Files
yay/pkg/settings/lua/load.go
Jo 88c72b32b1 fix(lua): change search paths to resolve lua modules in config dir (#2879)
change search paths to not resolve lua modules in cwd but in the config dir
2026-06-19 12:04:12 +02:00

59 lines
1.2 KiB
Go

package lua
import (
"errors"
"fmt"
"path/filepath"
"github.com/Jguer/yay/v13/pkg/text"
)
// Load loads path, applies its yay.opt values onto cfg, and returns the live engine.
func Load(logger *text.Logger, path string, cfg any) (*Engine, error) {
var luaLogger *text.Logger
if logger != nil {
luaLogger = logger.Child("lua")
}
engine := NewWithLogger(luaLogger)
engine.SetSearchDir(filepath.Dir(path))
if err := engine.L.DoFile(path); err != nil {
engine.Close()
return nil, err
}
unknown, errs := engine.Apply(cfg)
if len(unknown) == 0 && len(errs) == 0 {
return engine, nil
}
var joinErrs []error
for _, key := range unknown {
joinErrs = append(joinErrs, fmt.Errorf("init.lua: unknown yay.opt key: %s", key))
}
for _, err := range errs {
joinErrs = append(joinErrs, fmt.Errorf("init.lua: %w", err))
}
if err := errors.Join(joinErrs...); err != nil {
engine.Close()
return nil, err
}
return engine, nil
}
// LoadInto applies the yay.opt values from path onto cfg.
func LoadInto(logger *text.Logger, path string, cfg any) error {
engine, err := Load(logger, path, cfg)
if engine != nil {
defer engine.Close()
}
return err
}