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In intel_dp_mode_set we OR in the exact same bits twice at the same
spot. Kill one of the redundant assignments.
This little regression was introduced by:
commit 417e822dee
Author: Keith Packard <keithp@keithp.com>
Date: Tue Nov 1 19:54:11 2011 -0700
drm/i915: Treat PCH eDP like DP in most places
PCH eDP has many of the same needs as regular PCH DP connections,
including the DP_CTl bit settings, the TRANS_DP_CTL register.
The reachable tag for this commit is: v3.1-5461-g417e822
Signed-off-by: Anhua Xu <anhua.xu@intel.com>
[danvet: Improved the commit message somewhat and ensured the diff is
clearer.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html