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The udl driver stores the currently active framebuffer to know from where to accept damage updates. With the conversion to plane-state damage handling, this is not necessary any longer. The currently active framebuffer and damaged area are always stored in the plane state. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20191210084905.5570-8-tzimmermann@suse.de