- Classes -----------------
class Register<int Register:_size = ?, string Register:_alias = ""> {
  int size = Register:_size;
  string alias = Register:_alias;
}
------------- Defs -----------------
def X0 {        // Register
  int size = 8;
  string alias = "";
}
def X29 {       // Register
  int size = 8;
  string alias = "frame pointer";
}
```

It's often a pain point for people new to LLVM so having a quick way to
experiment would be a great benefit for the community (we have a Jupyter
kernel which is good but not as simple as Compiler Explorer).

The compiler for TableGen is `llvm-tblgen`. This comes with most release
builds of LLVM in /bin along with clang and the others. Its default is
to output a text dump of the records defined so that's what I've used
here. This is not executable code so I've disabled the features related
to that.

A user could pass options to `llvm-tblgen` to produce text in a format
other than this, C++ code or JSON for example. However this text dump is
the main use case.

I've re-used an existing clang install, since that includes
`llvm-tblgen` in `bin/`. I just added the 17.01 version for this first
change.

Syntax highlighting is a mix of the Fortran and Ada configuration,
following the language spec I linked above. Though I am very new to that
so it is likely incomplete.
2023-10-23 19:59:46 -05:00
nickpdemarco
4ee6cda52f rename val to hylo 2023-10-11 15:01:45 -04:00
nickpdemarco
9cda199e40 Merge main, resolve conflicts with vala 2023-10-11 14:43:05 -04:00
Spydr
0bf769e245 New Language: V (#5297)
V (`vlang`) is a simple, fast and safe general purpose programming
language compiling to human-readable C.

#### Key features of V:

- simplicity, "only one way to do things"
- performance as fast as C
- safety: no null, no globals, no undefined behavior, immutability
- automatic C to V translation, good C interoperability
- hot code reloading
- flexible memory management (GC by default, manual, arena allocation,
autofree)
- other compilation backends like JavaScript, `native` (wip), `wasm`
(wip) or interpreted

#### Links:

Source code: https://github.com/vlang/v
Official website: https://vlang.io
Web playground: https://play.vlang.io/

infra PR: https://github.com/compiler-explorer/infra/pull/1058

#### Things this PR adds:

- General support for V
- Code inspection for the C, Go and JavaScript backends
- Support for the v formatter `v fmt`
- Some V example code

#### Things not implemented:

- Support for binary-output backends like `native` and `wasm`
- Support for running programs

<!-- THIS COMMENT IS INVISIBLE IN THE FINAL PR, BUT FEEL FREE TO REMOVE
IT
Thanks for taking the time to improve CE. We really appreciate it.
Before opening the PR, please make sure that the tests & linter pass
their checks,
  by running `make check`.
In the best case scenario, you are also adding tests to back up your
changes,
  but don't sweat it if you don't. We can discuss them at a later date.
Feel free to append your name to the CONTRIBUTORS.md file
Thanks again, we really appreciate this!
-->

---------

Co-authored-by: Matt Godbolt <matt@godbolt.org>
2023-08-15 22:16:36 -05:00
Goooler
2b52073f35 Add logo for Carbon-Lang (#5282)
Get the logo from https://github.com/carbon-language
2023-07-25 06:17:56 +02:00
Mauro Baladés
a33dd9de16 Added snowball lang (#5245)
# Language name
Snowball 🐱 

Language version
Snowball v0.0.7-beta

## Language homepage
Soon™️ 

Not the websites but some (WIP) documentation:
https://snowball-lang.gitbook.io/docs/

Compiler homepage

https://github.com/snowball-lang/snowball

Compiler version
v0.0.7-beta

Motivation

With a myriad of features to offer, Snowball boasts object-oriented
programming, memory safety, built-in functions for enhanced
productivity, and faster execution than other languages. Plus, its
garbage collector and unit testing make it a comprehensive tool for
developers.

> It's still in development but it's development is fast
2023-07-10 20:38:55 -05:00
Jeremy Rifkin
4260313e13 Common utilities and type work (#5200)
This PR refactors some common utilities out of lib/ and into shared/ and
eliminates some use of underscore.js, as well as general type
improvements done along the way.
2023-06-28 20:13:10 -04:00
Guo Ci
757183d712 enable CPU asm docs for CUDA C++ (#5124)
Currently, asm docs are not enabled on the CPU assembly generated by the
CUDA compiler, this PR attempts to fix that.
2023-06-11 11:44:37 -04:00