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v3d_submit_process_post_deps() looks up the out_sync syncobj via drm_syncobj_find(), and if userspace passes a non-zero handle that doesn't refer to a valid syncobj, the lookup silently returns NULL and the post-deps step skips publishing the submission's last fence to it. The ioctl still returns success, leaving userspace to wait on a invalid syncobj. Instead of silently ignoring an invalid non-zero out_sync, move the syncobj lookup to the submission and make it fail with -ENOENT up front, mirroring the syncobj validation already done for in_sync. Now, v3d_submit_process_post_deps() only does the fence replacement. Note that the lookup is skipped when the multi-sync extension is in use, since args->out_sync is unused in that case. To keep cleanup symmetric on error paths, convert the function v3d_put_multisync_post_deps() into a single function that releases the references that were acquired but never published for both single-sync and multi-sync. Suggested-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-11-c068f5bf5ccf@igalia.com Signed-off-by: Maíra Canal <mcanal@igalia.com>