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From fdf1fdebaa00f81de18c227f32f8074c8b352d50 Mon Sep 17 00:00:00 2001 From: Arjan van de Ven <arjan@linux.intel.com> Date: Sun, 30 Oct 2011 19:06:07 -0700 Subject: [PATCH] drm: Make the per-driver file_operations struct const The DRM layer keeps a copy of struct file_operations inside its big driver struct... which prevents it from being consistent and static. For consistency (and the general security objective of having such things static), it's desirable to get this fixed. This patch splits out the file_operations field to its own struct, which is then "static const", and just stick a pointer to this into the driver struct, making it more consistent with how the rest of the kernel does this. Signed-off-by: Arjan van de Ven <arjan@linux.intel.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html