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Currently, commands that qualify as throttled can't be used via the async API. That's due to the fact that the throttle semaphore can sleep but the async API can't. This patch allows throttling in the async API by using the tentative variant of the semaphore and upon failure (semaphore at 0) returns EBUSY to signal to the caller that they need to wait for the completion of previously issued commands. Furthermore, make sure that the semaphore is released in the callback. Signed-off-by: Dragos Tatulea <dtatulea@nvidia.com> Cc: Leon Romanovsky <leonro@nvidia.com> Reviewed-by: Tariq Toukan <tariqt@nvidia.com> Message-Id: <20240816090159.1967650-2-dtatulea@nvidia.com> Signed-off-by: Michael S. Tsirkin <mst@redhat.com> Tested-by: Lei Yang <leiyang@redhat.com>