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Pull drm fixes from Dave Airlie: "Just a few straggling fixes I hoovered up, and an intel fixes pull from Daniel which fixes some regressions, and some mgag200 fixes from Matrox." * 'drm-next' of git://people.freedesktop.org/~airlied/linux: drm/mgag200: Fix framebuffer base address programming drm/mgag200: Convert counter delays to jiffies drm/mgag200: Fix writes into MGA1064_PIX_CLK_CTL register drm/mgag200: Don't change unrelated registers during modeset drm: Only print a debug message when the polled connector has changed drm: Make the HPD status updates debug logs more readable drm: Use names of ioctls in debug traces drm: Remove pointless '-' characters from drm_fb_helper documentation drm: Add kernel-doc for drm_fb_helper_funcs->initial_config drm: refactor call to request_module drm: Don't prune modes loudly when a connector is disconnected drm: Add missing break in the command line mode parsing code drm/i915: clear the stolen fb before resuming Revert "drm/i915: Calculate correct stolen size for GEN7+" drm/i915: hsw: fix link training for eDP on port-A Revert "drm/i915: revert eDP bpp clamping code changes" drm: don't check modeset locks in panic handler drm/i915: Fix pipe enabled mask for pipe C in WM calculations drm/mm: fix dump table BUG drm/i915: Always normalize return timeout for wait_timeout_ioctl
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html