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webgpufundamentals/webgpu/webgpu-compute-shaders-histogram-4ch-javascript.html
2023-12-21 18:09:47 -08:00

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3.6 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>WebGPU Compute Shaders - Histogram (JavaScript</title>
<style>
@import url(resources/webgpu-lesson.css);
canvas {
display: block;
max-width: 256px;
border: 1px solid #888;
background-color: #333;
}
</style>
</head>
<body>
</body>
<script type="module">
// see https://webgpufundamentals.org/webgpu/lessons/webgpu-utils.html#webgpu-utils
import { loadImageBitmap } from '../3rdparty/webgpu-utils-1.x.module.js';
async function main() {
const imgBitmap = await loadImageBitmap('resources/images/pexels-chevanon-photography-1108099.jpg'); /* webgpufundamentals: url */
const imgData = getImageData(imgBitmap);
const numBins = 256;
const histogram = computeHistogram(numBins, imgData);
showImageBitmap(imgBitmap);
// draw the red, green, and blue channels
const numEntries = imgData.width * imgData.height;
drawHistogram(histogram, numEntries, [0, 1, 2]);
// draw the luminosity channel
drawHistogram(histogram, numEntries, [3]);
}
function computeHistogram(numBins, imgData) {
const {width, height, data} = imgData;
const bins = new Array(numBins * 4).fill(0);
for (let y = 0; y < height; ++y) {
for (let x = 0; x < width; ++x) {
const offset = (y * width + x) * 4;
for (let ch = 0; ch < 4; ++ch) {
const v = ch < 3
? data[offset + ch] / 255
: srgbLuminance(data[offset + 0] / 255,
data[offset + 1] / 255,
data[offset + 2] / 255);
const bin = Math.min(numBins - 1, v * numBins) | 0;
++bins[bin * 4 + ch];
}
}
}
return bins;
}
function drawHistogram(histogram, numEntries, channels, height = 100) {
// find the highest value for each channel
const numBins = histogram.length / 4;
const max = [0, 0, 0, 0];
histogram.forEach((v, ndx) => {
const ch = ndx % 4;
max[ch] = Math.max(max[ch], v);
});
const scale = max.map(max => Math.max(1 / max, 0.2 * numBins / numEntries));
const canvas = document.createElement('canvas');
canvas.width = numBins;
canvas.height = height;
document.body.appendChild(canvas);
const ctx = canvas.getContext('2d');
const colors = [
'rgb(255, 0, 0)',
'rgb(0, 255, 0)',
'rgb(0, 0, 255)',
'rgb(255, 255, 255)',
];
ctx.globalCompositeOperation = 'screen';
for (let x = 0; x < numBins; ++x) {
const offset = x * 4;
for (const ch of channels) {
const v = histogram[offset + ch] * scale[ch] * height;
ctx.fillStyle = colors[ch];
ctx.fillRect(x, height - v, 1, v);
}
}
}
// from: https://www.w3.org/WAI/GL/wiki/Relative_luminance
function srgbLuminance(r, g, b) {
return r * 0.2126 +
g * 0.7152 +
b * 0.0722;
}
function getImageData(imgBitmap) {
const canvas = document.createElement('canvas');
// make the canvas the same size as the image
canvas.width = imgBitmap.width;
canvas.height = imgBitmap.height;
const ctx = canvas.getContext('2d');
ctx.drawImage(imgBitmap, 0, 0);
return ctx.getImageData(0, 0, canvas.width, canvas.height);
}
function showImageBitmap(imageBitmap) {
const canvas = document.createElement('canvas');
// we have to see the canvas size because of a firefox bug
// https://bugzilla.mozilla.org/show_bug.cgi?id=1850871
canvas.width = imageBitmap.width;
canvas.height = imageBitmap.height;
const bm = canvas.getContext('bitmaprenderer');
bm.transferFromImageBitmap(imageBitmap);
document.body.appendChild(canvas);
}
main();
</script>
</html>