Create base game for future use

This commit is contained in:
Aaron Gorodetzky
2020-05-22 02:41:38 -04:00
parent 58b6bbc0be
commit 33c7968bc4
3 changed files with 67 additions and 0 deletions

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@@ -16,5 +16,8 @@ set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(lib/glfw)
# The basis for games
add_subdirectory(base)
# The Games
add_subdirectory(pong)

9
base/CMakeLists.txt Normal file
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@@ -0,0 +1,9 @@
cmake_minimum_required(VERSION 3.00)
set(BASE_SOURCE src/main.c)
add_executable(base ${BASE_SOURCE})
target_link_libraries(base PRIVATE EmberLib)
target_link_libraries(base PRIVATE glad)
target_link_libraries(base PRIVATE glfw)

55
base/src/main.c Normal file
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@@ -0,0 +1,55 @@
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <stdio.h>
void framebuffer_size_callback(GLFWwindow *window, int width, int height)
{
glViewport(0, 0, width, height);
}
void process_input(GLFWwindow *window)
{
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
{
glfwSetWindowShouldClose(window, 1);
}
}
int main()
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
GLFWwindow *window = glfwCreateWindow(800, 600, "OpenGL Base Game", NULL, NULL);
if(window == NULL)
{
fprintf(stderr, "Failed to create GLFW Window!\n");
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
if(!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
fprintf(stderr, "Failed to initialize GLAD!\n");
glfwTerminate();
return -1;
}
glViewport(0, 0, 800, 600);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
while(!glfwWindowShouldClose(window))
{
process_input(window);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}